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True Rumors of DA:I


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#1
Zelanthair

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Zelanthair here. So, I know there is a joke thread of what's rumored about Dragon Age: Inquisition, but I thought I'd assemble this list of true rumors about what's being considered in DA:I, and what is definitely going to be in DA:I.

 

Each rumor will have a credible source, and I will update this list as often as possible. Feel free to contribute, but INCLUDE A SOURCE. You're all intelligent people. You know how to copy-paste the link of where you found your rumor. I'll investigate each provided rumor to see if it's a credible one.

 

This post will be extensive and will have a lot to read through. Unfortunately, this stuff is really difficult to condense into small facts. It will be very helpful for those who do wish to know more about what might end up in DA:I. I know that I wished I had a similar list to look through.

 

Also note that this is a Work in Progress. This list will be added to.

 

I'd also like to note here that most of these are not confirmed to definitely be in the game. These are just rumors, but the possibility remains that they might make it into the game.

 

 

Podcasts

  • These podcasts were recorded by Rated NA (Nerd Appropriate) at Pax 2013. You can download these podcasts free here from Itunes. Each source has the approximate time where the topic is discussed.

 

 

Playable Races: (Rated NA File 24)

 

  • Qunari headbutting as a skill [22:39]
  • Special abilities specific to your race, such as flinging someone off with Qunari horns, or magic spells taught only by the Dalish to their elves is to be determined. [28:53]
  • Reactions to the lack of Qunari horns is being discussed. [33:13]
  • NPC Elves most likely won't have shoes. [39:00]
  • Your player character becoming a blood mage (if it makes it into the game) will be a more threatening choice. You won't be able to become a blood mage simply at the press of a button. [43:00]

 

Making Your Mark on Dragon Age: (Rated NA File 29)

 

  • Weapons that may be in the game. [1:17]
    • Trebuchet
    • Bows now animate 'with strings and such'
    • Swords can look like a tuning fork
    • Eagle Claw Doom Hammer (You slam a guy's head and can pull out his spine)
    • Combination of an Axe and a Sword. Jokingly referred to as a "Swaxe"
  • DA:I's engine expands to the point where you can populate. Cities would likely seem like actual cities and so forth. [3:50]
  • In DA:I, you'll be placed back into the actor position. [7:20]
    • In DA2, you were more of a reactor. Combat and story telling happened to you, leaving you to react. In DA:I, you're founding (re-establishing, really) the Inquisition and going to outposts to build your power. It allows you to be a force of nature on the story telling of the world.
    • Exploring is to be made something that they can't cut. As you explore, your Inquisition is getting stronger. Once you tackle immediate problems ahead of you, the story progresses, and you'll be able to do more exploring by moving to a different area. (Such as the Western Approach.)
  • In future games (Not DA:I), you may be seeing the possibility to scan your face and mapping it on to your player character in a game. [13:34]
  • Being an elf, Qunari, human, etc can affect the racial preferences in the place you're affecting. [16:00]
    • Race will definately affect some of what you see in the game. Take an Origins approach. If you played an elf, it came up. Some people were super racist (calling you a knife-ear), while elven serfs would open up to you more.
    • In DA:O, everyone had to listen to you in some way. They couldn't just ignore you. In Inquisition (in the beginning at least), the people dno't have to listen to you. You have to make them listen.
  • User Pins is an idea that's being considered. [18:40]
    • Let's say you go to the Western Approach and get your ass kicked. The questioner in this panel as ked if you could make your mark on the map and label it as "High Level Assholes. Kick their Asses Later." The reply was that they're thinking about user pins and being able to name them. 
  • If you play a Qunari, some of the choices you make will be hindered to some degree. One event in particular (which, of course, wasn't expanded on) will be almost impossible to overcome just because you are a Qunari. [19:20]
  • Unlike Origins, there will not be a unique origin to play through. [21:50]
  • You'll have some degree of choice of your background. Each race will have a very distinguished and differing background. [24:00]
  • DA:O had a camp where their party members were all located in one area. DA:I WILL have one central location. [32:00]
    • In the podcast, it seemed like this is a confirmed rumor. 
    • You will also get to talk to your party members beyond them automatically saying hello. 
    • "Like all great things though, you'll start to loop back. But I know that with some people it's just going to Alistair and going 'kiss him kiss him kiss him kiss him kiss him kiss him kiss him THAT'S ALL I NEED kiss him kiss him kiss him kiss him"
  • One goal is that players can find a weapon or armor they love the look of and can craft it with better stats and rename it. (A/N: NO MORE MISMATCHED DAGGERS) [34:00]
  • You'll have an impact on the nations with what you do. Nations will notice your actions in the world. [36:00]
  • In DA2, every romance-able party member could be romanced regardless of your gender. Philosophically, a support for a wide range and orientation is good. Major aspects such as this, however, will not be discussed until it's locked down. [40:00]

 

Crafting: (Rated NA File 32)

 

  • You can be more specific in customization. Like in Origins, you can change party member's full gear. [3:00]
  • You'll be able to filter weapon by type. [9:17]
  • You can customize weapons down to the grip. [10:35]
  • A question asked was, "Is there a way to view what your weapon or armor will look like on other characters before you complete it?" [16:30]
    • You can in fact pre-visualize the item and try them on the other characters before confirming it.
    • Weapon and item crafting is like a game within the game. A "Dragon Age Dress Up Game". 
  • In DA:O, you could make your poisons, potions, and traps wherever you wanted to. DA:I will take more of a DA2 approach to this in regards of crafting. [24:00]
    • You will only be able to craft wherever your crafting station is located. This is to help making battling more dangerous and realistic.
  • There isn't really a level system in relation to crafting, but you will get more the more you use it. [26:00]
  • Race background will influence your crafting. [27:00]
  • Hide the helmet will likely be an option [30:00]
  • PS3, Xbox 360, PS4, Xbox One, and PC are all confirmed for DA:I [31:30]
  • DA2 had the Black Emporium, and it is likely there will be a similar option in DA:I for you to change the features of your character's face. (Hair, eyes, facial structures, etc.) [38:20]
  • There will be a master crafter (like Wade from DA:O who made dragon scale armor) to do crafting for you. [42:40]
    • As the Inquisitor, you have people to do things for you. Don't forget that you'll have power.
  • We'll learn more about Flemeth in DA:I, but it's not confirmed if she'll be present in the game or not. [44:18]
  • The filter system will be improved. [49:20]
    • You can store things by categories and subcategories. You'll have a castle with a whole rack of outfits for later.

 

 

Game Informer Podcast

  • There is quite a bit of information I gleaned from this podcast recorded by Game Informer. Joe Juba and Kimberly Wallace conduct an over-the-phone interview with creative director Mike Laidlaw to answer some questions that fans had regarding DA:I. Click here to download the podcast. (It brings you to a page that's all black and has a small audio player on it. Just right click the black area and select 'save as' to save it to your computer.)

 

 

  • Dragon Age: Keep will be the method of transferring your previous game choices over to DA:I. [03:36]
    • Choices you made in previous games, such as who becomes the ruler (or rulers) of Fereldon, if you completed Morrigan's ritual (this decision is perhaps the one with the most weight behind it), who Hawke sided with at the end of DA2, etc. 
    • Keep is a way to take those decisions and store them online.
      • It's going to be a free, web-based program, but it will be viewable on your tablets, iPhones, etc.
    • From the Keep, you can create an account and build out your own history by making those decisions. You customize your own Thedas that you want to import.
    • Players can maintain multiple world states (which is what he called the histories you had built)
    • So far, the choices you can make are in the dozens. There's a fair number of them you can make. In part, some of them won't play a massive role in Inquisition, but they were still major choices that you made.
      • Paraphrasing his words, he wanted to make sure that they have a lot to pull from for use in future games or other parts of the franchise.
  • A question asked was if Hawke or the Warden was to make an appearance [07:15]
    • They're maintaining a 'radio silence' regarding such questions.
    • It's challenging to decide whether they are going to develop content for the Warden. If they make a major decision like that, it becomes a Schrodinger's plot point (to some he/she will be alive, but to others he/she will be dead.)
      • In DA:I, some content will be missed out on because of previous decisions in your other games.
      • If they do decide to place such a thing as the Warden or Hawke in DA:I or future games, they're going to try and account for all the possibilities.
  • What is canon regarding the dark ritual? [10:00]
    • Some people see that what they think is canon is the 'correct' way to go about it, when it really isn't. The choice is up to you.
    • However, if you do nothing in regards to importing, you're not going to get the dark ritual. In large, this is because a huge part of the joy of the ritual is the knowledge behind it. If you've never played DA:O (or use the Keep), then you would have no context of the ritual when you meet Morrigan.
  • Darkspawn will be present. They'll be a constant threat, but without an Archdemon to guide them, they're not as active as they are during blights. The bigger threat (at least in the beginning) are the demons that are pushing through the veil. [19:50]
  • "You're basically the first Inquisitor in 1000 years." You're a black sheep trying to make things right again. [22:46]
  • There will likely be non-combat skills. [25:40]
    • An example of this is Persuasion. You'll get to level up sub-categories of persuasion. An example of what could be a sub-category is something like "Understanding Nobility and the Higher Echelons of Society". If you put a point in that, you could open up new conversation options.
  • A warrior bashing open non-reinforced doors is a possibility being looked into. [27:16]
  • There might be more than one choice of voice for each gender. [31:39]
  • You'll have 'agents' to perform tasks on your behalf as your Inquisition grows. Your agents can open up new content. [34:30]

 

 

Videos

 

Dragon Age: Inquisition PAX Prime 2013

  • Tactical camera is returning, but it will be on ALL gaming consoles as well as the PC. [00:48]

 

 

Inside Dragon Age: Inquisition's Development 

  • This implies that you were present when the veil was torn and was the sole survivor. It begs the questions, "were you involved in some way" or "were you responsible". [00:34]
  • There's a suspiciously high number of things falling apart. Fereldon is recovering from the Blight, Orlais is tearing itself apart in a civil war, and the Wardens seem to be up to something (which is hinted strongly at in DA2). Anyone who can stand up for order seems to be suspiciously preoccupied. [01:07]
  • You're not inherently anti-mage. You can be as pro-mage or anti-mage as you like. Unlike in DA2, you can take whatever stance on magic that you wish to take. Nothing is being forced on you. [01:50]

 

The Combat of Dragon Age: Inquisition

  • There is a harpoon ability for the Warrior. You launch out a mini-harpoon and pull an enemy towards you. [02:23]
  • There is reactivity in battle. Perhaps there's an enemy that's charged with lightning. You need to think about what you really want to do. If you launch a metal harpoon that's connected to a chain at him, you're going to end up getting injured from the lightning traveling down the harpoon. [2:50]

 

 

Forums and Blogs

 

David Gaider

  • If you choose to be an elf, you'll be a Dalish elf. You can't choose to be a city elf. [source]
  • The wheel interface is still in use, and they're still paraphrasing whatever choice of dialogue you pick. [source]
    • There's no dominant tone. (If you choose primarily sarcastic responses, that won't affect your word choices, unlike in DA2.)
    • There will be some occasional special options on the conversation wheel, such as sad, confused, enraged, surprise, etc.
    • On some dialogue options, if you hover over the choice in question long enough, a pop up will elaborate on what the action/dialogue is meant to do. It will NOT tell you what will actually be voiced.
    • Instead of Diplomatic/Humorous/Aggressive being the major tones, Noble/Clever/Direct will be the major tone in DA:I. The Helpful/Charming/Direct variations will not be returning.
    • In DA2, there were conditional conversation options. An example of this is when you asked Ander's opinion on something or asking Fenris questions. In DA:I, having a certain person in your party, being a particular race or class, or romance options will create conditional conversation options. However, the area specified for such actions are greyed out if you don't meet the requirement, which will let you know that you're missing out on content. (That's my take on it. Read David's post to get a better grip on what it means)

 

 

I'm taking a break here and will update more information later.


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#2
CybAnt1

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[snip]

 

In DA:I, you'll be placed back into the actor position. [7:20]

 

In DA2, you were more of a reactor. Combat and story telling happened to you, leaving you to react. In DA:I, you're founding (re-establishing, really) the Inquisition and going to outposts to biuld your power. It allows you to be a force of nature on the story telling of the world.

 

You will also get to talk to your party members beyond them automatically saying hello. 

 

 

First off, Zelanthair, let me thank you for the effort you put into this. The other thread is a joke thread, but I appreciate the serious effort you put into this.

 

Secondly, let me just point out one thing about everything I just put in bold:

 

o-conan-the-barbarian-the-musical2.jpeg?

 

That's it. Carry on.  :D


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#3
Stag

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Really great list here so far! Thanks a lot for this. Although, now I am immensely curious as to what playing a Qunari will be like...



#4
mousestalker

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What a great idea for a thread! Looking forward to your updates as news develops.

 

:wizard:



#5
superdeathdealer14

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Thank you OP, I really needed some news for DAI.



#6
The Elder King

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Nice idea Zelanthair, and good work so far :).

#7
SirOccam

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Great thread. Will definitely be watching this with interest.



#8
drake heath

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So each race has their own background, but the races can only have one background each?

 

Or can I choose some things? Like, say, if I'm a human I can be a noble, a farmer or a city urchin?



#9
SNascimento

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I was missing a thread like this, keep up the good work. 



#10
CybAnt1

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From what I've seen so far, your class/race choice will in turn confer a background. That is, (and please note, these examples are hypothetical, because no one knows the actual assignments yet), for example, an Elf Mage might be Dalish, and a Dwarf Warrior might be a Noble. 

 

There will be reactivity to your background. But you'll have no playable 'origin story'. It seems this will also generate your last name, typical of previous games, but you can pick your first one. 

 

I think this is a fairly accurate summary of what we know to date, but as always, things are subject to change. 



#11
RinpocheSchnozberry

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Best thread of the new forums.  I'm going to follow a thread for once.


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#12
Mresa

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Good work there OP with listing all that. There was some information that was completely new to me.



#13
Veruin

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Ugh.  So they're still going with elves being shoeless people in tune with nature.  Great.

 

Thanks OP.



#14
Ihatebadgames

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Thanks for all the hard work and time you have and will, put into this thread.



#15
Wulfram

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You might want to check this thread by Maclimes http://social.biowar...ndex/14334357/1, which was doing something similar

 

And I don't know how you want to handle the leaked stuff, but here's a thread http://social.biowar.../index/14138565 by ElitePinecone with stuff from that



#16
The Elder King

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So each race has their own background, but the races can only have one background each?
 
Or can I choose some things? Like, say, if I'm a human I can be a noble, a farmer or a city urchin?

You can't choose your own background after picking the race, no. Picking the mage class will give is a different background from the warrior/rogue of the same race (example: human warrior is a Noble, human mage is. A former Circle mage), but it'll still be forced by the race/class combo.

Ugh.  So they're still going with elves being shoeless people in tune with nature.  Great.
 
Thanks OP.

Yeah, I'm quite disappointed. The only good think about this news is that it kind of confirms that our PC will get boots even as an elf.

#17
colemanshane

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"If you play a Qunari, some of the choices you make will be hindered to some degree. One event in particular (which, of course, wasn't expanded on) will be almost impossible to overcome just because you are a Qunari."

 

I don't know I should be accepting the challenge or fearful.



#18
Guest_Lady Glint_*

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I hope this thread gets pinned. Thanks to the OP for taking the time to make this thread. :)

#19
MissLCB

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  • Qunari headbutting as a skill [22:39]

Preorder preordered.

But in all honesty, great thread thanks for doing this!!


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#20
Lorien19

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A Great thread Indeed OP!Looking forward to more rumours.I really hope the elves aren't shoeless this time though.



#21
WonderNubs23

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Well done OP, thank you for putting this together!

#22
fchopin

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Good work op and thank you.



#23
Iron Fist

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Thank you, Zel. This is great.



#24
katerinafm

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Good list! I had started listening to the podcasts a while back, but now I don't remember where I left off and it's nice to have a list of all the new info. Thanks!



#25
Iakus

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Thanks for putting all this together, OP!