Mages can break free of mind control relatively easily, as shown in Enemies Among Us with a mage Hawke. This is why magisters have duels and assassinations, as opposed to just mind controlling each other until only one free magister remains atop a pyramid of puppets.
And the other reason for Tranquility is because they can enchant things more cheaply than contracting dwarves to do it... but I came up with a way to work around that, by hiring casteless in large amounts and giving them an opportunity to live on the surface as enchanters for the Circle, after they can be taught how.
You don't mindcontrol them. It's so much easier to target their relatives, dependents and loved ones. Blackmail is the name of the game. The Tevinter system is fundamentally exactly the same as the Orlesian Game. It's not about being the strongest, it's about having the longest reach.
But even so, the Blood magic is more superior firepower than mind control in this case. And it's a policy that inherently benefits the rich slaveowners (lots of expendable fuel).
The system is also, by evolution, inherently inclusive. It'd be trivial to enter politics in Tevinter, since every mage is always on the lookout for strong apprentices. They need them to have an edge. And there'll always be a magister supporting more or less the same ideas you do, so getting in is easy. It's getting ahead that's difficult. It's an exploitive system, oh yes. But a very dynamic one. And that is a much stronger reason why they don't need tranquilisation.
What you say about enchantments is true though. But again, the magisters do not need the money. They have that in huge amounts as landowners. They don't have the same impetus on them to tranquilise for income. And the surface dwarf community in Minrathous is the largest in Thedas.




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