I posted an idea about how I would want it done on the old forum. I quickly degenerated to the typical bile you see on these forums. If your interested here it is:
First off, with the implementation of Dragon Age Keep you are given the ability to recreate the appearance/class/ Specializations of your Warden and Hawke in the new DA:I character creator. The default appearance of Hawke in DA2 is also available. This data is obviously imported into DA:I
If you recreated your characters you are treated to a optional prelude and a interlude during the game play:
Optional Prelude: Once you start the game, you are instead brought somewhere in the Deep Roads. A couple of Dark Spawn are roaming around. Almost as if they are looking for something. Suddenly all of them are struck down in quick succession. It is your Warden. He sheaths his weapong and you hear the sound of hands clapping. The camera reveals Oghren clapping and laughing on how you still have it and that he is glad he was able to finally get a message to you. You then start a conversation with Oghren. You have the same control over your Warden's dialogue as you did with all player characters. He/She is now voiced though (it would seem silly otherwise [sorry, just my opinion]). You fill in Oghren with where you been (mostly import points from Witch Hunt DLC).
After pleasantries are shared, Oghren then tells you he's been looking for you. He's discovered something going on in the Deep Roads and he is no longer who he can trust among the rest of the Wardens. Then, you take control of a party of Oghren and the Warden. They make their way through a level in the deep roads till they come across a a the point of Oghren searching the Warden. Now since I have no clue about the specifics of DA:I, let's just say what they come upon has to do with the main antagonist.. A fight ensues and a cave in happens. The Warden is able to save Oghren but is caught in the cave in. We fade out with Oghren shaking off his injuries and looking at the cave in with frustration.
Then DA:I begins.
at the end of what could be considered Act I or II in the story you are then given an optional interlude mission:
We are in the middle of Seheron, 1 year before Cassandra interrogates Varric. We see a Fog Warrior encampment. They have a prisoner. One of the fog warriors comes over to feed the prisoner but she quickly kills him. We then see that the prisoner is Tallis. The alarm in the camp then gets raised. A bunch of Fog Warriors start heading towards Tallis. Then Boom! Hawke appears!. You then take control of your Hawke and Tallis as you fight off the Fog Warriors. After you take out 1 group, an 2nd wave jumps down from the trees and attacks (just because i think it would be funny).
Hawke and Tallis, win and in a similar fashion as Oghren/Warden, You and Tallis discuss what Hawke has been up to and Tallis informs Hawke that she's uncovered a group in a nearby ruins and the name Malcom Hawke was being used among this group. So then Hawke and Tallis then make their way through a short jungle till they come upon an old ruin with antagonist troops all over. Hawke and Tallis fight or stealth their way through. Maybe a puzzle or 2, then they come upon pretty much the same thing/people that The Warden and Hawke fought. The results are the same too. Hawke ends up captured, Tallis is left broken and defeated.
You then go back to your Inquisition game. Yadda Yadda Yadda, near the end of the game, if you did the prelude and interlude, you discover why the antagonist needed Warden and Hawke (or if at all) and during the final mission you go to a dungeon or room (whatever really) where you discover that Hawke and Warden have somehow escaped. Left in their place is a chest of loot. Inside is:
-Champion's armor from DA2 (corresponding to whatever class your Inquisitor is)
-A tome that when used teaches you 3 new specializations;
~ Champion (Warrior)
~ Force Mage (Mage)
~ Shadow (Rogue)
So there you have it. Obviously the specifics of the the levels doesn't really matter. This was just a fun way to show the mechanics of what I was thinking.
What do you think? Feel free to share how you would want them implemented.
Just please leave the topic only on how you would implement the Warden/Hawke. NOT if bioware should implement them.
Yeah, don't worry, you quickly get used to people shouting out as you said their "bile" at the stupidest things. It's sad and not needed but there you go, that's a lot of people for you
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Your idea isn't bad and as you said you had this idea before BioWare even said anything about the third game. I like where your idea was leading, it has some good points in it. I'm actually happy that BioWare has changed the settings to play Orlais, it's a nice change instead of the same old places where used to. Although saying that would be nice to visit the old country
but also fun seeing new places too.
Anyway, personally I think your idea has potential, some will agree others will disagree but then again that all depends on the person, everyone is different with different hopes and ideas in mind. But good on you for posting your idea anyway. Not everyone bothers or are too intimidated on what others think. Personally if someone starts on me and uses unnecessary language or behavior, I show them up by not stooping to their level using their language or behavior but still getting my point across
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