As I keep pointing out, Dragon Age is both a CRPG, and a tabletop game. However, it's one of the rare cases where the tabletop is a spinoff of the computer game, and NOT the other way around. Green Ronin has been given the license to do the PnP game.
http://greenronin.com/dragon_age/
Two things I would note. They have to be careful about dumping too many rules & mechanics, because I think the tabletop and CRPG systems can't diverge from each other too much. They did definitely seek to streamline additionally in DA2, though.
The other is that, personally, were I still tabletop gaming, I wouldn't play Dragon Age as a tabletop game. IMHO, for whatever reasons they've decided to streamline from day one in DAO, to make it a more "accessible" CRPG, makes it work less well as a tabletop game, which do tend to be stat and mechanics heavy. (Though there are a few recent games that try to eschew that traditional approach, I will admit.)
Green Ronin also did something silly that few fans understand. The first set of rules only covered levels 1-5. Then they did another set for 6-10. And finally for 11-20. That seems kind of odd and awkward.
BTW, there was a day when I played CRPGs only for the gameplay. That was up until Fallout came out. Now I play them for both gameplay and story, and I kind of like to see both done well. It's never been an either/or thing for me; I want to enjoy both. (I guess that's why I've been nattering about both the dialogue and combat systems.) Also, fiddling with the "geeky" parts of the gameplay never really make me feel like I'm losing my connection with the story/RP aspects, but then, again, that's me, because to me this has always been part of RPGing: one half is rolling dice and looking at tables and arguing with your DM about outcomes, the other half is seeing if your parley with the fire giants will let you move through their lands unharmed, or not.
Dragon Age is neither a CRPG (a term I hate as much as JRPG) or a tabletop game. It is simply an RPG video game, so the mechanics and what you make of it are the whim of the developer, how crunchy they are or not is determined by them really, like any other system. Origins was very much a mimic to what a tabletop would be like by having invisible dice determine damage and penalties and what not, but other than that it was at best, a poor imitation. Dragon Age II was less of a mimic and more of its own style, although it had some kinks that needed to be ironed out and some talent trees that needed to be fattened to make it a bit more robust.
As for the Dragon Age tabletop game, it's better than Pathfinder if you ask me. I enjoy the smaller structure of the design, the use of 3d6 plus modifiers, the dragon die bit being a wildcard factor, and the number of options and storytelling decisions you can actually make, something that is grossly missing in games like Pathfinder and DnD as of late. It was not even stat heavy, I love the fact that you can be a semi-effective fighter without huge bonuses if you played the game.





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