I want a gladius to go with my Lorica Segmentata + Browncoat
Request for realisctic swords
#26
Posté 28 février 2014 - 06:15
#27
Posté 28 février 2014 - 07:40
I support this thread.
#28
Posté 28 février 2014 - 08:20
Adonnay also dod great work.



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#29
Posté 28 février 2014 - 10:11
Yeah, good remark. I support this.
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#30
Posté 28 février 2014 - 01:12
Form follows function. Real world physics dictates how a weapon looks. Weapons built to actually be used are sleek and frankly beautiful. Anime style weapons (what was that one pre-order two handed sword that looked like a car bumper) simply look out of place in the DA universe. The oversized blades look clunky and cheesy.
It's Bioware's game and they can do what they want with the art design of weapons. But without a tool set to mod in "realistic" looking weapons, that leaves us with nothing else to do but complain if they go over the top.
So fair warning Bioware, if you don't give us what we want, well, we'll complain!
LOL....I don't think a few complaints have that much weight for Bioware, especially considering that there are always complaints. What I do hope for, though, is that the tendency towards silly designs is a trend followed by the artists without much thought, and should someone remind them that realistic weapon designs will actually be well-received by many rather than following the design principles of the ever-so-popular anime style (can't imagine why that's so popular, btw), they'll put some cool *and* sleek and beautiful weapons in.
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#31
Posté 28 février 2014 - 02:30
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#32
Posté 28 février 2014 - 02:32
I support idea of realistic stuff. I have always liked it. By the way, scabbards are needed too. It's 2014 already and shields and weapons still floating in the air! What a shame... ![]()
P.S. Also, how about naked sex scenes? ![]()
#33
Posté 28 février 2014 - 02:33
should someone remind them that realistic weapon designs will actually be well-received by many rather than following the design principles of the ever-so-popular anime style (can't imagine why that's so popular, btw), they'll put some cool *and* sleek and beautiful weapons in.
yes that was the purpose.
#34
Posté 28 février 2014 - 03:44
Without intentionally being arrogant, I think the problem is that a lot of gamers have no real knowledge of weapon design apart from what they have seen in games/movies. The artists who designed those props, also had no idea what real weapons were like.
As a result, a lot of people want what they have seen portrayed because that is all they know. It's kind of like people who drank Strawberry Ripple back in the day, and thought it was a "fine wine." (Wow, did that reference date me!).
The problem with including both "realistic" weapon designs, and the over-the-top, oversized, anime style is that they conflict with each other. It is jarring to see a real world style in one person's hands, and then someone else swinging an oversized car bumper in the same encounter.
And as others have stated, often, the stats you want on one kind of weapon, are on the "style" that you might find obnoxious.
Bioware, you really need to give us the ability to mod this game. That would solve everything, at least for PC players. I know a tool set may never be available; just please, let us change the meshes and textures of weapons and armors in an override folder or something, anything, pretty please?
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#35
Posté 28 février 2014 - 11:05
I collect swords myself, however realism does not always work well when selling a game, keep in mind that AS you play the game, they are selling you on the design and look, you and every other player on it. Actual size does not always look right and to be honest, a game is not reality (shocking I know), so a bit of flare for visual effect is nice. Not everyone can appreciate a real sword, the simple designs, etc.
Also, sometimes things just don't look right in games, a good example is a mod for Skyrim that adds the LOTR swords into the game, the modder based the sizes off of exact measurements from the actual movie swords, in game most found they looked too thin. Always remember, the majority are those that do not have swords, they are those that have never held a blade in their hand and they are the ones you have to sell the game too, not the minority that knows reality well.
#36
Posté 01 mars 2014 - 01:20
Maybe it's just me, but when people have an incorrect perception of reality we should do our best to correct it. Letting ignorance perpetuate isn't helpful.
#37
Posté 01 mars 2014 - 08:44
Not to sound rude but being able to kill giant lizards,golems and demons by smacking them in the face,being able to wade in fire,lightning and ice storms without being permanently scarred and not dying to a barrage of arrows in mage robes and certain leather armors kinda makes arguing that weapons should alone be realistic kinda silly in my opinion.
#38
Posté 01 mars 2014 - 08:55
I'd like some realistic swords in DAI too.




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#39
Posté 01 mars 2014 - 09:03
Personally I think regular swords should look somewhat realistic but legendary,one of a kind and named swords should look unique and mythical or "anime" as some like to call it.
Funnily enough both games already do this so I'm happy.
#40
Posté 01 mars 2014 - 09:08
I think it should be a mix of both. I hated most of the DA2 special weapons.Personally I think regular swords should look somewhat realistic but legendary,one of a kind and named swords should look unique and mythical or "anime" as some like to call it.
Funnily enough both games already do this so I'm happy.
Not that it seems a big problem for me, since with the crafting system. I'll make my own legendary weapon and give the aspect I want.
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#41
Posté 01 mars 2014 - 09:26
I think it should be a mix of both. I hated most of the DA2 special weapons.
Not that it seems a big problem for me, since with the crafting system. I'll make my own legendary weapon and give the aspect O want.
What I mean is not every common thug should have a Starfang,Maric's Sword,Hawke's Key or Vigilance imo.
And agreed.
#42
Posté 01 mars 2014 - 09:41
I agree on that.What I mean is not every common thug should have a Starfang,Maric's Sword,Hawke's Key or Vigilance imo.
And agreed.
#43
Posté 01 mars 2014 - 09:44
Looking at the pre-alpha demo from PAX prime Cassandra's one-handed sword actually looks ok. The two-handed wielded by the Inquisitor however looks too much like DAO/DA2 overdimensioned style. The bows the Red Templars wield are even worse in unrealistic feel.
#44
Posté 03 mars 2014 - 03:31
I support this for the weapons.
but even more for the armors there where only 1 or 2 i realy liked in Dragon age 2
dragon age orgins had way beter looking armors
#45
Posté 04 mars 2014 - 08:59
I too would like to see more realistic looking weapons. It would also be cool if they incorporated some weapon-specific realistic combat moves.
For example, I saw in some documentary an interview of some medieval weapons specialists, and learned something interesting about two handed swords - you didn't just grip the handle and wildly swing them, but you would also use them like a staff, blocking by gripping the blade with the other hand. (This is also why gauntlets were essential for properly using a two handed sword.) He also showed an offensive move using the two handed sword at close quarters, griping it one hand on the handle and the other on the blade, and driving the blade tip upwards, below the chin of an opponent, under a full helmet, exploiting a weak point. That might be one cool finishing move, to throw in occasionally.
#46
Posté 04 mars 2014 - 09:03
Personally I think regular swords should look somewhat realistic but legendary,one of a kind and named swords should look unique and mythical or "anime" as some like to call it.
Funnily enough both games already do this so I'm happy.
I think it should be a mix of both. I hated most of the DA2 special weapons.
Not that it seems a big problem for me, since with the crafting system. I'll make my own legendary weapon and give the aspect I want.
What I mean is not every common thug should have a Starfang,Maric's Sword,Hawke's Key or Vigilance imo.
And agreed.
I'm the same.
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#47
Posté 05 mars 2014 - 03:17
I have to say I do like stylized weapons as well. I think they do help shape unique looks to PCs and important NPCs.
So long as they aren't too cartoonish in proportion to the wielder I'll accept a pretty wide range of designs.
Lyrium, unique crafting materials, enchantments... should allow for a wide variety of weapon and armor designs.
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#48
Posté 05 mars 2014 - 03:45
I have to say I do like stylized weapons as well. I think they do help shape unique looks to PCs and important NPCs.
So long as they aren't too cartoonish in proportion to the wielder I'll accept a pretty wide range of designs.
Lyrium, unique crafting materials, enchantments... should allow for a wide variety of weapon and armor designs.
It makes me interested to see the extent of crafting our own weapons and armors, personally.
#49
Posté 05 mars 2014 - 03:50
It makes me interested to see the extent of crafting our own weapons and armors, personally.
Indeed. Me too...
And from everything we've heard, it's sounds pretty comprehensive - right down the specific materials you want to use.
#50
Posté 05 mars 2014 - 10:20
I too would like to see more realistic looking weapons. It would also be cool if they incorporated some weapon-specific realistic combat moves.
For example, I saw in some documentary an interview of some medieval weapons specialists, and learned something interesting about two handed swords - you didn't just grip the handle and wildly swing them, but you would also use them like a staff, blocking by gripping the blade with the other hand. (This is also why gauntlets were essential for properly using a two handed sword.) He also showed an offensive move using the two handed sword at close quarters, griping it one hand on the handle and the other on the blade, and driving the blade tip upwards, below the chin of an opponent, under a full helmet, exploiting a weak point. That might be one cool finishing move, to throw in occasionally.
Personally I think that better, more varied and more believable animated combat (including various tricks and so on) are a better way to make combat look cool than over the top weapons and armour. At the same time, this would compensate for the fact that, particularly with (semi-?) tactical party combat - where you look at an angle and some distance - many weapons would look samey on-screen. You would get melee combat that, depending on the type (or even variant within a particular type) of weapon, would look varied, dynamic and, hopefully, would have more 'sense of impact' behind it.
I suspect that's a lot harder than just throwing in a few over-sized swords of Ueber +2 though... ![]()
Having said that, 16th century German rapiers for teh win ![]()

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