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Achivements that actually take work to achieve


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#51
In Exile

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Just as a basic privacy issue, we should absolutely be allowed to disable public visibility of our achievements.

Absolutely. 



#52
HiroVoid

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Never cared about showing off achievements, but I enjoyed the ones in Xenoblade Chronicles.  Of course, that's because I liked that there were a bunch of random ones in there like scoring '777' damage, fall from 1,000 feet or so, tracking how far you were in the social connections, etc.



#53
AlanC9

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I didn't like that you were forced to carry them over to future playthroughs no matter what, because it makes the game slightly easier without your choice.


I believe reinstalling fixes that, though it's a clumsy workaround.

#54
In Exile

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I believe reinstalling fixes that, though it's a clumsy workaround.

 

I was just objecting in the abstract. The bonuses were basically irrelevant. 



#55
Nimzo Witch

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ARGH!!!!   This damned achievement is the only one that I don't have in the entire DA series.  I know that it shouldn't be that hard, but I've tried with four different characters and I just can't get it.  It's so frustrating, but that makes me want to figure it out even more!

I feel lucky then. I tried and tried like 7-8 times with a generated level 20 Arcane Warrior / Spirit Healer, and I got the achievement by killing the monster on the very same moment the whole party of mine fell dead on my last attempt. For some reason, despite the "game over" screen, the DLC cutscene and the achievement were both triggered.

(Besides, to get the achievement it was enough to kill the Harvester on Hard.)



#56
Deflagratio

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Just as a basic privacy issue, we should absolutely be allowed to disable public visibility of our achievements.

 

 

Is there a system that doesn't allow you to? I Know Steam, XBL and PSN all have options for "Private" "Friends-only" and "Public" when it comes to almost all profile settings.

 

 

Also, need an achievement called "Built a better Dragon-born": Kill all the High Dragons while playing on Nightmare Difficulty.



#57
oceanicsurvivor

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The only thing I dislike is achievements tied to beating the game on different difficulties. I'd like there to be one achievement for beating it, not one for easy/medium/hard/oh god I'm crying why did I do this to myself difficulties. Personally, I find that one arbitrary compared to trophies/achievements tied to experiencing actual in game content.


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#58
FlamenDialis

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I've played DA:O 6 times and still haven't managed to get all the achievements. Meanwhile, it's possible and even easy to get all of DA2's in one playthrough.

perhaps it is an age thing, but "achievements" in a single-player crpg strike me as more than a bit silly. then again, i am old enough to recall a time when participation trophies for little league baseball/football/hockey/soccer/etc. would have elicited a guffaw or two.  



#59
stormhit

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It's not an age thing, you're just not really grasping the concept.



#60
FlamenDialis

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It's not an age thing, you're just not really grasping the concept.

no, i get the concept. kids like to get a gold star on their spelling test. they take the test home, show mom, and put it on the fridge for everybody to admire. and even if billy doesn't have anybody to show-off his gold star to, he gets all warm and fuzzy when he sees it. 

 

i grasp the concept. the thing is, particularly in regards to a single-player crpg, it is a silly concept.



#61
TurretSyndrome

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I think achievements serve as good checkpoints in games like Dragon Age. In Dragon Age 2 for example, when I got the "A worthy Rival" achievement, I was surprised. I didn't know something like gaining the respect of the Arishok could happen until I noticed that achievement.

 

Dragon Age: Inquisition is probably a big game, with a lot of content spread between a variety of combination of choices, most of them very easy to be missed if the player isn't paying attention. So I think achievements help out here. It really depends on how they are crafted so that one feels they are actually useful rather than feeling that they are pointless like in any other game.

 

In my opinion, the way they should be crafted is as clues to different parts of the game. The "A Worthy Rival" achievement as an example again. Who would've known that there's actually "respect counter" in the game which would lead you to be able to duel Arishok without it? Let's say someone finished the game. They take a look at the rest of achievements and find one like "A worthy Rival" and say "hey, you could do that?, hmm I should try to get that one". The achivement itself shouldn't be obvious of course. It should just leave a clue.

 

"Gain respect of an adversary". Which one? How? These are what the player will have to do on their own. These are what they would replay the game for. Nobody is going to replay the game for "switch between day and night cycle" or "go out and explore" crap achievements. These would be what I consider pointless, as these are the things we will do in the game anyway. 

 

So Bioware. if you really want to make achievements to be worthwhile to the player, turn them into clues for easily overlooked content in the game. Or even for certain consequences that we have to work quite a while in the game to get to. Just don't add too many details on how to get that achievement, just leave a small clue and for god's sake, don't make silly achievements like "buy 5 potions" or "ride a horse", they're stupid and nobody wants them.



#62
InquisitorDude

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I think rather than making the achievement hard to get, the developers should make them in a way that encourage players to discover the dragon age world and the different route your story can take.

 

For example if they want to make one of those achievements that ask you to collect 50 item X, they should make it story related and with its own reward in the game.

 

Like after finding every Velvet Cailan portrait in the game you can bring them all to Blanchette de Lemoux to destroy them or to another person who wants to preserve them and each of them in return would provide the inquisitor with certain resources.



#63
JCFR

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Achievements do a couple things:

- They push players, especially new players, to touch systems they wouldn't have otherwise. This is why you see achievements for "Craft a weapon", "Sing a song at karaoke"*, "Gain a specialization", "Execute a cross class combo", etc. They work alongside tutorials and the introduction to the game as a teaching tool.

- They motivate players to spend more time exploring the game. "Kill 1000 darkspawn", "Craft a master level weapon", "Visit all the areas"

- Achievements provide a currency to reward accomplishments that is externally visible (you can show off to your Xbox Live friends!) and that doesn't necessarily have in-game rewards. As game designers, this is important: The more things feed back into in-game systems, the more challenging it can be to balance the game.

- They're a way to mark progress in the game - the achievement popup is one more piece of presentation to bookend a chapter or confirm that you've finally accomplished ____________.

 

If achievements aren't for you - well, not everyone likes everything we put in the game. We add in-game reactivity to your accomplishments where we can, but that comes with word budget, cinematics budget, and level design time (depending on how elaborate it gets) and so it gets balanced against other big chunks of the game.

 

* Karaoke may not actually be present in Dragon Age Inquisition - I've been playing a bunch of Sleeping Dogs again lately

Oh...cool... never ever completed all achievements from any game... just those that happened to fall in my way of playing. 

Pointless, meaninglless, useless.  Dumb stuff like "kill 50 with that skill" or, "do this with just that" , or "played through on ultra-nightmare without dying once"... and many times they turn a fun game into a chore you have to force yourself through.  Thanks, not with me.

I don' like being treated as if i'm donkey  which follows any carrot on a stick. 

 

And to all of those, who give their all just to get a 100%: You are my heroes... cause you prove, that out there are many people that just do as they're suggested to for nothing but a little praise, like a dog fetching a stick. Good boy.



#64
Suko Reia

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I do not always care about the achievements, but when I do ... 
I play the game until I get them all .. 
 
So... the answer is just NORMAL achievments, please
=3
Enough headache I have with "Metal Gear Solid 4"


#65
Vegeta 77

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Wonder if they will do a mix of campaign and multiplayer trophies. Ones like worthy rival are good.



#66
SerTabris

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When I was first playing on PS3, I thought the timing for some of the trophies was not very good (having the romance trophy pop up while the scene is still going just feels weird, and possibly crass).  Now that they've added an option to hide them like the 360 has had, I don't think it's as much of an issue, but it still might be helpful.



#67
Vortex13

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I liked the way they worked in Mass Effect 1, where you got in-game bonuses for a bunch of them.

 

Yeah more achievements/trophies like this please.

 

Having an actual in-game reward for completing the requirements made subsequent play throughs much more interesting.



#68
RosaAquafire

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no, i get the concept. kids like to get a gold star on their spelling test. they take the test home, show mom, and put it on the fridge for everybody to admire. and even if billy doesn't have anybody to show-off his gold star to, he gets all warm and fuzzy when he sees it. 

 

i grasp the concept. the thing is, particularly in regards to a single-player crpg, it is a silly concept.

 

Again.

 

Not really grasping the concept.

 

And I bet you money that I'm older than you, buddy.



#69
aTigerslunch

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I wrote couple paragraphs found it to negative and erased it all. :)

I don't mind as long as achievements allow more immersion and exploring to be done. I prefer not showing off my achievements though.

#70
armoredwolf26

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Dragon Age 2 had harder achievements than origins in my opinion. It had two major pain-in-the-ass ones to get.

I just hope there's no beat the game on the hardest difficulty Achievement in DA:I.



#71
Riny

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An achievement for designing a character that took more than 5 minutes :D


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#72
Jessihatt

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I should have 100% achievements for DA:O on my xbox :( It would be my only game with 100% achievements!

It saddens me that I don't because of a bug (kill 1000 darkspawn or something, which I have easily done many times over).

 

On topic: I like working for achievements but I dislike achievements for insanity play throughs etc., though I appreciate people like them. I simply find insanity too frustrating to complete.

 

I agree that having achievements for finishing a tutorial etc. seem silly.



#73
General TSAR

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You want to work for your achievements? Play Metal Gear Solid 4 and try to get all the trophies.

 

I dare you. 



#74
Seb Hanlon

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Oh...cool... never ever completed all achievements from any game... just those that happened to fall in my way of playing. 

Pointless, meaninglless, useless.  Dumb stuff like "kill 50 with that skill" or, "do this with just that" , or "played through on ultra-nightmare without dying once"... and many times they turn a fun game into a chore you have to force yourself through.  Thanks, not with me.

I don' like being treated as if i'm donkey  which follows any carrot on a stick. 

 

As in all things, your mileage may vary, past performance is not a guarantee of future results, batteries not included, de gustibus non est disputandum.

 

Yeah more achievements/trophies like this please.

 

Having an actual in-game reward for completing the requirements made subsequent play throughs much more interesting.

 

We've done in-game persistent rewards tied into achievements in the past; we may again. It does make testing and balancing the achievements (already complex due to platform-specific system tie-ins and certification requirements) more complex, and more visible to those players who want NOTHING TO DO WITH ACHIEVEMENTS (some of whom we've met in this thread!). Game development is the business of tradeoffs.

 

I should have 100% achievements for DA:O on my xbox :( It would be my only game with 100% achievements!

It saddens me that I don't because of a bug (kill 1000 darkspawn or something, which I have easily done many times over).

 

On topic: I like working for achievements but I dislike achievements for insanity play throughs etc., though I appreciate people like them. I simply find insanity too frustrating to complete.

 

I agree that having achievements for finishing a tutorial etc. seem silly.

 

As I mentioned before, we typically break down achievements into a couple categories; roughly:

  • Introduction - welcome to the game, we're glad you're here, and these achievements work alongside the content to help encourage players to keep playing. Sometimes even a little cheeky, like Dark Souls 2's "This Is Dark Souls"
  • Breadth - people who read the achievement list get hinted to try out a bunch of different game systems or areas; people who naturally explore get some achievement candy for it
  • Completion - chart your progression through the game. If you complete a playthrough of the game, you should ideally get most of these. Well done you!
  • Mastery - for players who want to be the best or biggest, these put a mark on the wall to measure against.

 

Some players don't care about achievements at all. Some players like the candy-like ding of Achievement Unlocked. Some players like trying to get all the achievements in a game, and getting all the gamer score points. There's no one right way.

 

De gustibus, etc.



#75
Deflagratio

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Aren't achievements used in some capacity as a metrics tool on the developer side of things?