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Shin Megami Tensei: Persona Discussion Thread (Persona 5 Gameplay is out! Dance All Night releases June 26th in Japan)


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#4026
Paragon Gabriel

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That wasn't smart. The game spoils the entire plot of previous games.


Yeah, but I didn't know that nor bother to look up. Since it was a fighting game, I thought it was just like any other fighting game (Tekken 5, Mortal Kombat 8, etc) and didn't require knowledge of the others :P

#4027
CrazyRah

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Yeah, but I didn't know that nor bother to look up. Since it was a fighting game, I thought it was just like any other fighting game (Tekken 5, Mortal Kombat 8, etc) and didn't require knowledge of the others :P

 

You so silly!

 

So silly!



#4028
TheChris92

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Yeah, but I didn't know that nor bother to look up. Since it was a fighting game, I thought it was just like any other fighting game (Tekken 5, Mortal Kombat 8, etc) and didn't require knowledge of the others :P

I always do that no matter what, so yeah.



#4029
Chewin

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I wish I knew someone who could draw Naoto in her Sherlock outfit D:

 

I'd almost pay for that.

 

Speaking of Naoto.

 

Spoiler


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#4030
Paragon Gabriel

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Hey, I didn't know anything about Persona. Thought it was just some random fighting game. Not gonna look up every game I see :D

#4031
CrazyRah

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Hey, I didn't know anything about Persona. Thought it was just some random fighting game. Not gonna look up every game I see :D

 

Scrub!  ;)


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#4032
Recon Member

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Okay okay, I was apparently wrong on Yu being bland design wise.

 

Well, doesn't exactly feel bad about being wrong on that. If he does have a great design, then yay!



#4033
TheChris92

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I'd almost pay for that.

 

Speaking of Naoto.

 

Spoiler

It all depends on how you play your cards now.. I don't know which social links you've been doing.



#4034
Mr.House

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It's always advised to do that dungeon on December 22, so you can do the remaining social links. Also beleive you need to do it that way too for the Christmas date.



#4035
Mr.House

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Also remember guys. Adachi did nothing wrong.


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#4036
CrazyRah

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Also remember guys. Adachi did nothing wrong.

 

Everyones favorite cabbage detective!



#4037
Ellyria

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Also remember guys. Adachi did nothing wrong.

 

Meh, Mayumi and Saki deserved it.  ;)



#4038
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Meh, Mayumi and Saki deserved it.  ;)

This is true. They weren't respectable members of society.

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#4039
Chewin

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Finally finished Persona 4 Golden.

 

Well to put it simply I loved the experience that P4 offered. Truly, there are only a handful of games that have been able to stimulate a variety of emotions from me; ranging from pure joy to sadness. It's not often that I get so invested with a game, and how can't I when it offers a plethora of avenues to explore aspects of relationships, humor, dramatic progression, social purposes, ontology, and much more. All of these help create layers upon layers within the game, to convey a simplistic yet complex story, which is something that I have come to love about this franchise.

 

The murder mystery and the overall concept of the Midnight Channel are aspects I enjoyed tremendously. I enjoy murder mysteries as much as the next person, and when a story can tell a credible one; utilizing appropriate methods to convey all the elements that are necessary for the plot to work in tandem with the overall narrative, is something that I appreciate. While there are hiccups in the story where it stumbles, be it either by pacing, critical aspects brought forward until much later, being seemingly too straightforward in its approach from time to time and more, the game still ultimately offers a very credible tale that feels engaging. For a murder mystery it is vital to take into considerations various causes and aspects to make it believable, which is something the game uses extremely well. It focuses on realization instead of simply revelations, illusion of allusions, plot backtracking, thematic values, importance of clues, and a variety of other elements that helps shape it into a functional murder mystery. It is a real joy to undergo on this quest, and have the characters move back and forth during several scenes with the mystery and how they intend to solve it. Just as with many who follows a plot like this, a part of the appeal is for you as the audience to try to come up with the solution along the journey, which has a tendency to make it feel rather competitive with you and the characters in who comes forth with an answer first (be it either during a particular scenario or just the overall mystery in itself). For me--as the player--I felt it highly necessary to be able to bring forward my own inputs into the story during vital scenes, and to a large extent I am pleased with the outcome since it offered options for me to bring forward my own deductions, which could be either right or wrong. It certainly helped in making me feel even more invested, in actually making me feel like a piece in the puzzle. It is always a more powerful scenario when you are actually there helping in finding the truth of the matter.  

 

Speaking of truth, it was certainly interesting to witness how the game circles around this very concept. What starts as a mere goal to come to the heart of the matter in this very quest that the characters set themselves into, it is intriguing to see how "truth" is showcased through different elements and how it develops throughout the story; being used as a means to portray characters coming in terms with their individuality, establishing peoples roles in a society and its faults, in addition the essence of human nature. While I had my initial issues with the story becoming more and more "grandeur" in scale with each consecutive revelation that brought forward the workings of the supernatural, thankfully they managed to work in tandem with what the story wanted to convey. A highlight for me regarding this was what GreyLycan brought forward earlier in this thread regarding the incident with Nanako--meaning how the game through the incident actively tried to hinder the player from obtaining the real truth. This is conveyed through several means within the game, and is something that took me by surprise. Just as the game has its main villains directly stating that humans only want an easy way through life and settle for what they will find as comfortable enough, it is impressive how the game is doing the same exact thing for the player, wherein it both directly and indirectly tries to simultaneously hinder and push you from the real truth. Emotions and logic come into play through different ways, and it is aspects like these that just makes me love this game all the more for it. 

 

And of course the characters. Yeah, just as I pointed out earlier, haven't been this in love with a cast since DA:O. There isn't anyone that I dislike, and I would have a hard time ranking them since I like what each of them bring forward to the table. I much preferred the addition of having the actual companions to directly embody the Social Links, which not only served as a way to further portray them as characters over what the story offered, but also helped create a genuine relationship with each individual, which was something that P3 lacked. However, while I enjoyed the more frequent interactions and approaches to respective character, I found that P3 managed to covey its cast and themes a tad bit more effectively within its narrative. This is mostly due to the characters not coming in terms with themselves simply due to the aid of Minato, but each other. The main narrative in P4 brings forward that they can move forward together but unfortunately that isn't made clear that well since most of their developments are excluded to Narukami, which aren't brought forward in the main plot. More focus could have been put to the casts interaction with each other outside of Narukami, since during a lot of scenarios I found that the main reason the cast is together is mainly due to them being in the same mess. That is not to say that they dislike each other or aren't friends, but with the P3 cast I found it easier to identify it as a genuine group of friends, rather than a team that is fighting against an oppressive power. 

 

Of course, this has to mainly due with the role that the game wants to establish with Narukami, which it largely succeeds in. Yu Narukami is a compelling protagonist, and is someone I enjoyed playing as in the story. While I have already earlier expressed why I prefer Narukami over Minato--due to the former not being as passive as the latter--there are other aspects that made me enjoy role playing him as after I had finished the game. One aspect in particular that I personally enjoyed was that the games establishes him as an actual person in the world. While they both are blank slates on their own right, to give as many avenues for the player to express the character as possible, Narukami fortunately has more ground work that make him stand out. Every little detail, from him being a city boy, moving away after a year, having relatives and such are traits that manages to distinguish him in the story and make him an active member. Characters in the game reflect upon his past, bring forward references; about the daily routines of society which you often have the option to express your views on different matters. This help create more avenues for you to express the character and better build him, which in Minato's case is mostly left to imagination. It also helps that Yu has the ability to play a more active role in the murder case, wherein you can put forward your own theories and come up with your own conclusions to the crime. While he isn't able to fully address certain conclusions (outside of certain events) he acts as the instigator of the group, the one who listens to his surroundings, the deductions his friends bring forward, and ultimately points the group forward into the right direction. It is an appreciated quality, since you have the ability to actually come across as someone level-headed. Though in the end, what helps Narukami stand out is that he is surrounded by great characters who complements him in various ways. Just as much as Yu is the enabler of the group, the supporter who actively listens and aids the characters in different ways to have them come to terms with themselves, it is his friends that makes Yu who he is. He is nothing without his friends, and how the game establishes this is a much, much better take than what Minato offered, wherein the plot generally centered on him but did a poor job in establishing this mainly due to the fact that his friends were largely secondary. 

 

And lastly what I want to write about is Adachi. Well, he proved to be quite a compelling antagonist. He isn't much of a mastermind as he is an overgrown, nihilistic brat that showcases an extreme version of what humanity could dissolve into, but that is not to say that he isn't brilliantly portrayed in his own right. I enjoyed the fact how he embodied the part of a jester; with a joyous and innocent facade that ultimately proved to be an incarnation of chaos. The vivid display of eccentric behavior proved to not only be entertaining, but also help create a rather ambiguous exterior for him that made him prove to be quite complex, rather than simply a raving lunatic. For me, the game didn't try to make you sympathize or agree with his radical methods, but more about trying to portray an extreme version of a possibility that the game has already been establishing. Just as he is a facade in his initial introduction as a character, he brings forward a facade of the world and what is lying underneath. The workings of the internent, TV, society, etc, are all means that is always asking the question; what is truly the truth? What is a right identity to personify? What is an appropriate dress code? These, along with other aspects, have been conveyed both prominently and subtly in the game, and it is only when you reflect upon it that you can appreciate what Adachi embodies as a character. He certainly receives marks from me since he serves as a foil towards Narukami; who the latter is someone that inspires people, while Adachi is simply someone who does what he wants. Narukami and Adachi actually mirrors Batman and Joker in more ways than one, haha!

 

Well that is what I have to say about the game. Love it to bits. I can see myself replaying the game in summer, since I honestly can't be apart from these guys too long. 

 

tumblr_ms64rbCJKD1rcs3k5o1_1280.jpg


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#4040
CrazyRah

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Glad you liked it 

 

Though should mention lots more about best P4 gurl Yukiko

 

9/10 would maybe read again  ;)


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#4041
Chewin

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9/10? Get that IGN rating sh*t out of here!

 

Nah, glad that you enjoyed reading it. It became unnecessary long and was thinking no one would bother with it, so thank you.

 

Yukiko is based. But so is Naoto. And even Rise. Can't choose a favorite! D:


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#4042
CrazyRah

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9/10? Get that IGN rating sh*t out of here!

 

Nah, glad that you enjoyed reading it. It became unnecessary long and was thinking no one would bother with it, so thank you.

 

Yukiko is based. But so is Naoto. And even Rise. Can't choose a favorite! D:

 

When someone take the time to clearly and eloquently put their thoughts into words the least I can do is take the time to read it. 

 

And quite true, the P4 cast got some based quality girls! 


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#4043
TheChris92

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Definitely not gonna reply to this entire wall of text, so I'll just pick a select few, anyway!

And of course the characters. Yeah, just as I pointed out earlier, haven't been this in love with a cast since DA:O. There isn't anyone that I dislike, and I would have a hard time ranking them since I like what each of them bring forward to the table. I much preferred the addition of having the actual companions to directly embody the Social Links, which not only served as a way to further portray them as characters over what the story offered, but also helped create a genuine relationship with each individual, which was something that P3 lacked.

Ehh, don't entirely agree, but I do feel you on the "loving the cast" part.

 

However, while I enjoyed the more frequent interactions and approaches to respective character, I found that P3 managed to covey its cast and themes a tad bit more effectively within its narrative.

Yes, this, we can definitely agree on.
 

This is mostly due to the characters not coming in terms with themselves simply due to the aid of Minato, but each other. The main narrative in P4 brings forward that they can move forward together but unfortunately that isn't made clear that well since most of their developments are excluded to Narukami, which aren't brought forward in the main plot. More focus could have been put to the casts interaction with each other outside of Narukami, since during a lot of scenarios I found that the main reason the cast is together is mainly due to them being in the same mess. That is not to say that they dislike each other or aren't friends, but with the P3 cast I found it easier to identify it as a genuine group of friends, rather than a team that is fighting against an oppressive power.

This relates to the problem of there not being much of a "sense of progression" in that department, at least from my point of view -- The cast of Persona 4 becomes friends almost immediately, as soon as the protagonist shakes Yosuke's hands, they are best friends, there isn't much more to it. They evidently grow closer as you do the social links, and as the plot progresses, but there's no real start or ending to it. It was already established as soon as it began. Here lies the difference with Persona 3, where the characters are at best mutual acquiantences, trying to achieve a common goal which makes them grow close together, something which I can relate to very strongly when reflecing on my Folk High-School years, where you actually live alongside your fellow students. 
 

Of course, this has to mainly due with the role that the game wants to establish with Narukami, which it largely succeeds in. Yu Narukami is a compelling protagonist, and is someone I enjoyed playing as in the story. While I have already earlier expressed why I prefer Narukami over Minato--due to the former not being as passive as the latter--there are other aspects that made me enjoy role playing him as after I had finished the game. One aspect in particular that I personally enjoyed was that the games establishes him as an actual person in the world. While they both are blank slates on their own right, to give as many avenues for the player to express the character as possible, Narukami fortunately has more ground work that make him stand out. Every little detail, from him being a city boy, moving away after a year, having relatives and such are traits that manages to distinguish him in the story and make him an active member. Characters in the game reflect upon his past, bring forward references; about the daily routines of society which you often have the option to express your views on different matters. This help create more avenues for you to express the character and better build him, which in Minato's case is mostly left to imagination. It also helps that Yu has the ability to play a more active role in the murder case, wherein you can put forward your own theories and come up with your own conclusions to the crime. While he isn't able to fully address certain conclusions (outside of certain events) he acts as the instigator of the group, the one who listens to his surroundings, the deductions his friends bring forward, and ultimately points the group forward into the right direction. It is an appreciated quality, since you have the ability to actually come across as someone level-headed. Though in the end, what helps Narukami stand out is that he is surrounded by great characters who complements him in various ways. Just as much as Yu is the enabler of the group, the supporter who actively listens and aids the characters in different ways to have them come to terms with themselves, it is his friends that makes Yu who he is. He is nothing without his friends, and how the game establishes this is a much, much better take than what Minato offered, wherein the plot generally centered on him but did a poor job in establishing this mainly due to the fact that his friends were largely secondary.

Narukami is more compelling, largely because he's more expressive, which makes it easier to roleplay as whatever you want him to be in your head. He range from a smarmy joker, to a calm and understanding friend etc. The P3 protagonist also has a backstory, which also heavily influences the plot, and at the same time, it functions as the bond that draws Yukari towards him/or her. I suggest playing the game again as the female protagonist, it'll give you a whole new outlook on P3. Like I said a while back -- His background, though little there may be, serves to frame his somewhat aloof disposition he has towards his peers. The female protagonist and the P4 hero are completely different from him -- The female protagonist juxtaposes his mysterious and quiet nature with that of a more outgoing and upbeat personality, despite the shared tragic background. But it also works because it grants her a different layer of depth. It's also implied in her social links with the SEES members, that perhaps the upbeat self that she's showing to the world, functions as a shield to hide the despair of a grim past. Already by the start is it the established that the protagonist has no parents to speak off -- It sets things into a very fascinating psychological perspective, but the game isn't too forthright about it entirely, because I feel it's up to the player to connect some of the last dots but it works as a way to still grant her a nice frame to work with. The male protagonist has his own layers though -- He's usually very quiet for a reason, but what makes him unique, and what makes him stand out from say his female counterpart or even the P4 hero: It's the fact that he's character and talents are shaped by the people he befriends and meets, whereas the P4 hero uses his talents to uplift those around him. It also works with that particular sense of loneliness one could derive from him.. or at least from what one could piece together with the info that has been granted.

Heck, that cardinal sense of solitude isn't necessarily exclusive to him alone, but rather it's shared amongst his fellow SEES members. Take the opening animation as an example. The characters displayed in the video are often shown left by themselves with the abstruse imagery surrounding them. However, though the fact that the characters are depicted as faceless silhouettes in the sequence only serves to further this theme,
one also cannot help but notice the gentle thought-provoking contradiction in the game's presentation: for a game where society plays such a major role, why are the characters so alone? The answer of course, relates to the common theme of Apathy. A larger discussion which we've covered before, anyway.
 

And lastly what I want to write about is Adachi. Well, he proved to be quite a compelling antagonist. He isn't much of a mastermind as he is an overgrown, nihilistic brat that showcases an extreme version of what humanity could dissolve into, but that is not to say that he isn't brilliantly portrayed in his own right. I enjoyed the fact how he embodied the part of a jester; with a joyous and innocent facade that ultimately proved to be an incarnation of chaos. The vivid display of eccentric behavior proved to not only be entertaining, but also help create a rather ambiguous exterior for him that made him prove to be quite complex, rather than simply a raving lunatic. For me, the game didn't try to make you sympathize or agree with his radical methods, but more about trying to portray an extreme version of a possibility that the game has already been establishing. Just as he is a facade in his initial introduction as a character, he brings forward a facade of the world and what is lying underneath. The workings of the internent, TV, society, etc, are all means that is always asking the question; what is truly the truth? What is a right identity to personify? What is an appropriate dress code? These, along with other aspects, have been conveyed both prominently and subtly in the game, and it is only when you reflect upon it that you can appreciate what Adachi embodies as a character. He certainly receives marks from me since he serves as a foil towards Narukami; who the latter is someone that inspires people, while Adachi is simply someone who does what he wants. Narukami and Adachi actually mirrors Batman and Joker in more ways than one, haha!

Glad we see it the same way here -- In fact, Adachi is one of my favorite characters in the game. In the past, he has caught a lot of flak for his supposed simplicity. That he did it "for the lulz," would be an accurate summarization of people's perception of him, which is hardly a fitting motivation at first glance. There's a reason for it. The term "Ressentiment" comes up during the game, and is defined as a philosophical construct wherein one assigns blame and directs hostility to those which he considers superior, creating a scapegoat and avoiding culpability for one's own actions. Essentially the perfect word to describe Adachi, especially given his boss-fight monologue about only "talent" mattering in the world he wanted to wipe away. It always made me wonder if that question was in the original Japanese version, or if it was added in as part of the localization process. If the latter, I applaud that move and respect Atlus' localization teams even more.

In a way, Adachi acted as the player's "shadow self," a void of a man that acts without conscience or reason. Where the player's talent uplifts those around him, Adachi uses his power to do whatever he likes, just as he became a policeman for want of a gun license and power trip. It's even implied that his assignment to Inaba was an act of punishment for some unrevealed sin, further emphasizing that he was a total dick.

Though he earns a shred of redemption via his "true ending" letter, he is pathetic beyond pity. Rather than some mastermind out for conquest or a destructive brute, Adachi's just a guy with a weapon and nothing else to do with it, making him a frightening and compelling villain, an example of what humanity can end up as when they've given up hoping.

It's also at this point where the game's connection to the myth of Izanagi and Izanami ties in. Rather than a simple naming convention, the myth lies at the core of the story. The only chance players get to know of it is displayed in a single five-minute cutscene, and without voice acting to boot. And while one of my favorite things about the games is how deeply they can be read into, leaving that much unsaid is a fault unforgivable. I suppose that it couldn't be helped, in a way. JRPGs have Japanese as their first audience, and that particular myth is as well-known as the story of Adam and Eve is to most westerners.

In any case, Izanami was only a producer, setting a stage on which humanity could express its "true" shadow nature. That Adachi and Namatame's cases went sour only proved Izanami's point. There was, however, the player. Where Adachi represented emptiness and Namatame despair, the protagonist represented hope, a wild card that would not settle for half-truths.

As told in the myth, Izanagi was horrified at seeing Izanami's "true" monstrous form after her death. He ran from the cave and blocked off the entrance. In Persona 4, the myth serves as a metaphor for the refusal to acknowledge complete truth. Izanagi refused to accept his wife's new form, and blocked himself off from seeing it. In turn Izanami was left stuck in the darkness, eventually assuming that the "truth" of the matter was that people suck and are jerks and were all shadows at heart. Two halves of creation refuse to acknowledge each other, acting as an Original Sin of sorts for the game to build upon.

Also, while at the topic of Izanagi & Izanami, the clever foreshadowing from everybody's favorite teach Mr Edogawa was great, along with a certain gas station attendant only showing up on rainy days.
 

Well that is what I have to say about the game. Love it to bits. I can see myself replaying the game in summer, since I honestly can't be apart from these guys too long.

Good, good, glad to hear it!
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#4044
TheChris92

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Also, I see you managed to get the True-True Ending. Good, good.

#4045
Chewin

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Ehh, don't entirely agree, but I do feel you on the "loving the cast" part.

 

Admittedly, I only identified with Yukari and Junpei. The rest I felt rather detached from which made playing the Answer even that more confusing.

 

Perhaps it comes down to personal preference, but ultimately I think they could have worked better with it. 

 

Blue hard brat
 

 

Certainly, he has something to link him to the story, but they aren't as expressive since the game didn't offer much to actually... express them. Options do exists of course, but you are largely left up to your own imaginations. Also, for a character that embodies such an aloof personality, I always find it so out of character for him to be so active in social situations, yet at the same time distant (mainly when it came to story related scenarios). Yu with his mannerism offered a more capable area for this, imho.

 

Adachi

 

Yes, I agree with what the blogger brought forward. It's a nice read. Especially about ressentiment, which went by my head in the game. I'm not that familiar with the myths of Izanagi, so it did open my eyes more clearly in the matter of why they were who they were.

 

Also, I see you managed to get the True-True Ending. Good, good.

 

Yeah, ever since I saw that letter that Nanako picked up, bells started ringing in my head that the game is not yet over. 



#4046
TheChris92

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Admittedly, I only identified with Yukari and Junpei. The rest I felt rather detached from which made playing the Answer even that more confusing.
Perhaps it comes down to personal preference, but ultimately I think they could have worked better with it.

In regards to Persona, I'd say yes.
 
 
 
 

Certainly, he has something to link him to the story, but they aren't as expressive since the game didn't offer much to actually... express them. Options do exists of course, but you are largely left up to your own imaginations. Also, for a character that embodies such an aloof personality, I always find it so out of character for him to be so active in social situations, yet at the same time distant (mainly when it came to story related scenarios). Yu with his mannerism offered a more capable area for this, imho.

It's lack of interjecting dialogue that is the problem, which is largely different with the female protagonist, hence why I keep bringing her up too.
 
 
 

Yes, I agree with what the blogger brought forward. It's a nice read. Especially about ressentiment, which went by my head in the game. I'm not that familiar with the myths of Izanagi, so it did open my eyes more clearly in the matter of why they were who they were.

Admittedly, I could have linked to the blog, but it was more or less only that particular part about Adachi that paid relevance to the point I was gonna make. As far as I remember, the ressentiment term was brought up by none other than King Moron.
 

Yeah, ever since I saw that letter that Nanako picked up, bells started ringing in my head that the game is not yet over.

Igor gives plenty of clues that alludes to not settle for only half-truths, even if he can't predict everything, that doesn't mean things are over, which is of course the point of what he's been saying all along.

#4047
Isichar

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Will Persona 5 be an alright spot in the series to start for someone who hasn't played the other ones?

#4048
The Elder King

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Will Persona 5 be an alright spot in the series to start for someone who hasn't played the other ones?

The games' plots aren't related to each other , so I'd Say yes.
You Should try the previous ones if you can Though.
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#4049
Chewin

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It's lack of interjecting dialogue that is the problem, which is largely different with the female protagonist, hence why I keep bringing her up too.

 

Yes yes, but I can't compare it when I haven't played it with the female character yet, you lobcock! :P

 

 

 

Admittedly, I could have linked to the blog, but it was more or less only that particular part about Adachi that paid relevance to the point I was gonna make. As far as I remember, the ressentiment term was brought up by none other than King Moron.

 

King Moron was actually not a half bad teacher. Brought up even individuality. Good Guy Moron.

 

 

 

Igor gives plenty of clues that alludes to not settle for only half-truths, even if he can't predict everything, that doesn't mean things are over, which is of course the point of what he's been saying all along.

 

Yes, I brought this up above in my review, in how the game tried to tell you while also hinder you from discovering the truth. Loved the game for it.



#4050
Isichar

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Always wanted to. Just never got around to it. I think I have 4 on the console though.. Have to double check..