By itself, it wouldn't make for a worse game; it would have to be badly handled on top of that. Which could be the case for anything. And I have no problem with evil playthrough options; what I do have a problem with are allowing for the possibility of many people to think of them as good. Mass Effect had fewer of these because of the Paragon/Renegade thing, but it was still quite present.There's nothing wrong with playing as a monster, so long as you acknowledge that that's what your playing.
Even then, prior to the end of the game I wouldn't say that I was playing as a monster either. The character was fairly pragmatic and often did both lightside and darkside things.
But as you say, people will already draw their own conclusions as to what is considered ideal.
You and I can go "whoa, the destruction of that entire race is too much a cost" but someone coming along and going "Die race I don't like, you deserve this" and then believing that in doing so doesn't make them a monster.
Are you suggesting, then, that we should make it clearer in that "These are the bad guys" and "these are the good guys?" I mean, even then I'm not even sure I'd agree that playing Renegade makes a player evil (although Paragon is certainly a very heroic playthrough). Even my character, who was decidedly Paragon, still had no problems gaining some renegade points by giving the Admiral that tried killing me on the Geth Dreadnought a kidney shot. It's certainly not an evil act as far as I'm concerned.




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