So you mean -- Persona 4 offers more ways to spend time with your social links? Persona 3 does have a share of options, though they aren't frequent, they also exist on weekends where you spend time with them, or during the festival later in the game, along with movies as well. Sure, Persona 4 might have more options, I mean if it didn't then something would be wrong. But I'd hardly call them restrictive in Persona 3, at least not outside of the dating aspect. But again, all of those bad things are erased with the female protagonist's story.Simple; you meet with a character after school, day ends. Followed by a potential call to meet up on weekend.
P4 has that and more.
It's the other way around -- The lessons, growth she gains in her social link does not factor in the plot, the only exception would be certain events, but nothing outside of that, that's what I mean.Yukiko certainly brings her struggles up. Or in her case, it reflects what happened in the Castle in her SL. Yosuke's sense of escapism is resonated through a variety of SL that he shows up in (only complain I have is seemingly easy way to come over Saki). But then again, it is not simply what they bring to the plot that makes the SL stronger on my part.
But you are right that I need to finish the game so that we can talk on an equal footing.
Yosuke's strongest reason for wanting to catch the killer is because of Saki -- Although, there are indeed underlying feelings of ressentiment, behind all that supposed self-lessness, but it conflicts with each other a lot which is where his dilemma lies. He hasn't quite gotten over her, and a large part of his social link reflects on the difficulty of letting her go, but also on his growth as a friend to the MC. The thing is that a lot of the resolutions can come off as rather off-putting, when in the main plot, the characters act and feel like none of the things they've learned from spending time with Narukami, in the social links, have affected them overall much. Dojima is probably a prime example, as he becomes rather close to the MC, but if one does his social link very early, then his actions in the plot will feel rather odd in comparison to the kind of man he's become by the end of his own social link. Like he's two people or something. CONSPIRACY! The social links are powerful, but if they don't reflect the growth they've conjured up on the characters in the main plot as well, then their impact tends to suffer for it and that I wouldn't want
I will say, however, that there are some social links that change slighlty depending on which parts of the game you choose to do them which is indeed very neat. I like it when it's reactive to your actions.
Fair enough, then I'll try not to argue too much myself before we have all the cards on the table.Certainly, which is why I pointed out that it is a major simplification.





Retour en haut





