Aller au contenu

Photo

Piranha a good choice for...


  • Veuillez vous connecter pour répondre
99 réponses à ce sujet

#51
Tokenusername

Tokenusername
  • Members
  • 11 157 messages

High Spike DPS usually accompany small clips and long reload times (not that that matters), which work well against single targets but are weak against groups. The advantage the Piranha has against groups is kind of moot since the low enemy cap make groups of enemies rare outside of spawns. The poor design of higher difficulties also favor spike DPS since sustained DPS doesn't help when there are several very aggressive damage sponges running a muck.



#52
OniGanon

OniGanon
  • Members
  • 4 829 messages

The Raider's spike DPS will only matter if the target dies in two shots, ie infantry. On any target that survives the first clip, that advantage goes away.

 

And while the Raider will certainly kill a single infantry unit faster, the reload period between every kill allows the Pirahna to rapidly catch up when dealing with multiple targets.



#53
SirDieAL0t

SirDieAL0t
  • Members
  • 681 messages

I've not tried it on the TSol yet, maybe I should... Of course EVERY weapon is good on him!

 

raptor too? never tried ....  -_-

 

Pi$$ is a censored word? Really?

 

pee pee ....  :ph34r:



#54
GTRSX

GTRSX
  • Members
  • 152 messages

On accuracy boosting classes, raider will definitely be superior. But the piranha is a light choice for people to use shotguns on casters(If you dont like wraith that is! :P). And not to forget, if you have moderate lag, you get more shots off host on the Raider.



#55
OniGanon

OniGanon
  • Members
  • 4 829 messages

raptor too? never tried ....  -_-

 

Raptor has a minimum refire time, so no.



#56
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages

So OP,you didn´t see Piranha in all her glory?

When Earth came out Destroyer with Piranha was pretty popular,especially for Platinum/Glacier/Cerberus.



#57
Heldarion

Heldarion
  • Members
  • 6 171 messages

So OP,you didn´t see Piranha in all her glory?
When Earth came out Destroyer with Piranha was pretty popular,especially for Platinum/Glacier/Cerberus.


Ah yes, the room of shame.

#58
Zorinho20_CRO

Zorinho20_CRO
  • Members
  • 3 252 messages

Ah yes, the room of shame.

Yeah,but I´m not sorry,´cos I met some of my best gaming buddies there.



#59
Deerber

Deerber
  • Members
  • 16 847 messages

The Raider's spike DPS will only matter if the target dies in two shots, ie infantry. On any target that survives the first clip, that advantage goes away.

And while the Raider will certainly kill a single infantry unit faster, the reload period between every kill allows the Pirahna to rapidly catch up when dealing with multiple targets.

Either you're missing the point or I'm not explaining myself.

There are plenty of situations in which the piranha won't be able to fire all its clip, and therefore reach its maximum damage potential. The Raider can do that anytime, anywhere.

Say you are running through a killzone, and you're better off not staying there much cause you can be targeted by a lot of enemies. You happen to run past say, a ravager. With a piranha, you'd have to keep running and avoid killing him, cause by the time you can kill him, you'd be dead. With a raider, you double tab quickly, killing it, and then run away as if you never stopped.

Or, say, 2-3 players are firing on a brute. This happens countless times in a match. With a piranha, you'd barely have the time to squeeze in a couple of shots before it's dead. Same with the raider, except that your shots are going to do a lot more damage and the brute is gonna be dead even sooner.

Just a couple of examples to make the concept clear. The game is full of this kind of situations.
That's why I say that spike dps rules.

#60
OniGanon

OniGanon
  • Members
  • 4 829 messages

If two Raider shots kill a Ravager, a Pirahna with the same damage bonuses will kill it in four, which takes less time than it does to say "N7 Pirahna."

 

You talk like the Pirahna is a Saber or something. It shoots at 150RPM!



#61
coelacyanth

coelacyanth
  • Members
  • 1 362 messages

If two Raider shots kill a Ravager, a Pirahna with the same damage bonuses will kill it in four, which takes less time than it does to say "N7 Pirahna."

 

I usually yell YIPEEEE KIII HOOOO MUTHAFUCKA..... and the occasional GET TO THE CHOPPA.....



#62
INFINITY650

INFINITY650
  • Members
  • 389 messages

When you can take a Piranha level 1 in plat, with only level 3 gear, and top everyone else by 100K, well its pretty clear how bad ass it is. GI rules.



#63
Deerber

Deerber
  • Members
  • 16 847 messages

If two Raider shots kill a Ravager, a Pirahna with the same damage bonuses will kill it in four, which takes less time than it does to say "N7 Pirahna."

You talk like the Pirahna is a Saber or something. It shoots at 150RPM!


Does it really take you around 1.5 secs to say N7 piranha? Cause that's the time it takes for a piranha to fire 4 rounds. And a second and a half is a *long* time when you're under fire, or in certain situations.

Now compare it to the 0.25 secs it takes to the raider to unload its full clip, and you'll see that the difference is huge.

Keep in mind, I'm not saying that the piranha is bad or that it fires slowly in general... Just when compared to the raider.

#64
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Piranha is lighter than the Raider. On a power spammer with AP ammo the Piranha might be the better weapon. Raider of course doesn't add weight from heavy barrel so the difference is nullified if not using piercing ammo.



#65
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
How to heck do you have Piranha X and your high lord at IV still?

#66
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages

When you can take a Piranha level 1 in plat, with only level 3 gear, and top everyone else by 100K, well its pretty clear how bad ass it is. GI rules.

 

A) GI

b. The suckitude of pugs as a measure of badassitude.

3) GI

iv) yes



#67
Teh_Ocelot

Teh_Ocelot
  • Members
  • 1 394 messages

How to heck do you have Piranha X and your high lord at IV still?

Well....bad luck? Lol I got the game late, so by the time I was into it all the DLC had dropped, so all of the rares were available immediately, so I've had a hard time getting any of them to X, the Piranha just happened to be the first. Believe me, me and my BatSol would trade 10 Piranha's for a Claymore X.  ;)



#68
Baby Quarian

Baby Quarian
  • Members
  • 1 522 messages
It's really good on the SI. Good for fast gameplay and surviving.

#69
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

Piranha is lighter than the Raider. On a power spammer with AP ammo the Piranha might be the better weapon. Raider of course doesn't add weight from heavy barrel so the difference is nullified if not using piercing ammo.

 

It doesn't?  I thought the Raider was a DLC weapon, and I thought that the weight-adding mods worked with all DLC weapons.



#70
Teh_Ocelot

Teh_Ocelot
  • Members
  • 1 394 messages

It doesn't?  I thought the Raider was a DLC weapon, and I thought that the weight-adding mods worked with all DLC weapons.

It's not, even though the Raider was part of a DLC pack it was part of the original disc weapons so it doesn't count. I tested it this morning on my BatSol, using HVB and SGOB w/ a Raider VI, should have had a 6 second cooldown on Ballistic Blades according to the weight, but it was closer to 3.5 seconds. According to this, the only SG's it affects are the Reegar and the Piranha. 



#71
cato potato

cato potato
  • Members
  • 3 930 messages

It's not, even though the Raider was part of a DLC pack it was part of the original disc weapons so it doesn't count. I tested it this morning on my BatSol, using HVB and SGOB w/ a Raider VI, should have had a 6 second cooldown on Ballistic Blades according to the weight, but it was closer to 3.5 seconds. According to this, the only SG's it affects are the Reegar and the Piranha.


Bear in mind that thread hasn't been updated with the DLC weapons from Reckoning. So the mods will work as intended on the Lancer, Suppressor, Adas, Executioner, Spitfire and Venom.
  • Kirrahe Airlines CEO aime ceci

#72
Teh_Ocelot

Teh_Ocelot
  • Members
  • 1 394 messages

Bear in mind that thread hasn't been updated with the DLC weapons from Reckoning. So the mods will work as intended on the Lancer, Suppressor, Adas, Executioner, Spitfire and Venom.

+1 Cato, I didn't know this. Good thing is, he added that info on the thread about checking for yourself, so if anyone is ever unsure they can just follow those steps and the game will let them know. 



#73
Shampoohorn

Shampoohorn
  • Members
  • 5 861 messages

It doesn't?  I thought the Raider was a DLC weapon, and I thought that the weight-adding mods worked with all DLC weapons.

 

Original game weapon, but wasn't released into MP until the next year.  Likewise with the Indra and CAR -- oh boy :\. 

 

Likewise if you mod in the chakram launcher it would probably behave the same way.


  • Miniditka77 aime ceci

#74
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

It's not, even though the Raider was part of a DLC pack it was part of the original disc weapons so it doesn't count. I tested it this morning on my BatSol, using HVB and SGOB w/ a Raider VI, should have had a 6 second cooldown on Ballistic Blades according to the weight, but it was closer to 3.5 seconds. According to this, the only SG's it affects are the Reegar and the Piranha. 

 

Ah thanks, I did not know that.  I actually often pick the Piranha over the Raider due to weight on classes like the Cabal and Valkyrie, and I often take the Claymore instead of the Raider because I figure the weight is going to be almost the same once the weight mod is added.  I think I'm going to use the Raider a lot more after hearing this.



#75
Teh_Ocelot

Teh_Ocelot
  • Members
  • 1 394 messages

Ah thanks, I did not know that.  I actually often pick the Piranha over the Raider due to weight on classes like the Cabal and Valkyrie, and I often take the Claymore instead of the Raider because I figure the weight is going to be almost the same once the weight mod is added.  I think I'm going to use the Raider a lot more after hearing this.

Yeah, no doubt. Not having that weight penalty opens a lot of guns up for use, especially one High Lord Claymoar  :devil: