Achivements that actually take work to achieve
#26
Posté 19 mars 2014 - 05:47
#27
Posté 19 mars 2014 - 06:44
Don't forget gamer OCD.
Yes, that too.
#28
Posté 20 mars 2014 - 11:10
Thats actually my one gripe about the Dragon age games. The acheivements dont really feel that great. They really need to add one for completing the game on the highest difficulty.
#29
Posté 20 mars 2014 - 11:24
@OP:
How did you get both the "Support Mages 5 times" and "Support Templars 5 times" acievements in a single playthrough when there are less then 10 choices in that regard?
In DA2 you can have all the achievements with only one complete playthrough. Of course you would need to plan in advance and side an equal amoung of times with mages and templars during the first chapters, then just save the game before the final choice and just play through that part twice.
Then you'd need to start the game over another 2 times to finish the rest of the remaning achievements.
Anyway, since the game won't be on Steam, my interest in achievements for DAI is seriously limited, but I would welcome some interesting and/or difficult ones.
I might also get interested in collecting achievements if they'll work like Mass Effect 1, where they actually gave you something in game (like more money, more XP, chance to get beyond level 50, ecc).
#30
Posté 20 mars 2014 - 02:18
Honestly, my favorite kind of achievements are silly ones. Ones where you have to make your character do something utterly ridiculous and pointless, like break every vase in a particular room or hide under a barrel or run around the streets wearing nothing but a hat.
- Eralrik, Darth Krytie et aTigerslunch aiment ceci
#31
Posté 20 mars 2014 - 02:27
Can some please kindly tell me whats the point of having achivements in game, just a medal that means very little and no one congratualtes you for the feet in game aways
Achievements do a couple things:
- They push players, especially new players, to touch systems they wouldn't have otherwise. This is why you see achievements for "Craft a weapon", "Sing a song at karaoke"*, "Gain a specialization", "Execute a cross class combo", etc. They work alongside tutorials and the introduction to the game as a teaching tool.
- They motivate players to spend more time exploring the game. "Kill 1000 darkspawn", "Craft a master level weapon", "Visit all the areas"
- Achievements provide a currency to reward accomplishments that is externally visible (you can show off to your Xbox Live friends!) and that doesn't necessarily have in-game rewards. As game designers, this is important: The more things feed back into in-game systems, the more challenging it can be to balance the game.
- They're a way to mark progress in the game - the achievement popup is one more piece of presentation to bookend a chapter or confirm that you've finally accomplished ____________.
If achievements aren't for you - well, not everyone likes everything we put in the game. We add in-game reactivity to your accomplishments where we can, but that comes with word budget, cinematics budget, and level design time (depending on how elaborate it gets) and so it gets balanced against other big chunks of the game.
* Karaoke may not actually be present in Dragon Age Inquisition - I've been playing a bunch of Sleeping Dogs again lately
- Deflagratio, Estelindis, Stelae et 8 autres aiment ceci
#32
Posté 20 mars 2014 - 02:44
Killing the Harvester on nightmare
ARGH!!!! This damned achievement is the only one that I don't have in the entire DA series. I know that it shouldn't be that hard, but I've tried with four different characters and I just can't get it. It's so frustrating, but that makes me want to figure it out even more!
#33
Posté 20 mars 2014 - 02:48
ARGH!!!! This damned achievement is the only one that I don't have in the entire DA series. I know that it shouldn't be that hard, but I've tried with four different characters and I just can't get it. It's so frustrating, but that makes me want to figure it out even more!
It took me forever! But I managed as a rogue with a very specific build and a bit of luck.
#34
Posté 20 mars 2014 - 11:02
- Achievements provide a currency to reward accomplishments that is externally visible (you can show off to your Xbox Live friends!)
I wish there was some way to turn this off. I don't need other people to know what I do in my games.
#35
Posté 21 mars 2014 - 02:35
I wish there was some way to turn this off. I don't need other people to know what I do in my games.
That would defeat the entire purpose of the marketing exercise.
#36
Posté 21 mars 2014 - 03:30
That would defeat the entire purpose of the marketing exercise.
I have no interest in helping them with marketing. Moreover, knowing that my gaming behaviour is visible to others diminishes my enjoyment of the games. I have left MMOs for this reason (because people came to recognise me within the game and sought to form relationships). I can only tolerate achievements being visible when the people who see them aren't people I actually know.
- Jorji Costava, c_cat et Nox aiment ceci
#37
Posté 29 avril 2014 - 09:47
What do people have with those achievements? I just don't get it.
Is there any other reason to go overboard and gain every single one, other than go boasting in front of your friends?
Geez....
At first i thought "hm... maybe they'll add some value to them... like online-credits you can use to buy some of the overpriced dlcs."
But since that did not happen, i don't care... and seeing some gamers running after them like a donkey following a carrot on a stick just makes me wanna laugh.
Oh... i unlocked an achievement: annoy other gamers. Done.
#38
Posté 29 avril 2014 - 02:48
Is anything we do in video games honestly classified as "work"?
#39
Posté 29 avril 2014 - 02:50
Is anything we do in video games honestly classified as "work"?
Busy work, maybe.
#40
Posté 29 avril 2014 - 02:57
I kind of like achievements that help me realise what I've skipped in my first playthrough. Otherwise they don't add much value for me.
I'd rather not have the achievements that proclaim to the world whether I've bedded each of the love interests.
- DaySeeker aime ceci
#41
Posté 29 avril 2014 - 02:58
I kind of like achievements that help me realise what I've skipped in my first playthrough. Otherwise they don't add much value for me.
I'd rather not have the achievements that proclaim to the world whether I've bedded each of the love interests.
Don't hate the player, hate the game?
#42
Posté 29 avril 2014 - 03:40
Is anything we do in video games honestly classified as "work"?
I think you can get employment as a gold farmer in certain countries now.
#43
Posté 29 avril 2014 - 03:48
* Karaoke may not actually be present in Dragon Age Inquisition
Pre-order cancelled :/
- Seb Hanlon aime ceci
#44
Posté 29 avril 2014 - 03:57
I liked the way they worked in Mass Effect 1, where you got in-game bonuses for a bunch of them.
#45
Posté 29 avril 2014 - 04:22
I liked the way they worked in Mass Effect 1, where you got in-game bonuses for a bunch of them.
I didn't like that you were forced to carry them over to future playthroughs no matter what, because it makes the game slightly easier without your choice.
#46
Posté 29 avril 2014 - 05:24
I liked the way they worked in Mass Effect 1, where you got in-game bonuses for a bunch of them.
This was the only game where I actually did the achievements seriously. Otherwise, can't be arsed to care about "trophies". Unless there's some sort of reward for getting them done, they mean nothing to me.
#47
Posté 29 avril 2014 - 05:26
I care very little about achievements. I can see the reason developers include them. I am of the opinion if the game is not good enough not all the achievements in the game will entice me to replay it. I will replay a good or great game. Completing the game is the only achievement I need.
#48
Posté 29 avril 2014 - 07:02
I kind of like achievements that help me realise what I've skipped in my first playthrough. Otherwise they don't add much value for me.
I'd rather not have the achievements that proclaim to the world whether I've bedded each of the love interests.
Just as a basic privacy issue, we should absolutely be allowed to disable public visibility of our achievements.
- In Exile, Ryzaki, The Hierophant et 2 autres aiment ceci
#49
Posté 29 avril 2014 - 07:22
Huh...I have all the achievements on DA:O except one on darkspawn chronicles which I don't want to play ever again and I'm missing several on DA2 mostly to do with crafting ingredients or something. DA2 actively discourages exploration since once you've explored that one tiny cave once or twice you don't want to explore every crevice 1,000 more times to find an elfroot or deep mushroom.
#50
Posté 29 avril 2014 - 07:23
I don't have any achievements for Nightmare difficulty as my wife forbids me from playing that difficulty, slamming one's fist down on the keyboard out of frustration because something didn't work as planned and swearing at the monitor. I have friends who claim nightmare mode is to easy wishing for an Iron man mode where you can't save until after you get back to camp and health potions that heal for half what they normally do, me I have a hard enough time on Hard difficulty.
But I like achievements especially the silly one's and not even realize that your doing it to earn them.





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