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Custom Content Challenge: March 2014: Catacombs, Crypts, and Tombs


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#1
The Amethyst Dragon

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This month's challenge is "Catacombs, Crypts, and Tombs":
 

Who doesn’t remember their first crypt crawl PnP adventure? The creepiness, the cobwebs, the stale air, and the undead lurking in the dusty shadows of a lost forgotten mountain tomb. Or was it the secret catacombs under a great city? The passages went on for miles, and success simply meant escaping with your lives. The bone piles, the macabre statuary, the grave markers in the floor and walls, and the slowly dying torches that had you wondering if you’d ever see daylight again. That old crypt tileset is looking very dated, even the undead see it and simply sigh in longing for something better to haunt. Even a handful or two of newly aged placeables could go a long way to improving the unlives of the unliving.


This theme was suggested by 3RavensMore.

Guidelines:

  • It must be fully working in game.
  • Use of vanilla NWN or publicly available texture is fine.  Just remember that NWN textures must have dimensions in powers of 2 (2, 4, 8, 16, 32, etc.).
  • Teamwork is welcome.
  • Beginners most welcome. Don't be afraid, just try, you'll be surprised!
  • "Custom Content" includes many sorts of things: models, scripts, prefabs (areas, items, creatures, conversations, quests, etc.), sounds, portraits, or anything else new for the game.
  • All submissions must be finished, working, and emailed to NWNCCCMakers@gmail.com (or a non-Vault link provided) by April 1st, 2014. Sooner than that is perfectly fine too. ;-)

Somethings you could include in the download/email that would make packaging everything up easier and faster:

  • 2da lines needed.
  • Screenshot from in game for use on the vault page (this also gives me hints on how to display the new goodie). Formats: .bmp, .jpg, .png, or .tga
  • Portraits (if needed) of your new goodie. Placeables and monsters should include a portrait.
  • Inventory icons (if needed) of your new goodie.
  • Any credits you would like listed.
  • If this is your first entry, please tell me what name you would like your work listed under and provide a link to your other NWN content if you want that displayed as well (the link bit is totally optional).
  • Also if you would like an invite to the CC Makers group, send Rolo Kipp a friend invite. The group is nothing spectacular, mostly just documentation on 2da lines.
  • If you are doing tileset content, *please* let me know ahead of time so I can get you the set and itp files to work with. I’m horrible at merging those so this bit you will need to provide.

Remember, the Challenge is all about fun, sharing, creativity, and surprise!

This thread is for all sorts of discussion about this month's theme: ideas for things to make, questions/concerns, announcement of what you intend to make, screenshots of work in progress and/or finished projects.  

If you want to discuss the Monthly Custom Content Challenge idea as a whole or wish to submit ideas/themes for future monthly Challenges, please post in its thread here.
When submitting a new theme, please provide a title and short summary of the theme.

If you have a technical question about some custom content creation, please create a separate thread so that the answers can be found later by anyone, not just people interested in this Challenge. We'll try to help!

Have no fear and join the fun!

And finally, you can:

Submit theme suggestions.
Vote for April's theme.
Email content to: NWNCCCMakers@gmail.com

 


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#2
The Amethyst Dragon

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Declared/Started Projects:

 

Undead Themed Beholder Caves (tileset) by TheBarbarian

Raised Dungeont Tiles (tileset addition) by Shadooow

Skeleton Replacement (creature model) by Tiberius_Morguhn

 

Emailed/Downloaded Projects:

 

PHoD's Sarcophagi (placeable models) by PLUSH HYENA of DOOM

Raised Crypt Tiles (tileset addition) by Shadoow

Nest of Vipers (scripting) by Proleric

Crypt Reskin (tileset) by Pstemarie

Bones (placeables) by Zarathustra217



#3
NWN_baba yaga

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I like that theme. And a month is enough for me to do someting. I have an old crypt tileset rework still on my HD. Maybe i can polish up what was missing and get it out the door ;)


  • henesua, CaveGnome et YeoldeFog aiment ceci

#4
rjshae

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Bone stand at the Sedlec Ossuary:

 

img_2742.jpg



#5
TheBarbarian

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I, also, hereby declare an intent for tileset-reworking. A non-replacing, "undead"-themed variant of the beholder caves tileset shall be my task, for it is handsome and shapely and also a very small tileset, and therefore I consider my chances of successfully completing it very high even though I presently have only a vague idea of how to go about doing this. If it turns out way easier than anticipated and I'm left with extra time, I can always try and add altogether new tiles to it.

 

Also: Do "Home destroyed by stupid adventurers; Anything helps"-signs for unfortunate undead (or other monsters) fall into this category, or should I wait for the "Why so serious?"-theme to come around (if it ever does) for that? :D



#6
Shemsu-Heru

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Could be vampires or half-vampires suitable for this challenge?



#7
Tiberius_Morguhn

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Can I submit the zombie knights......twice?  :rolleyes:



#8
YeoldeFog

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Dear santa!. I wish me a crawling skeleton without the lower part. Something like this:

 

2crawlskeletonalt.jpg

 

:)


  • rjshae aime ceci

#9
Ssythilac

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I love crypts, barrows, old tombs and other ancient burial sites in a fantasy setting... This month CC look very promising!



#10
Proleric

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How about a throne of hissing vipers?...

snakes.jpg

Snakes. Why’d it have to be snakes?

Flying Fiery Serpent



Nest of Vipers



Two works in progress (Harrison Ford not included).

 

Hopefully the final results will be more intense than these initial sketches.

The second one will be a generalised script to create a seething mass of guardians of your choice (so, snakes, yes, but also wraiths, or whatever). I'd welcome input on what options you'd like (What action turns the guardians hostile? Any preferences on factions? and so on...).


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#11
3RavensMore

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The flying fiery serpent looks great!



#12
The Mad Poet

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Someone please, oh please, retex the crypts.  :)



#13
Wall3T

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For some ideas there are plenty of real world chapels in Europe for amazing inspiration. like the Sedlec Ossuary in the Czech Republic (source: http://en.wikipedia..../Sedlec_Ossuary) its composed of chandeliers, candelarbras, alters, doorways, hallways, & ceilings covered in real human bones.

 

some more pictures here:

 

https://www.google.c...iw=1920&bih=946

 

quite possibly the most intresting building in europe by far :huh: ?

 

Anyone one of those could help spark ideas for bone alters, fire pillars, maybe alters dedicated to cyric, bone chandeliers, bone candles, femur items, etc



#14
Shadooow

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For some ideas there are plenty of real world chapels in Europe for amazing inspiration. like the Sedlec Ossuary in the Czech Republic (source: http://en.wikipedia..../Sedlec_Ossuary) its composed of chandeliers, candelarbras, alters, doorways, hallways, & ceilings covered in real human bones.

How come you know this place and I don't while I am from the Czech republic? :D

 

anyway, so I dont just spam here, here is some proposal for this challenge:

- Imprison / Freedom spells

- some new trap type or trap model (I think that there is missing a solid swinging blade placeable)

- additional tiles into original crypt tileset (how come there is only one addition and thats diagonal walls hmm?)



#15
Proleric

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The flying fiery serpent looks great!

Thanks! The original snake is from Vipers by Maleioch (via CEP). I just gave it wings, head height and a standard glow VFX. I'm definitely standing on the shoulders of giants here.

#16
3RavensMore

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Well, seeing as I suggested the theme, I'll try to submit something.  It'll no doubt be frightfully primitive though -- that's about my modelling skill set at the moment.



#17
The Amethyst Dragon

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Well, seeing as I suggested the theme, I'll try to submit something.  It'll no doubt be frightfully primitive though -- that's about my modelling skill set at the moment.

The more the merrier, and a primative model isn't always a bad thing.  We all started out not having tons of skills with different parts fo the game, and the CCC is a great way to both practice and get helpful advice on how to improve what we do.  So...if you have something in mind and are stumped on exactly how to make it, feel free to ask and others of us here may be able to help you figure out how to do it.



#18
Wall3T

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How come you know this place and I don't while I am from the Czech republic? :D

 

 

ancient chinese secret ;) it sorta came to me while i was looking up inspirations for (i think) scotland abbies (of all things lol)



#19
TheBarbarian

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So it turns out that cloning tilesets is extremely easy, thanks to the efforts of others and the many working examples to examine.

 

ccc201404beholdercaves_zpsc5d82745.jpg

 

Guess it's time to open up the models. Get rid of the smoke, maybe turn the "drips" on the walls into skulls instead, or just make them broader and less "drippy". There's space in the beholder caves tileset for extra 1x1 tiles - I think I'll tackle getting the "Mass Grave" tile from the Crypt tileset in there next, see how horribly difficult adding extra tiles can really be. Wish me luck! :-)



#20
rjshae

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Posted this in the wrong thread... d'oh! :blush:

 

 

A collection of simple, placeable monster skulls might be nice; even just humanoid-shaped ones with horns, for example.

 

Another thought: the Libris Mortis supplement.



#21
Shadooow

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Some more suggestions:

 

more projectile trap origin placeables: inspiration1, inspiration2, inspiration3 (all from Dungeon Keeper)

more levers, also wall levers: inspiration1, inspiration2 (googled it dont know source), perhaps also bit modern style such as push buttons on a wall with use animation

trap mechanism devices with open/close animation, couldn't find image but if you played DDO you know what I am talking about

 

spike trap tile such as from prince of persia (image) for the dungeon/crypt tileset

 

and bit harder:

new spell projectile with the spiked sphere look such as from diablo2 (you know that kind that fires from wall)


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#22
Tiberius_Morguhn

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more levers, also wall levers: inspiration1, inspiration2 (googled it dont know source), perhaps also bit modern style such as push buttons on a wall with use animation

 

I added wall levers and wall mounted buttons (both with animations) in the More TNO Placeables hak.  The buttons were included in Project Q as well.  I can make some more like your screenshots above if desired.  Below is a screenshot of the wall levers.  You can see the floor levers and buttons on the linked hak page above.

 

mtp_walllevers.jpg


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#23
Shadooow

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I didnt knew about this, this is very good already

 

EDIT: btw you have those buttons inside the collumns - this isnt a good implementation because what I thought of was making them visible only when rogue success on search DC.



#24
Tiberius_Morguhn

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I didnt knew about this, this is very good already

 

EDIT: btw you have those buttons inside the collumns - this isnt a good implementation because what I thought of was making them visible only when rogue success on search DC.

 

There are standalone buttons as well that can be placed wherever you wish (but they are based off of the column buttons):

 

buttons.jpg


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#25
Fester Pot

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Nice work there Tiberius!

 

I do have a question regarding the buttons. When made useable, and placed on a wall as in your screen, how is the walkmesh for the placeable? Some placeables, if made useable off walls, when clicked, do nothing, because the player can't walk close enough to it.

 

Now I understand the buttons can't be out of reach, but just thought I'd ask if that's an issue or not. Is it the size of the PWK that causes these issues with some other placeables? Thought I'd mention it, because those buttons are ready for some serious puzzles! :wub:

 

Oh. Oh! OH!

 

How about the exact same button designs as pressure plates for the floor? This way, as a builder, we can create the solution as a visual reference, putting them on the floor in order that the buttons should be pressed when the player comes across them.

 

FP!