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Shin Megami Tensei: Persona Discussion Thread (Persona 5 Gameplay is out! Dance All Night releases June 26th in Japan)


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#1501
TheChris92

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I'm actually starting to enjoy the Golden Anime a bit more now that we're a few episodes in. The pace is still a bit slow but Marie never annoyed me so I'm willing to give it a shot.

Admittedly it doesn't have as much pull as the original animation. I get why the focus on Marie is there but I'm hoping they start giving the other characters a bit more to do than worrying about Marie, I do hope they've been pushing it forward to get that out of the way as soon as possible before it starts getting mixed in with the main plot, especially now that we have the full cast. (There's even a hint about the Jester Social link getting some attention soon.)

On the plus side even if the show doesn't pick up in quality we still get more Naoto gifs. Glad to see you're not wasting time in that department Chris.

Gifs won't work properly for me anymore, but I'm making as many as I can now that Naoto has finally shown up -- That's just about the only positive thing I can say about it so far.



#1502
TheChris92

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I just basically devoured AoT in like a couple of days. So good. I have no interest whatsoever in the Golden animation though and to be quite honest, my interest in P4U isn't that high either.

 

I feel like I'm 'done' with P4. I played the original on PS2, I watched the anime and I essentially bought a Vita for Golden. I've put many hours into it and I've enjoyed them all, don't get me wrong, but bring on P5. 

Then play Ultimax for the Persona 3 characters like Yukari & Junpei -- We haven't exactly gotten to know how they've developed since Nyx which is partially what makes the fighting game so intriguing. That and it's actually a really, really, fun game to play, especially against friends.



#1503
AventuroLegendary

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Then play Ultimax for the Persona 3 characters like Yukari & Junpei -- We haven't exactly gotten to know how they've developed since Nyx which is partially what makes the fighting game so intriguing. That and it's actually a really, really, fun game to play, especially against friends.

 

I dislike the way Akihiko apparently has developed but I think the rest went off in... interesting ways.



#1504
TheChris92

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I dislike the way Akihiko apparently has developed but I think the rest went off in... interesting ways.

He's exactly the same person he became after Shinji's death but now he has a goal. He wants to be a police officer like Chie, it signalizes his respect towards people like Kurosawa and his fondness of helping people who can't help themselves.

 

I'd say he's one of the more levelheaded characters and he also has one of the best lines in Arena. Akihiko is boss.



#1505
AventuroLegendary

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He's exactly the same person he became after Shinji's death but now he has a goal. He wants to be a police officer like Chie, it signalizes his respect towards people like Kurosawa and his fondness of helping people who can't help themselves.

 

I'd say he's one of the more levelheaded characters and he also has one of the best lines in Arena. Akihiko is boss.

 

Lol, I completely misread him. The impression I got was that he reverted to being a Blood Knight whose purpose is to find validity in punching the crap out of whoever might be running this new "Dark Hour".

 

This reminds me, will we ever get a P4A1 story mode addon for Ultimax here in NA? I don't want to resort to Youtube.



#1506
TheChris92

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Haven't you already beaten the story?



#1507
AventuroLegendary

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Haven't you already beaten the story?

 

No. I wasn't interested at the time.

 

Now that the sequel is around the corner, I don't see much point. 

 

.



#1508
TheChris92

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Watch it on Youtube then -- If you can't be bothered to buy the first game, then I don't see why you should bother buying the summary for Ultimax. But that's up to you, really. It's not really that complex a story anyway. The fun part is the interactions and the different arcs for each character, but overall the stories are similar to each other. Personally, I'd just have bought it but then again I am a completely jaded Persona fan, who wants to support game developers who do well etc.



#1509
AventuroLegendary

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Bu-bu-but the complete package.

 

But yeah, I'll get around to it. From what I've seen, the dialogue is irritating. It mostly consists of "What's going on?" or "Something isn't right here...".



#1510
TheChris92

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Bu-bu-but the complete package.

 

But yeah, I'll get around to it. From what I've seen, the dialogue is irritating. It mostly consists of "What's going on?" or "Something isn't right here...".

I like it -- I guess people might find annoyance with doing something painfully strenous as actually... READING some of the dialogue.. holy ****!

 

I liked Arena's story a lot. Any Persona fan would enjoy it I think.



#1511
AventuroLegendary

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I like it -- I guess people might find annoyance with doing something painfully strenous as actually... READING some of the dialogue.. holy ****!

 

I liked Arena's story a lot. Any Persona fan would enjoy it I think.

 

I don't think you understood. I meant how painfully redundant the dialogue is. Like how initially the character can't stop talking for 5 seconds about how "weird" the situation they are in is.

 

It's sort of like how characters have to announce every emotion they feel. Like "I feel uneasy" or something along those lines. It's why I couldn't stand Booker DeWitt from Bioshock: Infinite.



#1512
TheChris92

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I don't think you understood. I meant how painfully redundant the dialogue is. Like how initially the character can't stop talking for 5 seconds about how "weird" the situation they are in is.

 

It's sort of like how characters have to announce every emotion they feel. Like "I feel uneasy" or something along those lines. It's why I couldn't stand Booker DeWitt from Bioshock: Infinite.

Did you play the story after all? 

 

Well, I don't really see the issue you are talking about at all -- Take a character like Kanji for instance, he never really question things too much, in his circumstance, due to how he mistakenly think it's a dream. Narukami deducts what is going on rather quickly, same as Naoto, whereas others might have difficulty in understanding the circumstances, which isn't really that odd. I'm not sure I entirely get your problem to be honest.

 

Is the problem that the dialogue is comprised of the inner thoughts of the characters or what?



#1513
AventuroLegendary

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Did you play the story after all? 

 

Well, I don't really see the issue you are talking about at all -- Take a character like Kanji for instance, he never really question things too much, in his circumstance, due to how he mistakenly think it's a dream. Narukami deducts what is going on rather quickly, same as Naoto, whereas others might have difficulty in understanding the circumstances, which isn't really that odd. I'm not sure I entirely get your problem to be honest.

 

Is the problem that the dialogue is comprised of the inner thoughts of the characters or what?

 

Mind you, I haven't really watched the entire thing through and just gave an impression, not a review. What I mean is how characters explaining their inner thoughts at every turn is a trope that kind of bugs me. In that case, I wouldn't mind reading said thoughts rather than hearing it.

 

That's more of a pet peeve than anything, really.



#1514
Ozzy

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There are so many scenes that made me think, "I'd have liked to seen that animated." Particularly after a dramatic revelation. 

 

The overabundance of talking heads on a static background got a bit dreary after a while. I tolerate it more easily with something like P3P where they had to make design alterations to fit the format but it's tired otherwise. 



#1515
TheChris92

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Mind you, I haven't really watched the entire thing through and just gave an impression, not a review. What I mean is how characters explaining their inner thoughts at every turn is a trope that kind of bugs me. In that case, I wouldn't mind reading said thoughts rather than hearing it.

 

That's more of a pet peeve than anything, really.

Then it is as I thought -- I get that. But I don't know. If it wasn't there the game would feel a bit hollow since it's not like its JRPG counterpart. Restrictions of fighting games. Also it usually provides interesting insight to each character. Like how Mitsuru sees a bit of Minato in Yu when she meets him etc.



#1516
TheChris92

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Cutscenes should be kept to a minimum. I prefer it to be kept for introduction of new characters, or a new foe, like in Arena and the JRPG games. It seems like a bit of a waste otherwise from my point of view.



#1517
AventuroLegendary

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Then it is as I thought -- I get that. But I don't know. If it wasn't there the game would feel a bit hollow since it's not like its JRPG counterpart. Restrictions of fighting games. Also it usually provides interesting insight to each character. Like how Mitsuru sees a bit of Minato in Yu when she meets him etc.

 

I feel that it would be conveyed better through thought (IE more reading) or sparse dialogue. I don't think some characters (Mitsuru, Naoto) would be the type to carelessly run their mouths when supposedly no one is around. I realize this is something common in not only games.

 

That all being said, I do find some of the bewildered dialogue kind of funny. "Sister complex kingpi- what?"



#1518
TheChris92

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I feel that it would be conveyed better through thought (IE more reading) or sparse dialogue. I don't think some characters (Mitsuru, Naoto) would be the type to carelessly run their mouths when supposedly no one is around. I realize this is something common in not only games.

Inner thoughts =/= running their mouths. A fighting game takes certain restrictions on how the story can be conveyed but they chose to do it as closely to the JRPGs as possible which is fine with me. You can just skip the dialogue if you don't find it interesting. Naoto always speaks her inner thoughts outloud, which you'd know if you had played Persona 4 and did her social link. That's not something new to Persona at all.
 

That all being said, I do find some of the bewildered dialogue kind of funny. "Sister complex kingpi- what?"

Then you're getting the point.

#1519
AventuroLegendary

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Inner thoughts =/= running their mouths. A fighting game takes certain restrictions on how the story can be conveyed but they chose to do it as closely to the JRPGs as possible which is fine with me. You can just skip the dialogue if you don't find it interesting. Naoto always speaks her inner thoughts outloud, which you'd know if you had played Persona 4 and did her social link. That's not something new to Persona at all

 

Yeah, but the scenes with Nanako alone weren't that plentiful. Most of the time, there was someone else in the scene, like Big Bro.

 

I'd love to continue say how much I dislike the whole thing buuuuuuut I haven't played it fully. So Idunno. Maybe it would grow on me.



#1520
TheChris92

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Yeah, but the scenes with Nanako alone weren't that plentiful. Most of the time, there was someone else in the scene, like Big Bro.

Why would they need to be? She's litterally unimporatant to the plot of this game. It'd be like complaining there wasn't enough talk about Shinji too. The Persona 4 characters growth is already explored in Golden. Arena mostly centers its focus on 3's cast.
 

I'd love to continue say how much I dislike the whole thing buuuuuuut I haven't played it fully. So Idunno. Maybe it would grow on me.

I think you're nitpicking too much or you're expecting something equally as grant, as the actual JRPG titles, in which case you might as well just ignore the fighting games and wait for Persona 5. If you enjoyed Persona 3 & 4 for the characters, and you're interested in seeing how they've developed since then -- or if you enjoy a very fun fighting game, then the game might just be something for you. If not there's always ... something else.

#1521
AventuroLegendary

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Why would they need to be? She's litterally unimporatant to the plot of this game. It'd be like complaining there wasn't enough talk about Shinji too. The Persona 4 characters growth is already explored in Golden. Arena mostly centers its focus on 3's cast.
 
I think you're nitpicking too much or you're expecting something equally as grant, as the actual JRPG titles, in which case you might as well just ignore the fighting games and wait for Persona 5. If you enjoyed Persona 3 & 4 for the characters, and you're interested in seeing how they've developed then -- or if you enjoy a very fun fighting game, then the game might just be something for you. If not then there's always ... something else.

 

Like I said, it wasn't a major problem. Just an annoyance. If I were bothered by it that much, I wouldn't enjoy otherwise great games (Bioshock, Warcraft 3).

 

And I'm definitely looking forward to trying out Ultimax. I've seen some tutorial vids and I like what I see. Simple controls but deep gameplay.  



#1522
TheChris92

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Simple controls but deep gameplay.

Simple controls? Not ****** likely, son. They are annoyingly complex that you'd need a fighting stick to play it properly and that's for certain. One simply has to do Challenge Mode or Score Attack to get the point.

#1523
AventuroLegendary

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Simple controls? Not ****** likely, son. They are annoyingly complex that you'd need a fighting stick to play it properly and that's for certain. One simply has to do Challenge Mode or Score Attack to get the point.

 

Eh? From what I've seen, they're easy to get into but tough to master. I'm going to have to deal with a 360 controller (which MK9 already ruined) until I could afford anything resembling a decent stick.



#1524
TheChris92

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Eh? From what I've seen, they're easy to get into but tough to master. I'm going to have to deal with a 360 controller (which MK9 already ruined) until I could afford anything resembling a decent stick.

They aren't.. and anybody who says otherwise will be slapped for lying. I've tried to finish off the challenge mode for Naoto and it's downright impossible to pull it off, and it's also incredibly hard to tie combos together online.

The tutorial only shows the basic moves for Narukami, and not the rest of the characters, and most of the time the overly complex control layout for a controller won't respond properly -- This only serves to make it even more difficult to play properly, then it already is in the first place. Especially if you play online.

#1525
AventuroLegendary

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They aren't.. and anybody who says otherwise will be slapped for lying. I've tried to finish off the challenge mode for Naoto and it's downright impossible to pull it off, and it's also incredibly hard to tie combos together online.

 

Well, I don't expect to be stringing together intricate combos when I first get in so I guess I'll see.

 

On that same note, are there any decent sticks for both the Xbox and PC?