As I keep pointing out, Dragon Age is both a CRPG, and a tabletop game. However, it's one of the rare cases where the tabletop is a spinoff of the computer game, and NOT the other way around. Green Ronin has been given the license to do the PnP game.
http://greenronin.com/dragon_age/
Two things I would note. They have to be careful about dumping too many rules & mechanics, because I think the tabletop and CRPG systems can't diverge from each other too much. They did definitely seek to streamline additionally in DA2, though.
The other is that, personally, were I still tabletop gaming, I wouldn't play Dragon Age as a tabletop game. IMHO, for whatever reasons they've decided to streamline from day one in DAO, to make it a more "accessible" CRPG, makes it work less well as a tabletop game, which do tend to be stat and mechanics heavy. (Though there are a few recent games that try to eschew that traditional approach, I will admit.)
Green Ronin also did something silly that few fans understand. The first set of rules only covered levels 1-5. Then they did another set for 6-10. And finally for 11-20. That seems kind of odd and awkward.
BTW, there was a day when I played CRPGs only for the gameplay. That was up until Fallout came out. Now I play them for both gameplay and story, and I kind of like to see both done well. It's never been an either/or thing for me; I want to enjoy both. (I guess that's why I've been nattering about both the dialogue and combat systems.) Also, fiddling with the "geeky" parts of the gameplay never really make me feel like I'm losing my connection with the story/RP aspects, but then, again, that's me, because to me this has always been part of RPGing: one half is rolling dice and looking at tables and arguing with your DM about outcomes, the other half is seeing if your parley with the fire giants will let you move through their lands unharmed, or not.