Quarian Marksman-How do I build him?
#1
Posté 26 février 2014 - 07:17
#2
Posté 26 février 2014 - 07:24
Don't spec sab.
use Harrier/saber
#3
Posté 26 février 2014 - 07:26
I spec him 6/6/0/6/6 as well and just play him a lot like a Turian Soldier that can dodge. Marksman means that most weapons are going to be half decent on him.
My personal preference for weapons on him is the AT-12 Raider, though.
#4
Posté 26 février 2014 - 07:28
6/6/0/6/6 is most likely what most people are going to give you. There is the option of putting 3 in Sabotage for a nice stagger tool but I can't think of what I'd drop in order to get it.
Anyway, I really dislike the Harrier on marksman kits because ammo. Have you tried the Talon? Indra? Typhoon? Saber? The Talon is probably one of the best choices but I find the Indra the most fun (so I carry both)
#5
Posté 26 février 2014 - 07:29
Just go indra/harrier.
#6
Posté 26 février 2014 - 07:34
I like both the ROF options on MM and the Talon or occasionally the Adas. I think the Talon is plenty accurate without the extra accuracy bonus but you might look at it if you wanted to use say the Piranha or Raider.
Skip sabotage IMHO it does synergize well with him CD wise but I guess you could go a few points for a stunning power.
Clip and heavy barrel with AP or Drill on the Talon and shoot everything in the face. Geth Scanner and Drill is pretty good if having issues with survivability.
Damage barrel and clip with incendiary or disruptor on the Adas.
#7
Posté 26 février 2014 - 07:34
I am using this build. The Valkyrie has a higher headshot bonus and you'll get additional bonuses from marksman.
You could also use something like the Saber or PPR.
I don't like the Harrier on characters with ROF Bonuses because you run out of ammo really fast.
#8
Posté 26 février 2014 - 07:40
How are people even recommending the harrier for a kit with MM? Don't use a harrier on him unless staying within 10 feet of an ammo crate is your thing.
As people here said, sabotage really isn't worth it. It's cooldown will mess up your marksman and the stagger is gives you just isn't worth it. Other than that it's just a squishy Turian soldier that can dodge. Try slapping a saber or a piranha on him.
#9
Posté 26 février 2014 - 07:41
Here is my build. (Fixed link where it only showed I specced Marksman)
Here is a video of him in action.
In the video I'm using the Wraith (one of the guns the Turian Soldier doesn't have an obvious advantage with). You can also use the Talon or Saber to great effect as well. He destroys bosses, and if you can headshot he makes mooks nothing as well. Good mobility and a dodge as well. The only thing he has against him is his health and shields (pretty pathetic for a soldier, less than his Engineer brother for some reason) and since I spec out of sabotage, doesn't really have a stagger. The only thing you need staggers for are phantoms though (hence the Scorpion secondary).
#10
Posté 26 février 2014 - 07:42
How are people even recommending the harrier for a kit with MM? Don't use a harrier on him unless staying within 10 feet of an ammo crate is your thing.
As people here said, sabotage really isn't worth it. It's cooldown will mess up your marksman and the stagger is gives you just isn't worth it. Other than that it's just a squishy Turian soldier that can dodge. Try slapping a saber or a piranha on him.
Harrier or GTFO.
#11
Posté 26 février 2014 - 07:42
#12
Posté 26 février 2014 - 07:48
Your build shows you spec only into Marksman ![]()
I've been messing around with this build, though I've also had a build with no Sabotage.
Don't listen to anyone who says Sabotage isn't worth it. It staggers everything except Dragoons and Phantoms, and when you have them on the field, you have the Scorpion, which makes both a joke.
#13
Posté 26 février 2014 - 07:58
Harrier or GTFO.
Whatever floats your boat, I just hope I don't see you on the battlefield.
Don't listen to anyone who says Sabotage isn't worth it. It staggers everything except Dragoons and Phantoms, and when you have them on the field, you have the Scorpion, which makes both a joke.
And it has an 8 second cooldown under your build. Is a single stagger worth 8 seconds of not using TS/MM?
#14
Posté 26 février 2014 - 08:01
I like both the ROF options on MM and the Talon or occasionally the Adas. I think the Talon is plenty accurate without the extra accuracy bonus but you might look at it if you wanted to use say the Piranha or Raider.
Skip sabotage IMHO it does synergize well with him CD wise but I guess you could go a few points for a stunning power.
Clip and heavy barrel with AP or Drill on the Talon and shoot everything in the face. Geth Scanner and Drill is pretty good if having issues with survivability.
Damage barrel and clip with incendiary or disruptor on the Adas.
Sounds like I had the right build but wrong weapon. I'm gonna try both guns. TyCan either drop Sabotage or go 4/4 Sabotage/Fitness if you'd like a stagger power. Most any gun is deadly with Scan plus Marksman. I like the N7 Valkyrie.
#15
Posté 26 février 2014 - 08:02
#16
Posté 26 février 2014 - 08:03
#17
Posté 26 février 2014 - 08:07
Your build shows you spec only into Marksman
I've been messing around with this build, though I've also had a build with no Sabotage.
Don't listen to anyone who says Sabotage isn't worth it. It staggers everything except Dragoons and Phantoms, and when you have them on the field, you have the Scorpion, which makes both a joke.
Play around with his passive evo six and see what you think about it. You can trim almost a sec off MM CD and over a sec on sabotage's CD. I would run some TTK numbers on enemies and see if the extra weapon damage exceeds the CD advantages. No idea off the top of my head but if you use sabotage very much it definitely would be worth it.
#18
Posté 26 février 2014 - 08:11
- smeckie aime ceci
#20
Posté 26 février 2014 - 08:17
And it has an 8 second cooldown under your build. Is a single stagger worth 8 seconds of not using TS/MM?
The Tech Vulnerability evo makes it worth it with the right team, which is why sometimes I spec out of it. Beyond that, it's not a power that's meant to be spammed; it's your "oh-sh*t" button since the Quarksman doesn't have any grenades or projectile powers (Warp, Incinerate, etc). You should be able to stop infantry with your weapon, but if not it can get you out of a jam.
I also tend to only need to use Marksman on bosses since one or two Saber shots kills every non-boss in the game except on host Phantoms. For them, I use MM Scorpion and watch them try to dance between the mines.
#21
Posté 26 février 2014 - 08:19
Whatever floats your boat, I just hope I don't see you on the battlefield.
And it has an 8 second cooldown under your build. Is a single stagger worth 8 seconds of not using TS/MM?
Actually it amounts to be around a 6 sec CD because the weight of the heavy barrel doesn't apply on the Scorpion.
#22
Posté 26 février 2014 - 08:20
Your build shows you spec only into Marksman
I've been messing around with this build, though I've also had a build with no Sabotage.
Don't listen to anyone who says Sabotage isn't worth it. It staggers everything except Dragoons and Phantoms, and when you have them on the field, you have the Scorpion, which makes both a joke.
Fixed my link. I'm all sorts of special ![]()
I do like the sabotage power, just not on him. The quarian infiltrator gets it and doesn't have to worry about it's cooldowns, and the saboteur gets it and it's his only real power that has cooldown. Plus he can use it to tech burst. I just don't see the point of a power that doesn't benefit the kit that's using it. It's a good stagger, but not enough for me to use it over a Scorpion with marksman, especially with that cooldown. Is one stagger really worth no marksman for 6 seconds without another power to detonate? Besides, bullets are the best stagger in the game
#23
Posté 26 février 2014 - 08:35
The Tech Vulnerability evo makes it worth it with the right team, which is why sometimes I spec out of it. Beyond that, it's not a power that's meant to be spammed; it's your "oh-sh*t" button since the Quarksman doesn't have any grenades or projectile powers (Warp, Incinerate, etc). You should be able to stop infantry with your weapon, but if not it can get you out of a jam.
I also tend to only need to use Marksman on bosses since one or two Saber shots kills every non-boss in the game except on host Phantoms. For them, I use MM Scorpion and watch them try to dance between the mines.
Makes sense, forgot about TV. Although unless playing with friends or a well set up pug, I'd still prefer having fitness with him just because he's so squishy but that depends on a person's playstyle.
Actually it amounts to be around a 6 sec CD because the weight of the heavy barrel doesn't apply on the Scorpion.
That's still a very long CD, wouldn't you say?
#24
Posté 26 février 2014 - 08:43
I love using the Hurricane on MM kits .. because of the obscene ROF with this combo, using the extended mag and heat sink are preferrable .. equip AP ammo and crush all the bad guys.
Personally, I find the last evo of fitness underwhelming (125 shields/health with no damage reduction is very little in Gold/Plat), and prefer to put 3 points into sabotage for easily dealing with those pesky Cerby turrets.
#25
Posté 26 février 2014 - 08:47
Makes sense, forgot about TV. Although unless playing with friends or a well set up pug, I'd still prefer having fitness with him just because he's so squishy but that depends on a person's playstyle.
That's still a very long CD, wouldn't you say?
Yes for a situational power.
I like Sabotage and I know different people play differently and different playstyles work for them. The scorpion alone would be CC enough for me personally but Clyde is a good player and probably has a reason that he prefers Sabotage.





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