If Inquisition ends up becoming Dragon Age's "Mass Effect 3", what will you do? Will you still have faith in Bioware?
I'm not asserting it'll be good or it won't be good, just curious.
As for myself, if DA:I flops as badly as ME3 did, I think by then I'd lose hope in Bioware's future installments.
That would depend on why it flops, wouldn't it? If DAI fails for different reasons, then it could mean a variety of things, whether it is under-compensation, over-compensation, new experimentation, or just plain player whimsy about what constitutes a flaw at the moment or not.
When we take a critical look at ME3, anyone should be able to concede that there are a good number things it did not just passable, but even better than the previous games. It wasn't simply a total failure on all grounds, and treating it as if it were would be detrimental to actually using it as a lesson for good games. Especially if we don't identify what the exceptional flaws are: for all that ME3 gets blasted for fetch-quests as its primary means of sidequest, few people making those claims keep in mind that ME1 and ME2 had the same sort of find-and-grind exploration, and that they no more were the entireity of it than ME3's fetch quests.
If DAI failed on the grounds of trying to pull off a trilogy-ending crescendo like ME3 and putting such extreme downsides to all potential ending choices- then sure, I could see losing some faith in Bioware for not learning that lesson. But there's little reason to believe that scenario is even plausible: DAI isn't the capstone to a trilogy, the DA franchise isn't building multiple games around the same characters, the regional focuses of the games has (so far) limited the effects of even the most influential of choices. DAI is unlikely to be built around resolving the series, or even the mage-templar issue, so a lot of the buildup and hype on that will missing. You'll still get people who overhype it for their pet cause, but the devs certainly haven't.
On the other hand, if you feel the true failing of ME3 was that the protagonist died in most routes, and was ambiguous in another- well, that remains to be seen. Same with 'personal betrayal of an ally' (which DAO pulled off as a merit rather than a failure). As much as a sticking point such things can be for some, it wasn't for others, and it doesn't stop being a legitimate storytelling technique even if someone doesn't like it. I doubt they'll try to pull off the ME3 cocktail of contentions at the same point, but then they didn't exactly intend or anticipate how those would go down either. No one does. Trying to move away from that doesn't mean success.
So I expect Bioware to once again deliver a mixed bag of various strengths and weaknesses. If the weaknesses are static and the same, then a challenge to faith might be justified. But if the weaknesses and things I don't enjoy are different from the previous issues, as a result of compensation or experimentation, then no: I can forgive overcompensation as it reflects a recognition and attempt to correct a perceived fault, and I can forgive experimentation because it is a sign of attempting self-improvement. Both of these efforts are why I have faith in Bioware, despite the occassional plots that fall through for me.