-> CaveGnome Posted at 08:17 AM on 2014-01-11
This group is awfully calm lately so. Let's talk about... SpellJammer projects!!! It doesn't matter in what advancement state are currently your creations. What sort of things (big or small) are you working on ?
As the new topic initiator, i will start the ball rolling :-)
- i am learning to use Gmax and some other custom content creation programs (Clean textures, Audacity...).
- Learning to do skyboxes. I intend to make at least one phlogiston and one starry night hemispheric skydomes. The phlogiston skybox i submitted is just second gen tubular and i keep improving ;-)
- Working on the incomplete Spaceships hulls. I got a better Eel model with a decent hull made but, i am not happy with the texture. I will try to cut my teeth on basic texture modeling but first must master DDS texture uncompress...
- Working on a sort of Spelljammer module prototype, loosely based on the Arcane Space 1.0 demo (the old one). This will incorporate a Phlogiston trip, some sort of land spaceport, a system to board/disembark SJ vessels and an Arcane shop.
- Would like to overhaul the awfull "canon" model and make some convincing mooring posts models, and, and, a beautiful useable "boarding plank"....
Thats all for now...
CG
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-> CaveGnome Posted at 06:50 AM on 2014-01-23
CG WIP 2
One of my SJ wish entry was recently granted by TheOneBlackRider: the "invisible placeable ramp".
I have been using it to let creature SJ ships take off and start climbing in altitude before desapearing to the next (atmosphere) area.
And it works beautifully... I am currently investigating how i can make a landing effect with this. Therefore i suggest we include this placeable in a future SpellJammer ArcaneSpace pack.
http://neverwinterva...-block-tile-wok
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CG WIP 3
A bit of news... Done some work on the skyboxes. We will have soon five new Spelljammer skyboxes to toy with. They use a cylindric model that gives a better space effect whithout the visible corner problem of the boxy skyboxes ;-) These are: Amosphere, Asteroids, Simple Stars, Phlogiston (a better one), Dimension Z and i am working on a Crab Nebula to pair with the nebula feature from the Wildspace tileset.
And you know what? I made all the associated loadscreens...
CG





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