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Foundation #8 - why does Miranda know about the clone?


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#201
von uber

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Disagree Miranda's characterisation in citadel is perfectly in character and she has zero reason to be directly lying to Shep. Either the comic is an an idiotic mistake or utterly cretinous character bashing.


Is it? Does she moan about her father in it, I can't recall.

#202
CronoDragoon

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could it be that the citadel dlc: miranda was off. since citadel dlc is kinda of a fan service thing and doesn't follow the writers story line. but a simple thing is she could be lying or just did not bother to tell shepard about it.

 

the control chip in shepards brain could just had been the tip of the iceberg of the things she hasn't told you.

with that project lazarus could have delved into something more insidious yet unknown?

 

then questions: mirandas personality is up to the writer and not the player. while shepards is up to the player most of the time. the player can not decide whether if miranda is truthful or not. her character is not obligated to tell the truth to shepard.

 

The character is up to the writer until a writer establishes a character's personality traits, and then going forward must write the character to make sense according to those traits. That doesn't mean the character can't change, but rather that the change must make sense given what happens to the character. This is why writers talk about characters taking on their own voices or "this and this" had to happen because the character was like X.

 

The Citadel DLC Miranda is in line with ME3 Miranda, and really Miranda since the ME2 Collector Base. The dynamic nature of Miranda's attitude towards Shepard as the games progress point to the unlikelihood of her concealing info about the clone from Shepard.

 

It really just comes down to this: Miranda gains nothing from lying about the clone, and moreover her character as shown in ME3 wouldn't lie about it anyway.


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#203
ElitePinecone

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And I think there's a thematic issue there too. Citadel was designed, written and promoted as the most light-hearted thing we've seen in the Mass Effect series in a long while. Intentionally writing one of the characters as a liar, or intentionally *portraying* this scene as a lie later on strikes me as totally unlikely. You don't hide that sort of characterisation in a joke/meta storyline - and if they did, it'd be the one serious thing amongst literally hundreds of other humorous or positive character moments. 

 

Citadel was fan service to the highest possible degree (which isn't a bad thing), it was *intensely* marketed towards people who feel strongly about the LIs, and the entire thing was intended as a way to say goodbye to these characters on a more positive, satisfying and fulfilling note. Implying that Miranda lied in that conversation makes *no* sense in that context - so the far more likely explanation, I feel, is that the writer of Foundation #8 forgot about Citadel when doing this comic.



#204
Perpetual Nirvana

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In ME2 she says that she uses many names, at the time the implication seemed to be that "Aria T'Loak" was merely the identity she assumed when she came to Omega. 

 

Edit: and to give some context, Aria in ME2 has basically severed any connections with her old life whatsoever - the idea that she'd return to Thessia to participate in a kind of mobster Mafia funeral thing is just ridiculous, but that's what happened in Deception.

 

Yeah, I forgot about that line. I guess it can be interperated that way but I dunno if I'd say it was definitive. And yeah, I know about the Aria=Aleena theory.

 

But yes, Aria even setting foot on Thessia is ridiculously out of character to say the least. No argument about that.



#205
The Sarendoctrinator

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I like the ending, but I was well-aware going into that post many would identify their thoughts on the ending with it -- and that's totally cool. I'm glad people can do so. I know I would. Pre-EC I was pretty bitter myself.

My game is forever pre-EC, so that's the version I was referring to. 

 

Yeah, here's an article that links to the list.

http://www.eurogamer...-deception-book

Thanks. I forgot Deception had quarians walking around without their suits, or I would have included it in my post of the biggest screw-ups.  :lol:



#206
Massa FX

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I suppose all this is moot. Shepards story is over.

...yet its far from complete.
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#207
dorktainian

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still feels like a kick in the teeth that we're discussing this after two years.

 

thank you Bioware.   :angry:



#208
TheViper8234

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HOLY S--- WHY?! dammit I hate ME comics . I always did . I dont know what to say . Ridiculous



#209
JeffZero

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He isn't going anywhere anytime soon. He's the lead writer for NME. Sorry-dorry.

#210
ElitePinecone

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He isn't going anywhere anytime soon. He's the lead writer for NME. Sorry-dorry.

 

Bioware Montreal are actually hiring a new lead writer, it's not Mac. He's a Narrative Director at Edmonton (we don't know for which project), but Montreal presumably needs someone locally to organise the writers there.

 

Mac is still working on NME as a writer, but not as lead.



#211
Excella Gionne

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Some of the comics actually do contradict the trilogy's lore at times and this is one example. 



#212
JeffZero

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Bioware Montreal are actually hiring a new lead writer, it's not Mac. He's a Narrative Director at Edmonton (we don't know for which project), but Montreal presumably needs someone locally to organise the writers there.

Mac is still working on NME as a writer, but not as lead.


Wow, first I'd heard of that. Interesting, thanks EP.

#213
MassivelyEffective0730

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Bioware Montreal are actually hiring a new lead writer, it's not Mac. He's a Narrative Director at Edmonton (we don't know for which project), but Montreal presumably needs someone locally to organise the writers there.

 

Mac is still working on NME as a writer, but not as lead.

 

Thank god. It's about time. Still, I'd rather that guy be away from Mass Effect entirely.


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#214
ElitePinecone

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Thank god. It's about time. Still, I'd rather that guy be away from Mass Effect entirely.

 

You realise he wrote Wrex and Garrus in ME1, right? Mass Effect needs those characters occasionally. I might not like where the series ended up, but Mac did a great job on the characters he was given.



#215
MassivelyEffective0730

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You realise he wrote Wrex and Garrus in ME1, right? Mass Effect needs those characters occasionally. I might not like where the series ended up, but Mac did a great job on the characters he was given.

 

Garrus was a bland nobody in ME1. That's not helping your statement there. He didn't really come into being until ME2, and it feels a bit weird that he's now your best friend.

 

Wrex was arguably best in ME1 IMO, but I liked his more neutral, mercenary approach more than his louder, boisterous incarnation of ME3. 

 

The matter is, that he's a bit more of a 'flat' character, or perhaps less 'colorful' character as he was in ME3. 

 

I won't say that Mac hasn't done any good for the series. But I will say that he has become too influential with the franchise, and that many of his writing talents that are praised are greatly exaggerated in my opinion.


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#216
CronoDragoon

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You realise he wrote Wrex and Garrus in ME1, right? Mass Effect needs those characters occasionally. I might not like where the series ended up, but Mac did a great job on the characters he was given.

 

While I don't think Wrex and Garrus were bad in ME1 (Wrex was actually very good but Garrus was just sort of meh) I much prefer their later incarnations, as I find them the two funniest characters in the later games.



#217
JeffZero

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Having gotten into Mass Effect in late 2010, I had a vague awareness of Garrus' and Tali's popularity. As I played ME1, though, I just didn't get it.

Eventually I named a cat after Garrus, though, so that's telling.

I think Mac did an admirable job on Wrex, but Garrus was kinda eh.

#218
ImaginaryMatter

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Garrus was a bland nobody in ME1. That's not helping your statement there. He didn't really come into being until ME2, and it feels a bit weird that he's now your best friend.

 

Wrex was arguably best in ME1 IMO, but I liked his more neutral, mercenary approach more than his louder, boisterous incarnation of ME3. 

 

The matter is, that he's a bit more of a 'flat' character, or perhaps less 'colorful' character as he was in ME3. 

 

I won't say that Mac hasn't done any good for the series. But I will say that he has become too influential with the franchise, and that many of his writing talents that are praised are greatly exaggerated in my opinion

 

I wouldn't mind in Mac was on the team but his hand shouldn't be on the tiller.



#219
CrutchCricket

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You realise he wrote Wrex and Garrus in ME1, right? Mass Effect needs those characters occasionally. I might not like where the series ended up, but Mac did a great job on the characters he was given.

 

That means he's good at writing a few characters with a tight focus. It does not mean he knows how to keep an entire fictional universe spinning. Clearly, we have proof of the opposite.


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#220
JeffZero

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I really gotta hand it to him though. Not since Berman and Braga has space opera seen such defined vitriol.

#221
ElitePinecone

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That means he's good at writing a few characters with a tight focus. It does not mean he knows how to keep an entire fictional universe spinning. Clearly, we have proof of the opposite.

 

I agree for the most part, but the whole "Mac is worse than the plague" idea that pops up on this forum is just really unhelpful, even apart from being hysterical and grossly disproportionate. 

 

Starting from a position akin to "any writer I don't like should be fired immediately" is exactly the kind of unreasonable, aggressive and hostile 'feedback' that they'll never listen to. It shuts down any potential for communication, which is probably why a writer hasn't appeared on the Bioware forums in literally years. It paints fans as shrill and delusional, while also ensuring that anything and everything they offer as feedback never gets to anyone who could do anything about it.

 

There are better ways to express what you want from future projects that don't involve personal attacks on devs, frankly. Suggesting that Mass Effect has an editor for the lore and continuity is a good start. I'd really, really like it if Mac could keep things consistent, and I'm still disappointed with what happened with ME3 and its aftermath, but it should be abundantly clear by now that sitting on a forum repeatedly attacking someone for two years is not going to get them to do anything differently. 


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#222
MassivelyEffective0730

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I agree for the most part, but the whole "Mac is worse than the plague" idea that pops up on this forum is just really unhelpful, even apart from being hysterical and grossly disproportionate. 

 

Starting from a position akin to "any writer I don't like should be fired immediately" is exactly the kind of unreasonable, aggressive and hostile 'feedback' that they'll never listen to. It shuts down any potential for communication, which is probably why a writer hasn't appeared on the Bioware forums in literally years. It paints fans as shrill and delusional, while also ensuring that anything and everything they offer as feedback never gets to anyone who could do anything about it.

 

There are better ways to express what you want from future projects that don't involve personal attacks on devs, frankly. Suggesting that Mass Effect has an editor for the lore and continuity is a good start. I'd really, really like it if Mac could keep things consistent, and I'm still disappointed with what happened with ME3 and its aftermath, but it should be abundantly clear by now that sitting on a forum repeatedly attacking someone for two years is not going to get them to do anything differently. 

 

Let me tell you, I do sincerely agree with your point here, and I say it with no ounce of remorse:

 

Mac Walters needs to be relieved of most, if not all, of his writing responsibilities on Mass Effect (I'm not saying to fire him from BW, though if he were, I can honestly say no tears would be lost from me.) I'm not saying that because I don't like the man. I'll be honest with you; I don't like Mac Walters. And I'm going to explain why. 

 

First, I'll say that when I advocate Mac's dismissal, it's not out of my dislike for the man. It's because I legitimately believe that his presence and style of writing is a harmful influence on the growth and evolution of Mass Effect, both within the games, and with expanded universe material. He has displayed an alarming propensity to disregard some lore and canon to make what he wants a reality within the franchise. In essence, he's pulling the 'screw the lore, I'm the writer and I can do what I please' card too often. Now I'm not going to claim that this is a perpetual usage, or that every action of his is to make whatever he wants happen (which is true, it's just that he usually manages to stay within the lore when doing so). But he does it with enough frequency so as to make excuses for why he can do and have what he wants to have. I think that by far the most egregious offense of this was with the ending of Mass Effect 3. Regardless of ones opinion of the ending, the supposed information that Mac and Casey Hudson sequestered themselves from their fellow writers and wrote the ending that they personally wanted for Mass Effect 3 and didn't bother sharing it with their peers or having it evaluated or reviewed was absolutely unacceptable and unprofessional on their part, and, if true, should have led to some kind of reprimand from higher-ups about it. To that end, I'm willing to criticize both BW leadership and EA for not laying down the law or whatever on their employees for acting as such. 

 

Next, I'm not going to say anything about their decision to not change the ending or anything, but I think a real lack of communication on the part of many, specifically Mac Walters, about the intent or ideal of what they imagined for the series is unhelpful, and more importantly, disturbing if this is par the course for them in the future. They seem to be going out of their way to not have to deal with any kind of hardball responses. Sure, they can easily come on here and look and see the feedback, or hear about it from community organizers, but I believe the purest, most raw and direct form of feedback is to indeed submit yourself to the fans. Believe it or not, most of us are willing to communicate with you on what we see as problems, and whether or not they are aware of them, or they wish to address them to the community. Mac has really shown a major reluctance to do so, at least on a level that I believe to be real. 

 

Personally, I'm the kind of guy who doesn't like to see bias in feedback, and I have a feeling that its been skewed in Mac's favor by Mac himself. I want to hear opinions that are telling me that I sucked at what I did. And believe me, you can tell a person they sucked without being a complete jerk-ass about it. Being upfront and direct in telling someone that they sucked, and more appropriately, why they sucked is a big measure for getting to the core of a problem and fixing it. You don't have to call a persona a gay stupid **** who's a completely moron in the explanation. And I believe Mac is fundamentally antagonistic to that principle.

 

As demonstrated here and in other media, he has a tendency to create inconsistencies within the universe. I could understand if this was a second-party writer hired for the job, but he's the bloody highest ranking writer at present and he can't even keep the lore of the universe straight. Now whether this is by design or ineptitude or mistake is irrelevant. None of the conclusions presented (that I can personally observe) are appealing or good. 

 

Next, he does have a tendency to inflect too much of his own preferences into a story, up to an including his views on certain characters and his own ideals into a story. Now I understand that writer bias is going to occur. I'm not here to talk about that, or why it's obvious Mac's views are going to be inflected into the tone of the universe or why. I'm saying that in game, that presentation shouldn't be the only one (since it is specifically an RP'ing game designed to allow the player to make a complex PC capable of having different views and opinions over most, if not all, of the important aspects and details related to the story and universe. This includes interaction with squadmates and player agency in the main PC. Now I'm not going to say that this was entirely Mac, but in ME3, we were treated to an awfully specific way for Shepard to interact with a certain female blue character that wasn't all that remarkably controllable by the player, no matter how they viewed her. Really, the only aspect of control over the relationship with said character that the player wielded was whether that relationship was platonic or romantic. And there were other instances where Shepard felt more of his own character. I'm not saying that that is inherently bad. But in Mass Effect (an aforementioned RPG), it is. Shepard was given too much of a development in ME3 to the detriment of the one thing that made him so fun to play as; the players ability to develop him (or her, sorry I'm going to be referring to Shepard as a male) to their own manner. And while there was still choices and such, they felt much more limited, with an often outright omission of characterizing views for Shepard. Yeah you could make paragon and renegade decisions, but they felt more like actions than actually establishing the views of a Shepard. They told you that you had to hate a certain Human-Survivalist Organization, even if you could be sympathetic and supportive of them in a previous game, and they didn't give you an opportunity to define why you had to hate them or despise them. They went ahead and told you that you were supposed to be morally and ethically outraged by them. Now I don't know how much of this is all Mac's fault, but as the head writer, he (along with Casey Hudson) bears the responsibility for this happening under their watch. And looking at what Mac seems to want to be doing, I think he had a fair hand in much of this. Now my argument isn't that I'm upset that Mac's views don't gel or mesh with my own opinions and views, it's that he's not leaving much room for anyone else with any different views.

 

Lastly, the general quality of the writing and storytelling itself is simply not very effective. The man does not know how to write a story or a universe on a macro-scale. He's simply not fit for the job. Mass Effect 3, contrary to a lot of even my own opinions, did a lot of things right. The problem was the execution. The concept might be sound, but when its lost in translation in the writing, it can be disastrous. It's the difference between a diamond and a piece of coal. They're the same thing fundamentally, but there's also lot of chemical and physical stuff about the mixture and the mass and whatnot (please excuse any scientific inaccuracies). One is beautiful, pretty, and useful, and the other is a diamond :)

 

Now I'm not going to describe which is which for anybody here, or whether or not a view is objective or not (all of this certainly my opinion alone after all unless you choose otherwise). I'm going to say that from what I like to think of as a pretty fair and considerate if not unbiased perspective is that due to a combination of all of the above mentioned factors, I think Mac Walters is a terrible fit for writing in the Mass Effect universe, specifically the lead writing position.

 

When BW asks what is wrong with Mass Effect, I will be up front and honest with my opinion: Mac Walters is what's wrong with Mass Effect.


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#223
JeffZero

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This has been a sudden delight to read over the last two posts but I do want to interject very briefly when I point out that all across ME3's development phase there were statements from several writers about a stated goal to define Shepard and a distaste toward how "lifeless" they viewed him in the first two games.

At the time most players assumed this would come in the manner of a plethora of new opportunities for they themselves to do the defining, so of course it was with common surprise when Shepard began tangents and lengthy streaks of autodialogue and forced responses to key events and was on the whole effectively taken away from the player.

This is coming from someone who still enjoys ME3 most, mind you, but I can't deny a certain sense of dread at times as I shape Shepard in the previous outings, keenly aware now many of those subtleties will be stripped and reformatted in a noble goal gone horribly wrong.

My point here is, of course, that the onus on Mac toward Commander Shepard's abrupt dismissal from relatively strong player hands and into a kind of odd haze between two very separate styles should probably be spread across the writer's table, no matter whether there's truth behind the rumors that Mac and Casey handled the ending themselves.
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#224
MassivelyEffective0730

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This has been a sudden delight to read over the last two posts but I do want to interject very briefly when I point out that all across ME3's development phase there were statements from several writers about a stated goal to define Shepard and a distaste toward how "lifeless" they viewed him in the first two games.

At the time most players assumed this would come in the manner of a plethora of new opportunities for they themselves to do the defining, so of course it was with common surprise when Shepard began tangents and lengthy streaks of autodialogue and forced responses to key events and was on the whole effectively taken away from the player.

This is coming from someone who still enjoys ME3 most, mind you, but I can't deny a certain sense of dread at times as I shape Shepard in the previous outings, keenly aware now many of those subtleties will be stripped and reformatted in a noble goal gone horribly wrong.

My point here is, of course, that the onus on Mac toward Commander Shepard's abrupt dismissal from relatively strong player hands and into a kind of odd haze between two very separate styles should probably be spread across the writer's table, no matter whether there's truth behind the rumors that Mac and Casey handled the ending themselves.

 

Very true, and beyond the enjoyment from ME3, I agree with you here. My thing is accountability, and I'll say it comes from my own background, but my view as the leaders of the project, Casey and Mac are the ones who are going to be getting the finger pointing and blaming. It's their job to be as such. I'm in the same boat. If one of my Soldier's fucks up (doesn't matter where or when or how or why, and they don't need to be doing any active military activities or duties), it comes back on me. I'm the one who catches most of the heat for it. And from my view, it is rightfully so. Because I didn't do my job to ensure that they were squared away as their leader. He might have screwed up, but he screwed up on my watch, and it reflects onto me when somebody screws up on my watch. I screwed up the moment he screwed up. Yeah, I can punish the Soldier, but anything I or my NCO's dish out to him is outright pleasant reward compared to the tongue-lashing I'd be getting from my Commanders. I don't want to say that it's just a military thing, and it's not. I legitimately believe that the system would be better served in more than just the military.


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#225
JeffZero

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Fair point to be sure. I think I concur, even. I just wanted it to be said for full imagery's sake that I definitely documented the "we're defining Shepard" speeches from plenty of twitter accounts in 2011.

It is rather profound to note that such a line of thought would win out against any internal voices of dissent that perhaps such action would be actively taking away from one of the most paramount reasons people were falling in love with the series. Whatever "cinematic re-envisioning" push was going on with BioWare circa 2011-2012 release-wise, it remains to be seen how much of that mentality will be visible going forward.

Inquisition pre-release information has thus far painted the Inquisitor as more of a player's character to define than Hawke was, and indeed than ME3 Shepard was. If it holds true, I suspect some goodwill from fans outraged they suddenly lost something they identified as utterly crucial to the BioWare experience will be regained.