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The Garden of Forking Mass? (ME3 spoilers)


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#1
nokori3byo

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(DISCLAIMER: As someone who mostly posts on the mp forum, I've missed a lot of the story-related discussion from the past two years.  I may be rehashing ideas that have already been mulled over and rejected in past posts).

 

Ahem.

 

Here's a wacky idea:

 

With all the talk of how greatly divergent endings make a coherent sequal to ME3 virtually impossible, has anyone thought of just going quantum with the whole thing a la Garden of Forking Paths/Victory Garden/Bioshock: Infinite(http://en.wikipedia....Forking_Paths)?

 

As I see it, the crux of the problem is that, to continue the series coherently post-3, the writers must commit to declaring one of the endings "canon," which is to say commiting to the one scenario that "really happened."  Well, how about a Mass Effect universe in which ALL of the endings happened?

 

By having some hyper-advanced future operative (or multiple characters) move between divergent realities, we'd be able to see what far-future scenarios eventuated in the total absense of the geth or with the Shepard-controlled Reapers trying to police all sentient life, or even one in which the Reapers won via "Refuse."

 

In short, rather than having a linear storyline, it could be the ultimate exploration of some of the major divergent strands of post ME3 lore. 



#2
katamuro

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(DISCLAIMER: As someone who mostly posts on the mp forum, I've missed a lot of the story-related discussion from the past two years.  I may be rehashing ideas that have already been mulled over and rejected in past posts).

 

Ahem.

 

Here's a wacky idea:

 

With all the talk of how greatly divergent endings make a coherent sequal to ME3 virtually impossible, has anyone thought of just going quantum with the whole thing a la Garden of Forking Paths/Victory Garden/Bioshock: Infinite(http://en.wikipedia....Forking_Paths)?

 

As I see it, the crux of the problem is that, to continue the series coherently post-3, the writers must commit to declaring one of the endings "canon," which is to say commiting to the one scenario that "really happened."  Well, how about a Mass Effect universe in which ALL of the endings happened?

 

By having some hyper-advanced future operative (or multiple characters) move between divergent realities, we'd be able to see what far-future scenarios eventuated in the total absense of the geth or with the Shepard-controlled Reapers trying to police all sentient life, or even one in which the Reapers won via "Refuse."

 

In short, rather than having a linear storyline, it could be the ultimate exploration of some of the major divergent strands of post ME3 lore. 

 

No offence but that seems like a complete abandonment of the ideas of ME so far. Plus as you said bioshock did it and no one seemed to understand the ending for a bit there.  But really, multiple alternate realities, do you know how much work that would be making it into gameplay? It was fine in bioshock because they only really made a single reality with slightly different things in them and all of it was one continuous game. Plus again no offence, but that just seems terrible. Travel between realities? 



#3
SwobyJ

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"Travel between realities?"

 

Reading a book right now where that's happening. Fun book.



#4
AlanC9

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I don't see a conceptual problem with it. Trek's done this a bunch of times -- how many different timelines did we see in "Parallels"?



#5
SwobyJ

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Timelines are annoying.

 

I have nothing against them in themselves, but if Bioware touches on this (and certain other topics) at all, keeping things as understandable and down to earth as possible might be for the best.

 

I do NOT want to see Bioshock Infinite.



#6
Village_Idiot

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Whilst it'd justify whichever choice was made "canon", it still does little to alleviate how three other choices were simply tossed aside.

 

You can say they occurred in other realities, sure. But if the player can't interact with them, it's little more than a flimsy hand-wave. And let's be honest, creating a game which caters for all four choices would be a monumental and frankly, unrealistic undertaking.

 

Don't get me wrong, I find the Many-Worlds interpretation fascinating. But if it's used in fiction, it needs to be done properly, rather than just an excuse for a retcon.


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