So I finally finished Persona 3.
There's definitely a lot to say about P3, but that would require a series of blogs for me to cover everything that I would like to express and which is something I don't see myself doing, due to a busy schedule and people here having already discussed the game to death by now (in addition to you having most likely found stuff that I missed). So I'm gonna simply state that I enjoyed the experience quite immensely. Truly, the way the game correlates gameplay and narrative through so many avenues on each respective aspect to create a complete whole, is impressive to say the least. Taking into account the distinctive and well written characters, a variety of different thematic materials to convey the narrative, compelling mechanics that are integrated both in the usage as a dungeon crawler and high school setting, a rather enriching soundtrack to complement the tune in various ways, graphical style and more, all help create an atmosphere to the game.
What I am however going to delve into is four main aspects that resonated with me personally in the game, which was its portrayal on multiplicity, duality, individuality and the stories main focus on the propensity of apathy. As I previously stated here, I initially didn't quite enjoy the Main Character in the game--due to him being too ambiguous in nature while still empowering a basal personality, which made it hard for me to properly define him. It wasn't until later however that I realized really how very believable the MC really is in the story. In my experience, plenty of games that allow you the opportunity to define the protagonist usually does this by making the interactions with the world rather straightforward in style, putting emphasis on whether you are more of a sensible or amoral character (a wild simplification, of course). The concept varies of course from game to game, but generally the execution tends to be similar. Persona 3 in contrast, utilizes the "blank slate" character as a means to tap into the various distinctive characters that occupy the world, wherein the game doesn't encourage to restrict yourself to one specific role and instead occupy different personalities with different people. This is a very realistic take for a game to do, especially since there is a lot of truth to its approach. We humans tend to behave differently with different people, wherein we show different sides of our personality. The way we interact with our families, friends and loved ones. It came as quite a surprise when I finally realized what the game was accomplishing with the MC, and is certainly something I enjoyed. In addition for it not only working in the narrative with creating relationships with the characters, it also having an impact on the mechanic level through the use of Personas and Tarot cards, how the MC adopted the "Fool" arcana, made it all the more satisfying. However, I still found the MC to occupy the role of a passive observer too much in the game, and I would have appreciated the opportunity to more actively participate in various events that took place--being able to act instead of constantly reacting. Of course it fits with the MC's aloof nature and is one who "participates" instead of "organizing", so it is more of a personal bias on my part since I prefer more proactive protagonists.
Duality is a motif that I tend to love in fiction. Primarily scenarios that rely on the conflict of moral dualism through the focus on benevolence versus malevolence are approaches that I have a soft spot for. While generally conventional mechanics used in stories, when a work manages to properly go in depth into respective oppositions and portray them on an equal footing through different means, is something that I respect. Persona 3 is a game that manages this quite astutely on different levels. The game utilizes this through different means; through simply methods such as "Tartarus or school" or moral struggles such as the one between "Strega and Sees" and even the stories main focus on "Life and death". Just as the main story relies on prospects of sacrifice and gratification in the narrative (which end up coming into limelight in the climax of the story) it also portrays this through the MC and the Social Links, along with the SEES members. Just as the MC helps the various SLs through different life struggles, they also help in turn to teach valuable life lessons. The different personalities and ideals within the SEES members are explored. All of these aspects make the duality trend play a focal point in the role, and is something I appreciate it for exploring.
Finally, the role of apathy and identity within the game. It is interesting how apathy is conveyed in the story not only as a disease affecting humanity with the coming of Nyx, but also on a smaller scale wherein it shows us how alone people are and how they struggle with themselves. People being ignorant of everything but themselves, each facing their own personal dilemmas while trying to find a reason to move on. With the game having the option for the MC to resolve some of these issues with the characters, gives it quite a realistic take on perfunctoriness, since it explores it through different causes and aspects, which makes it all the more relevant to the story and help creating a sense of identity. By establishing bonds with others, the MC’s identity becomes shaped and apparent as each Social Link is explored, which in turn makes him find more value and meaning with his existence. This plays heavily in the story and is the primary reason why I found that the ending is so powerful. If it hasn't already become clear throughout the journey, it is in the final moments where it shows how more one becomes more sure of themselves when they have friends to rely on (and vice versa). With the MC, his sense of self is strengthened as he grows closer to the people around him, in addition to the various personas that one occupy as a ‘manifestation of his personality’ that is used to ‘face hardships’, which makes it all rather visceral.
So in conclusion; Persona 3 is a game that uses its mechanics and its narrative in tandem to communicate something very important to the player through different ways. It brings forward the notion that sometimes in life you are powerless, alone, struggling with dilemmas that you face both minor and major ones, and in the source of the story--sometimes you are powerless in the face of the inevitability of death. And yet, with friends and loved ones around you, you can survive your greatest hardships. Your friends will give you strength, make life worth living again. Persona 3 teaches us that--poetically--that if you play your cards right, through your friends, you can even survive death.
Persona 3 is something that I'd consider a work of art, and is certainly close to my heart as far as storytelling goes. So with all that said, someone hand me over my personal Evoker, 'cause I'm definitely a fan of this series and looking forward to the rest of the games!
