Still much better than the railroaded garbage we have in Mass Effect 3.
You are kidding right? Right?....
Still much better than the railroaded garbage we have in Mass Effect 3.
Yep despise the characterising auto-dialogue of ME3 and the removal of the neutral options i for one valued highly. I'm hoping the positive murmors coming from DAI about auto-dialogue prove to be true and that ME will steer away from the ME3 auto-character approach and back towards more player characterisation as in ME1 and 2.
Funny how people still keep saying that almost all dialogue options in the ME1 lead to the same result, while relatative to the total amount of dialogue options present that amount is quitte insignificant.
I noticed it a lot more then the auto-dialogue for me when I notice one more then the other, for others that is what happens in Mass Effect 3, but for me it broke my immersion a lot more then Shepard automatically picking a dialogue path based on my previous conversations.
I noticed it a lot more then the auto-dialogue for me when I notice one more then the other, for others that is what happens in Mass Effect 3, but for me it broke my immersion a lot more then Shepard automatically picking a dialogue path based on my previous conversations.
What bothers you is really up to you. I'm just merely pointing out the facts.
ME2 was the best for enjoyment.
IMO ME1 is grossly overrated in this regard.
And ME3 is slightly underrated, but that's a VERY personal view that I'm not even entirely sure of yet.
What I want:
-Something closer to ME2's dialogue options
-Return of the middle
-Flip the Para/Rene deal; have Paragon/upper be the 'less complications' path in the next story, with Renegade/lower be the 'more complications'
; other aspects too..
-Introduce the Green, whatever it may be called. Peacemaker? I dunno. Definitely not 'Savior'. Whatever it is, it'd have the ruthless aspect of Renegade + the intent for the better future for all of the Paragon + a changeup of existing paradigms for better or worse. Do NOT have it as the optimal result though, given the sacrifices required in other ways.
-More variety in actions and results, and less mechanically useless vanity RP actions (many Interrupts were these, most conversation options, etc). I want weight to what I do and the order I do it in.
ME2 was the best for enjoyment.
IMO ME1 is grossly overrated in this regard.
And ME3 is slightly underrated, but that's a VERY personal view that I'm not even entirely sure of yet.
What I want:
-Something closer to ME2's dialogue options
-Return of the middle
-Flip the Para/Rene deal; have Paragon/upper be the 'less complications' path in the next story, with Renegade/lower be the 'more complications'
; other aspects too..
-Introduce the Green, whatever it may be called. Peacemaker? I dunno. Definitely not 'Savior'. Whatever it is, it'd have the ruthless aspect of Renegade + the intent for the better future for all of the Paragon + a changeup of existing paradigms for better or worse. Do NOT have it as the optimal result though, given the sacrifices required in other ways.
-More variety in actions and results, and less mechanically useless vanity RP actions (many Interrupts were these, most conversation options, etc). I want weight to what I do and the order I do it in.
I think that really depends on how you want to roleplay your Shepard. ME2 was the worst for my Shepard. No matter how hard I tried, I felt like she was nothing but an emotionless hollow shell with a gun throughout most of the game (the DLC missions were better). But I really didn't have many problems with ME1 and ME3 Shepard (a few conversations in ME1 and Shepards Earth bias in ME3 were a bit irritating, that's all). Player who want a stoic Shepard are obviously much more happy with ME2.
I think that really depends on how you want to roleplay your Shepard. ME2 was the worst for my Shepard. No matter how hard I tried, I felt like she was nothing but an emotionless hollow shell with a gun throughout most of the game (the DLC missions were better). But I really didn't have many problems with ME1 and ME3 Shepard (a few conversations in ME1 and Shepards Earth bias in ME3 were a bit irritating, that's all).
And my pro-human renegade Shepard felt completely gutted in ME3
Yeah I'm only talking basic mechanics here. In terms of character RP (closer to a writing thing), ME2 can hurt what you want your Shepard to be.
ME1 - In your head, your Shepard can be whatever you want! But you're restricted in how much!
ME2 - In your head, your Shepard is more restricted than before and with only a couple main paths. However, you can do more with each path this time! So as long as you like either path, you'll enjoy this game more.
ME3 - In the game, your Shepard is less restricted than ever, and you can do more with each path than ever... BUT it doesn't FEEL that way, because now you don't feel like your Shepard is even yours anymore! So as long as you are okay with that part (seeing Shepard through more of an observer pov), then you'll enjoy this game more. Many were not, as it didn't fit the same kind of RPing that at least ME1-ME2 followed.
Personally, I think this is by design.
And my pro-human renegade Shepard felt completely gutted in ME3
Exactly. No choice here. Even if you're as pro-human/anti-alien as possible in ME3, you're still not framed as someone who is that. Instead, it's all 'tough decisions', and still trying to save as many as possible no matter your earlier-in-trilogy stance.
Go back and play ME1. You'll find that in many convos no matter if you pick top, middle or bottom Shepard says the exact same thing, The only thing ME3's autodialog did was dispell the illusion of choice those conversations had.
Go back and play ME1. You'll find that in many convos no matter if you pick top, middle or bottom Shepard says the exact same thing, The only thing ME3's autodialog did was dispell the illusion of choice those conversations had.
Exactly. And that's actually the interesting part to me.
I like to see more dialogue options for the next game. In ME3 I was playing a stunt double instead of the femshep I created.
Sort of related. The main character also needs to be able to engage the antagonist more often in dialogue, versus not at all in ME2 and with the wrong faction in ME3.
My anti-symthetic Shepy was completely out of character in ME3. He hated Geth with a passion in ME1 and 2 and would've gladly exterminated them if he had the chance. In ME3 all of a sudden he feels sorry for them and blatantly trusts a random Geth VI. Way to ruin a character's integrity.
And my pro-human renegade Shepard felt completely gutted in ME3
Exactly!
Right here.
it's kind of funny... I forgot if I mentioned this earlier. my first playthrough in me3, I didn't mind the auto-dialogue system quite as much as most seemed to, because for the most part his personality fit with the conversation, as he was fanatically paragon, with the exception being he's now being forced to say rather dimwitted things at times. though that wasn't all that frequent.
it's kind of funny... I forgot if I mentioned this earlier. my first playthrough in me3, I didn't mind the auto-dialogue system quite as much as most seemed to, because for the most part his personality fit with the conversation, as he was fanatically paragon, with the exception being he's now being forced to say rather dimwitted things at times. though that wasn't all that frequent.
I guess it does depend a lot on how you play the game. I always prefered the neutral/renegade stoic Shepard. The first time I played ME3 I thought I had the game stuck in Action Mode.
I guess it does depend a lot on how you play the game. I always prefered the neutral/renegade stoic Shepard. The first time I played ME3 I thought I had the game stuck in Action Mode.
Another complaint of mine, the loss of the neutral option.....Why?
Another complaint of mine, the loss of the neutral option.....Why?
My suspicion:
To make Action Mode flow more smoothly
Another complaint of mine, the loss of the neutral option.....Why?
My anti-symthetic Shepy was completely out of character in ME3. He hated Geth with a passion in ME1 and 2 and would've gladly exterminated them if he had the chance. In ME3 all of a sudden he feels sorry for them and blatantly trusts a random Geth VI. Way to ruin a character's integrity.
That bugged me too. Especially in my sell Legion to Cerberus playthroughs. We should have had the option to destroy the VI on the dreadnought.
Another complaint of mine, the loss of the neutral option.....Why?
My guess is because they added the "reputation" so there was more then just paragon/renegade to give players choices outside of paragon/neutral/renegade, but it feels more restrictive because there are less options. To me most of the time if the were just awarding a reputation bonus instead of paragon/renegade it felt like a neutral response from the previous games.
My suspicion:
To make Action Mode flow more smoothly
I view Action mode as the catalyst behind the whole notion of stripping down the player characterisation features to their bare bones not just loss of neutral options. Why bother with neutral options and player dialogue choice when for action mode screams to devalue player dialogue choice and the advantages in terms of smoothly flowing cut scenes that obscene amounts of horrendous charactersing auto-dialogue provides.
No, Synthesis was the catalyst for that stripping down imo (which I understand does really suck from a RP customization standpoint).
It's not about 'neutral' anymore. It's about either taking a stand for yourself, or being guided to your destiny for everyone.
Renegade --> Destroy, mostly
Paragon --> Control, mostly
*Reputation* --> Synthesis, mostly
Soldier, Leader, ..Hero
No, Synthesis was the catalyst for that stripping down imo (which I understand does really suck from a RP customization standpoint).
It's not about 'neutral' anymore. It's about either taking a stand for yourself, or being guided to your destiny for everyone.
Renegade --> Destroy, mostly
Paragon --> Control, mostly
*Reputation* --> Synthesis, mostly
Soldier, Leader, ..Hero
I don't think the endings correspond to Paragon, Renegade, or anything in-between; they exist outside of that spectrum.