The way i see it, Walters wanted to introduce the clone and decided to give it to Miranda, which is cool in itself since it does make sense but didn't realize that it broke the lore (which is very incompetent).
I highly doubt he intended or had in mind to give the impression she was lying to Shepard in CItadel.
Oh yes, I certainly don't think that was the impression he intended to give (unless this is all explained in a later issue of Foundation).
But some people are taking it that way (in order to explain the contradiction), and that's not really the best outcome for Miranda's character - particularly if ]this is the last time that Miranda or Shepard's clone will ever appear in any Mass Effect media. I don't actually like the character personally, but I can understand why people would be upset at the implication that Miranda is being actively deceitful during what is potentially her last appearance, ever.[
I was more concerned with what this says about the narrative consistency of the series. There's an impasse between this comic's version of reality and the Citadel DLC's, and both can't be true. The fact that this was allowed to happen (after Deception, and particularly after ME3) doesn't give me great confidence that the writers are on top of their own story. They should be more careful about making everything add up - and it *shouldn't* have to fall to fans to point out when new entries break the existing narrative.
If nobody at Bioware cares about the consistency of their story as much as fans outside the company, how on earth can they claim to put storytelling at the heart of their game design philosophy? These sort of mistakes just shouldn't keep happening.
Edit; the new forum randomly changing text size is driving me nuts.





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