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Romancing Request and Discussion


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78 réponses à ce sujet

#1
Zelanthair

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Hello everyone! I will start out by saying I'm still relatively new to the Dragon Age fandom, and I am quite happy and satisfied to be here. 

 

I have yet to make a complete playthrough of Origins (the dlcs of Awakening, Golems, and Witch Hunt), but I have completed Dragon Age 2. 

 

Now, I have a love-hate relationship with DA2. There were some things introduced that I absolutely loved, but there were certain aspects of DA2 that I couldn't stand. One of those was the relationships. 

 

In DAO, you could invite your romantic interest to your tent for some happy time any time you wanted at camp. It would only show your cutscene once, but I was perfectly fine with that. 

 

In DA2, you pretty much had sex with your romantic partner once. Maybe twice, depending on your choice of partner and how clearly the second scene (SPOILER: right after Hawke's mother died) suggested the sex. 

 

 

I would like to bring back that freedom from DAO into DAI. I'd like to be able to at least propose 'happy time' to my romantic interest whenever I want to with clearly implied intention to have sex. (I don't care if there's a cutscene every time or not)

 

How do all of you feel about this? Was it just me who was miffed about DA2's romancing?


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#2
Bekkael

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I don't really care all that much about how many times we are having sexytimes with our LI. What I enjoyed from DAO was being able to kiss your LI whenever. I think that is far more romantic.

 

I also think the main thing missing from DA2 was more conversations when you are in an actual romance with a character. I was sad to see Anders just standing on the upper balcony but never being able to have a conversation with him there. BUT. I think the amount of content was good considering the very short amount of time they had to make DA2. It was fantastic, actually.

 

All that said, romances are just extra gravy and not the main part of the game, and I've always been satisfied by the romance offerings in all BioWare games. I'm sure DAI will have enjoyable and completely satisfying romance content for all of us gamers. ^_^


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#3
moonman12

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To be honest the repeated tent thing in orgins for was not really necessary i would prefer a kiss here or there and references in the  story to the relationship  which makes the relationship feel more significant than instant sexy times


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#4
Zelanthair

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I can't believe I forgot to mention the kissing! I loved the kissing option. I wish I could have had it for Zevran as well. I loved having Morrigan in the party and kissing Alistair. AND DOG. Dog's was probably the funniest. You have to make a party of just Alistair and Dog and go to kiss Alistair. Dog's reaction is (jealous whining). How cute and adorable is that?

 

I do hope they place at least the kissing back into Dragon Age Inquisition. That was far more satisfying than the tent time.


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#5
moonman12

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I can't believe I forgot to mention the kissing! I loved the kissing option. I wish I could have had it for Zevran as well. I loved having Morrigan in the party and kissing Alistair. AND DOG. Dog's was probably the funniest. You have to make a party of just Alistair and Dog and go to kiss Alistair. Dog's reaction is (jealous whining). How cute and adorable is that?

 

I do hope they place at least the kissing back into Dragon Age Inquisition. That was far more satisfying than the tent  

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#6
Wulfram

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It has been said that the option to kiss LIs wherever you wanted was coming back.  Quite a few people have asked for it and it's not very difficult for them to do.


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#7
Zack_Nero

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As great as the romances are in DA they aren't really the important part of the game, really it's just an exciting detail.  I actually did do a playthrough in both games without a romance and it was still a good playthrough.  It doesn't need to be great it just needs to be handle well.



#8
Zelanthair

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Romancing is a big part of why I initially bought Dragon Age. I can't be the only case of this. Romancing is something that is so unique. Of the other games I have played, only the marriage in the Elder Scroll games have come close, but that isn't the same. ES marriages have little to no impact on the game as a whole. With DA romancing, though, your romance can have an impact on the game.


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#9
snackrat

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What miffed me wasn't anything to do with "can't kiss/bang when I want" (although Biower have at least supported the kissing in DAI, irrc - though not necessarily confirmed it)....

...it was, instead, that Hawke had to hop-to whenever the companion was ready to bang. Literally right then and there. Because there was no option to wait, or saying no, or say "uh my mother died just a few days ago could we cool it" or anything like that. Nope! If you don't sleep with them right then and there you are BETRAYING them and you NEVER LOVED them and they need to GET. OUT. OF YOUR HOUSE.

 

DAO wasn't like that. You had three stages - stage one, they refuse if you ask. Stage two - they accept if you take inititive ask. Stage three - they approach you and ask themselves if you haven't already yourself (or automatically ask you the next time you talk to them). You do not have to ask at any stage. If they ask you, you do not have to accept.

Some of them take it better than others (Alis assumes it is because he overstepped the line, Morrigan gets defensive) but for the most part it is a nonevent (Zevran respects it, and Leli even approves of the 'something to look forward to after the Blight' aspect). So you get disapproval or approval as appropriate (which I think is good: if they removed disapproval simply for those who are afraid of 'bad points' it negates them as real characters instead of point machines). But you are under no obligation to sleep with them then, or later, or LITERALLY EVER (yes you can go through DAO with romances and never consumate them if you care to).

 

Whereas DA][.... "So sorry to hear your mother died. LET'S BANG."
I need to store these before I being that que- "NO HAWKE WE HAVE TO BANG."

Oh right, I should check the letters on my de-- "NO HAWKE CHECK MY BITS FIRST!"


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#10
Mes

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I LOVED being able to kiss Alistair whenever I wanted. :wub:

 

Romancing is a big part of why I initially bought Dragon Age. I can't be the only case of this. Romancing is something that is so unique. Of the other games I have played, only the marriage in the Elder Scroll games have come close, but that isn't the same. ES marriages have little to no impact on the game as a whole. With DA romancing, though, your romance can have an impact on the game.

 

You're not the only one. Totally one of my favorite aspects of Bioware games, particularly Dragon Age. It just REALLY immerses me into that universe.

 

I hope they also bring back the "camp" area where you could just chill and talk with all your companions. That was one of the biggest thing I missed in DA2.


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#11
spirosz

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I see those "happy times" as meaningless unless there is a particular substance and depth to those relationships and how they're portrayed throughout the story.  The growth for the two individuals and development should come first or be a primary factor to what should be shown throughout the game.  I understand what you're asking for, but I find it a bit silly, since I find those scenes to be a waste of time, depending on the story being told and which relationship you pursuing, since the characters have different standards and the characters shouldn't always revolve around the player.  Sure, you want your protagonist to show their love for said character, but there is more to it then let's bang after every combat scenario, at least I hope so.  

What do I know though, underwear sex scenes and all.  


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#12
Br3admax

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Uh yeah, as to the kissing thing, it's kind of pointless. What did it add for said characters involved after the 75th time:

 

1. Depth-Nope. 

2. Emotional Growth in the relationship-Nope

3. Realism-(Hey I know we're out in the middle of a situation where a dragon could eat us, but hey, let's makeout, yo!)-Nope

 

I'm all for showing affection between two significant others, but just kissing to kiss, or telling someone to sleep with you every time you come back to camp is a pointless endeavour. If such things came along with real character growth, or even more than passing banter, that isn't the same two lines on repeat, to make it more realistic, sure. Otherwise, it's a waste of BioWare's time to put in such things, and yours to pick them. 


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#13
Zelanthair

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What miffed me wasn't anything to do with "can't kiss/bang when I want" (although Biower have at least supported the kissing in DAI, irrc - though not necessarily confirmed it)....

...it was, instead, that Hawke had to hop-to whenever the companion was ready to bang. Literally right then and there. Because there was no option to wait, or saying no, or say "uh my mother died just a few days ago could we cool it" or anything like that. Nope! If you don't sleep with them right then and there you are BETRAYING them and you NEVER LOVED them and they need to GET. OUT. OF YOUR HOUSE.

 

DAO wasn't like that. You had three stages - stage one, they refuse if you ask. Stage two - they accept if you take inititive ask. Stage three - they approach you and ask themselves if you haven't already yourself (or automatically ask you the next time you talk to them). You do not have to ask at any stage. If they ask you, you do not have to accept.

Some of them take it better than others (Alis assumes it is because he overstepped the line, Morrigan gets defensive) but for the most part it is a nonevent (Zevran respects it, and Leli even approves of the 'something to look forward to after the Blight' aspect). So you get disapproval or approval as appropriate (which I think is good: if they removed disapproval simply for those who are afraid of 'bad points' it negates them as real characters instead of point machines). But you are under no obligation to sleep with them then, or later, or LITERALLY EVER (yes you can go through DAO with romances and never consumate them if you care to).

 

Whereas DA][.... "So sorry to hear your mother died. LET'S BANG."
I need to store these before I being that que- "NO HAWKE WE HAVE TO BANG."

Oh right, I should check the letters on my de-- "NO HAWKE CHECK MY BITS FIRST!"

 

I have been combing through sources for accurate and reliable information about DAI, and there WILL BE A CENTRAL LOCATION FOR YOUR COMPANIONS. And, get this, WE CAN STRIKE UP CONVERSATIONS AGAIN!! <3


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#14
LarryDavid

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Not being able to kiss your LI was a step backwards from DAO, but not being able to break up whenever you want was a huge step backwards.


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#15
spirosz

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Not being able to kiss your LI was a step backwards from DAO

Why?



#16
LarryDavid

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Why?

 

 

Because it wasn't replaced by some other kind of LI feedback system. When starting a conversation with a follower I expect there to be something extra if it is your LI. It doesn't have to be kissing per se, but something to indicate that it's my LI.


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#17
Knight of Dane

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Can't see the harm in a "Kiss fade to black" dialogue option once the first scene has been played, for immersion for those who want it.

 

I didn't really miss it as such.



#18
Ananka

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I can't believe I forgot to mention the kissing! I loved the kissing option. I wish I could have had it for Zevran as well. I loved having Morrigan in the party and kissing Alistair. AND DOG. Dog's was probably the funniest. You have to make a party of just Alistair and Dog and go to kiss Alistair. Dog's reaction is (jealous whining). How cute and adorable is that?

 

I do hope they place at least the kissing back into Dragon Age Inquisition. That was far more satisfying than the tent time.

 

I must be too tired, I read that like you kissed the dog. I was like You can do that?

 

 

Edit: I'm all for being able to kiss/invite your LI when you feel like it, though.



#19
spirosz

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Because it wasn't replaced by some other kind of LI feedback system. When starting a conversation with a follower I expect there to be something extra if it is your LI. It doesn't have to be kissing per se, but something to indicate that it's my LI.

 

Why do you need indication, or are you referring more to showing that "x" is your love interest?  If I remember correctly, in DA:O, you could still actively kiss someone who wasn't your LI, but the individuals would get angry - I don't remember if that was case, but anyways, otherwise, why do you need an indicator outside of reactivity from fellow companions or the world, when you know you're actively pursuing that love interest? 



#20
Renmiri1

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DA2 had great conversations but you had to take out your LI around town and keep going in and out of different areas, which was a pain. I did it for Anders and Fenris, didn't bother for the others.

 

Still, it had the "wee I found it!!" factor when you got that convo you liked again - Merril teasing Fenris about puppy eyes,  Carver talking about his Mabari tattoo,... - that a plain "repeat all convos" mechanic of DAO didn't have. I felt like finding easter eggs all over the game.


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#21
LarryDavid

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Why do you need indication, or are you referring more to showing that "x" is your love interest?  If I remember correctly, in DA:O, you could still actively kiss someone who wasn't your LI, but the individuals would get angry - I don't remember if that was case, but anyways, otherwise, why do you need an indicator outside of reactivity from fellow companions or the world, when you know you're actively pursuing that love interest? 

 

 

If I would have female friends (I don't because in general I don't like woman) I could have exactly the same conversations with them as I have with my wife. The difference is that during conversation with my wife I sometimes want to give her a kiss or mess up her hair with my fingers or give her a little squeeze. The availability of these options somehow add something extra to each conversation, even if they are not utilized often.

 

The same applies to DA. I almost never used the 'kiss her/him' option, but seeing that option made each conversation in certain sense more meaningful. Reactivity from the world is a nice bonus but in my opinion interaction with your LI should given you the feeling that your in a relationship, not comments from followers.



#22
Rusty Sandusky

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If I would have female friends (I don't because in general I don't like woman) I could have exactly the same conversations with them as I have with my wife. The difference is that during conversation with my wife I sometimes want to give her a kiss or mess up her hair with my fingers or give her a little squeeze. The availability of these options somehow add something extra to each conversation, even if they are not utilized often.

 

The same applies to DA. I almost never used the 'kiss her/him' option, but seeing that option made each conversation in certain sense more meaningful. Reactivity from the world is a nice bonus but in my opinion interaction with your LI should given you the feeling that your in a relationship, not comments from followers.

I would've taken you seriously but then I realised your name is LarryDavid.


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#23
LarryDavid

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I would've taken you seriously but then I realised your name is LarryDavid.

 

 

That's a pretty pretty pretty pretty strange thing to say :o



#24
OrayMoor

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The problem I have with DA's romance (It's not just DA but every game that uses a medieval setting) is that protection wasn't invented. When woman had sex they got pregnant and when people had sex they might have gotten incurable STD. It really bothers me because it seams like every hawke/warden/LI in the game is sterril... What do you think?



#25
Andraste_Reborn

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The problem I have with DA's romance (It's not just DA but every game that uses a medieval setting) is that protection wasn't invented. When woman had sex they got pregnant and when people had sex they might have gotten incurable STD. It really bothers me because it seams like every hawke/warden/LI in the game is sterril... What do you think?

 

We don't know that there isn't contraception in Thedas. In fact, Wynne mentions that mages, at least, have some way of preventing pregnancy. Since there don't seem to be a lot of people running around with a dozen children, it may well be that magical family planning exists. (Or, as in Medieval Europe, there's massive infant mortality. But we don't see any indication of that - there's no hint that the Hawkes or the Howes or the Couslands have half a dozen dead children to go with the ones that made it to adulthood.) It's also implied in DA2 that mages can cure STDs - you see Isabela or Bran visiting Anders for that purpose at one point.

 

I could go off into a digression about the methods actual pre-modern people used to try and prevent pregnancy (most of them didn't work well, but some did delay pregnancy and reduce family size) but Thedas is really not much like Medieval Europe in anything but superficial ways. Which is cool with me. Actual Medieval Europe would be a much less fun roleplaying setting from my point of view.