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Weird Visual Effect - Any Clues?


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#1
ColorsFade

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I had yet to run my Campaign on my new PC, and when I did, I was greeted with this strange visual artifact: 

 

12805258664_f1a58c96d4.jpg
 
Any idea what might cause this? Has anyone experienced anything similar before?


#2
Dann-J

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"Congratutations on your purchase of an nVidia graphics card...."

 

 

You've encountered the infamous nVidia surface normal graphics bug. It can be solved by having at least five textures in each terrain tile, if you're creating an area. If it's in someone else's module, then your only choices are:

 

  • Turn off surface normals in the options
  • Leave the area and return (if possible)
  • Get used to it

  • Kaldor Silverwand et rjshae aiment ceci

#3
ColorsFade

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"Congratutations on your purchase of an nVidia graphics card...."

 

 

You've encountered the infamous nVidia surface normal graphics bug. It can be solved by having at least five textures in each terrain tile, if you're creating an area. If it's in someone else's module, then your only choices are:

 

  • Turn off surface normals in the options
  • Leave the area and return (if possible)
  • Get used to it

 

 

It's my mod, so it's fixable. 

 

I had an nVidia on my last machine, but the issue never cropped up, so I never bothered with ensuring 5 textures per tile. Guess I can't get away with that. 

 

I can see a patch for my mod very soon... 

 

Thanks DannJ



#4
kamal_

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It's the texture bug as DannJ said. You can fix it even with some 1% thickness textures that are for all intents and purposes invisible to get up to enought textures.



#5
Dann-J

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It's the texture bug as DannJ said. You can fix it even with some 1% thickness textures that are for all intents and purposes invisible to get up to enought textures.

 

Indeed. If I need to make up the numbers in a tile, I usually hide a small patch of another texture under a static placeable, or on the far side of a mound in a non-walkable part of the walkmesh that players will never be able to see. You only need the tiniest bit of token texture in a tile to satisfy the graphics card. I've got into the habit of making all my external areas nVidia-friendly these days.

 

Another way to prevent the normal map bug happening is to only use one texture. I've got one small desert area that uses a single terrain texture and augments it with colour tints.



#6
ColorsFade

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I just redid the starting town and it worked. 5 textures per tile, and then a re-bake. All better. 

 

I'll do the other exteriors tomorrow, and then upload the patched version. 

 

Thanks guys.