Just for fun - some uncanny parallels between two settings. Looks like Bioware writers draw inspiration not only from "A Song of Ice and Fire".
Fade and Warp.
Dragon Age. The Fade, known by the Dalish as the Beyond, is a metaphysical realm that is part of Thedas yet separated by the Veil.
Mages can open the gates between material world and the Fade with a help of lyrium or blood magic, while demons can possess a mage.
Warhammer 40k. The Immaterium (also referred to as the Empyrean, the Aether, the Sea of Souls, the Realm of Chaos, Warpspace or most commonly, the Warp) is an alternate dimension of purely psychic energy that echoes and underlies the familiar four dimensions of the material universe. It is the source of all psychic powers and known instances of so-called "sorcery" or "magic" as well as the home dimension of the Chaos Gods and their myriad daemonic servants.
Psykers can open the gate between real world and warp, while demons can use that gate to possess a psyker.
Grey Wardens - Grey knights.
Dragon Age.
First is an elite order dedicated to fighting only darkspawn. Grey Wardens recruit only the best what humans, elves and dwarves can offer.
Grey knights.
Warhammer 40k.
Second is an elite order dedicated to fighting only demonspawn and forces of Chaos. They recruit only the best what humanity can offer.
Mages and psykers
Dragon Age. In Thedas, magic is a natural physical phenomenon such as gravity or magnetism. Some people are born with the ability to interact, control, and shape it. The act of drawing power from the Fade can draw the attention of the spiritual beings on the other side of the Veil, leading to an increased risk of demonic possession if the mages are not vigilant enough. A possessed mage becomes a distortion of his or her former self, a twisted monster known as an abomination that has enough power to wipe entire villages off the map.
Warhammer 40k.
A Psyker is an individual of any intelligent species in the Warhammer 40,000 universe who possesses some degree of psychic ability or powers. Psychic powers are sometimes referred to as sorcery in the Imperium of Man and among the Eldar, particularly when such powers are used in such a way that they show no regard for the dangers they may spawn for others or they are used in pursuit of the agenda of the Chaos Gods. Psykers draw their powers from the dimensional realm known as the Immaterium or the Warp that underlies four-dimensional realspace and is the source of all psychic energy in the universe. As such, psykers, particularly human psykers whose minds are far less disciplined than their Eldar counterparts, are often in danger of possession by the daemonic entities of the Warp, insanity and ultimate corruption by the Ruinous Powers of Chaos.
Dragon Age. Demons can animate corpses.
Warhammer 40k. Demons can animate corpses.
Dragon Age. The Circle of Magi was established to regulate the use of magic throughout Thedas, and the Templars were created to catch mages who refused to join the Circle.
Warhammer 40k. Psykers are too dangerous to remain at liberty on the Imperium's myriad worlds; their minds are susceptible to daemonic possession as their strong presences in the Warp can serve as gateways into the material universe for all kinds of Warp entities if they are weak or undisciplined with their powers.





Retour en haut








