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To compile model or not to compile?


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#1
Shadooow

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Is it good practice to compile models? I think I saw some posts about this being no longer that case. Can someone clarify this matter/explain why is that?

 

Im especially interested in tiles for my CPP project where Ive made plenty of fixes into some vanilla nwn tiles - saying in case this issue would differ on a model type.



#2
Pstemarie

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Check this thread

 

The conversation also extended into the NWMax Plus thread. Personally, I haven't compiled models in the past and have never had a problem running the game or my small LAN server. However, going forward (now that I know more about what was causing models NOT to compile correctly) I feel its the best practice to compile models. If a compiled model causes issues then the model should be fixed, not left for the ingame compiler to sort out.



#3
Shadooow

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ok thanks, Ive read the research about setillumcolor/selfillumcolor but I didnt understand one thing, does it mean that the old compiler (which I used for compiling models for CPP) translated even models with correct name (selfillumcolor) as if they were setillumcolor and thus making this wrong? Or it was problem of a decompiling process?



#4
Pstemarie

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The old nwnmdlcomp was wrong. The correct spelling IS setillumcolor. MDA posted a link to a revised version of nwnmdlcomp which compiles and decompiles correctly and doesn't bork the spelling of that parameter.