WoT says that no one really knows what they are.
Parallels between Warhammer 40k and Dragon Age
#76
Posté 04 mars 2014 - 06:33
#77
Posté 04 mars 2014 - 06:40
Bah and this is what i get for not looking at every single page rather then using it as a reference to look at what i want.
#78
Posté 04 mars 2014 - 06:43
You have to remember that DA codex is always just an opinion of someone from the world so it's not always true and open to interpretation.
#79
Posté 04 mars 2014 - 06:53
You have to remember that DA codex is always just an opinion of someone from the world so it's not always true and open to interpretation.
I recall but from the wording of it, it seemed as if the viewer had actually observed said phenomenon.
#80
Posté 04 mars 2014 - 06:56
I recall but from the wording of it, it seemed as if the viewer had actually observed said phenomenon.
I personally haven't, but maybe I haven't payed enough attention.
#81
Posté 04 mars 2014 - 07:03
I personally haven't, but maybe I haven't payed enough attention.
#82
Posté 04 mars 2014 - 07:10
What remains of its mind clings tightly to the one concept that created it—a hatred of all things living.
If that concept is created by mortals as a projection to the fade.. well that seems like a lot of people that just want to go on a rampage.
#83
Posté 04 mars 2014 - 07:56
If that concept is created by mortals as a projection to the fade.. well that seems like a lot of people that just want to go on a rampage.
It might be that the darker human/elf/qunari/etc. desires are a lot more prevalent and thus the underlying force of all demons could be condensed into a blind hatred of all things. Going by the demon hierarchy, Rage Demons are far more common then other types of demons, it would therefore make sense that rage, hatred, and anger are more prevalent in Theadas' populace.
#84
Posté 04 mars 2014 - 09:52
It might be that the darker human/elf/qunari/etc. desires are a lot more prevalent and thus the underlying force of all demons could be condensed into a blind hatred of all things. Going by the demon hierarchy, Rage Demons are far more common then other types of demons, it would therefore make sense that rage, hatred, and anger are more prevalent in Theadas' populace.
If Demons were created as a result of mortal vices then we wouldn't be able to walk two feet without fighting a horde of desire demons.
I think it's ptetty obvious that demons exist, for the most part separate from mortals. I can't be sure of their exact nature, But I don't think demons have their Genesis out of mortal minds.
#85
Posté 04 mars 2014 - 10:22
It might be that the darker human/elf/qunari/etc. desires are a lot more prevalent and thus the underlying force of all demons could be condensed into a blind hatred of all things. Going by the demon hierarchy, Rage Demons are far more common then other types of demons, it would therefore make sense that rage, hatred, and anger are more prevalent in Theadas' populace.
Funny fact, Qunari don't actually have refelctions in the Fade. Something else WoT talks all too briefly about.
#86
Posté 04 mars 2014 - 11:02
Funny fact, Qunari don't actually have refelctions in the Fade. Something else WoT talks all too briefly about.
Agreed! I was immensely surprised by that little tidbit.
Given it was thought all except Dwarves cast themselves into the fade while they slept. Apparently its a rarity if not existent trait in the followers of the QUN or at least their base species.
#87
Posté 04 mars 2014 - 11:12
In the living world, they often have been known to maliciously lure the living into dangerous areas, being mistaken for lanterns or other civilized light sources.
OK, so here they've made a rather 'traditional' creature of medieval lore, again, into a type of demon: the will-o-the-wisp.
http://en.wikipedia....ill-o'-the-wisp
These were supposed to lure people to their doom in bogs and swamps, today they are thought to be some kind of natural phenomenon.
#88
Posté 04 mars 2014 - 11:21
OK, so here they've made a rather 'traditional' creature of medieval lore, again, into a type of demon: the will-o-the-wisp.
http://en.wikipedia....ill-o'-the-wisp
These were supposed to lure people to their doom in bogs and swamps, today they are thought to be some kind of natural phenomenon.
SWAMP GAS!
#89
Posté 04 mars 2014 - 11:43
Funny fact, Qunari don't actually have refelctions in the Fade. Something else WoT talks all too briefly about.
so what about the Mage Qunari?
Thats right because Qunari doesn't sleep right?
Also that may explain why they distrust magic so much, If they don't know the realm of the Fade then well yea.
#90
Posté 05 mars 2014 - 12:27
Agreed! I was immensely surprised by that little tidbit.
Given it was thought all except Dwarves cast themselves into the fade while they slept. Apparently its a rarity if not existent trait in the followers of the QUN or at least their base species.
I think it is only the Qunari race itself that doesn't go to the Fade in their sleep. Elven and Human Qunari are after all still Elves and Human, so they would still go to the Fade when they sleep.
Come to think of it, that is actually one MORE similarity between the Tau and the Qunari, since the Tau doesn't have a psychic presence in the Warp either ![]()
#91
Posté 05 mars 2014 - 12:41
I think it is only the Qunari race itself that doesn't go to the Fade in their sleep. Elven and Human Qunari are after all still Elves and Human, so they would still go to the Fade when they sleep.
Come to think of it, that is actually one MORE similarity between the Tau and the Qunari, since the Tau doesn't have a psychic presence in the Warp either
Hush!
The greater good is far superior to the "Qun"
-_-''
#92
Posté 05 mars 2014 - 01:01
Stings doesn't it? ![]()
#93
Posté 05 mars 2014 - 01:03
Stings doesn't it?
Gimmie a holler when the Qunari destroy a Hive Fleet ![]()
#94
Posté 05 mars 2014 - 01:46
Now you are being wilfully unfair in your comparison.
#95
Posté 05 mars 2014 - 01:12
So if the Darkspawn = Necrons what is the Dragon Age equivalent to the Tyranids?
#96
Posté 05 mars 2014 - 01:40
That would be the Darkspawn aswell.
#97
Posté 05 mars 2014 - 03:41
That would be the Darkspawn aswell.
So I guess the real test would be to see if the Qunari can defeat a Blight by themselves, thereby living up to their Tau counterparts.
#98
Posté 05 mars 2014 - 03:55
Feels like you're stretching a bit to me.
It also feels like - and bear with me here - both are full of common fantasy, high fantasy, and sci-fi themes and tropes. Which they are. I love the dragon age series and the world it spans has some great unique qualities but if it DIDN'T have all the Tolkien-eque inspirations of all other high fantasy series then it wouldn't be high fantasy.
Races, Magic, The logic behind magic, classes...all of this is fairly common fodder here. To say that Dragon age plagiarises this is akin to saying that every book featuring a dragon is plagiarizing The Hobbit or that every book or game featuring a "Ranger" class is plagiarizing The Lord of the Rings series.
What classes do 90% of videogames and tabletop RPG games have?
Rogue. Mage. Warriour.
They may have different names, they may have more specific things that expand upon them but every RPG (At least those I've heard of and my knowledge is not completely encompassing.) Has classes that parallel those three. Does that make them unoriginal? Sometimes yes but most of the time no.
You can have cliches in any form of media and still be unique and great, it's how you use those cliches, what you surround them with, and the universe in which you set them that matters.
That and admittedly, some of us just enjoy a good cookie cutter fantasy story sometimes. Dragon age is to me, not one of these but even if it were I think I'd still enjoy it. It's the characters and the involvement that bring these games to life for me.
#99
Posté 05 mars 2014 - 04:09
What classes do 90% of videogames and tabletop RPG games have?
Rogue. Mage. Warriour.
They may have different names, they may have more specific things that expand upon them but every RPG (At least those I've heard of and my knowledge is not completely encompassing.) Has classes that parallel those three. Does that make them unoriginal? Sometimes yes but most of the time no.
Well, actually, DA's trinity is usually a quaternary ... was in D & D, which started with four classes. D & D had fighter, magic-user, thief, cleric. (Oddly, in the 1st edition of the rules, you could play elf, dwarf, or hobbit as a "class" (??))Then they added sub-classes: ranger and paladin for fighter, illusionist for mage, assassin for thief, and druid for cleric. Then tacked on two more classes, bard and monk, although both started out as sub-classes. Eventually would come the barbarian, and the sorcerer (who used an alternative variant to Vancian casting), and then they decided they would have specialist wizards (who could specialize in more than just illusion/phantasm) and priests with different "domains" giving them slightly varying & different spells.
Anyhoo, the cleric was different from the wizard, because he could wear heavy/plate armor, use slightly better weapons (if blunt only), and his magic focused more on healing and buffing and smiting undead/demons/evil, over the wizard.
No playable clerics in Dragon Age ... can't work if there aren't (known, provably existent) gods to grant priests spells.
Anyway, that four-class system -- and its branches -- have made it into most fantasy games, being only slightly reworked; certainly true of WoW, whose 11 classes are fairly isometric to D & D's.
What has made many games collapse to a three-class system is this increasing division of party labor in MMOs and other games into the three ROLES of DPS (ranged/spellcaster or melee), tank (melee only), and healer, although 4E D & D would put in the roles of leader (buffer) and controller (it calls tanks "defenders" and DPSers "strikers".) And so this is how DA does it, rogues are the DPSers (ranged or melee), warriors are tank (sword & shield) or slow but heavy damage (2-handers), mages are doing the healing, the magical ranged DPS, and the controlling of the battlefield (particularly the Entropy school).
Though (DAO) bard rogues and champion (or DA2 battle master) warriors are doing some "leading".
#100
Posté 05 mars 2014 - 07:16
Feels like you're stretching a bit to me.
It also feels like - and bear with me here - both are full of common fantasy, high fantasy, and sci-fi themes and tropes. Which they are. I love the dragon age series and the world it spans has some great unique qualities but if it DIDN'T have all the Tolkien-eque inspirations of all other high fantasy series then it wouldn't be high fantasy.
Races, Magic, The logic behind magic, classes...all of this is fairly common fodder here. To say that Dragon age plagiarises this is akin to saying that every book featuring a dragon is plagiarizing The Hobbit or that every book or game featuring a "Ranger" class is plagiarizing The Lord of the Rings series.
Do you have any specific points about my OP?
What classes do 90% of videogames and tabletop RPG games have?
Rogue. Mage. Warriour.
They may have different names, they may have more specific things that expand upon them but every RPG (At least those I've heard of and my knowledge is not completely encompassing.) Has classes that parallel those three. Does that make them unoriginal? Sometimes yes but most of the time no.
Do you have some more specific points beyond generalization? Did I write that DA has mages too, it's terribly unoriginal? I think no. I pointed out curious similarities between DA mages and Warhammer40k psykers.





Retour en haut







