Yarr!
Now that Feb's CCC is over, I took my newly-acquired modeling skillz and got down to something I'd wanted to do for a long time now; making my own head models. All's going fine and well with that, save for one thing:

This fine line in the middle of the face appears when I zoom out even slightly, and intensifies with greater distance. Googling the issue, I'm given to understand that the solution is moving the verts on the UVW map further in, to give some buffer space (as they're wrapping around to the other side, so the hair is shining through?).

But this is the UVW Map at the moment, and the line is still there, both in the toolset and in game. :-( Is there anything else I can do to combat it? I do not want my heads to have line-down-the-face-syndrome. D:





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