The return of the model strut . . .
#376
Posté 15 mars 2014 - 11:18
Not to be ungrateful, because I loved that females were given their own set of animations, I just would prefer to see something a little less obvious so it doesn't distract or irritate those who aren't so fond of it.
#377
Posté 15 mars 2014 - 11:40
Fortunately it's already decided upon
How very Gaider of you.
#378
Posté 16 mars 2014 - 02:44
The DAII FemHawke walk/ run didn't really bother me that much but it was unrealistic. Like others, I like the Skyrim and Tomb Raider animations because they're much more believable. I also think that the animations for the courtesan from Assassin's Creed Brotherhood multiplayer are good too. They're feminine but realistic.
http://www.youtube.c...h?v=qHiM9XClvVg
Back to lurking ![]()
#379
Posté 16 mars 2014 - 04:28
They're feminine but realistic.
But not every woman is feminine. And not every player wants to play a feminine female inquisitor. It really does inhibit role-playing.
- Ritalove, Giant ambush beetle et c_cat aiment ceci
#380
Posté 16 mars 2014 - 04:30
Bioware, please keep the strut. It was one of the few things I enjoyed in DA 2.
- Fortlowe et PrinceofTime aiment ceci
#381
Posté 16 mars 2014 - 05:29
The only people I know who strut in everyday life are the drag queens at my friend's club.
And only in high heels.
- Giant ambush beetle et Ananka aiment ceci
#382
Posté 16 mars 2014 - 05:41
- Astralify aime ceci
#383
Posté 16 mars 2014 - 06:18
But not every woman is feminine. And not every player wants to play a feminine female inquisitor. It really does inhibit role-playing.
A number of things in Inquisition are going to inhibit role-playing, but it's the nature of videogames. It's not a pen & paper RPG with limitless possibilities. BioWare doesn't have infinite resources or infinite time.
I agree with what you're saying, but they're simply cannot account for every wish and/or desire.
- Shadow Fox et Nimlowyn aiment ceci
#384
Posté 16 mars 2014 - 07:18
I agree with what you're saying, but they're simply cannot account for every wish and/or desire.
Make it the same! Strut or not, just make everybody walk/run the same. It will take even less resources.
- CuriousArtemis aime ceci
#385
Guest_Avejajed_*
Posté 16 mars 2014 - 07:21
Guest_Avejajed_*

- Giant ambush beetle et Kateish aiment ceci
#387
Posté 17 mars 2014 - 12:35
People all move somewhat differently. This is one of those things were it would be nice to have some different options, but as there is only one animation for each, I really think it should be a neutral one (and that goes for the male character too, of course). Neutral does not involve arm-flailing and swaying.
The only purely physiological difference between the way men and women walk is in the hip attachment, and that still varies in how pronounced a difference it is from individual to individual. Between some people, it is not really noticable. It also, I would think (although I am not an animator, so I could be wrong) would be taken care of by the body mesh rather than the animations. Anything more than that is not a neutral difference, it is a mannerism. I prefer not to have mannerisms assigned to my character for me whenever possible, particularly ones that are so incredibly unlikely to fit the idea I have of the character as arm-flailing and putting one foot all the way in front of the other while walking.
If the female character at least moves in a way such that she retains balance and doesn't look like anyone who walked up and tapped her would push her over instantly, I'll be okay with it. If that's not the case, and it most certainly was not in DA II, I'll be looking to animation mods before I start playing much.
- Giant ambush beetle, Dutchess, Ananka et 4 autres aiment ceci
#388
Posté 17 mars 2014 - 12:47
I also like the change in the running department. Not so much the walk animation though. Still looking like she just jumped off a horse and seemingly carrying two heavy, but invisible, buckets of water. The fact that the walk is so masculine compared to the run is what bothers me.
I also thought the Warden's animation was way too masculine. So I say yes, to the bouncing and swaying of hips but now follow it through with other animations as well.
#389
Posté 17 mars 2014 - 01:18
I also like the change in the running department. Not so much the walk animation though. Still looking like she just jumped off a horse and seemingly carrying two heavy, but invisible, buckets of water. The fact that the walk is so masculine compared to the run is what bothers me.
I also thought the Warden's animation was way too masculine. So I say yes, to the bouncing and swaying of hips but now follow it through with other animations as well.
How was the Warden's walk 'masculine'? How is any walk 'masculine'?
All females don't flail their hips like dying fish when they walk.
I apologize if this came off as rude; I'm just tired of people calling the Warden's walk a manly-dude walk.
- jncicesp aime ceci
#390
Posté 17 mars 2014 - 02:00
How was the Warden's walk 'masculine'?
I also find this weird since I thought the F!Warden also had a girly walk/run. When she runs, I seem to recall her hands flailing and flopping a bit limp-wristed-ly. Whatever the case, it was distracting and in no way would I be able to associate with that character. Never made it far with a F!Warden though to be honest. I liked my DN but she (as did all dwarves) kinda had gorilla-sized arms ![]()
#391
Posté 17 mars 2014 - 02:30
Because they keep their arms out from their bodies, which to me seems rather masculine. And their knees are slightly bended outwards which just looks plain weird. But I actually meant in cutscenes, though I see I forgot to mention that. Both female Hawke and female Warden do this when approaching someone in a cutscene.
Furthermore, it is my personal preference to have everything as girly as possible. So if more hip-swaying were to happen, bring it on.
- Nefla aime ceci
#392
Posté 17 mars 2014 - 02:35
"Batman, you've finally arrived! The Joker's taken the people of Goth--
...Batman?"
#393
Posté 17 mars 2014 - 09:42
I'll take everything back I said about the model strut, if I can make a male Qunari Warrior strut that fabulously.
If he walks like that, I won't care what they do with feminquisitor.
#394
Posté 17 mars 2014 - 11:29
Make it the same! Strut or not, just make everybody walk/run the same. It will take even less resources.
I'd personally be absolutely fine with that. Would certainly prefer it to the strut or whatever FemShep was doing in ME3.
#395
Posté 17 mars 2014 - 11:34
I'd personally be absolutely fine with that. Would certainly prefer it to the strut or whatever FemShep was doing in ME3.
No it can actually be a strut, but then make everybody strut. I just like equality.
#396
Posté 17 mars 2014 - 11:48
I hope the strut is back, and i hope men can do it too
#397
Posté 17 mars 2014 - 07:02
LOL Mass Instinct 2
- MDCT506 et Kateish aiment ceci
#398
Posté 17 mars 2014 - 07:06
but how does a normal person walk? Like I said before, what's normal to you, may not be to me.
I've been told I walk like Frankenstein before for example.
#399
Posté 17 mars 2014 - 08:49
I liked the strut... ![]()
I also wouldn't mind if it disappeared, though.
What I really want is for the different races to have different walking/running animations. (Like, consider the fact that Qunari generally have more mass and will therefore not look as light on their feet as elves, for example.)
Or better yet, give us a choice. Let us choose a running style for our Inquisitor in the CC. (And yes, this wish is mostly fueled by my desire to play a male Qunari Inquisitor with a strut that would make every model in the world envious. Oh yeah, let him swing them hips.)
#400
Posté 17 mars 2014 - 09:29
They should just make a few different walk/run animations for each gender to choose from CC. Small things like these really enhance roleplay and in my opinion are important. Bioware, just do it.





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