when the developers asked us what we thought they should do for the next game I thought it should take place after ME3. I know a lot of people thought that it couldnt happen because the citadel and mass relays were destroyed, however if what was said in the Extended Cut means anything Adm. Hackett stated that everything that was destroyed could be fixed. I am assuming that most species know about the theory of mass effect and how to fix the mass relays. I think it could be a cool thing to see in the new series, like every race comes together to fix the citadel and mass relays and basically start anew. In the ME through ME3 the races were acquaintances and maybe after the tragedy of the Reaper War they could be friends, new races could be in the council and we could see what the galaxy could be like in a true time of peace. I also think that the games could function kind of like a mix between Dragon Age Origins and the Elder Scrolls series from Morrowind to Skyrim, Like you could play as any race, and like the Elder Scrolls series you can pretty much do whatever you want like join different guilds or abandon the main stroyline all together.
New Ideas
#1
Posté 25 février 2014 - 11:51
#2
Posté 26 février 2014 - 12:40
I agree with you that ME4 should be set after ME3 chronologically however ME games cant be easily made into the Elder Scrolls type, mainly because it requires a tighter story focus than those kind of games. Also during the "true time of peace" no stories are really set, look at any scifi or fantasy game, movie or book, they all have some kind of conflict. Without it you cant have the hero. Also more player freedom is a must for the next ME game since in ME1-ME3 we were pretty much locked in to follow one of several paths. We will see what they give us, they havent even announced it officially, or told us when it is supposed to come out. Which means its coming out at least several months after Dragon Age:Inquisition so ME4 will not be here earlier than 2015.
#3
Posté 26 février 2014 - 01:43
I agree with the sense of unity after the Reaper War, I even thought that the council could become more of a committee with a "councilor" from every race, even the Geth...(if Control or Synthesis was chosen).
With all space-faring races united, a joint effort between the races is directed towards research and development for a ship which could venture into 'dark space' (this could include a potential reference to the SSV Normandy SR-1 for being the first ship developed/constructed by a combined effort between different races). I was thinking this would be set 50-100 years after Mass Effect 3 allowing the events of the trilogy to become more of a "textbook history" for the Mass Effect Universe... (like how the "First Contact War" was mainly textbook knowledge to the characters in the previous Mass Effect games)
#4
Guest_starlitegirlx_*
Posté 26 février 2014 - 02:14
Guest_starlitegirlx_*
But the universe is massive and there could be someone right on the furthest end of the MEU galaxy that invades us. They could have much more advanced technologies. They could use synthetics as part of their war machine. They could be moving from galaxy to galaxy, invading and taking resources, enslaving other races... The MEU is not a box. It's open and while the relays spanned that galaxy map, that is not the end of space. They could have all the races allied and working together with maybe still some issues, but then comes this totally new threat... not reaper level, but still a major threat. And if it's post reapers where things aren't up and running yet at full power, that could really make for an interesting story because you've got lots of allies but damaged worlds, damaged relays with some repaired, and limited resources that are now being threatened because that's what this race does... perhaps we have resources that are valuable to them with their technology but not to us and they just want to take them and use us as slaves. That could work. Still a big bad foe, but nothing as insane as the reapers.
#5
Posté 26 février 2014 - 02:14
The problem with playing every race is logistics, every armor will have to be designed for every species in the game and both male and female, unlike an Elder Scrolls game where from the neck down every class is nearly identical. Then add in the animations for the game I think it wouldn't be something that would work in a BioWare game.
The problem with wanting elements from a game like Elder Scrolls is those elements people can dislike and I rather BioWare make their game instead of an Elder Scrolls clone.
#6
Posté 26 février 2014 - 02:18
Another big conflict people had with ME4 being set after ME trilogy was that there really cant be a cannon ending, but they could do a Genesis style motion book intro that could set up the beginning of your story.
#7
Posté 26 février 2014 - 02:20
Another big conflict people had with ME4 being set after ME trilogy was that there really cant be a cannon ending, but they could do a Genesis style motion book intro that could set up the beginning of your story.
They could nullify the choice as well by designing a world where something has happened to influence and remove elements so no matter what is chosen it works out to be the same.
#8
Posté 26 février 2014 - 02:21
The problem with playing every race is logistics, every armor will have to be designed for every species in the game and both male and female, unlike an Elder Scrolls game where from the neck down every class is nearly identical. Then add in the animations for the game I think it wouldn't be something that would work in a BioWare game.
The problem with wanting elements from a game like Elder Scrolls is those elements people can dislike and I rather BioWare make their game instead of an Elder Scrolls clone.
They have already done this for ME1, where you could collect different armor for each of your different squadmates, most of which were different alien races. I didnt mean making an Elder Scrolls clone, but having more options of what to do and making it even more open world
#9
Guest_starlitegirlx_*
Posté 26 février 2014 - 02:21
Guest_starlitegirlx_*
The problem with playing every race is logistics, every armor will have to be designed for every species in the game and both male and female, unlike an Elder Scrolls game where from the neck down every class is nearly identical. Then add in the animations for the game I think it wouldn't be something that would work in a BioWare game.
The problem with wanting elements from a game like Elder Scrolls is those elements people can dislike and I rather BioWare make their game instead of an Elder Scrolls clone.
I love TES!!!
That could be a problem to a degree... I think being able to play a turian, salarian, asari and human would be the four main choices. Asari and turian would be easy as they are the same body. Salarians and turians would be different. Turians and Salarians are vastly different. But they could just create different armor for different races. It's a matter of if they could just put that image in there - switch a turian for a salarian for an asari for a human. That interchangability might not be possible. I'm not really sure. However, I suspect it might be to some degree because look at how easy it was to replace squaddies in different scenes. So now it's just replacing you, and you would be seeing the back of yourself most of the time like in the MP and there you play every biped race in the game.
#10
Posté 26 février 2014 - 02:25
Screw it, I wanna play as an elcor...or maybe hanar
#11
Guest_starlitegirlx_*
Posté 26 février 2014 - 02:25
Guest_starlitegirlx_*
Another big conflict people had with ME4 being set after ME trilogy was that there really cant be a cannon ending, but they could do a Genesis style motion book intro that could set up the beginning of your story.
The only true issues they would have would be how to handle synthesis which they really already have set up in me1 with the keepers evolving and me3 with evolution being the reason eve could save her race. Evolution could easily nullify the effects of synthesis. Space magic! Something they are very good at.
Then any reference to the reapers could just be 'since we stopped the reapers' without specifically saying how. TES does that sort of thing. No real details, just the general outcome.
#12
Guest_starlitegirlx_*
Posté 26 février 2014 - 02:25
Guest_starlitegirlx_*
Screw it, I wanna play as an elcor...or maybe hanar
Of course you do...
#13
Posté 26 février 2014 - 02:26
I love TES!!!
That could be a problem to a degree... I think being able to play a turian, salarian, asari and human would be the four main choices. Asari and turian would be easy as they are the same body. Salarians and turians would be different. Turians and Salarians are vastly different. But they could just create different armor for different races. It's a matter of if they could just put that image in there - switch a turian for a salarian for an asari for a human. That interchangability might not be possible. I'm not really sure. However, I suspect it might be to some degree because look at how easy it was to replace squaddies in different scenes. So now it's just replacing you, and you would be seeing the back of yourself most of the time like in the MP and there you play every biped race in the game.
Limiting it to a smaller number of races is different for when people say all races Krogan always come to mind. The real extra work would be in the cinematic scenes where the character is interacting with people/objects, for even the awkward scene when Shepard is comforting Steve on the Citadel would need to be animated a possible eight times and then the bar scene when Shepard leans against the bar. Even if they make an algorithm I can see people needing to touch the scene up for each race. So then my fear is there would be less of those so they can make sure its done.
#14
Guest_starlitegirlx_*
Posté 26 février 2014 - 02:26
Guest_starlitegirlx_*
They have already done this for ME1, where you could collect different armor for each of your different squadmates, most of which were different alien races. I didnt mean making an Elder Scrolls clone, but having more options of what to do and making it even more open world
I forgot this. Yes. That's right. Hopefully though it's nice looking armor unlike ME1 which was so ugly I felt pain.
#15
Posté 26 février 2014 - 02:28
I forgot this. Yes. That's right. Hopefully though it's nice looking armor unlike ME1 which was so ugly I felt pain.
That armor also looked the same by design just with a different paint job and at the time BioWare was called lazy because of that.
#16
Guest_starlitegirlx_*
Posté 26 février 2014 - 02:29
Guest_starlitegirlx_*
Limiting it to a smaller number of races is different for when people say all races Krogan always come to mind. The real extra work would be in the cinematic scenes where the character is interacting with people/objects, for even the awkward scene when Shepard is comforting Steve on the Citadel would need to be animated a possible eight times and then the bar scene when Shepard leans against the bar. Even if they make an algorithm I can see people needing to touch the scene up for each race. So then my fear is there would be less of those so they can make sure its done.
Well, this is because they are way too dependent on those ridiculous cutscenes anyway. Personally, we would be better off with them spending more money on the game and things we could do in the game than watching cutscene after cutscene. Some are nice. Stick to important ones and be smart in doing them then it doesnt matter. Use that part of the budget for cutscenes on actual awesome game experiences like cool planet exploration and interesting side missions.
#17
Guest_starlitegirlx_*
Posté 26 février 2014 - 02:33
Guest_starlitegirlx_*
That armor also looked the same by design just with a different paint job and at the time BioWare was called lazy because of that.
I can let that armor go because it was their first game and even though I only played it in 2012, the graphics were still pretty impressive though 2 and 3 improved vastly. But it was butt ugly. Some of the color choices were awful. when I play now, sometimes I end up putting kaidan in ash's pink and white armor or the yellow and white because it's luck of the omnigel draw in that game. I loved how they changed it in ME3. The armor for me3 and how you could change squaddies armor to suit your needs (25% weapon damage, or shields or power recharge or power bonus...) that worked great. ME2 didn't even bother with that. You could only change most of them after loyalty. So ME3 was perfect with armors. I loved that I could get whatever I wanted.
#18
Posté 26 février 2014 - 04:04
I preferred how armour was handled in ME 2 & 3 to ME 1, that is not having to run around for hours trying to buy the best armour possible for each of your squad. But I hated with a passion the non-functional armours in ME 2 & 3. The Cat-suits?? Come on, an oxygen mask does not make an environmental suit, let a loan a pressure suit for low pressure environments.
(is there a trick to getting the quotes to work or am I just not holding a mouth right when I push the button)
#19
Posté 26 février 2014 - 04:26
I preferred how armour was handled in ME 2 & 3 to ME 1, that is not having to run around for hours trying to buy the best armour possible for each of your squad. But I hated with a passion the non-functional armours in ME 2 & 3. The Cat-suits?? Come on, an oxygen mask does not make an environmental suit, let a loan a pressure suit for low pressure environments.
(is there a trick to getting the quotes to work or am I just not holding a mouth right when I push the button)
Just click the quote button on the bottom right of the post you want to quote the author of that post, and multiquote if you want to quote everything in that message.
I will say I didn't care for the companion armor in ME2 and ME3, but I did like how they handled Shepards, I liked the idea of making my own custom stats by mixing and matching different pieces or have the option to pick a full set.
#20
Posté 26 février 2014 - 04:47
I hope the armor in the next Mass Effect is all available... unlike the damn Hanhe-Kedar Gauntlets in ME3.... I'm in my 4th play-through and still haven't been able to get them
#21
Posté 26 février 2014 - 05:42
I hope the armor in the next Mass Effect is all available... unlike the damn Hanhe-Kedar Gauntlets in ME3.... I'm in my 4th play-through and still haven't been able to get them
#22
Posté 26 février 2014 - 05:50
I completed the game and started a new playthrough and I did the hanar diplomat and it still has yet to even show in the store, I don't know if it's just a glitch for some, but hopefully they will show up in my next playthrough
#23
Posté 26 février 2014 - 07:07
What I would like to see is the squad in their soft clothes when they are on the ship/station and when they go on a mission they have on their armour, like Shepard does.
(Sanunes, I've been doing that, all I get is the reply box empty of quotes)
#24
Posté 26 février 2014 - 01:09
What I would like to see is the squad in their soft clothes when they are on the ship/station and when they go on a mission they have on their armour, like Shepard does.
(Sanunes, I've been doing that, all I get is the reply box empty of quotes)
It might be a browser issue then, you might want to make a post in the "BioWare Forum/BSN Help" Section and let them know there. It might have been posted already too, so checking there might have a solution.
#25
Posté 27 février 2014 - 04:54
I hope the armor in the next Mass Effect is all available... unlike the damn Hanhe-Kedar Gauntlets in ME3.... I'm in my 4th play-through and still haven't been able to get them
From the Mass Effect wiki: the Hahne-Kedar Guantlets are purchased from Kanala Exports after completing the mission Hanar Diplomat





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