DA: Origins was designed for PC and was ported to console. I don't see how designing for PC defines a game as as next-gen.
They said the same thing about NBA2K and ACIV, but other than higher resolution, they use the same game play and character models, so in reality it wasn't anymore than just a last-gen port. (which I love my NBA2k by the way, it's awesome). Now, seeing gameplay of the Witcher3, FFXV and 1886 says next-gen. Finally we have game play on the level of what "cutscenes" look like.
So, other than higher resolution, how will the PS4 DA:Inquisition version be considered different than the PS3 version?
What do you consider "next-gen" and "old-gen" in terms of gameplay?
You raise an interesting point, but the only actual gameplay evolution I'm noticing is a trend towards more intuitive environments (something DA I is doing). How is the gameplay of TW3, XV, and 1886 next gen?
I'll agree the gameplay of XV looks absolutely phenomenal, but I'm not sure how you categorize that as "next-gen." "Next-gen" to me specifically refers to the capabilities of the hardware, and that's technical, not stylistic (which I would term the gameplay differences as).
You questioned the "mod-friendliness" of Bioware games. By my examples, that so many of them were readily modded even if they didn't specifically provide a toolset would seem to prove that they ARE mod-friendly. At this point the debate has shifted to semantics.
Disagree. I questioned which games have actually been modded. In your original post you claimed that Bioware has an extensive history of modding.
Little has changed.
I say that the reason games are called "port" because the game was intentionally designed to be played exactly the same way on the previous generation console. So games that are called "next-gen" like the Witcher3 and 1886 are games that can't be played on previous-gen consoles at all.
That's not true at all. These games could very well be played on old consoles, if the makers were willing to reduce the graphical requirements. Nothing about the gameplay itself is intrinsic to the next-gen consoles.
Edit: I just saw the 1886 gameplay. It literally looks like the same old TPS gameplay that has been done for the last ten years. Literally. Just more smooth and with an over-extravagant QTE moment (that looks quite scripted, to be honest). That isn't next-gen at all.
The Witcher 3 doesn't even have gameplay yet, not really. Just a bunch of in-game shots and a single shot of Geralt riding a horse. No actual fighting, that I've seen.
Final Fantasy XV is the only one of those that A, actually has combat, and B, actually has combat that appears revolutionary (the three-dimensional warping thing)