Aller au contenu

Photo

Is there any point in buying a Next Gen system/ Gaming PC for DA:I?


94 réponses à ce sujet

#51
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

Frostbite. Scalability. It's the name of the game. It's the reason that this is not, in fact, an old-gen port, because it's not a port at all. It's designed irrespective of console hardware, then scaled back accordingly for each version.

DA: Origins was designed for PC and was ported to console. I don't see how designing for PC defines a game as as next-gen.

 

They said the same thing about NBA2K and ACIV, but other than higher resolution, they use the same game play and character models, so in reality it wasn't anymore than just a last-gen port. (which I love my NBA2k by the way, it's awesome).  Now, seeing gameplay of the Witcher3, FFXV and 1886 says next-gen.  Finally we have game play on the level of what "cutscenes" look like.

 

So, other than higher resolution, how will the PS4 DA:Inquisition version be considered different than the PS3 version?



#52
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

The fact that it can be modded is not the same as modding support. Did KotOR or JE have modding support? Was there an actual toolset given out for use?

 

The only games BioWare has released a toolset for is NWN and DAO.

 

 

So, other than higher resolution, how will the PS4 DA:Inquisition version be considered different than the PS3 version?

 

The changes will definitely be primarily visual/aesthetic.

 

Although the level of graphical detail can be modified in a lot of ways beyond simple resolution.  Asset fidelity, texture quality, particle effects/emitters, reflections.

 

 

People use the term "port" in inconsistent ways.  Some mean "it's made entirely for one platform, then pushed to another" (in which case it's not a port as we're developing for all 5 platforms concurrently), and some people will use it as "an alternative platform" (in which case it is a port since arguably all versions are their own ports).

 

I don't see how designing for PC defines a game as as next-gen.

 

Well, most of the advantages that a PC version provides are the same advantages that a next gen system will provide, barring integrated system features like maybe built in streaming/recording or Kinect type stuff.


  • Atecia aime ceci

#53
Monoten

Monoten
  • Members
  • 263 messages

Not going myself for a next gen gaming system, always have played my games on the PC. But the point of buying a gaming PC is for me that the game will run much smoother and is much nicer to look at, especially with cutscenes.



#54
Robtachi

Robtachi
  • Members
  • 236 messages

"Extensively modded" and "modding support" are two different things.

 

You've heard of Jean-Luc, the guy who made high-res textures for the entire ME series, including ME3 (pretty sure the merchant in DA ][ was an easter egg for him)? And I recently saw a comment about someone putting their Hawke in modded raven armor.

 

The fact that it can be modded is not the same as modding support. Did KotOR or JE have modding support? Was there an actual toolset given out for use?

 

I've yet to see evidence that these games have modding support. Hence, 4 Bioware games at max have had modding support.

 

You questioned the "mod-friendliness" of Bioware games. By my examples, that so many of them were readily modded even if they didn't specifically provide a toolset would seem to prove that they ARE mod-friendly. At this point the debate has shifted to semantics.



#55
Ieldra

Ieldra
  • Members
  • 25 176 messages
Is there a point, the OP asks? Well, of course there is, at least if your current gaming platform is two years old or more and how a game appears on your screen is important to you. Whether you want to spend the necessary money, that's a different question.

My current PC will be three years old around the time when DAI comes out, so I'll probably use the opportunity to buy a new one at that time. This is always a significant investment, but considering I'm not just using it for games but for almost all my activities it's worth it.

#56
JoltDealer

JoltDealer
  • Members
  • 1 091 messages

I believe I've mentioned this in a similar thread, but I am not sure as the forum change has caused minor confusion.  Yes, there is a point in buying a next gen console when it comes to DAI.  Although they will be released on PS3 and Xbox 360, these versions of the game will be limited by older console's lack of processing power.  Textures won't load as fast and there won't be as many NPC's or enemies on screen at once.  Plus, loading screens would be much longer on last gen consoles.  

 

Basically, what it comes down to is, how smooth do you want your Dragon Age Inquisition experience to be?



#57
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

The only games BioWare has released a toolset for is NWN and DAO.

 

 

 

 

 

The changes will definitely be primarily visual/aesthetic.

 

Although the level of graphical detail can be modified in a lot of ways beyond simple resolution.  Asset fidelity, texture quality, particle effects/emitters, reflections.

 

 

People use the term "port" in inconsistent ways.  Some mean "it's made entirely for one platform, then pushed to another" (in which case it's not a port as we're developing for all 5 platforms concurrently), and some people will use it as "an alternative platform" (in which case it is a port since arguably all versions are their own ports).

 

 

 

 

Well, most of the advantages that a PC version provides are the same advantages that a next gen system will provide, barring integrated system features like maybe built in streaming/recording or Kinect type stuff.

Thank you Allen for responding.  I was just going to vote "like" for your post; however I have "reached your quota of positive votes for the day". lol



#58
Jerrybnsn

Jerrybnsn
  • Members
  • 2 291 messages

I say that the reason games are called "port" because the game was intentionally designed to be played exactly the same way on the previous generation console.  So games that are called "next-gen" like the Witcher3 and 1886 are games that can't be played on previous-gen consoles at all.



#59
ReadingRambo220

ReadingRambo220
  • Members
  • 745 messages
My Xbox 360 died on me after 2 years, my two gaming PCs I've had have lasted me 14 years. I just can't buy another console. One of the coolest parts of PC is coming back to a game years later with a fresh itch to play the game with a huge amount of mods to choose from. I can also do some simple modding myself given some tools. I miss the exclusives but make up for it with richer experiences for PC titles.

Honestly I'm worried the console companies will somehow outlaw modding on titles.

I also have some resentment towards the console companies themselves. They use underhanded methods such as buying up promising IPs to make them exclusive that makes me frustrated. They also put more pressure on developers to limit their game vision to cater to inferior and sometimes inefficient and non upgradable hardware. From the perspective of someone that doesn't make a lot of money, PCs are better investments.

Apology if this came off as a rant, I've been frustrated about consoles lately.

#60
Navasha

Navasha
  • Members
  • 3 724 messages

The great thing about PCs is you don't have to look at them as a single unit.    My PC is an ongoing evolving machine.   You don't have to pitch it in the trash when it gets old and outdated like a console.    You simply upgrade parts as you need them or they break.    My case and PSU is 10 years old and still work perfectly fine.   I have upgraded my motherboard twice in that time, the video card 4 times, and have added a newer hard drive, memory, and changed the OS once. 

 

You don't have to wait to get the "new" PC because there really isn't a "new" one.   Parts are changing and upgrading all the time, and you really only need to worry about replacing the parts as you need them. 

 

If you go with PC, you never have to worry about if a game will work or not, its just a matter of performance.    If the performance isn't something you like after you get the game, you can just identify what's bottlenecking your performance and get a better part.



#61
DonaldFwump

DonaldFwump
  • Members
  • 116 messages

I personally like having both a PC and a PS4, as there are several exclusives that I'm looking forward to on the PS4.  I also happen to use my PS4 for other sources of media, such as watching Blu-ray or Netflix.  I wouldn't recommend buying a PS4 for one game, or just using it to watch Netflix, but as others have stated if you're going to use it for several games or more, it might be worth the investment.  While I agree that PCs are nice for long term investments as you can upgrade, that can also get pricey if you're having to do multiple things at once, or if you're replacing top of the line.  Top of the line graphics cards can easily run you $400-1,000.  At least this time around the consoles have much better architecture and design (such as that chip accelerator or whatever for the Xbox One and the PS4 using GDDR5 memory instead of the standard DDR4/DDR3 memory) with high end graphics cards which, hopefully, will allow them both to keep peak graphical performance over a much longer time period than say the PS3 or Xbox.  Modding is also a great plus for PCs, but not every game allows them.  DA:I will probably have almost no modding what so ever, as there will more than likely not be a toolset…ever (Frostbite is not modder friendly right now).  A ton of mods are usually aesthetics, but some can be really cool such as adding new levels, fixing bugs, balancing, etc., so you have to take that into consideration as well.  Then, there's how some games will play on a console vs. a PC.  For instance, games such as darksiders or the batman series, in my opinion, play a lot smoother with a controller than a keyboard and mouse, which of course can be rectified by plugging a controller into the PC, but not every game will support this.  Always lots to think about but thankfully you have time to do it.  Lots to consider, but ultimately it's what you find best for you.  Heck, I still don't even know if I'm going to buy Inquisition on PS4 or PC yet  :D . Would love a demo to try and help me figure it all out since I tried the BF4 beta to get an idea and that was just…terrible with my single GTX 580.  Granted I now have two, but that might not mean much and I don't want to spend another 300-400 for a new card.  Any who, good luck in the decision process!


  • Mes aime ceci

#62
Mes

Mes
  • Members
  • 1 975 messages

One thing that's sort of stopping me from buying a PS4 right off the bat is the mandatory monthly fees for PSN. Anyone know if they're gonna eventually go the Xbox route and have an option for regular (FREE) versus gold membership?? All I'd ever need the network for would be for the occasional DLC. I hate having this option just completely taken away from me.



#63
Makkah876

Makkah876
  • Members
  • 222 messages

PS+ is only required for multiplayer in most games. You don't need it to buy DLC. In fact it's FAR better than Xbox Live as far as free options go. You don't need it for Netflix or other streaming services, you can upload your gameplay footage for free, and you don't need to pay to have access to TES Online (besides that game's own subscription fee of course). On Xbox you need Gold for everything... So if that's what was stopping you, fear not!


  • PopCola aime ceci

#64
Dominus

Dominus
  • Members
  • 15 426 messages
So what do you guys think I should do? Just get a PS3 or 360 version? Apart from nicer graphics, more populated areas & fewer loading screens is there any point to upgrade yet?

 

If you had, say, 5 or more games that had your genuine interest on a PS4/XB1, it may be worth getting that alongside DA:I. I personally would rather go for the PS3 version - unless the graphical fidelity was astoundingly more potent, I wouldn't see a point. Call it pragmatic tendencies. There'll definitely be a more immersive feeling based on the improved visual aesthetic, but the cost/payoff may not be enough this early on in the generation.



#65
Mes

Mes
  • Members
  • 1 975 messages

PS+ is only required for multiplayer in most games.You don't need it to buy DLC. In fact it's FAR better than Xbox Live as far as free options goes. You don't need it for Netflix or other streaming services, you can upload your gameplay footage for free, and you don't to pay to have access to TES Online (besides that games own subscription fee of course). On Xbox you need Gold for everything... So if that's what was stopping you, fear not!

 

Oh seriously... I thought for PS4 there was no "basic" free version, I thought paying for it was mandatory??

 

Well if it's same set up as PS3 then pffffft there's no question! :D



#66
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

DA: Origins was designed for PC and was ported to console. I don't see how designing for PC defines a game as as next-gen.

 

They said the same thing about NBA2K and ACIV, but other than higher resolution, they use the same game play and character models, so in reality it wasn't anymore than just a last-gen port. (which I love my NBA2k by the way, it's awesome).  Now, seeing gameplay of the Witcher3, FFXV and 1886 says next-gen.  Finally we have game play on the level of what "cutscenes" look like.

 

So, other than higher resolution, how will the PS4 DA:Inquisition version be considered different than the PS3 version?

 

What do you consider "next-gen" and "old-gen" in terms of gameplay?

 

You raise an interesting point, but the only actual gameplay evolution I'm noticing is a trend towards more intuitive environments (something DA I is doing). How is the gameplay of TW3, XV, and 1886 next gen?

 

I'll agree the gameplay of XV looks absolutely phenomenal, but I'm not sure how you categorize that as "next-gen." "Next-gen" to me specifically refers to the capabilities of the hardware, and that's technical, not stylistic (which I would term the gameplay differences as).

 

You questioned the "mod-friendliness" of Bioware games. By my examples, that so many of them were readily modded even if they didn't specifically provide a toolset would seem to prove that they ARE mod-friendly. At this point the debate has shifted to semantics.

 

Disagree. I questioned which games have actually been modded. In your original post you claimed that Bioware has an extensive history of modding.

 

Little has changed.

 

I say that the reason games are called "port" because the game was intentionally designed to be played exactly the same way on the previous generation console.  So games that are called "next-gen" like the Witcher3 and 1886 are games that can't be played on previous-gen consoles at all.

 

That's not true at all. These games could very well be played on old consoles, if the makers were willing to reduce the graphical requirements. Nothing about the gameplay itself is intrinsic to the next-gen consoles.

 

 

Edit: I just saw the 1886 gameplay. It literally looks like the same old TPS gameplay that has been done for the last ten years. Literally. Just more smooth and with an over-extravagant QTE moment (that looks quite scripted, to be honest). That isn't next-gen at all.

 

The Witcher 3 doesn't even have gameplay yet, not really. Just a bunch of in-game shots and a single shot of Geralt riding a horse. No actual fighting, that I've seen.

 

Final Fantasy XV is the only one of those that A, actually has combat, and B, actually has combat that appears revolutionary (the three-dimensional warping thing)



#67
Divine Justinia V

Divine Justinia V
  • Members
  • 5 863 messages

I have a next gen console and I hope, at least, the graphics show a big difference between the 360 and X1.



#68
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

I say that the reason games are called "port" because the game was intentionally designed to be played exactly the same way on the previous generation console.  So games that are called "next-gen" like the Witcher3 and 1886 are games that can't be played on previous-gen consoles at all.

 

 

That's fair.  What do you think will be the biggest influences next gen hardware has on those games you listed, in terms of gameplay?



#69
Sanunes

Sanunes
  • Members
  • 4 373 messages
 

Well, most of the advantages that a PC version provides are the same advantages that a next gen system will provide, barring integrated system features like maybe built in streaming/recording or Kinect type stuff.

 

Heck even the PC can do the streaming/recording of gameplay if you have a nVidia card now.

 

That's fair.  What do you think will be the biggest influences next gen hardware has on those games you listed, in terms of gameplay?

 

For me I think its the gimics which will only happen if a game is exclusive for with the XB1 you will 100% of the time have a kinect bar unlike it being optional with the 360 and also the ability of cloud computing.  With the PS4 you have the touch pad on every controller that is used.

 

The problem I have with all of those is that it will only benefit the games that are exclusive to a specific console, which means only a few games will make use of them because unlike the gaming market of the 90's there doesn't seem to be nearly as many exclusives between Sony and Microsoft.



#70
Anvos

Anvos
  • Members
  • 691 messages

Honestly I doubt DA:I is developed with the idea of requiring a new gaming pc in mind as that would require limiting their potential purchaser base too much.

 

Witcher 3 however I'm not sure as W2 pushed the envelope for graphic performance a good bit.



#71
TheJediSaint

TheJediSaint
  • Members
  • 6 637 messages

Pretty much any PC built within the last three years (or more) should be able to run DA:I just fine.



#72
PSUHammer

PSUHammer
  • Members
  • 3 302 messages

 

Disagree. I questioned which games have actually been modded. In your original post you claimed that Bioware has an extensive history of modding.

 

Little has changed.

 

I am not sure what your point is as I have modded every Bioware game I have played, from BG2 (content, scripting, etc.) all the way to ME3 (mostly just high res textures).  It doesn't matter if there is a toolset released by the dev...



#73
Guest_EntropicAngel_*

Guest_EntropicAngel_*
  • Guests

I am not sure what your point is as I have modded every Bioware game I have played, from BG2 (content, scripting, etc.) all the way to ME3 (mostly just high res textures).  It doesn't matter if there is a toolset released by the dev...

 

That's exactly it. The previous poster is claiming that Bioware games supported modding before, but they don't anymore, when there are cases like yours saying the opposite--that they still do (well enough, anyway).



#74
Grieving Natashina

Grieving Natashina
  • Members
  • 14 508 messages

I'm going to upgrade my video card before Inquisition.  It's older, but works just fine.  However, I'd like to be able to crank the settings up to max and my current video card just couldn't do that.  As others have said, upgrading to next gen/new video card really depends upon how much graphics mean to you. :)



#75
superdeathdealer14

superdeathdealer14
  • Members
  • 982 messages

As someone who has BF4 on PS3 and PS4 and seeing what Frostbite 3 can do on both systems, I must say that you last gen guys are kinda holding us back.