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Warden/Hawke/Inquisitor - Opinions re new protagonist per game?


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#26
Mes

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A new protagonist each game seems to be more my thing. I like the ME series, but after playing those games a few times I've started to develop a profound dislike for Shepard.

 

I also prefer to have new companions each game, so that was something of a disappointment in ME. I'm seriously hoping they'll limit the returning characters to Varric (and Cassandra, though she wasn't actually part of the game in DA2) I can live with a cameo every now and then, but continuously running into people from previous games often comes across as appalingly contrived writing to me.

 

Yeeeeessss - I too am not too excited about returning characters, particularly as companions AGAIN like Varric. Just... how are they going to make him fresh again for this new game?

 

Seconded. Heck, I'd be ecstatic if things were far enough apart that they didn't even bother with save imports.

 

Same, actually. I don't even know if my previous data files are intact.. 



#27
Ananka

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I really liked the continuity in Mass Effect with Shepard and how there were some companions that were with you through the entire series. Made me more attached to the characters and enables a deeper character development.

For the DA plot it makes sense to have several different protagonists, though, rather than having the Warden travel all over Thedas to save the world time and again. So I don't really have a preference, either option is good as long as it fits with the story and the setting.



#28
King KvT I

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I think one good thing about having new protagonists each game means that lots of different stories can be fabricated, branched out and expanded upon, without having to link them all together somehow and then unrealistically intertwine the main character in the plot of all of them. Having a single main character be targeted by or conveniently stumble over multiple different storylines just doesn't really seem right because it almost places too much importance on them in an incredible diverse world.

 

It can also mean that storylines based on and revolving around the main character's actions and background become very similar when having a singular protagonist through out multiple games, as opposed to there being multiple protagonists, which means that there is a much larger source and background for sub-plots and side stories.



#29
Navasha

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Nope.   I prefer the whole "world" presentation.    The 'Shepard' God-like character forces the writers to shoe horn themselves into the same ever expanding storyline.    It forces each sequel to somehow become even more epic than the previous title and causes a whole lot of issues.  

 

The most enjoyable part of any game for me is the first chapter where you are usually dirt poor and struggling to make it in the world.   Kind of unrealistic to keep having your same character suddenly lose everything and have to start over every game.   

 

Definitely prefer a world full of different unique and exotic heroes rather than a single "I am GOD" character.


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#30
Bekkael

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I prefer a new PC and story situation for each game. By the time I made it to ME3, I was more than thoroughly sick of Reapers, and I even had some level of Shepard fatigue.

 

I think having a new PC and mostly new companions for each DA game has kept it really interesting and fresh for me. Getting a new PC to sculpt with every game, while remaining in the same setting of Thedas, is the best of both worlds, IMO. I'm really curious to meet my Inquisitor, and see what it will be like to play as her, compared to the Warden and Hawke. :)



#31
vania z

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I just started replaying DA2, they are talking in the beggining about how Hawke is central to the future, how Cassandra must find him blah blah blah, and in the end Hawke plays no role and has no place in future. Pretty dissapointing. Inquisition should have been second game featuring Hawke. 


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#32
NoForgiveness

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I like switching protags. It makes it seem like there really is more then one competent person in the entire universe(not that Hawke necessarily counts as competent). I mean I consider the warden, Maric, Alistair, Loghain, Cassandra and the inquisitor( or at least I'm hoping so) to all be legendary people and I really enjoy that more then having one "sole protector of the galaxy" or any such nonsense....
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#33
Heimdall

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I like it for two reasons.

1) It let's me see the universe from different perspectives and RP different characters accordingly.

2) It let's them let go of things that happened in the last game so we can avoid later games filled with nonstop callbacks and cameos, like ME3, and focus more on exploring new areas.

#34
Anvos

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I'd say both can work, but for DA universe the separate protags work better.

 

Honestly by the end of DA:O and its expansions the WC felt like a force of nature and it wouldn't really fit for them to suddenly become a nobody without the power and influence to just roll over the Arishok and Merideth like they should have been able to.

 

Hawke theoretically could have been a multi game protag, but we like the customization options that were stolen from us in DA2, also I like to believe the Seekers were just grasping at straws and attributed far too much influence to Hawke than Hawke actually has.  Plus they kind of make it clear Hawke was already the second choice since finding the WC seemed harder.



#35
PsychoBlonde

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I detest having the same protagonist for multiple games.  Shepard went from being Space Marine Everyman to Space Jesus.  It was dreadful.  That, and it made the galaxy feel about the size of a single suburb.  Shepard ran into people he knew in a hundred thousand light year radius than I do within 3 miles of where I live.



#36
The dead fish

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I like both, both can work. 



#37
The Qun & the Damned

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I prefer Dragon Age being the story of Thedas and the many great events that shape the direction it goes. As much as I love Mass Effect, even at times, I thought to myself, "Damn, Shepard needs a friggin' break. Let someone else handle this bureaucratic ****."



#38
Nightdragon8

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I like the Idea of a new protaganist every game.



#39
The Elder King

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I prefer having a new protagonist in each game.

#40
KR96

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I detest having the same protagonist for multiple games.  Shepard went from being Space Marine Everyman to Space Jesus.  It was dreadful.  That, and it made the galaxy feel about the size of a single suburb.  Shepard ran into people he knew in a hundred thousand light year radius than I do within 3 miles of where I live.

 

I think the way they handled Shepard was not a really great representation of how a trilogy with only one protagonist could work. The way in which Bioware was trying to make your save imports interesting was by having everyone you ever met come back to you. In a universe the size of that of Mass Effect, this makes no sense at all and was therefore in hindsight not the best choice ever. 

 

I believe however, that it can be very interesting to have one protagonist throughout a trilogy or whatever, as I've always felt it to be really interesting to see how a character develops when facing new and different situations. I liked the fact that Shepard went from being a small time marine to one of the biggest heroes of the galaxy, just because of the fact that he was now dealing with entirely different outlooks and outcomes. 

When looking at the way DA2 was handled for example, it seems as though it still has that bit in it.

 

There are three different stories, I really didn't feel they tied into one another that well to be honest, in which there's one protagonist. This protagonist has also risen up from Fereldan refugee (lowlife) to a hero and one of the most important figures in the city, whilst managing to still be a lackey for pretty much anyone capable of writing letters. So I'd rather have had a trilogy which fully managed to elaborate every aspect of the story and its background than to have it all stuffed into one game and have the game and story lose its value greatly.

 

I don't think Hawke's story would've been interesting enough for me to stick around for three games however.. :whistle:



#41
superdeathdealer14

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I prefer having a new protagonist per game.



#42
Aremce

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The story about Shepard worked for Mass Effect, the different protagonists work for Dragon Age. Both ways have pros and cons and I like them equally, but for DA I prefer it the way it is. I feel like there's already too much complexity to focus just on one character for several games.



#43
Andraste_Reborn

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I like having a new protagonist each game. It makes Thedas the real star of the ongoing story, rather than a particular hero. (In fact, I think Awakening would have been improved if everyone had to play as an Orlesian Warden. You'd lose some interesting interaction between Nathaniel Howe and the Hero of Ferelden - especially if they're a Cousland - but on the whole I think it would have been a better story that way.)



#44
Nerdage

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In general I prefer keeping the same protagonist; I like the sense of continuity, and the opportunity to keep developing their character and relationships over multiple adventures rather than having to start fresh each time.

 

That said, nothing about DA so far lends itself to one protagonist; the progression system is too vertical (losing all your abilities/stats each time is an ugly hack of a solution), and the stories have been too disparate for one protagonist to easily just move from one to the next, at least going from DAO to DA2. Sure, neither of these are unsolvable, but by the time you solve them DA's a completely different series, so why bother?

 

Although if the intention was to make Thedas the "main character" I've never really felt like that, it's only ever been a backdrop to my characters' stories to me.



#45
Wothen

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I love how each game portraits a different guy

It gives closure to each character and it lets you see the world from different perspectives



#46
EmissaryofLies

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Not a fan of a different protagonist each game. Makes subsequent titles feel incredibly disjointed and unfamiliar in a negative way. Too much cognitive dissonance. Going from my Dalish human hating rogue to an Apostate Human was abrupt and unwelcomed. Though I'm biased because I despise most of the petulant, greedy humans in the DA franchise. As a matter of fact, I would have been more than happy to help the Arishok burn Kirkwall to the ground. But I digress.

I didn't like seeing familiar faces and not having my "Garrus!!" moment ala ME2's ArchAngel recruitment mission. 

 

However, the narrative of the mage/templar conflict spurs me on. I am invested in the story and can accept a different protagonist...as long as I am not forced to be a maker loving human, ever, ever, ever again. 



#47
Anvos

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Forcing the Orlesian WC wouldn't have really worked, as with the tensions still between Orlais and Ferelden its a better choice for reestablishing the order to chose the national hero over a foreigner.



#48
Fyurian2

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I love how each game portraits a different guy

It gives closure to each character and it lets you see the world from different perspectives

 

Whilst I neither prefer or dislike a fixed protagonist or new one each time (that kind of thing is purely a design and storytelling choice) we haven't been getting closure to each character so far.
We don't know what's happened to our Grey Warden/Warden Commander or Hawke.

Many have their own head-canon outcomes, but when the story of a game puts an emphasis on one or both being sought for (Cassandra and Leliana) then Bioware themselves are effectively nullifying a lot of head-canon and boosting those character's importance to the continuing story and world of Dragon Age, all the while leaving both/all three characters in limbo when it comes to closure.


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#49
Wulfram

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I don't dislike it in principle, but they haven't shown me that they can handle our ex-PCs in anything like a satisfactory manner, which makes me sceptical.

 

Possibly if they're going for this approach they should have the games more distant from each other in location/time



#50
boraxalmighty

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I don't so much mind the new protagonist every game as long as the stories don't intersect. The stories so far though don't so much require the same protagonist as much as it requires thoses protagonist presence in greater aspect. The warden and hawke are both major players in the events leading up to DA:I and having them just disappear or be referenced by word of mouth is a bit of a cop out. The area covered in this game and the scale of the events taking place are too big for them to just remain spectors of previous adventures. I know some people are loathe to see their versions of hawke or the warden as npc's but i personally believe it must happen.


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