So, this idea has been stirring in my dome for too long and now that there's a direct and obvious place for me to express my will I'm going to take that opportunity. Even though I'm highly certain this idea will never take root.
After playing through ME3 I took notice of the different difficulty settings that BW included for the differing play styles of anyone playing the game. RPG, Action, and story. I'm not going to review what these selections actually mean as anyone who hasn't a clue can just look it up. I wholeheartedly believe we need a "Lore" difficulty setting to satiate the people who want a challenging playthrough without relying on the nightmare or Insane difficulty settings which basically just makes all enemies hit harder, toss more grenades than usual and gives them an extra 500 hp. Why should the casuals or people who don't give a damn about the story be catered to but the people who want a robust and interesting gameplay experience be left out?
This setting would in a sense equalize the stats across the board for the PC, companions, and enemy NPCs. Stats could be increased or decreased depending on the class of the NPC or PC; but overall the outcome should be as close to what would actually happen in the gameplay if it were not a game but a movie or book. Instead of giving enemies an extra 500 hp, they could for example decrease the cooldown on particular abilities or have a unique and fine tuned tactics setting.
To be clear, I am not advocating for a one-shot kill everything that walks with your weapon type combat. What I'm essentially asking for is a difficulty setting that is as close to the established lore as can be without actually breaking the gameplay. I've had several people over the passed few months tell me this isn't feasible because RPGs aren't designed for "good combat" in mind. It baffles me as to how people are sometimes incapable of thinking outside the box. As if because the game is a RPG then it must have sh*tty combat as a prerequisite.
I encourage all types of feedback on this topic if it interests you in the slightest but please don't come in here and say that my idea is sh*t because gameplay in RPGs is sh*t. RPG combat has so much potential and if you fail to see that, then I don't want to hear from you.





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