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Piranha a good choice for...


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#26
OniGanon

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I'm thinking something like this setup, based on what you guys are saying

 

Perhaps something more like this.


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#27
FasterThanFTL

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N7 Destroyer, Turian Soldier, GI, GT etc


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#28
hostaman

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It's the only weapon I use on the Asari  Vanguard. It also works very well on the Shadow due to the low weight (just add omni-blade) and of course there's. Always the GI.



#29
Shampoohorn

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The first time my jaw dropped in this game was watching a Piranha GI teammate wreck house on Condor.  My turian sentinel could not find enemies to kill.  Their name was dual_weilder or katana_wielder or something like that.  Admittedly it was before the 8to6 shot nerf, but still.

 

It's a nice gun on the burlier vanguards who can spend a few seconds right in the face of a boss enemy.  In my experience it almost never induces an enemy to stagger so it's not my favorite on the drellguard for example.

 

AP ammo is best.



#30
Deerber

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Can't think of any situation where a Raider VI wouldn't be better than a Piranha X.

#31
hostaman

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Can't think of any situation where a Raider VI wouldn't be better than a Piranha X.

 

Range. The Raider is ultra cqc while the piranha can mid range boss units very well IMHO  :rolleyes:



#32
ROBOTICSUPERMAN

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I was going to troll by recommending the worst kit possible. But, I couldn't think of one that would be terrible.
Maybe aca, ha, he, but even then, warp ammo would make aca and ha viable. and incendiary ammo and using overload to strip shields would make he viable.
So. Yea. Any character really.

#33
Deerber

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Range. The Raider is ultra cqc while the piranha can mid range boss units very well IMHO :rolleyes:


To be honest, if you're trying to use the Piranha (or the Raider, yeah) on a class that has no accuracy bonuses or charge/BF, you're kind of doing it wrong, so...

#34
Heldarion

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Piranha TSol is hilarious (though Raider overperforms it by far) and I imagine that Piranha Quarksman would be great too.

#35
OniGanon

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Can't think of any situation where a Raider VI wouldn't be better than a Piranha X.

 

Pirahna and Raider perform pretty similarly.



#36
Deerber

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Pirahna and Raider perform pretty similarly.


Not saying that the piranha is not a good gun, mind you. If used right, it is. The point is that the Raider is so much better In my experience that it will be better even at lvl VI.

#37
Shampoohorn

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Not saying that the piranha is not a good gun, mind you. If used right, it is. The point is that the Raider is so much better In my experience that it will be better even at lvl VI.

 

The weight difference is 90% in the Piranha's favor.  I realize that in a full game the weight glitch means the Raider will be 10% lighter with both the HVB & SGOB equipped. :blink:   But setting that glitch aside, that 90% difference is a legit difference for many kits.



#38
OniGanon

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And in my experience, they perform pretty similarly.

 

Raider has very high DPS per clip, but its clip is emptied in an eye blink and then there's like 2 seconds of nothing happening while you reload cancel.

 

Pirahna has half the clip DPS, but it maintains that DPS for longer and reloads faster.

 

Overall it basically evens out. Time to kill is very similar for both weapons.



#39
TopTrog

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Most that come to mind first have already been mentioned. It´s my favorite gun for the Valkyrie with all those nice debuff/stagger options she has. Also really good on a 66606 Shaman. On the GI it is still one of the most ridiculously powerful combinations even after all the nerfs, especially with drill or AP rounds on maps like Glacier or White.  



#40
Tokenusername

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I use it on the Volus Mercenary.

#41
cato potato

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Anyone aim with the Piranha?
 
Seriously?


I aim with it a lot of the time. ADS'ing increases accuracy for shotguns and the Piranha badly needs any boost to accuracy it can get.

#42
Teh_Ocelot

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The weight difference is 90% in the Piranha's favor.  I realize that in a full game the weight glitch means the Raider will be 10% lighter with both the HVB & SGOB equipped. :blink:   But setting that glitch aside, that 90% difference is a legit difference for many kits.

Ok, if I can pick your brain, I've seen several people mention there's some glitch w/ some of the shotguns, but not all of them...what's the glitch, and which guns does it apply to?



#43
cato potato

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Ok, if I can pick your brain, I've seen several people mention there's some glitch w/ some of the shotguns, but not all of them...what's the glitch, and which guns does it apply to?


The weapon mods that are supposed to add weight only do so on DLC weapons. See this thread for info.

#44
Teh_Ocelot

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The weapon mods that are supposed to add weight only do so on DLC weapons. See this thread for info.

Ok, interesting glitch. I don't use the HVB or the SGOB often, so I guess it doesn't matter much but still, good to know. I guess I can run the Claymore/HVB/SGOB more often  :ph34r:



#45
Kirrahe Airlines CEO

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Marksmen makes it do stupid amount of deeps all the while making it very accurate... Combine that with proxy mine or tac scan and you will laugh at how fast bosses go down.

 

I should do that when I get back to playing on my main account. That's one of the few weapons I have not tried on a marksman character yet. Anyway, op, just remember when you get your Wraith to X, both that gun and the piranha have the same weight. It's just a matter of what character your using and what's appropriate for them. The piranha is great on an EDi bot as she has the speed and agility to close the gap and get out of dodge just as quickly. Goes good on any vanguards too.



#46
megawug

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Piranha is my go to weapon for many classes.  It is particularly forgiving off-host, and good when swarmed or in platinum.  For gold and below, a more accurate weapon is probably better.

B)



#47
Shampoohorn

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Ok, interesting glitch. I don't use the HVB or the SGOB often, so I guess it doesn't matter much but still, good to know. I guess I can run the Claymore/HVB/SGOB more often  :ph34r:

 

Right, and the Raider is an OG weapon even though it wasn't available for 12 months.

 

In my experience, as long as a new player doesn't enter a game in progress the extra weight is ignored.  If a player drops into an open slot, the game recalcs your cooldowns and included the extra +50 of +100 penalties from your weapon mods.



#48
Chealec

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KroDept since it barely affects your cooldowns *shrugs*



#49
Lady Abstract

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GI



#50
Deerber

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And in my experience, they perform pretty similarly.

Raider has very high DPS per clip, but its clip is emptied in an eye blink and then there's like 2 seconds of nothing happening while you reload cancel.

Pirahna has half the clip DPS, but it maintains that DPS for longer and reloads faster.

Overall it basically evens out. Time to kill is very similar for both weapons.


On the contrary. That is exactly why it doesn't even out and the Raider is so superior.

Being able to reach the maximum DPS in a fraction of a second is incredibly better than doing so in 2 secs. While their dps are not that different, the Raider will always be able to reach that number no matter the situation, while the piranha will fail at that most of the time, and only deal a fraction of the damage it could deal.

And TTK is definitely different for the two weapons, exactly because of the reasons you exposed above. Saying that TTK is similar for both weapons is in direct conflict with what you said yourself.

This game is ruled by spike DPS, not sustained one.


... Not to mention the fact that you can reload-hide the raider consistently, while you can't do that with a piranha. That, alone, would be reason enough for the Raider to be a lot better already.


@Shampoo: weight is not much of a factor in my opinion, especially when you factor in the glitch and the difference goes down to 40%. The Raider is still light enough to do the job on pretty much any kit...
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