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What do people consider as RPG elements?


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#26
Ahglock

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For me the thing that sets a RPG apart is that the skills of the character determine the outcome, success of activities not the skills of the player. Everything else might commonly be found in a RPG, but is also found in most games.



For example Ubisoft came out with 2 Naruto games(while short they both are a lot of fun) both have a leveling mechanic, quests etc. But it is not a RPG, because your success is determined by your mad skills with a xbox 360 controller. Sure the character had on/off abilities. I can climb to point 1 due to how I leveled Naruto, but my success in an attempt to climb to X was due to me.



So the one unique thing that makes a RPG to me is the character skills determine effect. Some games straddle the middle on this like Oblivion, player skill was used for aiming, but how much damage was done was determined by the characters skills. Overall though games like Mass Effect are not RPGs, they are hybrid games. Naruto the broken bond was a action, fighting game with RPG elements.



I think the problem is people who like RPGs get worried that hybrids are taking over the market and things that are single genre titles are going away.

#27
MisterMonkeyBanana

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For me a RPG is a starting point, its a way of a developer being able to categorise what their game is. Aside from FPS games, but it can be decision based story, loot + skill points and probably other stuff that I can't think of at this moment of time.



As long as one or more of those elements is at its core its still an RPG in my book, what type of RPG can vary though. I wouldn't consider ME2 a shooter because the core game is still about the story of Shepherd and the choices he/she has to make. By the same token I wouldn't consider MW2 multiplayer a RPG because shooting is the main element, and the leveling up and class building is secondary to that.

#28
Awesome Helmet

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most of what everyone thinks so far of what an RPG should be seems to be descbribing what they think a good video game should be. like story, setting, and relationships. i dont think an RPG has anything to do with those things. an RPG is all about the main character. thats where it starts and stops, with the main character. creating, changing, choosing, moding, finding, learning, advancing, leveling....all those things your character does throughout the game that define that character or make that character is what an RPG is to me. "role" is the key word here. what role with you play in this story. not like halo where your roll is shoot untill the credits roll. but a role that can change events in the story, or a role that cna change at any point in the game. either or its not a big deal what RPG means. its not a big deal if mass effect is an RPG or not. its gonna be an awesome game whatever genre it falls into.

#29
ArcanistLibram

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Here's my "refined' definition.



An RPG is a conversation between the characters and a setting. Characters change each other through their interactions and affect the setting through their actions. The setting changes the characters as it responds to their actions. That's pretty much it.



Note here that I am talking about the setting and not the plot. In Diablo II, the characters just follow the plot. In Baldur's Gate, the characters explore the setting, identify the problem and then work to solve it. That's an RPG.