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Shin Megami Tensei: Persona Discussion Thread (Persona 5 Gameplay is out! Dance All Night releases June 26th in Japan)


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#3526
AventuroLegendary

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Dengeki has also reported that the city in Persona 5 isn't Tokyo but rather a city that is reminiscent of it -- That makes more sense to me. Persona has never really adapted a real-life setting, there's only been an occasion where the P3 cast visited Kyoto but that about does it.

 

So basically what Liberty City is to New York? I wouldn't mind it since they would have more freedom with designing the actual game map.



#3527
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"The sneak system..."? What sneaking system? Running behind a shadow to get a preemptive strike is not sneaking.



#3528
CrazyRah

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Pretty sure they are more talking about being able to avoid them completely



#3529
TheChris92

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I don't see much point in having stealth in a JRPG, but yeah.. Well you could always avoid enemies in the previous games too, it was harder in Persona 3 though. I assume it's more or less a more reformed version of that. Easier to get preemptive strikes etc.



#3530
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Pretty sure they are more talking about being able to avoid them completely

That's not sneaking. It said "returning" as if you could even sneak in the first place. You're maneuvering in Persona 3 & 4, you're not sneaking.



#3531
TheChris92

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So basically what Liberty City is to New York? I wouldn't mind it since they would have more freedom with designing the actual game map.

 

Basically like previous games. Persona 4 was inspired by countryside cities that the team had visited as a way of drawing a proper picture of suburb-Japan.

It's possible they might base this new city on the Ikebukoro district of Tokyo. It at least feels that way.. It's also possible that I'm wrong and they are actually going with real life Tokyo as in some of the Shin Megami Tensei games. But the way it's been supposedly phrased by Dengeki is that it might be a fictional town again. I'd say that I prefer if it was fictional for pretty much the same reasons you mentioned.



#3532
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First batch of translated bits, taken from the bottommost scan I posted, being the leftmost column...

 

 

  1. シリーズらしさと新しさを打ち出すにめに | Keeping the series basics while introducing the new.
  2. いっそう気持ちよく遊んでいただけるように、たくさんの工夫をしています| If you can play the game comfortably you are able to form more ideas. ((I’m guessing this is in regards to making transitions in time smoother? Will check with a friend to see if there is a better meaning))
  3. シリーズらしコマンドバトルである点は愛えず、いっそう気持ちよく遊んでいただけるように、たくさんの工夫をしています。| Including the part that comes before I think it means ‘In persona 3 and persona 4 there were points to a smooth battle system which people loved. We think that a smooth battle system allows for more ideas to come to the fore. ((So more like, we’re refining the battle system further))
  4. 二月五日の新聞広告などで記しました、「Take Your Heart」というべタな怪盗らしいキャッチフルーズがあるのですが、本作の物語は、人の心に大きな焦点を当てています。|| I have no idea what the hell some of this is supposed to mean. I think, it means that the announcement on February Fifth had the title ‘Take your heart’ because that’s the catchphrase that they’re building on. People’s minds and hearts always play a big role in our stories, and this aspect of the mind will play a part. ((lit. How people act on the catchphrase ‘take your heart’ will play a big role(?)))


#3533
TheChris92

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That's not sneaking. It said "returning" as if you could even sneak in the first place. You're maneuvering in Persona 3 & 4, you're not sneaking.

Yeah, post-Persona 3 you've only been able to out maneuver enemies, it wasn't easy in Persona 3 with the tight corridors of Tartarus. It's the same in Persona Q as well, though of course it varies from F.O.E to F.O.E as to how one can avoid them which was neat. Sadly the protagonists must have had their brains fried in the time travel process, as they are only able to move in 3 dimensions, like they are a dockworker trying to reverse a forklift through a hedgemaze

 

I admit, I'm a bit sad, that I won't seemingly get to run with my party around in the dungeon. It seems they've scaled it down to just the protagonist, I actually kinda like the opposite, especially because in Golden you could engage them in conversation here and there.



#3534
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Yeah... Just based off of what I just read I'm going to say it's only with the MC?

 

怪盗が挑むにふさわしいまざまな舞台とギミックが待ち受けていますよ。

 

Basically, many stage quirks and gimmicks will see if the Phantom Thief is worthy. You can't tell plural here, but 'Phantom Thief' is usually attributed to only one Char. So you're right. The example they give is like the jumping from chandelier to chandelier, so they might be using gimmick loosely...



#3535
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I admit, I'm a bit sad, that I won't seemingly get to run with my party around in the dungeon. It seems they've scaled it down to just the protagonist, I actually kinda like the opposite, especially because in Golden you could engage them in conversation here and there.

I wonder if they'll still keep that feature in, letting you talk to your squad mates in the dungeon somehow. It would be cool if they gave context to the lone exploring in the story but I doubt it. Well, as long as party members are randomly dispersed in each floor of the dungeon for some reason, so I can see how Morgana and Ryuji (I'd be eternally pissed if someone threw me into a billboard) don't get along like Teddie and the Fox, I'm good.



#3536
Master Race

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A thief who doesn't sneak at all would be absolutely pathetic. I think read somewhere that they want to make the game appeal to new comers and a wider audience and one of the main turn offs for me personally and i know many others when i first tried Persona 3/4 is hearing about all the dungeon crawling. Obviously Persona is a primarily a dungeon crawler but many of us like to play purely for the story/social links so i could definitively see them adding a sneak system to avoid combat more or by successful ambushing an enemy have the fight be significantly easier. Even if they don't i hope they have the crew sneaking in cutscenes or other gameplay.

 

At least that is what i get out of the idea of appealing to newer players.



#3537
TheChris92

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A thief who doesn't sneak at all would be absolutely pathetic. I think read somewhere that they want to make the game appeal to new comers and a wider audience and one of the main turn offs for me personally and i know many others when i first tried Persona 3/4 is hearing about all the dungeon crawling. Obviously Persona is a primarily a dungeon crawler but many of us like to play purely for the story/social links so i could definitively see them adding a sneak system to avoid combat more or by successful ambushing an enemy have the fight be significantly easier. Even if they don't i hope they have the crew sneaking in cutscenes or other gameplay.

 

At least that is what i get out of the idea of appealing to newer players.

Stealth has no business in a JRPG -- If that and dungeon crawling is not for you then too badt. I doubt Atlus is gonna stoop to the same low as that of Square Enix to draw in a crowd they are obviously not trying to appeal to in the first place. Far as I can see, the turn-based combat is still there, most of the things that matter are still there so that doesn't seem to have changed. Also please, when you speak your opinion, refrain from speaking on behalf of others because it makes it harder to take your opinion seriously. I will value what you think but don't try to speak on behalf of others. :)


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#3538
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To be fair, sneak attacks in P4 also made it easy to get wins against quite a few enemies for a chunk of the game. I wouldn't jump to conclusions about how a sneak system would impact the game, since it could just be the flashy way of getting preemptive strikes. Who knows?

 

Also, Social Links affect battle! In some way which isn't explained. new risette rngesus incoming  :wizard:  They use a verb like 'encouraged', which could mean that you should fight enemies when you have a stronger relationship with characters, or that they will be more willing to fight... It's impossible to tell.



#3539
CrazyRah

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I sure as heck hope they are not thinking along the lines of something so ridiculous of weaking the dungeon crawling section of Persona. 



#3540
TheChris92

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To be fair, sneak attacks in P4 also made it easy to get wins against quite a few enemies for a chunk of the game. I wouldn't jump to conclusions about how a sneak system would impact the game, since it could just be the flashy way of getting preemptive strikes. Who knows?

 

Also, Social Links affect battle! In some way which isn't explained. new risette rngesus incoming  :wizard:  They use a verb like 'encouraged', which could mean that you should fight enemies when you have a stronger relationship with characters, or that they will be more willing to fight... It's impossible to tell.

That's what I'm thinking, but I was responding to the user above based on the other things he brought up. As for social links affecting combat; That's not completely new. Persona 4 Golden added that extra boost, where characters would learn new abilities, Rise for instance would be able to directly assist in combat. Those sorts of bonuses would be neat to see again.



#3541
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I don't like to be that guy to sh*t on newbies wanting a more accessible experience but yeah, if the dungeon crawling isn't for you there's plenty of other games out there with good stories where combat can take a back seat. I like Persona the way it is. I like the challenge. The reward for when you know the work you put in fighting and fusing Persona finally paid off because you finally kicked Kanji's Shadow's ass and his two buddies that were giving you a hard time for almost an hour.


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#3542
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To be fair, sneak attacks in P4 also made it easy to get wins against quite a few enemies for a chunk of the game. I wouldn't jump to conclusions about how a sneak system would impact the game, since it could just be the flashy way of getting preemptive strikes. Who knows?

 

Also, Social Links affect battle! In some way which isn't explained. new risette rngesus incoming  :wizard:  They use a verb like 'encouraged', which could mean that you should fight enemies when you have a stronger relationship with characters, or that they will be more willing to fight... It's impossible to tell.

That's even in vanilla Persona 4 so it's definitely not new.



#3543
Master Race

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I will speak on behalf of others when they are my own friends i talk to about this with lol. You don't have to take my opinion seriously it's not like you are a dev of Persona and i am selling my idea to you lol. From what i've read Persona 1 and 2 were different from 3 and 4. Why can't there be more change in 5? If 3 and 4 were successful with their changes i don't see why they can't change more and appeal to more people like i am sure i read somewhere. I understand change is scary and people like the way Persona is but i see no reason why adding something different would hurt people who also love the grind and constant dungeon crawling. It's not like you were forced into sneak attacks in Persona 4.

 

I also think people misread what i said. You act as if i call for an end of the dungeon crawling when all i want is ways to make it easier/quicker for people like me. It can be added in a way that keeps hardcore fans happy also. I take all of this out of the idea of them wanting to appeal to new players.



#3544
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Summary of points on how they're going to improve on stuff that's happened in P3 and P4 innocent sin? that's a dumb Persona name, it never happened.

 

1.  The combat system will be further streamlined for better tactic control. This is not expanded on. They do say that they're improving graphics with the true HD release, but that could mean that they are improving the visuals and that's what's making combat feel fresh. And to be fair playing persona in glorious HD and with smooth as butter animations will feel awesome imo.

 

2. Like previous entries there are going to be 'themes' which connect the story. In this case it is going to be 'Take Your Heart' (in english). Could be interpreted as how someone controls/expresses their passion will be the main theme.

 

3. Stage Mechanics like those shown in the gameplay trailer will be in all dungeons. Whether there are unique ones (a la P4) hasn't been specified, but I'd wager that things like jumping and running and taking cover will be universal platforming things. This point seems to indicate that the MC is the one who traverses the stage, not the other characters.

 

4. Social links influence battle somehow, but they exactly how is unspecified. They say you are encouraged to fight when you have a strong bond. EDIT: According to a friend of mine it could mean 'You fight better with friends ! :| ' or you fight better when your social links are strong. Not too informative at all.


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#3545
TheChris92

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I will speak on behalf of others when they are my own friends i talk to about this with lol. You don't have to take my opinion seriously it's not like you are a dev of Persona and i am selling my idea to you lol.

When you choose to come into this thread that I made for discussing the games then you can bet I'll take them seriously. If your friends share your opinion then they can come into this thread and share it.
 

From what i've read Persona 1 and 2 were different from 3 and 4. Why can't there be more change in 5? If 3 and 4 were successful with their changes i don't see why they can't change more and appeal to more people like i am sure i read somewhere. I understand change is scary and people like the way Persona is but i see no reason why adding something different would hurt people who also love the grind and constant dungeon crawling. It's not like you were forced into sneak attacks in Persona 4.

Why is it that you assume people are afraid of change? That wasn't what was being argued. If you don't like the combat then switch to easy mode, easy as that. Golden was already easy enough to sweep through the dungeons on the easiest difficulty. What you asked for were features that basically had no place in Persona. It's a franchise that appeals to a niche audience, not a mass-wide audience like the Final Fantasy series. Wanting the game to be "approachable" to newcomers is a bit different scenario then changing the formula to suit the needs of Final Fantasy crowd or non-JRPG-gamers. But like Reezy said, don't want to be that guy, so there it is.. Moving on.

#3546
TheChris92

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Summary of points on how they're going to improve on stuff that's happened in P3 and P4 innocent sin? that's a dumb Persona name, it never happened.
 
1.  The combat system will be further streamlined for better tactic control. This is not expanded on. They do say that they're improving graphics with the true HD release, but that could mean that they are improving the visuals and that's what's making combat feel fresh. And to be fair playing persona in glorious HD and with smooth as butter animations will feel awesome imo.

Streamlined is a such dirty word nowadays, but I'm going to assume it's not a bad thing in this case.

2. Like previous entries there are going to be 'themes' which connect the story. In this case it is going to be 'Take Your Heart' (in english). Could be interpreted as how someone controls/expresses their passion will be the main theme.

It's already been established in the previous Famitsu article but in more detail. You can go a few pages back for more details on the themes.
 

3. Stage Mechanics like those shown in the gameplay trailer will be in all dungeons. Whether there are unique ones (a la P4) hasn't been specified, but I'd wager that things like jumping and running and taking cover will be universal platforming things. This point seems to indicate that the MC is the one who traverses the stage, not the other characters.

It might just be tired gimmicks, ala Final Fantasy, where you walk up to a platform, then the character will just automatically climb it. I doubt this game will start playing Sly Cooper or something.
 

4. Social links influence battle somehow, but they exactly how is unspecified. They say you are encouraged to fight when you have a strong bond. EDIT: According to a friend of mine it could mean 'You fight better with friends ! :| ' or you fight better when your social links are strong. Not too informative at all.

Most likely something akin to what was in Golden

#3547
Master Race

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When you choose to come into this thread that I made for discussing the games then you can bet I'll take them seriously. If your friends share your opinion then they can come into this thread and share it.
 
Why is it that you assume people are afraid of change? That wasn't what was being argued. If you don't like the combat then switch to easy mode, easy as that. Golden was already easy enough to sweep through the dungeons on the easiest difficulty. What you asked for were features that basically had no place in Persona. It's a franchise that appeals to a niche audience, not a mass-wide audience like the Final Fantasy series. Wanting the game to be "approachable" to newcomers is a bit different scenario then changing the formula to suit the needs of Final Fantasy crowd or non-JRPG-gamers. But like Reezy said, don't want to be that guy, so there it is.. Moving on.

 

First you said you won't take my opinion seriously if i speak for others so i said ok you don't have to so we can get over that and now you say you will take it seriously because you made the thread. It's almost as if you want to argue for the sake of arguing lol. It's that sort of passive aggressiveness that lead me to believe change was scary to you though if that is not true than great i welcome an open mind.

 

For the sake of not having a constant back and forth during such a happy time of all the Persona 5 info i will simply say i acknowledge what you are saying but stand by my opinions. Now i could be wrong and i apologize since all my info comes form google searches but apparently Persona 3 was the first to add social links and there seems to have been much debate over if they were good or if they belonged in the game or not (also in Persona 4). Obviously they have been a positive and successful change for the Persona series and i welcome more positive and successful changes in Persona 5 and beyond. I will leave it at that.



#3548
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Summary of points on how they're going to improve on stuff that's happened in P3 and P4 innocent sin? that's a dumb Persona name, it never happened.

<_<



#3549
TheChris92

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First you said you won't take my opinion seriously if i speak for others so i said ok you don't have to so we can get over that and now you say you will take it seriously because you made the thread. It's almost as if you want to argue for the sake of arguing lol. It's that sort of passive aggressiveness that lead me to believe change was scary to you though if that is not true than great i welcome an open mind.

All posts that are posted here will be taken into consideration, but when you start speaking on behalf of other people that aren't here, to somehow make your argument seem more valid then it suddenly becomes hard to take it seriously. I'm arguing because from my point of view, the changes you asked for wasn't an 'easier time with the combat' it was rather a request "for having Persona be a stealth game" or "a game that doesn't focus on the dungeon crawling" which of course in that case.. there are certainly a lot of other games that would appeal to that particular mindset. Persona is a niche franchise, thus of course any drastic changes like the addition of social links will be looked with a magnifying glass. But what you were asking is something completely different. Unless of course what you really asking for is just a an 'easier time with the gameplay' in which case the easy mode exists for that. Trust me, there are regulars in this thread who play it on easy as well and enjoy the games for what they are and will be.
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#3550
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First you said you won't take my opinion seriously if i speak for others so i said ok you don't have to so we can get over that and now you say you will take it seriously because you made the thread. It's almost as if you want to argue for the sake of arguing lol. It's that sort of passive aggressiveness that lead me to believe change was scary to you though if that is not true than great i welcome an open mind.

 

For the sake of not having a constant back and forth during such a happy time of all the Persona 5 info i will simply say i acknowledge what you are saying but stand by my opinions. Now i could be wrong and i apologize since all my info comes form google searches but apparently Persona 3 was the first to add social links and there seems to have been much debate over if they were good or if they belonged in the game or not (also in Persona 4). Obviously they have been a positive and successful change for the Persona series and i welcome more positive and successful changes in Persona 5 and beyond. I will leave it at that.

You welcome change. There's no telling if the change you welcome would be positive, however.

 

There's a mentality here that's already shared by the mainstream video game hierarchy, which is appealing to everyone. Or to as many people as possible. There's nothing inherently wrong with that but there's definitely a time and a place for it. The days of the AA title are already dead because publishers and even consumers like you and me only like to justify the AAA development budget. Games can't just be alright anymore. They can't just appeal to these few hundred thousand people or it's just a failure. So I'm grateful for a company like Atlus who's fine with providing that niche entertainment for those select few fans. Because there's already something out there for everyone in the mainstream anyway.


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