Did any of you play a certain game known as... Vampire: The Masquerade -- Bloodlines? You didn't? Oh, well, you're probably not going to get this. But hey! Never know. But those who did, you will probably remember one certain, special clan.
Unfortunately, Dragon Age's story breaks down if every NPC faints at the sight of you, so we* had to go with the Malkavians instead. Thus, behold! Did you ever want the Warden to, instead of speaking like the average commoner, to instead speak as though they were a multi-minded, nickname-enjoying, off-their-rocker, poetically-cryptic psychic** -- who in all honesty could barely be understood by the player themself until a replay?
If not, there is clearly something wrong with you.
For now, only effects the Harrowing (and still leaves some lines untouched), and being my first mod I'm expecting some hiccups. Hey, there's a reason I went with Alpha. Only effects dialogue, but later on I might try my hand at some hallucinations (would be much tougher than simple dialogue changes, however). It can be found at "Nexus Mods", but later on I might move it to a few other places (like BioWare's projects thing).
*I am a "we" now. It comes with writing Malkavian speech.
**They also liked dinosaurs.
Screenies:
http://static-1.nexu...-1392076126.jpg
http://static-1.nexu...-1392076087.jpg





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