The Elves are a displaced nomadic race who wishes to reclaim their lands.
Templars are an organization looking out for the greater good of humanity that were corrupted by red lyrium.
Mages at times feel persecuted and are thought to be dangerous. They need nothing to produce fantastic attacks but mental concentration and waving their hands.
The Chantry is a powerful organization with leaders that some think are out of touch and only see the big picture.
The Qunari are an intimidating looking race that come from a distant location and are often hostile to other races.
The Darkspawn ground forces are bunch of mindless schleps controlled by a higher power.
The Dwarves are militaristic race that often bear the brunt of evils assault.
The Quarians are a displaced nomadic race who wishes to reclaim their lands.
Cerberus are an organization looking out for the greater good of humanity that were corrupted by indoctrination.
Biotics at times feel persecuted and are thought to be dangerous. They need nothing to produce fantastic attacks but mental concentration and waving their hands.
The Citadel council is a powerful organization with leaders that some think are out of touch and only see the big picture.
The Batarians are an intimidating looking race that come from a distant location and are often hostile to other races.
The Reaper ground forces are bunch of mindless schleps controlled by a higher power.
The Turians are militaristic race that often bear the brunt of evils assault.





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