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Using Kinect hand gestures to perform biotic and tech combos!


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#1
Guanxii

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Using Kinect hand gestures to perform biotic and tech combos!

 

First of let me be clear that In my opinion the controller and keyboard are irreplaceable and will always be the core input device for the vast majority of titles including Mass Effect and any kind of motion-control gameplay will always be a optional complimentary control scheme for those that want additional motion features to augment their experience.

 

But oh my god how much fun would this be? Imagine being able to pick up (i.e. pull/lash) enemies in-game with your bare hands and toss them around the screen like rag dolls before smashing or slamming them into pulp. Playing as a Krogan for example and performing a heavy melee or a nova with your own arm. FOR TUCHANKA! Imagine being able to warp or reave a target or group of targets with your left hand, before tossing a perfectly aimed throw or set of cluster grenades with your right hand to detonate your biotic explosions on the fly. Ever wanted to cast and arc a singularity or dark sphere with your own hands... the possibilities are amazing aren't they?

 

That's a system seller right there, imo. Kinect has been waiting for a cathartic, engaging , killer-app for core-gamers to elevate gaming to the next level and THIS IS IT. No other game could demonstrate it's potential to augment gameplay better than Mass Effect 4 imo for the primary reason that there are so many different amazing biotic and tech powers now that standard controller and GUI will never be able to keep up with them all without the control scheme becoming so complex and unwieldy as to lower the depth to complexity ratio of the game. The gestures themselves would be pretty simple and fun to do, e.g. push two palms together to perform shockwave.

 

Fear not, with kinect it's possible that every single power in the game not part of the power-wheel or mapped to the keyboard could be accessible to the player either with voice commands or hand gestures or a combination of both. If the gesture recognition is still too spotty it might make more sense to select the active power with voice commands first so the game knows what gesture command you want to perform and you're not going to be randomly performing the wrong moves over and over again.

 

Let me also be clear that I get how much extra work and resources this would require and I also understand that only a fraction of the potential audience could use it at first which is why I think BioWare/EA should discuss any such ideas with Microsoft who might be able to at least partially cover the added development costs and provide the necessary related support to make the idea a reality.

 

Should the concept really catch on... the groundwork will have already have been laid for all future Bioware and EA titles on Xbox One and beyond should Microsoft bring the updated kinect to PC and sony would likely follow suit with updated motion control tech to take advantage of the popularity of such systems.



#2
meganbytes

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oh my god lol that would be so fun. idk about if it should actually happen, but it is a fun idea. imagine head butting krogan. 



#3
Guanxii

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oh my god lol that would be so fun. idk about if it should actually happen, but it is a fun idea. imagine head butting krogan. 

Ha. I could imagine getting a little carried away and head-butting my TV right off the wall. It really would add a whole new level of immersion to gameplay. Multiplayer could be so intense using gestures for biotics especially in PvP.


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#4
Mes

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Haha can you imagine someone who didn't know anything about Kinect/ME watching you do this...  :lol:

 

I would love this, if it could actually work. Paired with something like Oculus Rift...



#5
Guanxii

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Haha can you imagine someone who didn't know anything about Kinect/ME watching you do this...  :lol:

 

I would love this, if it could actually work. Paired with something like Oculus Rift...

 

In your living room in your underpants with the Oculus Rift On! Ha. The future is silly.

 

Edit: Here are some example commands, Can you think of any more, or have any better suggestions? I'd recommend reusing the same gestures for tech powers instead of having a unique gesture for everything, e.g. replace warp with cryo blast and throw with incinerate for engineers for example. Commands might vary depending on class/species/animation.

 

Suggested Biotic kinect gestures:

 

Shockwave........................push two wrists together (in any direction)      //samara style shockwave (suicide mission cutscene)

Singularity......................... cup and throw both hands together in the shape of a ball (5" inches apart)

Dark Sphere......................cradle two palms together forwards (8 - 10” inches apart)

Warp.................................lunge left arm (any direction)

Reave...............................open a closed left fist whilst lunging left arm (any direction)

Throw............................... lunge right arm (any direction)

Cluster Grenades.............open a closed right fist whilst lunging right arm (any direction)

Pull...................................raise left palm (facing upwards) / grab target and drag left hand upwards (arm in opposite position)

Stasis...............................raise both hands to flat universal stop position

Biotic Sphere....................push both palms to the sky and then lower to waist in star-jump fashion

Biotic Hammer..................pick up a baseball bat and beat up a coffee table

 

Touch the top of your wrist to initiate tactical cloak or set off a recon mine.



#6
Barkbiten

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Well since the new Kinect happens to be just as bad as the old one and can't register simple moves it won't happen. I'd rather bioware focused on making a good game with a good story than waste money on Kinect crap that won't work anyway....

Buuuuuuut, if the Kinect were actually any good then it would be pretty cool i guess.



#7
Remix-General Aetius

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Ryse wanted to try something similar, yet they ripped the entire concept off the game. sounds wicked in theory, but unless the devs are fully committed to it and 100% on the same page with each other, it will never happen.



#8
katamuro

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Ryse wanted to try something similar, yet they ripped the entire concept off the game. sounds wicked in theory, but unless the devs are fully committed to it and 100% on the same page with each other, it will never happen.

 

this, plus the amount of coding required to be built for just one version of the game is ridiculous, the other versions for pc and ps4 will simply not need it and would not be able to use it. If an exclusive title like Ryse did not use it then I doubt a multi-platform game will. The concept is interesting but as we see so far kinect as with psmove are mainly gimmicks. Interesting, worth developing but still require more. 



#9
Guanxii

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Well since the new Kinect happens to be just as bad as the old one and can't register simple moves it won't happen. I'd rather bioware focused on making a good game with a good story than waste money on Kinect crap that won't work anyway....

Buuuuuuut, if the Kinect were actually any good then it would be pretty cool i guess.

 

I think it's entirely possible that the current version of kinect is much better (accurate/responsive) than the current implementation suggests. Fighter Within made it look garbage but that game was bargain-bin terrible from gameplay to load-times. Cry-tek are a legendary developer but Ryse was also reviewed poorly and the kinect gestures in it were token at best. Such functionality if possible may have to be the core design focus of any project so it would possibly take too much attention away from the core product... but anything is possible. Especially if they could garner the support of Microsoft who must be aching for a title to demonstrate it's potential given they are gambling the future of the xbox one on it.



#10
katamuro

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Even if the kinect technology is there, actually able to do it they still wont. There is no reason for EA and bioware to sink the resources building such a huge module for the game that is going to be only ever used on xbone. Considering that ps4 is currently outselling it and is probably going to continue to do so I am just not seeing why would they choose to do so for at most 30% of the target audience. 



#11
Wires_From_The_Wall

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I'm having hard time associating biotics and what nots with some grandiose hand gestures performed before Eye of Satan Sauron NSA. I can certainly imagine how it can be done. It's just that at least in my mind, it doesn't immediately feel right and proper and natural on level of intuition you have when thinking of say,Link swingin his blade as you swing a wii-mote.   Let go of your controller. Make a fist pump to fire a blue ball of pew. Quickly return to your controller. It doesn't sound right.

 

Kinect in and of itself is pretty interesting and impressive piece of technology. it is definitely one of those plain sexy FUTURE IS HERE type of gadgets to impress your uncle with. I can see it having a great deal of potential in things like personal gym exercise workout software coach. 

 

 


That's a system seller right there, imo. Kinect has been waiting for a cathartic, engaging , killer-app for core-gamers to elevate gaming to the next level and THIS IS IT

 

Core gamers have never seen a single game that would in any significant, relevant way utilize Kinect. I think there is something very telling in this. When Microsoft released Kinect, it was massive hit. It broke all kinds of records for fastest selling  home electric device. It has sold well over 20 million units. That is more than most all -consles- ever sold. Ie, Game Cube.   Yet,despite the huge, obvious opening for such, not a single studio has ever managed a single half decent core game for Kinect.  Every single time it has been attempted, result has been something broken and dysfunctional. List of Kinect games not broken to core consists of various fun-for-whole-familty party toys like Dance,Karaoke, etc.

 

Either it is extremely difficult for an elaborate, proper video game to utilize Kinect in fun, relevant way or alternatively, game Studios and publishers haven't figured out that 25 million people who have this new controller and not a single real game for it would like to be able to play and buy even a single real game for it. I'm putting chips on former.

 

I doubt Kinect's future on Xbone is that much brighter, certainly not among 3rd party studios. Xbox One appears to be selling in numbers comparable to Wii U. I can imagine currently the idea to attempt new, revolutionizing Kinect game is approximately as tempting as attempting to untap potential of Wii U's pad.



#12
Guanxii

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I'm having hard time associating biotics and what nots with some grandiose hand gestures performed before Eye of Satan Sauron NSA. I can certainly imagine how it can be done. It's just that at least in my mind, it doesn't immediately feel right and proper and natural on level of intuition you have when thinking of say,Link swingin his blade as you swing a wii-mote.   Let go of your controller. Make a fist pump to fire a blue ball of pew. Quickly return to your controller. It doesn't sound right.

 

Kinect in and of itself is pretty interesting and impressive piece of technology. it is definitely one of those plain sexy FUTURE IS HERE type of gadgets to impress your uncle with. I can see it having a great deal of potential in things like personal gym exercise workout software coach. 

 

 

 

Core gamers have never seen a single game that would in any significant, relevant way utilize Kinect. I think there is something very telling in this. When Microsoft released Kinect, it was massive hit. It broke all kinds of records for fastest selling  home electric device. It has sold well over 20 million units. That is more than most all -consles- ever sold. Ie, Game Cube.   Yet,despite the huge, obvious opening for such, not a single studio has ever managed a single half decent core game for Kinect.  Every single time it has been attempted, result has been something broken and dysfunctional. List of Kinect games not broken to core consists of various fun-for-whole-familty party toys like Dance,Karaoke, etc.

 

Either it is extremely difficult for an elaborate, proper video game to utilize Kinect in fun, relevant way or alternatively, game Studios and publishers haven't figured out that 25 million people who have this new controller and not a single real game for it would like to be able to play and buy even a single real game for it. I'm putting chips on former.

 

I doubt Kinect's future on Xbone is that much brighter, certainly not among 3rd party studios. Xbox One appears to be selling in numbers comparable to Wii U. I can imagine currently the idea to attempt new, revolutionizing Kinect game is approximately as tempting as attempting to untap potential of Wii U's pad.

 

The Xbox One and PS4 are the two most successful launches in console history, both have nearly surpassed wii u sales within 3+ months. Microsoft had the faith in kinect to include at the cost of out-pricing themselves by $100. It's performing amazingly well considering the price discrepancy and lower resolutions/framerates though the PS4 is starting to pull away with it by 1 million units or so. If Xbox One is going to remain in the game, they are going to have to justify the inclusion of kinect to gamers. I've seen no evidence of this yet either.

 

​In my opinion they need to either drop the kinect (lower the price by $100 and free up the system resources) or throw money and extra development support at first and third parties to develop exclusive content for it. Mass Effect 4 would be a great candidate for this imo (due to it's extensive physics-based power-orientated gameplay - which I feel could be replicated by kinect... see my third post above for examples). In my opinion mimicking the animations for pull and throw for example would be intuitive.... perhaps more so than pressing buttons and analog sticks and would certainly come with a tutorial.  In trying to wrap my head around holding a controller while casting powers with hands you forget that Mass Effect characters face this exact dilemma while carrying weapons all the time. If a Drell adept for example can use an acolyte or claymore while casting powers - i’m sure you could manage with a xbox one controller in your other hand. A special mode could eschew a controller/keyboard entirely. Depending on implementation it could be more intuitive then remembering complex dance routines, etc imo.  Microsoft and EA have recently partnered on Titanfall. They already partnered on Mass Effect 3 to demonstrate kinect voice commands.

 

This would be a logical extension of this. Perhaps to start off with in the first next gen Mass Effect there could be a separate kinect arena/horde mode (single or co-op multiplayer with separate kinects, obviously) with a tutorial which would enable BioWare to get their heads around how these features could be implemented and whether these features are popular. If successful, they would have a template or a starting off point from which to move forwards with and Microsoft would have their shining example that they could point to for other developers and customers alike.



#13
katamuro

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Truly I have never had trouble with controlling the characters in ME because i play it on pc. And while kinect could get adapted if a lot of resources get devoted to it I just dont see EA or bioware doing it out of pocket as I said previosly just for one single iteration of the game. The whole thing with the pc components in the consoles is supposed to bring the code closer together, so that its easier to patch the game across the platforms. that would clash hugely with xbone specific kinect power use. If it was an xbone exclusive then sure, but multi-platform. No.



#14
NM_Che56

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*put down controller*

*Do a bunch of gestures*

*Pick up controller*

*repeat*

 

 

Playing as an adept in ME3MP would be exhausting...



#15
TheOneTrueBioticGod

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Even if Kinect worked well and was cost-effective to use, even if the Xbone had a larger user base than the PS4 or PC and EA is willing to spend the money developing a gimmick exclusively for it, it would be so very clunky. 

You can't expect people to be able to stand up and do whatever motions are required with the controller being dropped onto the couch in the middle of combat on any of the legitimate difficulty levels, then be able to get down, pick up the controller, then keep on fighting without out either having what amounts to lag or breaking something. 

It's not plausible. 



#16
Guanxii

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Even if Kinect worked well and was cost-effective to use, even if the Xbone had a larger user base than the PS4 or PC and EA is willing to spend the money developing a gimmick exclusively for it, it would be so very clunky. 

You can't expect people to be able to stand up and do whatever motions are required with the controller being dropped onto the couch in the middle of combat on any of the legitimate difficulty levels, then be able to get down, pick up the controller, then keep on fighting without out either having what amounts to lag or breaking something. 

It's not plausible. 

Passing a controller from one hand to another would be a bit clunky but Drell Adepts et al. do it all the time with pistols or even shotguns.



#17
TheOneTrueBioticGod

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Passing a controller from one hand to another would be a bit clunky but Drell Adepts et al. do it all the time with pistols or even shotguns.

I was unaware that the people playing the game are Drell Adepts.



#18
Guanxii

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I was unaware that the people playing the game are Drell Adepts.

My point is Drell Adept for example always casts pull with his left hand, always casts reave with either his right or his left also (i forget which), and clusters with his right despite carrying a pistol at all times. After every cast control reverts to both hands holding a pistol/shotgun as it would with a player and a controller (weapon and movement control). If you're attempting to replicate in-game animations to an extent it's a perfectly valid comparison to make imo.

 

Visualise holding an xbox controller then imagine casting pull with your left, before picking the controller up with your left hand to release your right to throw your cluster grenades and repeat. It might be too clunky to replicate IRL and might require a separate mode but neither we nor bioware will no for sure until implementation and testing.



#19
TheOneTrueBioticGod

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My point is Drell Adept for example always casts pull with his left hand, always casts reave with either his right or his left also (i forget which), and clusters with his right despite carrying a pistol at all times. After every cast control reverts to both hands holding a pistol/shotgun as it would with a player and a controller (weapon and movement control). If you're attempting to replicate in-game animations to an extent it's a perfectly valid comparison to make imo.

 

Visualise holding an xbox controller then imagine casting pull with your left, before picking the controller up with your left hand to release your right to throw your cluster grenades and repeat. It might be too clunky to replicate IRL and might require a separate mode but neither we nor bioware will no for sure until implementation and testing.

It is far too clunky, and would look and feel rather silly. There's another option: the left and right triggers. 



#20
Guanxii

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It is far too clunky, and would look and feel rather silly. There's another option: the lest and right triggers. 

Perhaps ultimately the kinect will require its own wiimote/move to have a real chance of being implemented into core titles as a real alternative to a standard controller/keyboard+mouse control scheme. To paraphrase sony "it needs something that we in the future call buttons".



#21
Tevinter Soldier

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MS obsession with kennect is absurd its forced pairing with the Xbox one being constantly attached just reeks of desperation, it needs to die like those stupid VR helmets that emerged when I was a lad. a stupid gimmick that's all it is, id rather ME not waste budget and time on it.



#22
L. Han

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The technology is not quite there yet. I'm voting this as a bad idea.