I have run into a number of role playing problems on Virmire. (Anyone who claims ME1 was the best at role playing is simply talking through their hat.)
First, when talking to the captured Salarian Shepard is not given the option of killing him which she can do with all the mindless guys in the cell next to him. If he really is too dangerous to let out, then he is too dangerous to just leave behind. Shepard's dialogue there makes no sense: "You'll just attack me if I open this door." So? Then Shepard will just kill him. So after I shot the Salarians in the cell next to him I decided the only reasonable thing to do was let him out. Why open the door and shoot them and not do the same with him? And if he doesn't attack, maybe he really is a control subject. Basically, Shepard's reasoning here is stupid.
Next, Rana Thanoptis. I wanted to shoot her because I felt she was a security risk to fulfilling the mission. She might be indoctrinated. She might just want to get out and warn Saren where Shepard was. Either way, the risk of letting her go was too great. But the reason Shepard says she is shooting her is because she ran brutal experiments. Derp, no.
Also, when deciding on whether to set off the alarms on the other side of the base, Shepard says Williams can handle some more. That's not why I wanted to do that. Its because Shadow Team was the key to the mission. If Shadow Team failed, then the mission would fail. Williams's crew was merely a diversion and setting off the alarms would enhance their utility as a diversion.
Too much of the renegade justifications for doing things is about punishing a wrong doer rather than being about succeeding at the mission, which is what the "Ruthless" background is supposed to be about. Ruthless is not supposed to be an avenging angel, its supposed to be succeed at all costs no matter who or how many get killed.





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