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Shin Megami Tensei: Persona Discussion Thread (Persona 5 Gameplay is out! Dance All Night releases June 26th in Japan)


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#3801
TheChris92

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But the protagonist is a part of the total party make up. But if you're not counting him there's that fox-tailed person we catch a glimpse of.


But he evidently hasn't been confirmed, nor was he or she, promptly featured in any of the trailers so far and I assume that those 3 were the people we've been focused on. I do not count the protagonist, since he's my character and a blank slate, presumably, I've never counted the protagonist before. So, yeah
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#3802
GreyLycanTrope

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I was also hoping for a larger party truth be told. So I'm glad to hear it.



#3803
Guest_Catch This Fade_*

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Why are you all scrubs? Anyway I was finally making my way through NGNL and saw this.

71HYuMq.jpg



#3804
TheChris92

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Yosuke trailer! This game needs Funky Student to make a cameo, for realzies.


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#3805
Lucifer_AntiHero

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Not sure if this is the right place to ask but does danybody think they will be bringing Persona 3 and/or 4 to the PS4 anytime soon? Either through the PS now or a digital download? I'm considering buying a Ps2 to play a couple old games and debating if i should add the Personas to that list or not.



#3806
TheChris92

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Not sure if this is the right place to ask but does danybody think they will be bringing Persona 3 and/or 4 to the PS4 anytime soon? Either through the PS now or a digital download? I'm considering buying a Ps2 to play a couple old games and debating if i should add the Personas to that list or not.

I don't see it happening any time soon, plus Atlus just talked about a discount of their games on PSN.



#3807
Liamv2

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Not sure if this is the right place to ask but does danybody think they will be bringing Persona 3 and/or 4 to the PS4 anytime soon? Either through the PS now or a digital download? I'm considering buying a Ps2 to play a couple old games and debating if i should add the Personas to that list or not.

 

I expect them to get a PSN port eventually but it will probably take a bit. 



#3808
Lucifer_AntiHero

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Thanks. Added Persona 3 FES and Persona 4 to the list.



#3809
TheChris92

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School Days from Persona 1's Meguro Soundtrack is officially the best Persona song -- So damn awesome even if it's on the soundtrack of a game I don't care all that much about.

 

Chie in Erica's get-up from Catherine. Same voice actress, only Erica is a better character!  :P
Dantis' art is definitely spot on with Soejima's.
tumblr_nm0055ifsj1s602ggo1_1280.png
 
Here's one he did of the P5 protagonist as well. Pretty damn amazing.
tumblr_njkv37pEwN1s602ggo1_1280.png


#3810
Milan92

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Heh, didn't know Chie was voiced by Erica's VA.

 

I feel like firing up Catherine again soon. Still need to collect one last cocktail achievement and 2 endings.



#3811
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So that Shin Megami Tensei x Fire Emblem crossover is actually a thing. No characters I'm familiar with show up in the trailer so I'm assuming they were all original.



#3812
TheChris92

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It might not look like Shin Megami Tensei at first, perhaps it's because it's SMTIV bait-and-switch, but as Persona Q has taught me, Atlus can surprise me and this game can still be very good. It's still Fire Emblem, so that's good.



#3813
Arcadian Legend

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A user on Serenes Forest took apart the Illusory Revelation#FE trailer and posted about the stuff he noticed.

 

http://imgur.com/a/XAkJ0



#3814
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A user on Serenes Forest took apart the Illusory Revelation#FE trailer and posted about the stuff he noticed.

 

http://imgur.com/a/XAkJ0

I peeped that "Weak" part and thought the same thing about the Press Turn system. Didn't catch any of the other references and characters like Tiki.



#3815
TheChris92

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No idea what people are talking about -- Looks very SMT-ish and there's are bunch of dudes in stupid looking tacky armors which seems very Fire Emblem to me. It looks good!



#3816
Chewin

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So I finally finished Persona 3.

 

There's definitely a lot to say about P3, but that would require a series of blogs for me to cover everything that I would like to express and which is something I don't see myself doing, due to a busy schedule and people here having already discussed the game to death by now (in addition to you having most likely found stuff that I missed). So I'm gonna simply state that I enjoyed the experience quite immensely. Truly, the way the game correlates gameplay and narrative through so many avenues on each respective aspect to create a complete whole, is impressive to say the least. Taking into account the distinctive and well written characters, a variety of different thematic materials to convey the narrative, compelling mechanics that are integrated both in the usage as a dungeon crawler and high school setting, a rather enriching soundtrack to complement the tune in various ways, graphical style and more, all help create an atmosphere to the game.

 

What I am however going to delve into is four main aspects that resonated with me personally in the game, which was its portrayal on multiplicity, duality, individuality and the stories main focus on the propensity of apathy. As I previously stated here, I initially didn't quite enjoy the Main Character in the game--due to him being too ambiguous in nature while still empowering a basal personality, which made it hard for me to properly define him. It wasn't until later however that I realized really how very believable the MC really is in the story. In my experience, plenty of games that allow you the opportunity to define the protagonist usually does this by making the interactions with the world rather straightforward in style, putting emphasis on whether you are more of a sensible or amoral character (a wild simplification, of course). The concept varies of course from game to game, but generally the execution tends to be similar. Persona 3 in contrast, utilizes the "blank slate" character as a means to tap into the various distinctive characters that occupy the world, wherein the game doesn't encourage to restrict yourself to one specific role and instead occupy different personalities with different people. This is a very realistic take for a game to do, especially since there is a lot of truth to its approach. We humans tend to behave differently with different people, wherein we show different sides of our personality. The way we interact with our families, friends and loved ones. It came as quite a surprise when I finally realized what the game was accomplishing with the MC, and is certainly something I enjoyed. In addition for it not only working in the narrative with creating relationships with the characters, it also having an impact on the mechanic level through the use of Personas and Tarot cards, how the MC adopted the "Fool" arcana, made it all the more satisfying. However, I still found the MC to occupy the role of a passive observer too much in the game, and I would have appreciated the opportunity to more actively participate in various events that took place--being able to act instead of constantly reacting. Of course it fits with the MC's aloof nature and is one who "participates" instead of "organizing", so it is more of a personal bias on my part since I prefer more proactive protagonists.

 

Duality is a motif that I tend to love in fiction. Primarily scenarios that rely on the conflict of moral dualism through the focus on benevolence versus malevolence are approaches that I have a soft spot for. While generally conventional mechanics used in stories, when a work manages to properly go in depth into respective oppositions and portray them on an equal footing through different means, is something that I respect. Persona 3 is a game that manages this quite astutely on different levels. The game utilizes this through different means; through simply methods such as "Tartarus or school" or moral struggles such as the one between "Strega and Sees" and even the stories main focus on "Life and death". Just as the main story relies on prospects of sacrifice and gratification in the narrative (which end up coming into limelight in the climax of the story) it also portrays this through the MC and the Social Links, along with the SEES members. Just as the MC helps the various SLs through different life struggles, they also help in turn to teach valuable life lessons. The different personalities and ideals within the SEES members are explored. All of these aspects make the duality trend play a focal point in the role, and is something I appreciate it for exploring.

 

Finally, the role of apathy and identity within the game. It is interesting how apathy is conveyed in the story not only as a disease affecting humanity with the coming of Nyx, but also on a smaller scale wherein it shows us how alone people are and how they struggle with themselves. People being ignorant of everything but themselves, each facing their own personal dilemmas while trying to find a reason to move on. With the game having the option for the MC to resolve some of these issues with the characters, gives it quite a realistic take on perfunctoriness, since it explores it through different causes and aspects, which makes it all the more relevant to the story and help creating a sense of identity. By establishing bonds with others, the MC’s identity becomes shaped and apparent as each Social Link is explored, which in turn makes him find more value and meaning with his existence. This plays heavily in the story and is the primary reason why I found that the ending is so powerful. If it hasn't already become clear throughout the journey, it is in the final moments where it shows how more one becomes more sure of themselves when they have friends to rely on (and vice versa). With the MC, his sense of self is strengthened as he grows closer to the people around him, in addition to the various personas that one occupy as a ‘manifestation of his personality’ that is used to ‘face hardships’, which makes it all rather visceral.

 

So in conclusion; Persona 3 is a game that uses its mechanics and its narrative in tandem to communicate something very important to the player through different ways. It brings forward the notion that sometimes in life you are powerless, alone, struggling with dilemmas that you face both minor and major ones, and in the source of the story--sometimes you are powerless in the face of the inevitability of death. And yet, with friends and loved ones around you, you can survive your greatest hardships. Your friends will give you strength, make life worth living again. Persona 3 teaches us that--poetically--that if you play your cards right, through your friends, you can even survive death.

 

Persona 3 is something that I'd consider a work of art, and is certainly close to my heart as far as storytelling goes. So with all that said, someone hand me over my personal Evoker, 'cause I'm definitely a fan of this series and looking forward to the rest of the games!

 

tumblr_njcxq1Axpv1rfcd12o1_500.gif


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#3817
TheChris92

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So I finally finished Persona 3.

 

There's definitely a lot to say about P3, but that would require a series of blogs for me to cover everything that I would like to express and which is something I don't see myself doing, due to a busy schedule and people here having already discussed the game to death by now (in addition to you having most likely found stuff that I missed). So I'm gonna simply state that I enjoyed the experience quite immensely. Truly, the way the game correlates gameplay and narrative through so many avenues on each respective aspect to create a complete whole, is impressive to say the least. Taking into account the distinctive and well written characters, a variety of different thematic materials to convey the narrative, compelling mechanics that are integrated both in the usage as a dungeon crawler and high school setting, a rather enriching soundtrack to complement the tune in various ways, graphical style and more, all help create an atmosphere to the game.

 

What I am however going to delve into is four main aspects that resonated with me personally in the game, which was its portrayal on multiplicity, duality, individuality and the stories main focus on the propensity of apathy. As I previously stated here, I initially didn't quite enjoy the Main Character in the game--due to him being too ambiguous in nature while still empowering a basal personality, which made it hard for me to properly define him. It wasn't until later however that I realized really how very believable the MC really is in the story. In my experience, plenty of games that allow you the opportunity to define the protagonist usually does this by making the interactions with the world rather straightforward in style, putting emphasis on whether you are more of a sensible or amoral character (a wild simplification, of course). The concept varies of course from game to game, but generally the execution tends to be similar. Persona 3 in contrast, utilizes the "blank slate" character as a means to tap into the various distinctive characters that occupy the world, wherein the game doesn't encourage to restrict yourself to one specific role and instead occupy different personalities with different people. This is a very realistic take for a game to do, especially since there is a lot of truth to its approach. We humans tend to behave differently with different people, wherein we show different sides of our personality. The way we interact with our families, friends and loved ones. It came as quite a surprise when I finally realized what the game was accomplishing with the MC, and is certainly something I enjoyed. In addition for it not only working in the narrative with creating relationships with the characters, it also having an impact on the mechanic level through the use of Personas and Tarot cards, how the MC adopted the "Fool" arcana, made it all the more satisfying. However, I still found the MC to occupy the role of a passive observer too much in the game, and I would have appreciated the opportunity to more actively participate in various events that took place--being able to act instead of constantly reacting. Of course it fits with the MC's aloof nature and is one who "participates" instead of "organizing", so it is more of a personal bias on my part since I prefer more proactive protagonists.

 

Duality is a motif that I tend to love in fiction. Primarily scenarios that rely on the conflict of moral dualism through the focus on benevolence versus malevolence are approaches that I have a soft spot for. While generally conventional mechanics used in stories, when a work manages to properly go in depth into respective oppositions and portray them on an equal footing through different means, is something that I respect. Persona 3 is a game that manages this quite astutely on different levels. The game utilizes this through different means; through simply methods such as "Tartarus or school" or moral struggles such as the one between "Strega and Sees" and even the stories main focus on "Life and death". Just as the main story relies on prospects of sacrifice and gratification in the narrative (which end up coming into limelight in the climax of the story) it also portrays this through the MC and the Social Links, along with the SEES members. Just as the MC helps the various SLs through different life struggles, they also help in turn to teach valuable life lessons. The different personalities and ideals within the SEES members are explored. All of these aspects make the duality trend play a focal point in the role, and is something I appreciate it for exploring.

 

Finally, the role of apathy and identity within the game. It is interesting how apathy is conveyed in the story not only as a disease affecting humanity with the coming of Nyx, but also on a smaller scale wherein it shows us how alone people are and how they struggle with themselves. People being ignorant of everything but themselves, each facing their own personal dilemmas while trying to find a reason to move on. With the game having the option for the MC to resolve some of these issues with the characters, gives it quite a realistic take on perfunctoriness, since it explores it through different causes and aspects, which makes it all the more relevant to the story and help creating a sense of identity. By establishing bonds with others, the MC’s identity becomes shaped and apparent as each Social Link is explored, which in turn makes him find more value and meaning with his existence. This plays heavily in the story and is the primary reason why I found that the ending is so powerful. If it hasn't already become clear throughout the journey, it is in the final moments where it shows how more one becomes more sure of themselves when they have friends to rely on (and vice versa). With the MC, his sense of self is strengthened as he grows closer to the people around him, in addition to the various personas that one occupy as a ‘manifestation of his personality’ that is used to ‘face hardships’, which makes it all rather visceral.

 

So in conclusion; Persona 3 is a game that uses its mechanics and its narrative in tandem to communicate something very important to the player through different ways. It brings forward the notion that sometimes in life you are powerless, alone, struggling with dilemmas that you face both minor and major ones, and in the source of the story--sometimes you are powerless in the face of the inevitability of death. And yet, with friends and loved ones around you, you can survive your greatest hardships. Your friends will give you strength, make life worth living again. Persona 3 teaches us that--poetically--that if you play your cards right, through your friends, you can even survive death.

 

Persona 3 is something that I'd consider a work of art, and is certainly close to my heart as far as storytelling goes. So with all that said, someone hand me over my personal Evoker, 'cause I'm definitely a fan of this series and looking forward to the rest of the games!

 

tumblr_njcxq1Axpv1rfcd12o1_500.gif

Interesting, your thoughts on Apathy seem very in line with my own interpretation from a while back.

 


I think the general problem is that you're overthinking too much while forgetting to treat the game for what it is first -- In a lot ways, I'm regretting the part where I talked about its allusions to Jungian lore and the psychological field of study, as a form of recommendation, because it imposes a set of expectations on you, which might completely do you, and the game, an injustice. If you want to hear to what I think, then it's like this; The games I love are usually subject for study once I've finished the game. I love discovering the underlying implicated messages that they carry, and how they affected me, in order to realize what it is I liked about them in the first place, or perhaps things I didn't think about before but the developers wanted me to discover.. Because it puts it all into a whole new perspective.
 
 In regards to the protagonist, I'll say this. His background, though little there may be, serves to frame his somewhat aloof disposition he has towards his peers. The female protagonist and the P4 hero are completely different from him -- The female protagonist juxtaposes his mysterious and quiet nature with that of a more outgoing and upbeat personality, despite the shared tragic background. But it also works because it grants her a different layer of depth. It's also implied in her social links with the SEES members, that perhaps the upbeat self that she's showing to the world, functions as a shield to hide the despair of a grim past. Already by the start is it the established that the protagonist has no parents to speak off -- It sets things into a very fascinating psychological perspective, but the game isn't too forthright about it entirely, because I feel it's up to the player to connect some of the last dots but it works as a way to still grant her a nice frame to work with. The male protagonist has his own layers though -- He's usually very quiet for a reason, but what makes him unique, and what makes him stand out from say his female counterpart or even the P4 hero: It's the fact that he's character and talents are shaped by the people he befriends and meets, whereas the P4 hero uses his talents to uplift those around him. It also works with that particular sense of loneliness one could derive from him.. or at least from what one could piece together with the info that has been granted.
 
Heck, that cardinal sense of solitude isn't necessarily exclusive to him alone, but rather it's shared amongst his fellow SEES members. Take the opening animation as an example. The characters displayed in the video are often shown left by themselves with the abstruse imagery surrounding them. However, though the fact that the characters are depicted as faceless silhouettes in the sequence only serves to further this theme, 
one also cannot help but notice the gentle thought-provoking contradiction in the game's presentation: for a game where society plays such a major role, why are the characters so alone?
 
Despite being centered in a bustling urban environment, the game decides to overlook the doubtlessly numerous individuals in the city to instead focus on a person's capacity (or willingness) to acknowledge his or her surroundings. In the city, while riding on public transportation to school or work, one is able to simultaneously stand next to others while being completely excluded from their lives as well. The people who repeat this daily commute can almost be likened to glassy-eyed robots going about their own personal routines-- never stopping to acknowledge the people around them except to assert their personal space.
 
It all boils down to the propensity that is Apathy, the apathy of one's job, the apathy of one's direction of the future and the apathy of living.
 
I'm going to stop there, save that I start spoiling things. But already from the beginning of the game I think it's safe to tell how Apathy bears weight on the game's plot.
Looks like it's time for me to share that pages long thing I wrote to Simfam a while back too which was initially going to be about player agency in RPGs but ended up being entirely about Persona 3's mechanics, heh

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#3818
Chewin

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Please do, I do enjoy reading what other people have deduced and such. Won't read / comment on them now though, have to wake up early tomorrow, but I'll get back to you once I have the chance.

#3819
Liamv2

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YAY CHEWIN AND CHRIS NOVELS!



#3820
CrazyRah

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Took your sweet damn time old man!

 

I expect lots of posts to make up for that!  ;)



#3821
Chewin

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Took your sweet damn time old man!
 
I expect lots of posts to make up for that!  ;)


Yukari is one sweet looking babe. Best gurl!! Gonna say that in every post here from now on!

Anyhow, I had actually intended to just skim through this thread or read whatever Chris / others have posted. As I stated above, I'm sure people have already said everything there is to say about P3. Doubt I'll bring anything new to the table.

And now I'll have to get myself a Vita. Not sure when I'll get to that. Might easily be next week when my "pay check" arrives, or I'll postpone it until May. Though considering I'm in the mood for more, I expect the former.

And then I need to get Ultima, so that I can kick Chris' ass! :P

#3822
TheChris92

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Yukari is one sweet looking babe. Best gurl!! Gonna say that in every post here from now on!

Anyhow, I had actually intended to just skim through this thread or read whatever Chris / others have posted. As I stated above, I'm sure people have already said everything there is to say about P3. Doubt I'll bring anything new to the table.

And now I'll have to get myself a Vita. Not sure when I'll get to that. Might easily be next week when my "pay check" arrives, or I'll postpone it until May. Though considering I'm in the mood for more, I expect the former.

And then I need to get Ultima, so that I can kick Chris' ass! :P

Thinking back, I've come to the realization that Persona 4 Golden has a lot of unnecessary bullshit filler events added into it which I at this point feel are just annoying, if not distracting of the overall pacing of the game. It's essentially something I've been thinking about while discussing with some the NeoGaff Persona gentlemen, even skimming through discussions myself. There are a lot of good things about Golden which makes it good, then there are some bad things, like Chie's new voice and the addition of Marie which essentially ruined the final boss more than it actually added anything.
 
 
But in regards to Persona 3, I wrote this long thing a while back which you can read if you want here.
 
And I'll be happy to prove you wrong when you get Ultimax for certain.

#3823
Milan92

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Which events are you talking about?



#3824
Chewin

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So I take it getting just the regular Persona 4 on PSN is just as acceptable?

Thanks for the link. I'll get to it later.

#3825
Milan92

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So I take it getting just the regular Persona 4 on PSN is just as acceptable?

Thanks for the link. I'll get to it later.

 

Noooooooo.

 

Go for Golden. Unless you really don't feel like getting a vita.