If you are not already on dropbox but like to get your hands on this please also pm me as there is a way we can both gain extra storage on there.
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edit: Just discovered some little imperfections in a few pics. Apparently the JPEG conversion used to make some gallery samples highlight these... but they are not visible in the TGA versions. Will correct this later.
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@TR: thanks for the new documents ;-)
regards.
CG
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As we lack some general use cloud loadscreen, made new atmosphere pictures with a moded "loadscreens.2da" (i used line 1098, name Atmosphere04 and pics names: PA_SJ3_08, PA_SJ3_08s). Uploaded to the CaveGnome dropbox folder. Posted pic in gallery.
Dropbox file name: SJ_atmos_loadscreen04.7z
To use it, decompress "sj_tilesets.hak" to an empty folder of your choice, decompress my little 7zip, overwrite the 2da with the new one and copy the 2 pics, compress all files with nwhack.exe to a new
"sj_tilesets.hak". Done...
cheers!
CG
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And one pic more added to the atmosphere loadscreen set... It's an orange cloudy airworld where you see a giant yellow ringed planet in the background (for the curious, this is based on an old modified ESA pic dreaming what we could see from inside Titan atmosphere :-)
Dropbox file name: SJ_atmos_loadscreen05.7z. This new file replaces the old one.
(Added line 1099 in "loadscreens.2da", name: Atmosphere05, pics names: PA_SJ3_09, PA_SJ3_09s).
@Tarot Redhand: I like your airworlds pictures, perhaps we could integrate some of these in the loadscreen pack ?
Merry christmas and a happy new year to everybody !
CG
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New file added in the dropbox CaveGnome folder...
"SJ_skyb_loadscr01.7z" replaces the old obsolete SJ_atmos_loadscreen05.7z.
Content: old loadscreen content plus one "phlogiston skybox" and corresponding loadscreen.
To use this, do as previously explained: decompress your "sj_tilesets.hak" to an empty folder (with Bio nwhack), decompress my little 7zip and copy / overwrite this content to the sj_tilesets folder. You should have 7 tgas, 2 x 2das and one .mdl. Now compress all files with nwhack.exe to a new
"sj_tilesets.hak".
I hope the skybox is an improvment. I would suggest using the Wildspace tileset and some dark Phlogiston placeables with it. It's huge in its TGA form, but the cylindrical form makes for a better visual experience. What you think ?
Cheers
CG
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As i am a big lover of very old excellent space games (Elite included), i extracted the IMHO best Homeworld music tracks and adapted 'em to Nwn.
Here you have: SJ_Homeworld_Music.7z file in my dropbox folder, a little package of 10 Homeworld musics (7 ambient and 3 battle music).
To use, unarchive file with 7zip. Copy all the .bmu to your neverwinter "music" folder and put the "ambientmusic.2a" in your override folder (or add it to one of the Spelljammer hacks). launch neverwinter and now you can choose these new tracks on the area audio properties. I declared the new music starting at the 150th position In the "ambientmusic.2a". Is there any specific music range reserved / suggested to use for the SpellJammer project ?
If i remember well, all Homeworld music is now in the public domain for not commercial use. Enjoy!
CG
PS: I could do the same with a selection of Fallout music tracks as the original music creator has generously given his work to the gamers community and i have the entire game soundtracks. Of course, Fallout music absolutely rocks ! :-)





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