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What do people consider as RPG elements?


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#1
BiancoAngelo7

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The only reason I ask is because we've seen a lot of "they made it a shooter" threads. My question is what according to you makes a game an rpg or at least have rpg elements. (they dont have to be things exclusive to rpgs)

Personally, I would say an engrossing story with character development, levelling, and most of all customization both in terms of character choices and armor weapons w/e. Also, the fundamental fact for me is if I can ask myself "do i feel like Im the main character or at least is this stuff happening to me and not a generic avatar?" and answer YES.

PLEASE DONT TURN THIS INTO ANOTHER DEBATE ON IF THE GAME IS A SHOOTER OR NOT.

#2
ArowannaSwe

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RPG for me is:
• Story
- Choices
• Character evolvement (Both PC and NPC)'
- The ability to "build" characters (I still concider Nox a RPG!)

Simple, but Mass Effect, Dragon Age, The Witcher and many other RPGs
has also added something else to RPGs, atleast for me, and that's the ability
to socially evolve and build relationships with characters, both friendly and
unfriendly.

If I reallly think about it, I can come up with so much more,
but I don't have time for that, not right now anyway. And to be honest,
I don't care if they call it an RPG, FPS or RTS... Just play the f*ing game...

Regards
Arowanna

Modifié par ArowannaSwe, 21 janvier 2010 - 04:57 .


#3
KBGeller

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Arowanna has a very good list and just missed out on items. All RPGs have a large number of items so you can equip/make your character look like whatever you want to.

#4
Memengwa

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Good idea for a thread.



Unfortunatelly, I think this will become what you're (the OP) are scared of.

But hopefully it will not.

#5
brunomalta

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Don´t mean to be rude, but there is already a thread where we discussed this. It is here:http://social.bioware.com/forum/1/topic/103/index/675668

#6
izmirtheastarach

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The only thing that makes an RPG an RPG is the literal definition. That it allows you to play a role. Everything else is just window dressing.

Modifié par izmirtheastarach, 21 janvier 2010 - 05:05 .


#7
Memengwa

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brunomalta wrote...

Don´t mean to be rude, but there is
already a thread where we discussed this. It is
here:http://social.bioware.com/forum/1/topic/103/index/675668


Well.. I think this thread will be different, since the other thread is askign what is rpg, while here is what people think rpg is...

It might seem the same, but it's not.

And I think it's basically what it causing most of the discussion.

Modifié par Memengwa, 21 janvier 2010 - 05:06 .


#8
BiancoAngelo7

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brunomalta wrote...

Don´t mean to be rude, but there is already a thread where we discussed this. It is here:http://social.bioware.com/forum/1/topic/103/index/675668


I appreciate you pointing out that thread Bruno but that thread is based on the idea of complaining/chastising people who say the game isnt RPG enough.

Im not trying to start yet ANOTHER "rpg/shooter what is it?" debate. My question is solely aimed at finding out what exactly it is that people consider RPG to mean.

like I said in the op, lets not make this into another I know its less of an rpg even though i havent played it, or I know its less of a shooter even though i havent played it.

Just trying to figure out where people stand on what DEFINES an RPG as one.

#9
Memengwa

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izmirtheastarach wrote...

The only thing that makes an RPG an RPG is the literal definition. That it allows you to play a role. Everything else is just window dressing.


I've already explained this somewhere else.

Roleplaying is an important element of a Roleplaying game, but in itself it does not make a roleplaying game. Only a game where you play a role.

In Monkey Island games you play  a role of Gaybrush Threpwood, a pirate wonnabe. (and yes, you have conversations with dialog options in how to respond to other characters).
These are point and click adventure games with lots of humor and puzzles.

#10
Memengwa

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BiancoAngelo7 wrote...

brunomalta wrote...

Don´t mean to be rude, but there is already a thread where we discussed this. It is here:http://social.bioware.com/forum/1/topic/103/index/675668


I appreciate you pointing out that thread Bruno but that thread is based on the idea of complaining/chastising people who say the game isnt RPG enough.


I don't think the OP of that  thread had that in mind when he started the thread. If you read on, you'll see that he was truly curious. The thread derailed later on, though... OK... I should butt out of this discussion from this thread, as it's not on subject...

#11
izmirtheastarach

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Memengwa wrote...

Roleplaying is an important element of a Roleplaying game, but in itself it does not make a roleplaying game. Only a game where you play a role.


I find this a bizarre statement. It is really a semantic argument. Let us modify clarify the definition slightly. Where you create a role for yourself, and then play it? Does that work?

I'm sure you understood my intent. All of the trappings of the modern RPG are, at their core, unnecessary. All that is necessary is the ability to create a character and then role play said character.

Modifié par izmirtheastarach, 21 janvier 2010 - 05:18 .


#12
talon4000

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to me it comes down to a focus on story, and substantial character growth, generally done through leveling up and equipment, for a good RPG the world you're in has to be interesting to explore, but that's not really what you were asking

#13
BiancoAngelo7

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Memengwa wrote...

BiancoAngelo7 wrote...

brunomalta wrote...

Don´t mean to be rude, but there is already a thread where we discussed this. It is here:http://social.bioware.com/forum/1/topic/103/index/675668


I appreciate you pointing out that thread Bruno but that thread is based on the idea of complaining/chastising people who say the game isnt RPG enough.


I don't think the OP of that  thread had that in mind when he started the thread. If you read on, you'll see that he was truly curious. The thread derailed later on, though... OK... I should butt out of this discussion from this thread, as it's not on subject...


Maybe what I said came across as too harsh, I just meant that the other thread opens up pretty much saying "if you dont think this is an rpg whats wrong with you" and thats not my intention, Im curious as to what people think of when they expect a a game to be an RPG.

#14
brunomalta

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BiancoAngelo7 wrote...

brunomalta wrote...

Don´t mean to be rude, but there is already a thread where we discussed this. It is here:http://social.bioware.com/forum/1/topic/103/index/675668


I appreciate you pointing out that thread Bruno but that thread is based on the idea of complaining/chastising people who say the game isnt RPG enough.

Im not trying to start yet ANOTHER "rpg/shooter what is it?" debate. My question is solely aimed at finding out what exactly it is that people consider RPG to mean.

like I said in the op, lets not make this into another I know its less of an rpg even though i havent played it, or I know its less of a shooter even though i havent played it.

Just trying to figure out where people stand on what DEFINES an RPG as one.


Got it. Sorry.
Will add my two cents.
For me, an Rpg boils down to:
1-) Open Ended Plot. There has to be some choices that changes the main plot somewhat.
2-)Character management. I have to have the choice of making who i want and choosing his equipament, stats and skills.
3-) Sidequests. Lot´s of sidequest to better expand the world i´m currently playing.
4-) Not dependant on the player skill. This does not apply to the tactical part of the combat.

#15
tonnactus

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I found it funny.For me,a game like oblivion isnt a rpg because you dont build relationships even with the main characters,you dont have influence on the story,the main characters have nothing to tell about theirself.But i never heard big complains that oblivion isnt a rgp,but a dumbed down hackn and slay.

#16
RyuKazuha

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A Game that:



1. has a great storytelling.

2. has a conclusive setting.

3. gives the player to choose his own path.

4. enables the player to customize his character



Leaving out one of the components may degrade it to a "poor RPG" but leaving out two of them, may turn it into a different genre.

#17
pharos_gryphon

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Where an RPG tends to differ from other genres tends to revolve mainly around playing a role that you, the player, create. A platformer has you take on the role of Mario, a first person shooter has you take on the role of Master Chief, but in an RPG you make the character from scratch. You decide if they're a sneaky assassin or a pow 'in da face' barbarian. Their race, their appearance, their world views and beliefs... and then the world in which you're gaming reacts accordingly to the role you've created. Other hallmarks of the genre are in depth story arcs with a fair number of twists and turns, and often as not an emotional attachment not only to your character, but also the villain. in an FPS or Platform, enemies are a dime a dozen, and the number of kills is more important than the individuals. In an RPG, you've at least some level of investment in the villain. They murdered your family, cheated you out of godhood, stole your throne, whatever. There's a great deal more depth to them. Irenicus, Saren, Sarevok and Revan are names that mean something, instead of Nameless **** Soldier in a WWII shooter.



Other key aspects involve gear and growth. Being able to find and upgrade your gear both in the physical (armor) and the figurative (reputation with the townsfolk), and growth as a character, normally via leveling and skillsets.



Finally, as it's all about the story and your interaction with the world around you, RPGs tend to revolve around groups, both in combat, and your interactions in the story, rather than a sole individual. Again, Mario or Master Chief may have back up occasionally, but the story is solely around them. In an RPG, the fact that your romance with an Avariel resulted in her getting pregnant, or the death of Jaheria(sp?)'s husband at the beginning of BGII... it's as much their story as it is yours some times.

#18
Haasth

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A roleplaying game to me is a game where story is very important. You play an important character - one way or another - of that story and you can mold your character due to different choices and gameplay aspects.




#19
Delta426

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RPG = Loot, Charachter classes, Skills and Party.

If you cut the open ended story and moral choices its still an RPG, not a very good one, but still. If you cut the above methioned things it's an action game.

#20
Deflagratio

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You have to ask yourself first. What sets RPG apart from other genres.

Always I see people saying "Story" and stuff like that, makes an RPG, RPG and great story are not related in any way. The big RPG element that truly defines (At least in this age) an RPG from another Genre is that certain level of Character progression that goes beyond "You leanred a new move!!!! GARTZ!" Soooo.

What qualifies as an RPG for me?

Any game where character progression is an integral part of the gameplay experience.


To clarify that a little better, character progression Includes: Equipping, Building Skills, defining personality (usually shoehorned in as morality). Essentially, the ABILITY TO DEFINE A CHARACTER AS YOUR OWN.

Under this definition, the lowest form of RPG is The Legend of Zelda games. Where you can define your own unique (Albiet in very limited manner) character through optional equipment. (IE extra bottles or the BigGoron Sword in Ocorina of Time). The Highest Form of RPG would (And don't mistake this for a ballwash) be Mass Effect. Where you control Skill trees, Equipment, Look and Personality of your character and it even stretches into the NPC's you meet.

Modifié par Deflagratio, 21 janvier 2010 - 05:34 .


#21
xMister Vx

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What people have already said in here is right - originally. However, meanings tend to erode or shift.

For simplicity, I suggest we use "RPG elements" for everything that people who aren't very familiar with RPGs. Everybody knows that the first association for them is stats, numbers, inventory, loot, etc. All the gameplay mechanics associated with the genre.

The story, atmosphere, and all that should be simply called "storytelling". Sure, it's a part of the RolePlaying experience, but I think that if people started using the term separately, then a lot of the confusion and ranting would go away.

I think that the lack of differentiation between the two is what causes people to misinterpret the words of developers. When they say that they want to create an "RPG shooter", or upgrade the "shooter" experience, they essentially are talking only about the mechanics, - and in every interview so far they devote a separate section to story and characters, and rightly so.
 
It is unfortunate that RPGs are mostly reduced (in view of the gaming public) to number-crunching moster-killing clickfests, but there's simply too much history of games like that.

Modifié par xMister Vx, 21 janvier 2010 - 05:32 .


#22
Deflagratio

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xMister Vx wrote...

What people have already said in here is right - originally. However, meanings tend to erode or shift.

For simplicity, I suggest we use "RPG elements" for everything that people who aren't very familiar with RPGs. Everybody knows that the first association for them is stats, numbers, inventory, loot, etc. All the gameplay mechanics associated with the genre.

The story, atmosphere, and all that should be simply called "storytelling". Sure, it's a part of the RolePlaying experience, but I think that if people started using the term separately, then a lot of the confusion and ranting would go away.

I think that the lack of differentiation between the two is what causes people to misinterpret the words of developers. When they say that they want to create an "RPG shooter", or upgrade the "shooter" experience, they essentially are talking only about the mechanics, - and in every interview so far they devote a separate section to story and characters, and rightly so.
 
It is unfortunate that RPGs are mostly reduced (in view of the gaming public) to number-crunching moster-killing clickfests, but there's simply too much history of games like that.


All true. RPG is actually a very vague definition too. If you break the acronym down to it's base ROLE PLAYING GAME, and define it by that, every game is an RPG. You as the player play some role. The industry really needs new terms. Even Action-Adventure-Shooter and the like are horribly inaccurate.

#23
Guest_Bennyjammin79_*

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Dressing up in a leather cop outfit and really taking it to somebody dressed in a lace robber get up.

#24
BiancoAngelo7

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Bennyjammin79 wrote...

Dressing up in a leather cop outfit and really taking it to somebody dressed in a lace robber get up.


*laughs cuz its true*

Image IPB

#25
jomonoe

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For me, it's any game that has:



Leveling (not required but with leveling comes skill, abilities, typical RPG stuff)

Allows you to assume the identity of someone else or play as someone

A story with characters that are more than 2 dimensional