High Spike DPS usually accompany small clips and long reload times (not that that matters), which work well against single targets but are weak against groups. The advantage the Piranha has against groups is kind of moot since the low enemy cap make groups of enemies rare outside of spawns. The poor design of higher difficulties also favor spike DPS since sustained DPS doesn't help when there are several very aggressive damage sponges running a muck.
Piranha a good choice for...
#51
Posté 27 février 2014 - 01:29
#52
Posté 27 février 2014 - 03:22
The Raider's spike DPS will only matter if the target dies in two shots, ie infantry. On any target that survives the first clip, that advantage goes away.
And while the Raider will certainly kill a single infantry unit faster, the reload period between every kill allows the Pirahna to rapidly catch up when dealing with multiple targets.
#53
Posté 27 février 2014 - 04:50
I've not tried it on the TSol yet, maybe I should... Of course EVERY weapon is good on him!
raptor too? never tried .... ![]()
Pi$$ is a censored word? Really?
pee pee .... ![]()
#54
Posté 27 février 2014 - 05:49
On accuracy boosting classes, raider will definitely be superior. But the piranha is a light choice for people to use shotguns on casters(If you dont like wraith that is!
). And not to forget, if you have moderate lag, you get more shots off host on the Raider.
#55
Posté 27 février 2014 - 07:14
raptor too? never tried ....
Raptor has a minimum refire time, so no.
#56
Posté 27 février 2014 - 07:53
So OP,you didn´t see Piranha in all her glory?
When Earth came out Destroyer with Piranha was pretty popular,especially for Platinum/Glacier/Cerberus.
#57
Posté 27 février 2014 - 08:01
So OP,you didn´t see Piranha in all her glory?
When Earth came out Destroyer with Piranha was pretty popular,especially for Platinum/Glacier/Cerberus.
Ah yes, the room of shame.
#58
Posté 27 février 2014 - 08:11
Ah yes, the room of shame.
Yeah,but I´m not sorry,´cos I met some of my best gaming buddies there.
#59
Posté 27 février 2014 - 10:06
Either you're missing the point or I'm not explaining myself.The Raider's spike DPS will only matter if the target dies in two shots, ie infantry. On any target that survives the first clip, that advantage goes away.
And while the Raider will certainly kill a single infantry unit faster, the reload period between every kill allows the Pirahna to rapidly catch up when dealing with multiple targets.
There are plenty of situations in which the piranha won't be able to fire all its clip, and therefore reach its maximum damage potential. The Raider can do that anytime, anywhere.
Say you are running through a killzone, and you're better off not staying there much cause you can be targeted by a lot of enemies. You happen to run past say, a ravager. With a piranha, you'd have to keep running and avoid killing him, cause by the time you can kill him, you'd be dead. With a raider, you double tab quickly, killing it, and then run away as if you never stopped.
Or, say, 2-3 players are firing on a brute. This happens countless times in a match. With a piranha, you'd barely have the time to squeeze in a couple of shots before it's dead. Same with the raider, except that your shots are going to do a lot more damage and the brute is gonna be dead even sooner.
Just a couple of examples to make the concept clear. The game is full of this kind of situations.
That's why I say that spike dps rules.
#60
Posté 27 février 2014 - 11:10
If two Raider shots kill a Ravager, a Pirahna with the same damage bonuses will kill it in four, which takes less time than it does to say "N7 Pirahna."
You talk like the Pirahna is a Saber or something. It shoots at 150RPM!
#61
Posté 27 février 2014 - 11:17
If two Raider shots kill a Ravager, a Pirahna with the same damage bonuses will kill it in four, which takes less time than it does to say "N7 Pirahna."
I usually yell YIPEEEE KIII HOOOO MUTHAFUCKA..... and the occasional GET TO THE CHOPPA.....
#62
Posté 27 février 2014 - 11:49
When you can take a Piranha level 1 in plat, with only level 3 gear, and top everyone else by 100K, well its pretty clear how bad ass it is. GI rules.
#63
Posté 27 février 2014 - 03:39
If two Raider shots kill a Ravager, a Pirahna with the same damage bonuses will kill it in four, which takes less time than it does to say "N7 Pirahna."
You talk like the Pirahna is a Saber or something. It shoots at 150RPM!
Does it really take you around 1.5 secs to say N7 piranha? Cause that's the time it takes for a piranha to fire 4 rounds. And a second and a half is a *long* time when you're under fire, or in certain situations.
Now compare it to the 0.25 secs it takes to the raider to unload its full clip, and you'll see that the difference is huge.
Keep in mind, I'm not saying that the piranha is bad or that it fires slowly in general... Just when compared to the raider.
#64
Posté 27 février 2014 - 03:48
Piranha is lighter than the Raider. On a power spammer with AP ammo the Piranha might be the better weapon. Raider of course doesn't add weight from heavy barrel so the difference is nullified if not using piercing ammo.
#65
Posté 27 février 2014 - 03:51
#66
Posté 27 février 2014 - 04:21
When you can take a Piranha level 1 in plat, with only level 3 gear, and top everyone else by 100K, well its pretty clear how bad ass it is. GI rules.
A) GI
b. The suckitude of pugs as a measure of badassitude.
3) GI
iv) yes
#67
Posté 27 février 2014 - 04:38
How to heck do you have Piranha X and your high lord at IV still?
Well....bad luck? Lol I got the game late, so by the time I was into it all the DLC had dropped, so all of the rares were available immediately, so I've had a hard time getting any of them to X, the Piranha just happened to be the first. Believe me, me and my BatSol would trade 10 Piranha's for a Claymore X. ![]()
#68
Posté 27 février 2014 - 04:42
#69
Posté 27 février 2014 - 04:46
Piranha is lighter than the Raider. On a power spammer with AP ammo the Piranha might be the better weapon. Raider of course doesn't add weight from heavy barrel so the difference is nullified if not using piercing ammo.
It doesn't? I thought the Raider was a DLC weapon, and I thought that the weight-adding mods worked with all DLC weapons.
#70
Posté 27 février 2014 - 05:03
It doesn't? I thought the Raider was a DLC weapon, and I thought that the weight-adding mods worked with all DLC weapons.
It's not, even though the Raider was part of a DLC pack it was part of the original disc weapons so it doesn't count. I tested it this morning on my BatSol, using HVB and SGOB w/ a Raider VI, should have had a 6 second cooldown on Ballistic Blades according to the weight, but it was closer to 3.5 seconds. According to this, the only SG's it affects are the Reegar and the Piranha.
#71
Posté 27 février 2014 - 05:59
It's not, even though the Raider was part of a DLC pack it was part of the original disc weapons so it doesn't count. I tested it this morning on my BatSol, using HVB and SGOB w/ a Raider VI, should have had a 6 second cooldown on Ballistic Blades according to the weight, but it was closer to 3.5 seconds. According to this, the only SG's it affects are the Reegar and the Piranha.
Bear in mind that thread hasn't been updated with the DLC weapons from Reckoning. So the mods will work as intended on the Lancer, Suppressor, Adas, Executioner, Spitfire and Venom.
- Kirrahe Airlines CEO aime ceci
#72
Posté 27 février 2014 - 06:04
Bear in mind that thread hasn't been updated with the DLC weapons from Reckoning. So the mods will work as intended on the Lancer, Suppressor, Adas, Executioner, Spitfire and Venom.
+1 Cato, I didn't know this. Good thing is, he added that info on the thread about checking for yourself, so if anyone is ever unsure they can just follow those steps and the game will let them know.
#73
Posté 27 février 2014 - 07:45
It doesn't? I thought the Raider was a DLC weapon, and I thought that the weight-adding mods worked with all DLC weapons.
Original game weapon, but wasn't released into MP until the next year. Likewise with the Indra and CAR -- oh boy :\.
Likewise if you mod in the chakram launcher it would probably behave the same way.
- Miniditka77 aime ceci
#74
Posté 27 février 2014 - 07:56
It's not, even though the Raider was part of a DLC pack it was part of the original disc weapons so it doesn't count. I tested it this morning on my BatSol, using HVB and SGOB w/ a Raider VI, should have had a 6 second cooldown on Ballistic Blades according to the weight, but it was closer to 3.5 seconds. According to this, the only SG's it affects are the Reegar and the Piranha.
Ah thanks, I did not know that. I actually often pick the Piranha over the Raider due to weight on classes like the Cabal and Valkyrie, and I often take the Claymore instead of the Raider because I figure the weight is going to be almost the same once the weight mod is added. I think I'm going to use the Raider a lot more after hearing this.
#75
Posté 27 février 2014 - 08:28
Ah thanks, I did not know that. I actually often pick the Piranha over the Raider due to weight on classes like the Cabal and Valkyrie, and I often take the Claymore instead of the Raider because I figure the weight is going to be almost the same once the weight mod is added. I think I'm going to use the Raider a lot more after hearing this.
Yeah, no doubt. Not having that weight penalty opens a lot of guns up for use, especially one High Lord Claymoar ![]()





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