Having placed some lighting around a sewer (that has water), I noticed that when in game, some areas suddenly switch to "dark" for a tile (subject to angle of viewing). I have seen this before within the toolset, but always managed to work around it by moving the light around a bit. However, this is now occurring *after* doing that, and when I am in the game itself, which looks bad.
It reminds me of the NVidia texture bug (yes, I have an NVidia card), but hoped this may be just a setting that I can alter somewhere to stop it from happening (like a light setting). Does anybody know how to fix this problem?

Thanks in advance.
Lance.





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