Shouldn't Teddie fall backwards?
Apparently he's trolling physics, too.
Shouldn't Teddie fall backwards?
Apparently he's trolling physics, too.
Physics? plllllllllllllllllllllllllllz

It kinda looks like that Adachi is pulling Teddie's foot from the front instead of outright kicking off his balance which causes him to fall forwards.
The scenes in this episode didn't live up to the ones in the game, some of the more intense ones, involving Adachi, were a bit exaggerated and the dialogue wasn't on the game's level of quality. Otherwise it was good and avoided being **** like most of the other episodes.
Also there was no new trailer from Atlus today? No Margaret.. what is up with that? :I
Also there was no new trailer from Atlus today? No Margaret.. what is up with that? :I
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Oh Adachi, just let Yu love you. I'm sure he'd be a great housewife.
>.>
<.<
Yu is best waifu.
I saw it just now as well. Made me chuckle.
Its nice to see he played the game. Sounds like they might actually have gotten some inspiration from it regarding romances and friendships - which isn't a bad thing at all.
I saw it just now as well. Made me chuckle.
Its nice to see he played the game. Sounds like they might actually have gotten some inspiration from it regarding romances and friendships - which isn't a bad thing at all.
My impression of him from what I've read of his posts, interviews and tweeting is that he seems to be among the most hardcore gamer crowd from the BioWare team: At least amongst those I am aware -- The love stories in the Persona games are well written and subtlety well-integrated into the game, without being blatant or in your face.. the love angle exists to add nice layers to already complex and fulfilling characters, That level of depth of which I feel BioWare and a few other developers haven't managed to reach. It is nice he acknowledges it and other games that manages to implement a love story, as a subplot, or motivation, and that he recognizes the what make them work. It only adds positive points to his own work -- perhaps even hope for content of higher quality in the future.
That's all really nice to put it short.
I don't know if Persona is necessarily my favorite series in terms of representing romantic themes but they sure are a lot more compelling than Dragon Age 2 or whatever, IMO.
It seems to me there is a cultural gap between Japan and Europe/NA in terms of the subject, I feel like there is this overwhelming sense of pressure that is always overwhelming sense of pressure and momentum that makes broaching the subject more complicated. Japan seems to go a lot slower and therefore get better results, there isn't this kind of sex SEX SEX attitude.
Persona and Catherine alike are the best games I've played that have managed to integrate a down-to-the-earth love subplot -- One game centerally revolving around the difficulties of relationships, it's chosen to show what happens after "they've finally found each other".. what happens then? What challenges will follow? Commitment is a double edged sword sometimes and much like anything else in life, responsibilities follow. Persona also managed to subtlety discuss the issues of gender & sexual orientation confusion, and while some might argue they didn't go far enough, I'd say the end results were more than satisfying. It ended up with some of the best characters in an RPG.
That's generally where I think the core in Atlus games generally lie, same with Digital Devil Saga (which also has a neat little love story), it's the complexity and maturity in its story, themes and characters, that make them all feel authentic and complex. Ultimately, this also affects the ingenuity of the "romances" themselves.
Japan isn't in your face with sex, which is fine, because it's superficial to what makes a great love story. Miyazaki didn't need pretentious gratotious graphic violence or adult-rated scenes to kick his popularity through the masses of the west, or to even sell his well-written stories. Neither do some of the best developed games in Japan. I think that suits me just fine. There's a certain level of pretentiousness that developers like David Cage tends to tread where others should just stay away from altogether.
Pretentious gratuitous graphic violence and adult-rated scenes.... yeah that about sums it up, suffice to say I can't think of many western games that convinced me of their romantic capacity. I thought Bioware games were stronger in the past when it just appeared as a side thing without any fanfare. Once they decided to make it their explicit focus they took on a challenge they didn't really have the ability to meet IMO.
In Persona Tatsuya and Lisa come to mind as seeming like a cool relationship portrait. I feel like it's handled well in all kinds of Japanese games though like Star Ocean or Final Fantasy, although not necessarily in this longer term specifically focused way that exists in Persona games.
I can think of a few -- Enslaved, Gone Home, Prince of Persia (the first one not the reboot) Red Dead Redemption (definitely had one) and of course The Darkness 2 as Mike pointed out
I find the love stories in the Final Fantasy games to be incredibly cheesy, and almost as awkwardly written as that of BioWare's romances in the Mass Effect sequels or TOR. Never played Star Ocean -- It didn't really appeal to me. I do, however, feel that the Japanese seems to have better luck establishing intriguing love stories.
But anyway, off-topic. Back to Persona.
I hope Margaret's trailer will finally show this Thursday.
My impression of him from what I've read of his posts, interviews and tweeting is that he seems to be among the most hardcore gamer crowd from the BioWare team: At least amongst those I am aware -- The love stories in the Persona games are well written and subtlety well-integrated into the game, without being blatant or in your face.. the love angle exists to add nice layers to already complex and fulfilling characters, That level of depth of which I feel BioWare and a few other developers haven't managed to reach. It is nice he acknowledges it and other games that manages to implement a love story, as a subplot, or motivation, and that he recognizes the what make them work. It only adds positive points to his own work -- perhaps even hope for content of higher quality in the future.
That's all really nice to put it short.
Indeed.

Really though, Atlus overall is pretty good with romance/love and using their games as foot notes is a good thing.
Marie will get a second trailer just to spite you. ![]()
Marie will get a second trailer just to spite you.
Persona 5 finally got a release date btw.
When?
Where? How? Why?
It's going to be released
When it's ready 
I guess I deserved that.
Naoto will be the ultimate boss from Persona 5, semi confirmed rumor.
Makes sense to me. Dat instakill attack.
Currently filling up on JRPGs and other games I want and need to play, so I got enough distractions until its eventual release date or whatever. It's important to note that Winter 2014 might not mean the same thing in the west, it can mean January or February, like it did with Catherine and similar examples. In other words, Atlus tend not to delay games, so let that sink in as a form of consulation and reassurance, at least ![]()
Currently filling up on JRPGs and other games I want and need to play, so I got enough distractions until its eventual release date or whatever. It's important to note that Winter 2014 might not mean the same thing in the west, it can mean January or February, like it did with Catherine and similar examples. In other words, Atlus tend not to delay games, so let that sink in as a form of consulation and reassurance, at least
It's already past January and February.