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Shin Megami Tensei: Persona Discussion Thread (Persona 5 Gameplay is out! Dance All Night releases June 26th in Japan)


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#1326
TheChris92

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I'd rather they just stick with the P4 dungeon designs.

 

The main aspect of the Persona games aren't about walking and fighting through those dungeons. This is not Zelda.

It's one of the mains aspects of the Persona series. It's a JRPG for a reason, and carries traits of its Shin Megami Tensei mother series which makes it viable, mixed with elements of simulation and dungeon crawlers -- The idea is to discuss for more intricate dungeon designs which is something I am not opposed to at all. I'm just opposed to puzzles unless they don't run by usual adventure game logic.



#1327
Matieo

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Do you guys know if P4A's original story will be playable in Ultimax?



#1328
TheChris92

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Do you guys know if P4A's original story will be playable in Ultimax?

Gun' have to pay for it, yo. T'is DLC -- It's cheaper to just buy the actual first game at this point.



#1329
Mr.House

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I rather they do similar designs like Nocturne and DDS for dungeons...



#1330
TheChris92

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I'd rather they do not -- Especially! Do not implement any elements from Shin Megami Tensei or any of its other offspring. Persona 3 was its own thing -- it moved away from all that retarded demon bullocks and random encounter sheit gameplay. 

Away with that.

 

What I'd like to see is more complex designed dungeons, with some secrets and plenty of optional content. Randomized dungeons I could do away with.



#1331
Mr.House

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I'd rather they do not -- Especially! Do not implement any elements from Shin Megami Tensei or any of its other offspring. Persona 3 was its own thing -- it moved away from all that retarded demon bullocks and random encounter sheit gameplay. 

Away with that.

 

Which also brought simple dungeons that are not a challenge and most bosses being a cake walk. Even the hardest bosses in Persona series don't come close to the bosses in devil survivor 1+2, SMT2,3 and 4 and DDS. Is it so much to ask for the gameplay parts that are not the sim parts to be fun and challenging like their past games? That won't take away from the parts that Persona 3/4 did good.

 

Also fusing is a element from SMT, should that be removed too?



#1332
TheChris92

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Which also brought simple dungeons that are not a challenge and most bosses being a cake walk. Even the hardest bosses in Persona series don't come close to the bosses in devil survivor 1+2, SMT2,3 and 4 and DDS. Is it so much to ask for the gameplay parts that are not the sim parts to be fun and challenging like their past games? That won't take away from the parts that Persona 3/4 did good.

 

Also fusing is a element from SMT, should that be removed too?

What brought simple dungeons? The fact that Persona 3 became its own entity and not just a SMT knock-off like the rest of the off-spring? Persona 2's dungeon are hardly any example of intricate dungeon design. The entire school of Seven Sisters are essentially just the same designed corridors, the actual dungeons aren't any different from the other games -- They are copy-pasted blocks, doors and walls put together to make a big-pile of samey garbage. -- In retrospect, it's not in the slightest impressive at all.

 

post-303-1377219092.jpg

 

Adachi's dungeon wasn't anything like the previous dungeons, neither was Marie's dungeon. So if you wanna make an argument that all the dungeons are the same then you'd be wrong -- I'm not that worried there won't be more variety for dungeons in Persona 5.

 

Persona 3-4 removed all the useless nonsense, it removed that retarded demon bullshit and also stupid random encounters so you'd no longer have to fear too much of having to engage in battle every 5 seconds. And of course, there's no longer as much need of consistent repetitive grinding, which is the worst part of any RPG in existence.

 

A straw-man argument -- Evidently, if I was trying to point out that Persona would have to remove all elements that would relate it to Shin Megami Tensei then there wouldn't be much game left now would there? Did I not specifically say "implement", which was meant as a word of phrasing, to contextualize an understanding that there is no need to implement more elements of the off-spring or the mother series (well not even mother since Shin Megami Tensei is another spin-off of another franchise) because Persona is not "Shin-Megami-Tensei" it's Persona now. And that's good because I like Persona because it's Persona and not Shin Megami Tensei. There's always room for improvement especially in dungeons, but it should not be any shape or form in similar style to games like Nocturne or those other spin-off titles. People are free to play and support those games if Persona does not live up their standards. It's that easy, really.



#1333
Matieo

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Gun' have to pay for it, yo. T'is DLC -- It's cheaper to just buy the actual first game at this point.

 

Ah. I sold my original copy, kept the soundtrack, and bought it digital last year. I was just wondering if they were going to include it in Ultimax. Interesting that it'll be offered as DLC.

 

EDIT: by the way, who here's planning on getting it for PS3? any word if Atlus plan to release it on PC?



#1334
TheChris92

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Ah. I sold my original copy, kept the soundtrack, and bought it digital last year. I was just wondering if they were going to include it in Ultimax. Interesting that it'll be offered as DLC.

 

EDIT: by the way, who here's planning on getting it for PS3? any word if Atlus plan to release it on PC?

Lol, fighting games on PC.

 

Anyway, I'm getting it on PS3 -- Also I'm doubting the entire story is gonna be DLC. It's probably gonna be a lame ME2-style summary of the first game. Why you would sell it without even completing story at all btw? :/



#1335
Matieo

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Lol, fighting games on PC.


Sure. 
 

Anyway, I'm getting it on PS3 -- Also I'm doubting the entire story is gonna be DLC. It's probably gonna be a lame ME2-style summary of the first game.


You and I should play a few matches when it's out :)
 

Why you would sell it without even completing story at all btw? :/


That'd be weird if I did. I didn't, though.

#1336
TheChris92

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Sure.

Not sure if passive-aggressive or just plain ol' assertive-submissive. Anyway, it's an arcade fighter with clusterfuckery gameplay, designed for a fighting stick, and not even a potential controller implug will properly fix that. Now let's not forget the important part I've mentioned before about Persona still being niche, and the PC, as a gaming platform in Japan, being about as popular as an American Hummer
 

You and I should play a few matches when it's out :)

 
Yes, we shud.

That'd be weird if I did. I didn't, though.

Then I'm sure you won't need to waste your money. If you want faster ways to get rid of money fast, then give 'em to me. I'll have them disappear before you have time to say "Dude, where's mah monees?" 2169924-kappa.png



#1337
AventuroLegendary

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Ugh, I wish Japan would just join the PC master race. It would make their stuff all the more accessible and I can play a fighting game on my PC that isn't MK or Skullgirls.

 

@Dungeons

I liked the way Persona 4 handled dungeons. Because of the unique occurrences and stylized music within each one, they never felt samey. 

 

Tartarus, however, can burn in the lowest rung of Hades. Preferably in... Tartarus.



#1338
TheChris92

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I'm kinda glad they don't. No need to waste time on a platform that wouldn't sell. It's the same reason why they don't develop for the Xbox either. What they need to do is develop for the Vita some more.



#1339
Mr.House

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Atlus has always preferred Sony and Nintendo. They tried with xbox with some games and they sold poorly compared to the PS3. Atlus simply has their fanbases on 3DS and Sony products.. It would be stupid to ignore them or try to branch out when Atlus games are a niche.
It would be nice if they branched out but Atlus is not made of money.



#1340
SwobyJ

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Nocturne <3



#1341
Mr.House

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Nocturne <3

Meh writing(though TDE path is awesome), fanfuckingtastic gameplay and OST.



#1342
AventuroLegendary

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I'm kinda glad they don't. No need to waste time on a platform that wouldn't sell. It's the same reason why they don't develop for the Xbox either. What they need to do is develop for the Vita some more.

 

The Vita is stuck in a no-sell loop to the point of being "that thing you play P4G on", so it would be another waste of time. 

 

I know Persona 5 on the Xbox is just a pipe dream, though. 



#1343
Milan92

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The Vita is stuck in a no-sell loop to the point of being "that thing you play P4G on", so it would be another waste of time. 

 

I know Persona 5 on the Xbox is just a pipe dream, though. 

 

P4G was the only reason why I bought a Vita to begin with.


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#1344
Liamv2

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I like the vita..................



#1345
AventuroLegendary

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I kind of want the Vita to climb out of its hole and give the 3DS some competition but it doesn't look like it's going anywhere.



#1346
Liamv2

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The problem with the vita is that it has nothing but niche/indie titles. I love those games but the average gamer does not hence why it's done poorly. It has no mainstream system sellers like the 3DS has.



#1347
TheChris92

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Except the part where the Vita actually sells well enough in Japan as opposed to PC gaming. The Vita is also neat for playing awesome PSP & PSONE games, wherever you go. I hardly find the console a waste of time with these things, considering.

#1348
TheChris92

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The problem is that Sony & Microsoft, alike, are pillocks. Sony are just less than the other one.

#1349
TheChris92

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Here's a Marie-Sue trailer


#1350
Milan92

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Woohoo! Marie-chan!