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More dialogue options for the next Mass Effect?


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Questa discussione ha avuto 97 risposte

#1
UnicycleLoser

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Every time I play ME3 now I'm always bummed out at how much autodialogue there is in the game. For me personally ME3 would have been a lot better had I actually had more dialogue options. I think I read somewhere that the majority of people didn't really use the middle option in 1 and 2 but I think that had more to do with people trying to stick to a Renegade or Paragon playthrough.

 

My suggestion (well, hope) for the next game is to bring back the options we had in 1 and 2. I know I'm not alone in the autodialogue department but I felt like I needed to post this on the chance that I might remind Bioware that there are still some people who prefer Mass Effect as an RPG and not so much as an action game.


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#2
Andrew Lucas

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Yep you are right,more dialogue options more the player feel immersed in the game and for the metagaming it helps to form your character personality.
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#3
katamuro

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I agree, there needs to be more rpg, especially in dialogues and player actions. The combat is more or less fine but the way player freedom is restricted is not.


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#4
mhmbaSR1

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agreed, I know me1 didn't really have an impact whenever you choose something (or at least not most of the time) but it still helped you to form your character. and in me2 there were all the decisions that you could make regarding the loyalty missions of your squadmates, which also really helped you create your character. but in me3 there were 2 major story decisions and some things in side missions...so there were some choices but not enough. I think the real offense is (like you said) autodialogue where your shepard says something that doesn't fit with the character at all. I had this happen several times and it was very upsetting

 

and on a side note, I hate the conversations where you walk up to one of your squadmates and just start talking (another version of autodialogue), without entering into a conversation screen. I prefer to actually have semi cinematic conversation just like all the other games. and this also represents bioware's mentality where they are ok with not really giving the gamer any choice


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#5
Invisible Man

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I agree completely. I have to say what gets me the most is when shepard says something foolish, and I have no real control over it. *cough*me3's intro*cough*

 

---edit

I also think there should have been more attributes & attribute driven dialogue. kind of like kotor, if you had a smart character you'd be able to make smarter, more perceptive comments.



#6
MattFini

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Yes. My fingers are crossed that the next ME game will restore a little bit of that coveted player agency in this way. 



#7
cap and gown

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More dialogue options like in ME1 where every single choice had Shepard saying the same thing? Yea, that was clearly superior.



#8
Iakus

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I agree, there needs to be more rpg, especially in dialogues and player actions. The combat is more or less fine but the way player freedom is restricted is not.

RPG?  In a roleplaying gam?

 

Heresy!  HERESY! :P



#9
Steelcan

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hell yeah



#10
Farangbaa

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More dialogue options like in ME1 where every single choice had Shepard saying the same thing? Yea, that was clearly superior.

 

This. 



#11
JasonShepard

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It's always going to be a compromise. As cap and gown says, the ME1 version - three different options, all of which have Shep say the same thing? Not a good dialogue system. I'd argue ME3's system is much better than that, where Shepard always has at least two different things to say, and even some of the auto-dialogue is based on what the game has deduced of your Shepard's character.

 

However, I do agree that more dialogue options would be a good thing. But more work put into that would be more work taken away from other aspects of ME-Next... etc, etc, etc. Hence, a compromise. Personally, I'd like Bioware to give us a knowledge based reply system - for example, an Engineer could get extra dialogue about an engine failure, an Infiltrator could make Tactical comments for an assault, that sort of thing. The Charm/Intimidate system also needs an overhaul, and we could do with a bit less auto-dialogue - but I don't want Bioware to put so much work into completely overhauling the entire dialogue system such that the actual plot or gameplay structure suffers.

 

EDIT - on the topic of Charm/Intimidate: a small change which I think would help with both role-playing and the problem of "select colour to win" that the current system suffers from:

 

The possibility of failure. Maybe have it so that the coloured options are never greyed out, but that they'll only actually work out in your favour if you've got enough Charm/Intimidate points. So you have the choice - do I risk trying to intimidate this person, or should I pick one of the standard dialogue options? Afterall, if you try intimidating a gang-leader and it doesn't work, there's a decent chance that you've just put your foot in it.


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#12
Steelcan

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I think ME2 had the right balance for dialogue, ME1 had the 3 options > same dialogue

 

ME3 had extremely OOC auto-dialogue regardless of your paragon/renegade score, the mo0st glaring example is the aftermath of Sanctuary where an extremely renegade Shepard is talking about how awful Sanctuary is despite having done things like sabotaging the cure, saving the CB, etc...


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#13
N0rke

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I think ME2 had the right balance for dialogue

This is pretty much my sentiment on the matter. Having that middle dialogue option really helps so you aren't forced into extremes. There are plenty of times in 3 where the Paragon/Renegade options felt too potent and I wanted an option that was neutral ground.

 

The only thing I would change is the amount of Paragon/Renegade you get for choosing the up or down option, especially when talking with you crew. It's annoying trying to play a Renegade with a heart of gold towards their friends when you're constantly racking up the Paragon points. I feel like doing things like that really limit role-playing options.


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#14
Sanunes

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More dialogue options like in ME1 where every single choice had Shepard saying the same thing? Yea, that was clearly superior.

 

This is something I always think of when people complain about auto-dialogue or the lack of player choices.  For I remember multiple conversations that no matter what you picked Shepard said the same thing, the only difference was if you got Paragon/Renegade/none for bonus.



#15
Sanunes

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This is pretty much my sentiment on the matter. Having that middle dialogue option really helps so you aren't forced into extremes. There are plenty of times in 3 where the Paragon/Renegade options felt too potent and I wanted an option that was neutral ground.

 

The only thing I would change is the amount of Paragon/Renegade you get for choosing the up or down option, especially when talking with you crew. It's annoying trying to play a Renegade with a heart of gold towards their friends when you're constantly racking up the Paragon points. I feel like doing things like that really limit role-playing options.

 

There were more then just picking extremes in the game if you think of the top selection always being paragon and the bottom being renegade its going to appear that way, but if you look at how the reputation is awarded in the game there are more "only neutral" response in the game where they just give you reputation instead of paragon/renegade.  It might be flavored to be either more diplomatic or aggressive, but to me they seem to be more neutral then extreme.



#16
Barquiel

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ME3 had more written lines for than the first two Mass Effect games. But Bioware kind of painted itself into a corner as far as having too many squadmates/romances and variables to account for in Mass Effect 3...and maybe that was a bit too ambitious (I rarely had issues with the auto-dialogue or the dialogue wheel in ME3).


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#17
Sanunes

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ME3 had more written lines for than the first two Mass Effect games. But Bioware kind of painted itself into a corner as far as having too many squadmates/romances and variables to account for in Mass Effect 3...and maybe that was a bit too ambitious (I rarely had issues with the auto-dialogue or the dialogue wheel in ME3).

 

I think that is a good point too, for everyone wanted their favorite squad member to return so BioWare had to account for fourteen characters (I count Ashely/Kaiden as one character for that number) that could die between Mass Effect 1 and 2.


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#18
CronoDragoon

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However, I do agree that more dialogue options would be a good thing. But more work put into that would be more work taken away from other aspects of ME-Next... etc, etc, etc. Hence, a compromise. Personally, I'd like Bioware to give us a knowledge based reply system - for example, an Engineer could get extra dialogue about an engine failure, an Infiltrator could make Tactical comments for an assault, that sort of thing. The Charm/Intimidate system also needs an overhaul, and we could do with a bit less auto-dialogue - but I don't want Bioware to put so much work into completely overhauling the entire dialogue system such that the actual plot or gameplay structure suffers.

 

This is one thing I'm looking forward to in Inquisition: the idea of "reactive" dialogue that is different depending on race and class. I think ME could implement a version of this as well by reactive dialogue for your personal backstory (they already do this, but maybe more of it) and class. I remember either the Omega or Citadel DLC there was a special dialogue option for engineers and they were doing backflips. And you know what? That is really cool.

 

So I agree, more dialogue options. However, I think more important than a middle option that is essentially just "move along to next dialogue wheel" implement more playthrough-dependent dialogue options.



#19
General TSAR

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More dialogue options like in ME1 where every single choice had Shepard saying the same thing? Yea, that was clearly superior.

Still much better than the railroaded garbage we have in Mass Effect 3.



#20
JasonShepard

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Still much better than the railroaded garbage we have in Mass Effect 3.

 

So having Shepard say the same thing no matter what we pick... doesn't count as railroading?



#21
CronoDragoon

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Still much better than the railroaded garbage we have in Mass Effect 3.

 

Not really, no. ME1's dialogue is the worst of the trilogy. However, I am looking forward to less auto-dialogue in ME4.



#22
Fixers0

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Funny how people still keep saying that almost all dialogue options in the ME1 lead to the same result, while relatative to the total amount of dialogue options present that amount is quitte insignificant.



#23
Barquiel

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Funny how people still keep saying that almost all dialogue options in the ME1 lead to the same result, while relatative to the total amount of dialogue options present that amount is quitte insignificant.

 

Some conversations were better than others. For example the speech when Shepard takes over the Normandy and they prepare to leave the Citadel was really well done. Or Khalisah's interview. Lots of roleplaying opportunities here. But there were also some bad scenes (the conversations with the council or most scenes with Kaidan).



#24
Steelcan

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Some conversations were better than others. For example the speech when Shepard takes over the Normandy and they prepare to leave the Citadel was really well done. Or Khalisah's interview. Lots of roleplaying opportunities here. But there were also some bad scenes (the conversations with the council or most scnenes with Kaidan).

 

Wrex too, and Tali

 

and some of the dialogue with minor NPCs



#25
Fixers0

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Some conversations were better than others. For example the speech when Shepard takes over the Normandy and they prepare to leave the Citadel was really well done. Or Khalisah's interview. Lots of roleplaying opportunities here. But there were also some bad scenes (the conversations with the council or most scenes with Kaidan).

 

Sure, that's true. But that wasn't exactly my point, I was merely pointing out that the notion that ME1's dialogue choices would lead to the same line on a large scale is just not true.