Both Varric and Cassandra look fine to me but the final decision will be in playing the game.
Your thoughts on Varric and Cassandras, redesign?
#126
Posté 27 février 2014 - 12:05
#127
Posté 27 février 2014 - 12:13
#128
Posté 27 février 2014 - 12:19
People keep mentioning the necks. I'll admit Morrigan's looked a little off, but it looked more like that was due to lighting and shadows. The trailer didn't show her in the most natural light.. I'd love to see her kit released so I can get a better look.
I think Cassandra's looks fine, but maybe that's just me.
#129
Posté 27 février 2014 - 12:21
People keep mentioning the necks. I'll admit Morrigan's looked a little off, but it looked more like that was due to lighting and shadows. The trailer didn't show her in the most natural light.. I'd love to see her kit released so I can get a better look.
I think Cassandra's looks fine, but maybe that's just me.
Morrigan's kit is already released as far as I know: http://blog.bioware....character-kits/
or here:
#130
Posté 27 février 2014 - 12:25
Both look great.
#131
Posté 27 février 2014 - 12:37
They look great. I would have kept Varric's original hair color because I'm used to it, but if they make him a redhead I'm fine with that too.
#132
Posté 27 février 2014 - 12:45
Varric looks older which I think is a good thing, I found it weird that he never aged in 10 years.
#133
Posté 27 février 2014 - 12:46
Varric looks about the same, only more detailed save for the scars and hair color change. I don't really understand the hair color change, it feels fairly pointless. I don't like it. Keep him the same, and change his hair color back to what it was all along.
Cassandra looks like an entirely different person. I guess the change has been made in the name of realism, or whatever, but it seems like a misguided idea. Reality has all types. This particular type doesn't make her more realistic. No visual makes her more realistic. Only the personality, what the writing gives her, make her realistic. If they wanted her to look like this, then she should have looked like this all along, even back in DA2. What I truly dislike here is the lack of character visual consistency, and I dislike it in all the characters it's happened to - Varric and his hair included. Pick a style and stick to it. If they wanted a more rugged looking woman they should have introduced one, not change a character that never looked rugged in the first place to look more rugged.
The lack of visual consistency has me worried. Characters drastically changing on a visual level, every game? If that's what the future of DA holds, future DA games having drasticlaly different character designs . . . I'm sorry. I just can't get on board with that. I like consistency. The lack of visual consistency has me worried about the personality/writing consistency of the characters. It's a slippery slope, first we change their visuals to whatever random thing suits us at a given time, and next we're drastically changing their personalities for no good reason.
Honestly, I don't understand why they didn't just make her look more rugged in DA2, in the first place, if this is what they wanted all along. This doesn't come off as progressive to me, as much as playing the part because it's suddenly a thing to be progressive in the gaming media. That's not progressive to me, that's doing what others are doing, or, worse jumping in a foxhole to look progressive so the critics concerned with the subject matter can't point a finger.
I'd just feel better about it if Bioware had been doing this all along, but they weren't . . . which keeps this from feeling honest. Honesty, to me, would have been updating Cassandra but keeping her looking the same, and introducing new female characters that were more rugged as contrast - because what's actually realistic is variety. We come in all shapes and sizes. Some women are pretty, others are plain, still others look hardened or aged or any of countless other visual possibilities.
I'd finish that off by saying the issues with the neck, and jaw, on Cassandra (and Morrigan) aren't progressive, or anything of the sort, to me. They don't make them look more realistic, or anything of the sort. They look like mistakes. Terrible, horrible mistakes. Maybe it's the angle. I don't know. These aspects just look wrong to every single thing I was taught in my College art courses. Out of curiosity I even went back and showed one of my old instructors the pictures some weeks ago, and I asked her what was wrong. Her reply was, "Everything." She went into more detail, the proportions, the bone structure not looking right, and such, but it was still fairly pointed by that first, "Everything" statement.
-
A good example of progressive done right, to me, is Aveline. Someone didn't need to take a pretty character and make her look like Aveline. She was introduced exactly as is, not as another character changed to look as she does. She just was. This is Aveline. And she was awesome. The end.
#134
Posté 27 février 2014 - 12:57
looks fine to me, more realistic for cassandra.
#135
Posté 27 février 2014 - 01:46
I like both designs
Cassandra looks beautiful and rugged at the same time, while Varric seems older and more weathered like someone used to creature comforts in Kirkwall having to adapt to the harshness of the traveller's life. And for some reason, the hair color doesn't bother me? While he was fine as a blonde in DA2, I've somehow mentally associated him with Matt Rhodes' concept artworks that has him sport an auburn mane, so the DA:I model isn't jarring for me. Maybe strawberry blonde as a compromise? Either way, still a handsome dwarf ![]()
I'm really looking forward to seeing their character models in the final game's story cutscenes, since they are just as detailed as Blur's. I dare say they are prettier texture-wise, actually.
#136
Posté 27 février 2014 - 01:49
I don't like how it smells. It looks like he changed like Anders.
#137
Posté 27 février 2014 - 01:57
Since I didn't care for the chest hair (god forgive me) I like Varric's change. And Cassandra looks fine.
- Silfren aime ceci
#138
Posté 27 février 2014 - 02:06
I think none of us have seen enough of DA:I yet to make anything close to an informed opinion on, well, anything, good or bad. Additionally, no amount of analysis or debate on any of the material released so far is likely to accomplish anything but making people nervous or expectant of things that may not even come to be.
So, everyone, take a deep, slow breath... in... and out.
#139
Posté 27 février 2014 - 02:26
I didn't spot the difference. I thought this topic was about the changes from DA2 up until I saw the tiny "to" in between the pictures.
#140
Posté 27 février 2014 - 02:53
I don't like how it smells. It looks like he changed like Anders.
Do not speak of such things!
#141
Posté 27 février 2014 - 02:56
I think they both look amazing. The only that gets me is Varric's eyes.
#142
Posté 27 février 2014 - 03:08
And that is a big problem of DA2 and "Hobbit" movies - dwarves must look like dwarves, not like short humans. Thorin and Kili don't look like dwarves at all, the same with Varric. But girls love them so it's worth it from business point of view.
I think you mean, "male" dwarves must look like dwarves, but lady dwarves must still be cute and cuddly and attractive! ![]()
If we go down that route, we'll end up with Elves as slim humans with long ears and Qunari as bulky humans with horns. Its an irony ofc, but it rings some truth, i'd like to see each race having distinctive look.
Just the guys though? Don't you want the female dwarves to also have a distinctive look?
Man I just think it's really unfair that if I want to play a male dwarf he's insanely ugly by default! But if I wanna play a girl dwarf, she's super adorbs lol
Puh-lease.
#143
Posté 27 février 2014 - 03:20
I like their design overall, very much. However, I wish Varric's hair was the same colour as before.
#144
Posté 27 février 2014 - 03:28
Personally, I would have avoided both Cassandra and Varric in future DS games, but you can't get everything.
As to their looks, I guess they'e just had the same overhaul as everyone else. New game, new looks.
#145
Posté 27 février 2014 - 03:30
Cassandra looks like an entirely different person. I guess the change has been made in the name of realism, or whatever, but it seems like a misguided idea. Reality has all types. This particular type doesn't make her more realistic. No visual makes her more realistic. Only the personality, what the writing gives her, make her realistic. If they wanted her to look like this, then she should have looked like this all along, even back in DA2. What I truly dislike here is the lack of character visual consistency, and I dislike it in all the characters it's happened to - Varric and his hair included. Pick a style and stick to it. If they wanted a more rugged looking woman they should have introduced one, not change a character that never looked rugged in the first place to look more rugged.
A good example of progressive done right, to me, is Aveline. Someone didn't need to take a pretty character and make her look like Aveline. She was introduced exactly as is, not as another character changed to look as she does. She just was. This is Aveline. And she was awesome. The end.
I completely agree. I don't like big changes to established characters. I really dislike the change of her jaw into a square manly one, but not because it makes her "less pretty". They could make square jaws in DA2 if they wanted that look for her. I just really dislike the idea of:
strong female warrior = strong manly jaw
Aveline had a square jaw and it was fine since she always looked like that. But now Cassandra's face was changed with an exaggerated square jaw too because... she is a female warrior... and agressive. Women with oval faces can be strong characters too, not every female warrior character needs a square jaw.
Also I read somewhere they wanted sharp features for her with sharp angles. Especially in that first closeup screenshot her face doesn't look sharp at all, it just looks like a sqare block. Wouldn't it make more sense for her chin to make a sharp V if they were going for sharp features...
I really like the scars though. If they wanted to make her look more battlehardened they should have just used more scars imo.
#146
Posté 27 février 2014 - 03:33
Both Varric and Cassandra look fine to me but the final decision will be in playing the game.
Hm... yeah I will go with this for the most part. Seeing a still image really can't compare to actually interacting with a character in the game.
#147
Posté 27 février 2014 - 03:36
New Varric looks like Doom Guy but that isn't exactly a bad thing.
#148
Guest_Rubios_*
Posté 27 février 2014 - 03:54
Guest_Rubios_*
A comparison with Battlefield 4 for those who don't see anything wrong with Varric's hair:


Like I said, it looks like he's missing a shader or the lighting on that pose is messing it up because it looks a bit better in the trailer.
#149
Posté 27 février 2014 - 04:05
Though they have some differences, they're still beautifully crafted.
So in the end I don't mind as long as they keep Varric's sassy personality to it's sassy maximum.
#150
Posté 27 février 2014 - 04:19
I completely agree. I don't like big changes to established characters. I really dislike the change of her jaw into a square manly one, but not because it makes her "less pretty". They could make square jaws in DA2 if they wanted that look for her. I just really dislike the idea of:
strong female warrior = strong manly jaw
Aveline had a square jaw and it was fine since she always looked like that. But now Cassandra's face was changed with an exaggerated square jaw too because... she is a female warrior... and agressive. Women with oval faces can be strong characters too, not every female warrior character needs a square jaw.
Also I read somewhere they wanted sharp features for her with sharp angles. Especially in that first closeup screenshot her face doesn't look sharp at all, it just looks like a sqare block. Wouldn't it make more sense for her chin to make a sharp V if they were going for sharp features...
I really like the scars though. If they wanted to make her look more battlehardened they should have just used more scars imo.
DA2's character creator didn't really permit you to create the look they have for Cassandra in DA:I. You can widen the jaw and try to make the features like the cheekbones more pronounced, but they'll always be very soft around the edges. Creating a sharp look is about the details, not necessarily the entire shape of the head. The contours around her eyes and cheeks are more pronounced, having a more chiseled appearance. Adding to that her more aggressive gaze and she does have a more "pointed" appearance. Overall I think it's a good translation of the previous design, which was actually very easy to recreate in DA2 since it's just a few tweaks from one of the presets in the CC.

- Star fury, The Qun & the Damned, SilverMoonRising et 1 autre aiment ceci




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