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Is there any point in buying a Next Gen system/ Gaming PC for DA:I?


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#76
Nightdragon8

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I was considering Buying a PS4 for the launch of DA:I & primarily Witcher 3 as the latter is only on next gen systems as well as PC.

 

Although now I'm having second toughs as I would rather play DA:I over W3 and to me it also seems kinda stupid to buy a €400 system for 1 exclusive & an up scaled version of DA:I.

 

I know the best thing to do would be to abandon console gaming altogether and just get a new PC but I'd rather save up for a really good one as a long term investment rather than a bare bones rig, but that will take time.

 

So what do you guys think I should do? Just get a PS3 or 360 version? Apart from nicer graphics, more populated areas & fewer loading screens is there any point to upgrade yet? 

You should NEVER buy a system for 1 game, ever...

 

You can get a decent PC with the money you can buy from a console. You don't need to go "top of the line" with the Gfx card. cause honestly 60% of the cost is because its "Top of the line"



#77
Ruairi46

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Not going to lie, but now that I own a xbone. I kind of wish it wasn't coming out on a 360 and ps3 so the game could be pushed that much further graphics wise n such, i'm kinda hoping loading screens will be minimum, but i'm not to sure.



#78
Nightdragon8

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Not going to lie, but now that I own a xbone. I kind of wish it wasn't coming out on a 360 and ps3 so the game could be pushed that much further graphics wise n such, i'm kinda hoping loading screens will be minimum, but i'm not to sure.

what makes you think they just wont scale it? Turn the scale down for the 360 ver and back up for the Xbone?



#79
Ruairi46

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what makes you think they just wont scale it? Turn the scale down for the 360 ver and back up for the Xbone?

I imagine they will, but not as much as if it was just aimed at next gen consoles and pcs inline with consoles.



#80
Nightdragon8

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I imagine they will, but not as much as if it was just aimed at next gen consoles and pcs inline with consoles.

Considering what has been said here is that the "Engine Scales well".. I don't think there will be that big of an issue, THe system is still very new, So seeing the "OMGWTF the Gfx are super great I'm surprized it looks so good ona  console. Wont happen for a few years, as then they will be able to find out all the shotcuts so they can find ways to streamline the processes.

 

Honestly PC's have for awhile been getting the short end to the gaming world. Been having to deal with 360 level gfx for a long while.



#81
Bekkael

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I bought an xbox 360 just so I could play Oblivion when it released. It was totally worth it! :P I could possibly end up getting a PS4 for DAI, but will likely hold out until there's a game I really want to play that is next-gen only. Plus, it should give Sony more time to iron out their hardware bugs and such.

 

If Elder Scrolls Online had been a single-player title instead of an MMO, I would already have a PS4, but I don't care for MMOs. I don't like Geralt, so Witcher 3 doesn't appeal to me either. As far as I know, there really isn't a game coming out in the near future that I would be tempted to buy a new console for (except maybe DAI).

 

Maybe in 2015.



#82
Allan Schumacher

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Considering what has been said here is that the "Engine Scales well".. I don't think there will be that big of an issue, THe system is still very new, So seeing the "OMGWTF the Gfx are super great I'm surprized it looks so good ona  console. Wont happen for a few years, as then they will be able to find out all the shotcuts so they can find ways to streamline the processes.

 

The engine does scale well, but it's a fair enough concern because we're spending time on lower fidelity assets too.

 

Where it gets complicated is when whether those lower fidelity assets would still exist, just elsewhere (i.e. lower poly/texture resolution assets for long distance viewing), how expensive a lower fidelity asset is to create, and whether or not we can justify hiring additional staff to take care of this because of potentially more sales from being on the previous generation consoles (i.e. it's possible that we have manpower that wouldn't exist if we were only next gen, mitigating opportunity cost concerns).



#83
Ruairi46

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The engine does scale well, but it's a fair enough concern because we're spending time on lower fidelity assets too.

 

Where it gets complicated is when whether those lower fidelity assets would still exist, just elsewhere (i.e. lower poly/texture resolution assets for long distance viewing), how expensive a lower fidelity asset is to create, and whether or not we can justify hiring additional staff to take care of this because of potentially more sales from being on the previous generation consoles (i.e. it's possible that we have manpower that wouldn't exist if we were only next gen, mitigating opportunity cost concerns).

I'm just curious how cities or areas with more npcs because of the next generation capabilities will be impacted by an xbox 360 and ps3 obviously requiring a downgrade.



#84
Kalas747

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I'll bet that will be the best time to switch over.  Not sure if there will have been any kind of a price drop by then though.



#85
Jerrybnsn

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That's fair.  What do you think will be the biggest influences next gen hardware has on those games you listed, in terms of gameplay?

I say, for one thing, that the gameplay graphics will finally be on the level of the cutscene graphics so that the transition between the two would be seamless. I point to The Order: 1886 again, where I've seen gameplay reviewed by Gamespot.  Just watching the gameplay I was blown away how the same animation and graphics were being used as the cutscenes that were spread out in the moments of the gameplay, and how seamless this all occured.  I would love for Dragon Age series to be played on this level one day such as the trailer of The Sacred Ashes would be gameplay with cutscenes plugged in here and there.  Granted, the reviewer of The Order said they felt that they weren't really playing the game because of the cutscenes continuously popping in, but just the fact we are getting to the point where the gameplay does match the cutscenes is a huge step.  Now it just has to be paced out properly and not so much on rails.


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#86
AlanC9

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Wait.... what does the Sacred Ashes trailer have to do with cutscenes?



#87
Jerrybnsn

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Wait.... what does the Sacred Ashes trailer have to do with cutscenes?

playing with graphics on that level of a trailer such as Sacred Ashes.   Another example is the Capcom game called Deep Down (working title, I believe).  I'm watching the dragon attacking the knight and I'm told that isn't a cutscene but actual gameplay.  I'm still waiting to hear more about this game, but its probably a year or more away from being released.



#88
Battlebloodmage

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That's fair.  What do you think will be the biggest influences next gen hardware has on those games you listed, in terms of gameplay?

I think my main issue at the moment is that previous generation wasn't able to handle large groups of enemies. At least, that's what I attributed the wave mechanic to. Stronger console would allow higher memory and processing, thus, it would allow the developers to plan out battles more strategically by carefully planning enemies on screen as opposed to small groups of enemies slowly. 



#89
Allan Schumacher

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I say, for one thing, that the gameplay graphics will finally be on the level of the cutscene graphics so that the transition between the two would be seamless. I point to The Order: 1886 again, where I've seen gameplay reviewed by Gamespot.  Just watching the gameplay I was blown away how the same animation and graphics were being used as the cutscenes that were spread out in the moments of the gameplay, and how seamless this all occured.  I would love for Dragon Age series to be played on this level one day such as the trailer of The Sacred Ashes would be gameplay with cutscenes plugged in here and there.  Granted, the reviewer of The Order said they felt that they weren't really playing the game because of the cutscenes continuously popping in, but just the fact we are getting to the point where the gameplay does match the cutscenes is a huge step.  Now it just has to be paced out properly and not so much on rails.

 

This is still a graphical consideration though.  I think it's easy to acknowledge that with more horsepower, the games on next gen will have improved graphics.  I was curious more about how the game actually plays.

 

If you make scaled models with varying LODs for the hardware, the situation you described would still be possible for a cross platform game.  In fact, it's even within our realm of what we consider acceptable between cross platform games, because it's simply a graphical change rather than a fundamental change in how the game plays.

 

Further, I admit I am a bit confused since DAO and DA2 both utilized the same graphics engine for cutscenes as well as for game engine.  Some of them were recorded as Binks, but they were still created with the same engine with the same assets.  In fact, the way the conversation system worked in our pipeline was to literally convert the data into the same format as our cutscenes to play them (allowing a lot of cutscenes).  In this respect, every conversation in DA2 (and I think DAO) could be considered a "cutscene."  Unless you're referring to something else.  Are you simply excited that the next gen graphics will be closer to that of a blur trailer?

 

 

I think my main issue at the moment is that previous generation wasn't able to handle large groups of enemies. At least, that's what I attributed the wave mechanic to. Stronger console would allow higher memory and processing, thus, it would allow the developers to plan out battles more strategically by carefully planning enemies on screen as opposed to small groups of enemies slowly.

 

This is definitely an actual difference.  Though depending on one's perspective, it may be considered a good thing.  Instead of challenging the player by throwing throngs of enemies at the party (i.e. DA2), encounters may need to be more interestingly set up.

 

But you are right, if we want the games to play the same on all platforms, we either need to get creative with our asset usage, or we need to make sure our asset count doesn't explode during combat.



#90
The Elder King

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Allan, I think Jerrybnsn is talking about gameplay matching cutscene-level detail in the blur trailers, since he referred to the Urn of the Sacred Ashed trailer.



#91
Allan Schumacher

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Allan, I think Jerrybnsn is talking about gameplay matching cutscene-level detail in the blur trailers, since he referred to the Urn of the Sacred Ashed trailer.

 

Okay thanks.  Yeah a next gen system will be more able to do that (to be fair, Blur trailers aren't exempt from having new technology available to them either).  Though that a game is cross-generational doesn't actually preclude high fidelity art assets for its next gen systems.

 

But yeah, I think everyone expects that the new consoles will be able to jack up the graphics.



#92
The Elder King

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Okay thanks.  Yeah a next gen system will be more able to do that (to be fair, Blur trailers aren't exempt from having new technology available to them either).  Though that a game is cross-generational doesn't actually preclude high fidelity art assets for its next gen systems.

 

But yeah, I think everyone expects that the new consoles will be able to jack up the graphics.

I'm pretty satisfied with what I saw so far in Inquisition.



#93
PSUHammer

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I am not buying a new console, period, until they do some feature updates.  I may wait until the end of the year.  I have a PS3 I essentially use as a media player (stream home movies, pics and a blu ray player) but the PS4 lacks that capability.  I would want the PS4 as it seemingly has better spec'ed hardware than the Xbox One.  Decisions, decisions.

 

All that being considered, I bought a GTX 770 for my PC and called it a day...   :lol:



#94
ruggly

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I guess a lot of it would depend on what you prefer to use.  I prefer playing on PC, so I invested the money into building one ($1400 for everything).  If costs are an immediate concern, then console would be your best bet.  If you're thinking long term, then probably PC unless you're really into PS exclusives.  Though I'm also looking into getting a PS4, but not for a couple years at least once more games come out for it and the kinks are worked out from the system.



#95
CannotCompute

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I'm planning to buy a next-gen console around the time DA:I gets released. I want the game to look at it's best (same goes for the next Mass Effect), but another reason is that I'm also fed up with the constant lack of storage on my current console.
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