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Role Playing problems on Virmire


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#1
cap and gown

cap and gown
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I have run into a number of role playing problems on Virmire. (Anyone who claims ME1 was the best at role playing is simply talking through their hat.)

 

First, when talking to the captured Salarian Shepard is not given the option of killing him which she can do with all the mindless guys in the cell next to him. If he really is too dangerous to let out, then he is too dangerous to just leave behind. Shepard's dialogue there makes no sense: "You'll just attack me if I open this door." So? Then Shepard will just kill him. So after I shot the Salarians in the cell next to him I decided the only reasonable thing to do was let him out. Why open the door and shoot them and not do the same with him? And if he doesn't attack, maybe he really is a control subject. Basically, Shepard's reasoning here is stupid.

 

Next, Rana Thanoptis. I wanted to shoot her because I felt she was a security risk to fulfilling the mission. She might be indoctrinated. She might just want to get out and warn Saren where Shepard was. Either way, the risk of letting her go was too great. But the reason Shepard says she is shooting her is because she ran brutal experiments. Derp, no.

 

Also, when deciding on whether to set off the alarms on the other side of the base, Shepard says Williams can handle some more. That's not why I wanted to do that. Its because Shadow Team was the key to the mission. If Shadow Team failed, then the mission would fail. Williams's crew was merely a diversion and setting off the alarms would enhance their utility as a diversion.

 

Too much of the renegade justifications for doing things is about punishing a wrong doer rather than being about succeeding at the mission, which is what the "Ruthless" background is supposed to be about. Ruthless is not supposed to be an avenging angel, its supposed to be succeed at all costs no matter who or how many get killed.



#2
mhmbaSR1

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well reading the first two I was pretty much going to say what you said at the end: shepard shot the mindless salarians to put them out of their misery, but didn't shoot the guy in the next cell because he seemed somewhat coherent and murdering him would have been immoral. though I don't really see your reasoning on how it would be dangerous to leave him in his cell? this option sounds like it would align with your character since its the safest thing to do for the mission, letting out a coherent and dangerous captive just so that you could shoot him would put your entire squad at risk, albeit a small risk its still there, so no matter what shep actually says, leaving the guy in his cell should be your characters perfect choice especially since it results in his death anyway.

 

same thing with rana thanotopsis, her death would have been justified (to a renegade at least) because of her role in the experiments conducted, and shepard felt it was the just thing to do...this is potentially a problem though like you said since if your shep is a heartless person who wanted to complete the mission at all costs, shep spouting off about her death being just would be jarring....of course I could point to numerous occasions in me3 that were far, far worse in my opinion, but I still agree on this one

 

and as far as setting off the alarms...well its certainly true that ash/kaidan could handle some more, and this seems like a trivial thing to take issue with, especially since a shep who wanted to complete the mission at all costs wouldn't doom a key part of the mission to failure since this would in turn jeopardize shep and her/his squad. so while your shep might not have said the exact thing that you wanted them to, it still would have made sense

 

I am actually on your side here, because I never really did an ultimate renegade I cant say from first hand experience, but in these situations at least it seemed like shep was (like you said) an avenging angel, or maybe a better way of putting it would be that shep was a paragon that was manifesting renegade tendencies?

 

and I actually maintain that me2 was the best for roleplaying, just because there were so many loyalty missions with so many choices that were at the very least minorly important



#3
cap and gown

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 I don't really see your reasoning on how it would be dangerous to leave him in his cell?


 

 

I was worried that leaving him there might allow the enemy to come by and question him about where Shepard was. Perhaps a remote possibility, but not knowing the base (from an RP perspective, obviously) I have no idea whether he can convey vital intel to the enemy or not.