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Parallels between Warhammer 40k and Dragon Age


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#1
Star fury

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Just for fun - some uncanny parallels between two settings. Looks like Bioware writers draw inspiration not only from "A Song of Ice and Fire".

 

Fade and Warp.

Dragon Age. The Fade, known by the Dalish as the Beyond, is a metaphysical realm that is part of Thedas yet separated by the Veil.

 

Mages can open the gates between material world and the Fade with a help of lyrium or blood magic, while demons can possess a mage.

 

Warhammer 40k. The Immaterium (also referred to as the Empyrean, the Aether, the Sea of Souls, the Realm of Chaos, Warpspace or most commonly, the Warp) is an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of the material universe. It is the source of all psychic powers and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their myriad daemonic servants.

 

Psykers can open the gate between real world and warp, while demons can use that gate to possess a psyker.


Grey Wardens - Grey knights.
Dragon Age.

First is an elite order dedicated to fighting only darkspawn. Grey Wardens recruit only the best what humans, elves and dwarves can offer.

 

Grey knights.

Warhammer 40k.

Second is an elite order dedicated to fighting only demonspawn and forces of Chaos. They recruit only the best what humanity can offer.

 

Mages and psykers

Dragon Age. In Thedas, magic is a natural physical phenomenon such as gravity or magnetism. Some people are born with the ability to interact, control, and shape it. The act of drawing power from the Fade can draw the attention of the spiritual beings on the other side of the Veil, leading to an increased risk of demonic possession if the mages are not vigilant enough. A possessed mage becomes a distortion of his or her former self, a twisted monster known as an abomination that has enough power to wipe entire villages off the map.

Warhammer 40k.

 

A Psyker is an individual of any intelligent species in the Warhammer 40,000 universe who possesses some degree of psychic ability or powers. Psychic powers are sometimes referred to as sorcery in the Imperium of Man and among the Eldar, particularly when such powers are used in such a way that they show no regard for the dangers they may spawn for others or they are used in pursuit of the agenda of the Chaos Gods. Psykers draw their powers from the dimensional realm known as the Immaterium or the Warp that underlies four-dimensional realspace and is the source of all psychic energy in the universe. As such, psykers, particularly human psykers whose minds are far less disciplined than their Eldar counterparts, are often in danger of possession by the daemonic entities of the Warp, insanity and ultimate corruption by the Ruinous Powers of Chaos.

 

Dragon Age. Demons can animate corpses.
Warhammer 40k. Demons can animate corpses.

 

Dragon Age. The Circle of Magi was established to regulate the use of magic throughout Thedas, and the Templars were created to catch mages who refused to join the Circle.

Warhammer 40k. Psykers are too dangerous to remain at liberty on the Imperium's myriad worlds; their minds are susceptible to daemonic possession as their strong presences in the Warp can serve as gateways into the material universe for all kinds of Warp entities if they are weak or undisciplined with their powers.

 



#2
Master Warder Z_

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If you compare the Tau to the Qunari... :angry:



#3
Dabrikishaw

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Applicability. 



#4
The Baconer

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I thought all Grey Knights were psykers? Grey Wardens aren't exclusively mages.



#5
Star fury

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I thought all Grey Knights were psykers? Grey Wardens aren't exclusively mages.

Yeah, they are all psykers. But Wardens have far more significant similarities.



#6
Vit246

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The Qunari really are the Tau.



#7
L. Han

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I always thought that Ferelden acted is similar to the various governors and their PDF's. 

 

Incompetent in warfare, always betraying each other, their best gets conscripted in to another organization.



#8
Master Warder Z_

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The Qunari really are the Tau.

 

Blasphemy!



#9
TheJediSaint

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Blasphemy!

BLAM!



#10
Master Warder Z_

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BLAM!

 

There is only the greater good!



#11
CybAnt1

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You know, some people say you can compare two games, and other people say you can't. 

 

That's it. That's all I had to contribute to this thread. Or future ones involving comparisons.  :P

 

 

... OK, BTW, I've often dwelled on the similarities between Dragon Age, and say, Donkey Kong Jr., Frogger, Pac-Man, or my favorite, Mr. Do.

 

... Will anybody get mad if I start discussing similarities between it and Sonic Chronicles: The Dark Brotherhood (same dev house)?  :D



#12
Vit246

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There is only the greater good!

First of all, its heresy, not blasphemy.

 

Second, HERESY! *BLAM!*



#13
BlueMagitek

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...Actually, the Grey Knight / Warden thing makes a little bit of sense if you ignore the characteristics of both sides.

 

Highly specialized (well, until Grey Knights became the paragon of paragons), typically exist outside of any authority.



#14
Cainhurst Crow

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It is because both stories come from one source...

 

Ummm...no they don't?



#15
Cainhurst Crow

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First of all, its heresy, not blasphemy.

 

Second, HERESY! *BLAM!*

 

4b7.jpg

 

If you think about it a fade tear and the creation of a chaos god, at least in the case of slaneesh, are somewhat similar as well. Large amounts of negative energy from death, battle, or whatever else have you. Only the chaos gods require enough of that negative energy to fill an entire galaxy, which will promptly be wiped out and engulfed/devoured/conquered/assimilated into the gods birth.

 

Of course that's playing fast and loose with the concepts.



#16
Cainhurst Crow

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Yes they are....where do you think the source come from?

 

Is this some sort of redundant type question? Like it's going to be some irrelevant answer like "they both came form a creative persons mind" or some slock like that?



#17
Nightdragon8

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Yes they are....where do you think the source come from?

please tell us of the "Source" of both of these titles.

 

and if you say Blizzard I will hurt you....



#18
Nightdragon8

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Ok Q your just trolling got it....

 

 

@OP don't forget the LARGE amount of back lore behind the 40K universe, the Ctan. Necrons and the whole Wars based around them. Can be easily seen in the Dalish lore.

 

Honestly I would say darkspawn are more, Terranids like with Genestealers and really there large hordes... Orcz would be another one, considering they don't really do anything until a warboss is leading them.

 

Don't forget also that While the Warp is almost completely populated by "evil" creatures, there are some Neitrual creatures that really only take bodies to escape from the Warp.

 

So really it does feel like DA verse is a condisted version of the WH40k Verse.

 

Not that its a bad thing I would seriously hate Games Workshop getting a bur on its bum and try to sue BW over it, but I do LOVE the Warhammer 40k verse. I just wish people could do the universe justice in games.



#19
Gnoster

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Oh God how I would love a Warhammer 40K RPG (or even better a faster release of the Warhammer 40K turnbased battle game)



#20
TEWR

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The source come from the one must not be named who sit on a chair at a place you must not know where....

 

I didn't know Voldemort made RPGs! Huh....



#21
The Elder King

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I didn't know Voldemort made RPGs! Huh....


It was his favour activity when he tried to distract himself from his constant failures in killing the Boy Who Lived.
  • dzs Angel aime ceci

#22
TheJediSaint

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Ah gee whiz, it's because both games are influenced by Tolkien, got it?  Sheesh.



#23
Xilizhra

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Er, basically nothing aside from "mages use energy from an extradimensional realm that demons live in."



#24
KainD

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Warhammer is not only about the Imperium and humans you know..



#25
ReadingRambo220

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D&D has the astral plane.

Earthdawn and Shadowrun have astral space.

Etc etc.

The idea that magicians pull their power from the Ether/whatever that is sometimes a nasty place isn't a new idea. Many fantasy realms use this as the basis for magic. The reason being it makes for cool storytelling. Power leading to corruption is a very human thing, so our fantasy stories reflect this.

40k is influenced by Lovecraft stories, Tolkien, by Frank Herberts Dune (heavy influence that one) and Micheal Moorcock's Elric setting, many mythologies like the Norse, just naming a few