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Needing some additonal points of view for my current playthrough.


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#1
Darks1d3

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I recently started a new play-through in ME1. Shepard in my past 3 play-throughs, despite the fact that I used another class in said playthrough, has been an 'extension' of me. This time, I am trying to actually role play a different character. As to Shepard's background, I chose the colonist and sole survivor combination this time around.

 

Shepard came from an impoverished family who wanted to leave Earth to give themselves a better life. Since Earth has become an important center in galactic society and a tourist trap, the standard of living has improved for most, but prices have also risen. They could not afford much or live comfortably, so they left Earth. Shepard's parents were more or less good people, and instilled a conscious of sorts into their only son. Growing up, he was introverted, but also intelligent. His only friend was a girl, who had(like most children) an innocent naivete. As they grew up, they remained close, and eventually they started to have 'romantic' feelings for each other. Yet, around this time, Batarian slavers invaded Mindoir and killed his friends and family, including his close friend(haven't bothered giving her a name). When Alliance marines rescued him, he decided that he wanted to join up and try to start a new life. He formed a sense of brotherhood with his fellow marines, and they became his new family. Unfortunately, history would repeat itself on Akuze. Somehow, against all odds, Shepard survived yet again. He now battles a huge sense of loss, and also has survivor's guilt because of both events. He has a more cynical view on life in general now because of this, but he's not a complete *******. Shepard still has most of the conscience that his parents instilled in him, but he also has a nasty temper. He treats everyone, including aliens, the same way(with the exception of Batarians); if you treat him with respect, he will return the favor. If you act like a **** wit, you will be treated as such. Due to his earlier experience with loss, he tries to avoid any sense of closeness with anyone because he doesn't want to relive the experience of severe loss. This is why he chose to go through recon/sniper training since they work alone most of the time. However, both Tali and Liara somewhat remind him of his close friend, so he is more empathetic to both of them.

 

Now, here is where I am running into problems. I've never truly role played a character that wasn't an extension of me. The main problems I am running into is deciding how this Shepard responds in a decent amount of conversations and how he responds to the important decisions of the trilogy. I have a hard time deciding how someone would respond without my own experience to guide me, and since I don't completely relate with this Shepard or know anyone quite like him, I am having difficulty making decisions that would fit this character. To put it another way, our points of view are the main frames of reference that we view life from. What is "logical" for one person will be different for another. Some on BSN have said saving the human ships for Sovereign and ignoring the DA is more logical; others have stated that ignoring the Geth fleets and believing that they won't attack the human ships from behind to help Sovereign is illogical. So they believe they're not so much saving the DA as they are eliminating a potential threat so the Alliance forces can focus on Sovereign afterwards(what actually happens in-game is moot, since a good portion of in-game consequences would not actually reflect real world consequences). I do have another problem, and that's trying to subdue the inner compulsion to be a completionist, since this Shepard is rather introverted and doesn't have exactly have a "silver tongue". However, that is my problem to deal with.

 

In order to alleviate these problems, I need other points of view, or other frames of reference. Has anyone role-played a similar Shepard? What decisions have you made and why? Whats your logic in said decisions? To help clarify where I want this play through to go, I want Garrus and Mordin at the very least to die in the SM. These two characters are some of my personal favorites, which will allow me to more effectively role play this Shepard in ME3. This also helps makes the dream sequences in ME3 more logical, since this Shepard is dealing with loss again. I have 2 ulterior motives as well; I never had a play through with Padok Wiks, and I want to see him in action. I also want to use Javik more in ME3, since Garrus gets picked most of the time. With Garrus gone, I don't have that problem anymore. I know I don't want to skip out on the loyalty missions in ME2 since this Shepard would view this as illogical; he wants everyone to perform at their best in the SM so his chances of completing that mission are better. Cap and Gown gave me an idea in one of his threads by saying he used Zaeed as the fireteam leader in both sections, thereby allowing me to kill off him and the squad mate who goes through the vents(who will probably be Mordin this time around). It makes sense since Zaeed does have plenty of experience, and allows me to kill 2 birds with one stone as it were.(By the way, thanks Cap for giving me this idea)I thought about having Tali die in the SM as well, but ME3 would be too depressing for my tastes without her as well.

 

As far as romances go, I want Shepard to remain single in ME1. In ME2, I haven't decided yet. I have considered Tali, or Jack. Jack has a screwed up childhood, and Shepard can empathize with her past reasonably well, along with her survivor's guilt. But Tali also reminds him of his close friend from childhood(I have thought about Liara as well, but since I romanced her in all of my previous playthroughs, I want to try something different instead. So she will remain a close friend).

 

As a final note, I want this Shepard to reflect his introverted attitude. Yet I also want this Shepard to have a decent amount of intelligence. A good leader gets to know the people he works with so he can better understand their strengths and weaknesses, so he can employ his resources more effectively. How should I proceed in the conversations in throughout the trilogy to reflect both of these factors?

 

Ok, and I am done with the wall of text. I appreciate any help in this matter.

 

 



#2
cap and gown

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My main Colonist/Sole Survivor Shepard was premised on having a playthrough that was deeply distrustful of Cerberus and someone who hated the idea of Control because it amounted to slavery.

 

You say your Shepard doesn't particularly like Batarians. That might answer a few questions there.

 

Besides being stand-offish, and anti-Batarian, are there any other common threads between Colonist and Sole Survivor that you see?

 

How does Shepard relate to the military? Does it give him purpose? Did he join out of gratitude? Does he value duty and honor? Or is it the comeradeship? (Apparently not.) Is Shepard a stickler for protocol, or more easy going? How about negotiations? Does Shepard take the attitude of "give me what I want or else?" Or does he try to see if there is a way to work things out?

 

One point of playing through the entire trilogy is to try to figure out who your Shepard is as you run into the decisions. For my current Shepard I spent a lot of time trying to decide what to do about the Queen. Literally, the Asari commando and Shepard sat there staring at each other for three minutes while I tried to figure out how this Shepard would react. Is genocide OK with this Shepard? She may be "ruthless," but her "ruthlessness" is about succeeding at the mission no matter the cost, not about being a b****.  What about galactic security? (There were also some meta-gaming issues I was considering as well.)



#3
CronoDragoon

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As far as romances go, I want Shepard to remain single in ME1. In ME2, I haven't decided yet. I have considered Tali, or Jack. Jack has a screwed up childhood, and Shepard can empathize with her past reasonably well, along with her survivor's guilt. But Tali also reminds him of his close friend from childhood(I have thought about Liara as well, but since I romanced her in all of my previous playthroughs, I want to try something different instead. So she will remain a close friend).

 

As a final note, I want this Shepard to reflect his introverted attitude. Yet I also want this Shepard to have a decent amount of intelligence. A good leader gets to know the people he works with so he can better understand their strengths and weaknesses, so he can employ his resources more effectively. How should I proceed in the conversations in throughout the trilogy to reflect both of these factors?

 

Ok, and I am done with the wall of text. I appreciate any help in this matter.

 

 

Introverts tend to get drained by large gatherings and social settings, but can excel in one-on-one deep conversations. My advice there would be to RP a Shepard that is interested in his friends and what makes them tick, and enjoys kicking back and talking shop with individuals, but becomes exasperated when dealing with political bullshit or large crowds. Introverts also tend to make very good leaders, since they inspire confidence in their underlings by encouraging feedback and taking it seriously. I'd maybe have Shepard change his mind about a thing or two if a squadmate presents a reasonable counter to a pre-existing belief Shepard holds.

 

As for love interest, I'm biased since my canon is Tali, but I think the quarian society in general is an interesting topic in this way. By necessity they live clustered, constantly seeing others and in close proximity to many. But at the same time this has birthed a high premium on privacy and a highly-evolved sense of "personal self" that a quarian may be hesitant to divulge. You can see this in the whole "linking suit environments" ritual, or by how decorative quarian suits have become as the face they show to the rest of the world while keeping their real one private. Tali shows some introverted qualities as well, not the least of which is her steadfast refusal to make Shepard romantically interested in her until she - by accident - sort of spills the beans in ME2 in the suit conversation. By the time ME3 rolls around, she reveals she now enjoys the quiet of the empty engineering deck of the Normandy compared to quarian decks which are organized chaos. So you have an opportunity for some mutual personality interest there.



#4
Darks1d3

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@ cap and gown- Those are relevant questions to my current problem. Thanks for speaking them, now I have a chance to flesh out my Shepard character even more as I try to answer those questions.

 

@cronodragoon- Fair point, I didn't even think about that. Tali does also fit that overall pattern as well, which is something this Shepard can relate with. I'll still need to think about this, but I now have a more compelling reason to try that romance arc.

 

Thank you to both of you. I would like to wait until I get more POVs before I finally decide on a course of action, but I now have a few things to think about for the time being.



#5
BurningBlood

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Specific advice: make absolutely certain you do the ME1 mission UNC: Dead Scientists.  It could even serve as a moment of personal crisis for your Shepard (that, and/or the follow-up letter Cpl. Toombs sends you in ME2, if he survives).

 

General advice: No matter how hard you try, every character you role-play will be at least somewhat "you".  The trick is to figure out how you and they are the same, and where you and they diverge.  Once you know how you're similar, you can put limits on the character - they'd never do X, or never go so far as Y, because neither would you; however you still have plenty of room to play around inside those limits and figure out how the character is different from you.

 

The "logic" of a decision boils down to the priorities of the one choosing.  In the specific example you brought up - whether or not to save the Destiny Ascension / Council - one Shepard believes that stopping Sovereign now is pointless if the Reapers subsequently crush a divided galaxy, and chooses to save the council; another believes that the possibility of not having enough firepower to destroy Sovereign makes any future considerations pointless, and sacrifices them; another Shepard believes that only humanity can best lead the galaxy against the Reapers, and the council needs to die so human leaders can take over.

 

So, what are the priorities of this Shepard you're making?  What does he or she really care about?  That's the main question to answer, and you seem to have a good starting point.  You don't have to have it all figured before landing on Eden Prime.  The games are Shepard's journey, Shep is changing and learning as they go, and you can mold the character as you play it.



#6
The Sarendoctrinator

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That background and personality is a good start. Now try to think about how the events in your Shepard's past would influence his views on the important topics. 

 

Does your Shepard's history as a colonist make him more willing to help out other colonies, like the one on Feros? If your Shepard has strong opinions about batarians and slavers, does that mentality extend to gangs and other forms of organized crime as well?

 

What about his past on Akuze, especially after he finds out it was a Cerberus experiment? This could influence his opinions of Cerberus in ME2/3, and his opinions of questionable experiments in general - like Maelon's genophage research, quarian testing of the geth, or Cerberus' experiments at Sanctuary. 

 

Also, if you're considering a romance with Tali, it's worth pointing out that her own background as of ME2 would have a lot in common with your Shepard's after her squad is killed on Haestrom and her father dies on the Alarei. 



#7
DeinonSlayer

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Your Shepard sounds somewhat similar to my canon Shepard, OP. I'll go ahead and re-post the bio I wrote up, including some actions taken by this particular character, so you can see how a character's (headcanon) past can influence their future actions.

 

My 'canon' MaleShep and FemShep, I headcanon that they're brother and sister who grew up together on Mindoir. Their father lost a brother to the Turians in the First Contact War, and never let the family forget it. The sister, Laura, had a more idealistic viewpoint pre-Mindoir, wanting to join the Alliance and get off that rock. The brother, Nolan, was content to stay, and likely would have become a farmer, like their father, and a Terra Firma member at that.

In Nolan's universe, Laura was taken in the batarian raid. Nolan's parents were killed, and he had a control wire stuck in his brain - he would have shared his sister's fate were it not for a lucky potshot by one Lieutenant Zabaleta. He joins the Alliance in his sister's stead, harboring the secret hope of one day rescuing her from her captors. That hope is dashed on Torfan, where he saw firsthand what the Batarians do with female slaves. The revelation, coupled with the loss of his team, left him a broken man with little purpose in life outside his duty - he'll keep fighting until it kills him, and take as many of the bastards with him as he can. He has lingering psychological issues from Torfan which start to work themselves out over the course of the trilogy. He has a very cynical outlook in the beginning and little patience for naive idealists, but respects those who can show him they know what they're doing. He's a fatalist, and as such allowed no close relationships (through ME1); he keeps people at arm's length, but is fiercely protective of the lives under his command.

Nolan, in spite of his upbringing, isn't a hardcore xenophobe - his stance is similar to Ashley's, recognizing that each species acts first in their own interest, and it's no sin for humans to do the same. He grows to trust his alien crew and assists them in their own matters. In the ME1 timeline, he spares the Rachni Queen, saves the Zhu's Hope colonists, saves the Destiny Ascension (regrettably, the Council was on board), rescues Kirrahe (and Ashley) over the marines at the bomb site, and talks down Wrex, but romances no one, and sacrifices the hostages on X57 to arrest Balak. He tries to spare life whenever he can, but he isn't as forgiving to those who lie to his face, and he doesn't shy away from sacrificing the few for the many. He believes justice has no expiration date - meaning he can hold a grudge for years.

Death changed him. Made him realize that he didn't want to die. From what I've established, you should be able to guess some of what he does. Encouraged Miranda to speak to her sister, killed Jacob's father (first instinct was to let his crew tear him apart, but Jacob didn't need to hear it - gave him a pistol instead). Saved the Genophage data (better to have it and not need it), but later deeply disturbed by video footage of Urdnot Torsk in LotSB. Although already seeing Tali as a good friend (her rescue was his first priority after Horizon), he was taken completely off-guard by Kelly's revelation of her interest in him; the woman who stood by him through everything. Exonerated her at her trial, and later entered a relationship which does a lot to draw him out of his funk. Sees Sidonis as being in a state not unlike himself after Torfan, and stops Garrus from shooting him. Initially suspicious of and guarded against Legion, siding with Tali after he committed an act of espionage on his ship and preventing him from retrieving the Geth audio log on the grounds that he could relay intel on the Normandy back to the Geth (neutral dialogue option), but despite seeing Legion as a 300-year-old war criminal, Shepard gradually grew to respect him. Maintained a suspicion (though not an antagonism) of Cerberus, ultimately destroying the Collector Base (figured the cloning vats would churn out another batch of collectors before Cerberus could get there if it wasn't destroyed, and any personel sent would be indoctrinated), but lost Jack and Legion in the process.

Reluctantly cured the Genophage after a heated argument with Mordin (no weapons drawn), Wrex and Eve in charge. Chose Aralakh Company over the Rachni Queen, believing her too much at risk of indoctrination due to her prolonged captivity. Swallowed his grudge and recruited Balak for the war effort, vowing to find the pencil-pusher who let the bastard out of jail. Stayed loyal to Tali. Distrusted the Reaper code, and trusted the Geth VI even less, emptying a clip into it when it announced its intent to exterminate the Quarians. Promised to build a house for Tali after the war. Destroyed the Reapers, and survived.

====================

ME1
* Saved the Zhu's Hope colonists
* Captured Balak on X57, sacrificing the hostages in the process
* Spared the Rachni Queen
* Saved Ashley, Wrex, and Kirrahe
* No Romance
* Saved the 10,000 crew of the Destiny Ascension (not his fault the Council was on board)

ME2
* Completed all loyalty missions, Overlord, LotSB
* Executed Jacob's father (no surprise there)
* Encouraged Miranda to talk to her sister (no surprise there either)
* Stopped Garrus from shooting Sidonis (sees Sidonis as being in a state not so different from himself after Torfan)
* Exhonorated Tali (charm)
* Saved the factory workers on Zorya
* Destroyed Geth Heretics (They chose to do this? All of them? Then blow them up.)
* Saved Maelon's data (let Mordin shoot Maelon)
* Lost Legion and Jack on the Suicide Mission
* Romanced Tali (initially acknowledged to Kelly that she was a good friend, but was caught off-guard by Kelly's revelation of her interest in him)
* Saved the Collector base and immediately cut ties with Cerberus, his debt to them paid in full

ME3
* Cured the Genophage
* Talked down Ashley during the Coup
* Abandoned the Rachni Queen (overexposure to Reaper tech, "song" drew Reapers in - indoctrination risk is too great)
* Stayed loyal to Tali
* Destroyed the Geth (Geth VI announced its intent to exterminate the Quarians and caught three rounds in the face)

* Didn't encourage Javik to view the echo shard ("letting old ghosts rest" was a hard-learned lesson for this Shepard; Laura's AU, on the other hand, encouraged him to - part of her wishes she could go back)
* Destroyed the Reapers



#8
cap and gown

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@DenonSlayer

 

So, what about Laura Shepard?



#9
DeinonSlayer

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@DenonSlayer

 

So, what about Laura Shepard?

 

*deep inhale*

 

Nolan is killed on Mindoir, hardening Laura's personality considerably. She hates Batarians on account of what they did to her family, but beyond that her rule of thumb is that she's willing to help anyone... so long as doing so doesn't overrule human interests. So yeah - she helps Tali on her pilgrimage and helps Garrus find his man, but... she's with Cerberus. She was always with Cerberus, all the way through the events of ME1. Given that her service history is Sole Survivor, it leaves the exact nature of her role in the Akuze incident an open question. She's a schemer. You can imagine some of the things she does - she releases the Rachni queen with the intent of Cerberus picking it up later, eliminating all of the Binary Helix guards after being directed to the Hot Labs (they attacked her first, but she did a sweep to eliminate any witnesses - this later extended to Ashley and Wrex) then has to contain the situation when Cerberus fails to hold her. She lets Kolyat succeed in assassinating Joram Talid, keeping her hands clean in the process. That said, she has a conscience - she begins to develop doubts about the organization. She feels horrible about turning Veetor over for interrogation, and in the wake of Project Overlord, opts to keep Legion instead of turning him in. She still keeps the Collector Base, but cuts ties with Cerberus shortly after. Though her relationship with Kaidan keeps her grounded, she has a cold, practical side which grows increasingly pronounced over the course of the war, ultimately choosing Control (primarily to sit on Wreav/Eve +cure after hesitating to shoot Mordin).

I could go into more detail on her, but I need a glass of water after all that. ;)



#10
Steelcan

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One day I'll write up a bio for Commander Thomas Shepard...

 

 

but_it_is_not_this_day_by_assholekaibapl



#11
Zazzerka

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One day I'll write up a bio for Commander Thomas Shepard...

 

That'd be interesting.

 

"On the eleventh of April, 2154, Commander Thomas Shepard was born. He hated pretty much everything."

 

Superb.



#12
Steelcan

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That'd be interesting.

 

"On the eleventh of April, 2154, Commander Thomas Shepard was born. He hated pretty much everything."

 

Superb.

 

I think I may go into more detail, he has varying degrees of hate



#13
sH0tgUn jUliA

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I wrote up a very detailed history for my Shepard, Darksid3. My role playing characters are so much different than I am, yet I can really get into the role. This particular Shepard I had difficulty getting out of that role. You get out of it what you put into it. If you are writing a story, the best writers write themselves into each of their characters. This doesn't mean going "mary sue" or stuff like that, but it means you feel what the character feels as you write them. It makes them more alive. Also it makes writing a villain other than a comic book cutout kind of creepy. You are in a sense role playing that character.

 

My suggestion is to forget about metagaming. Think about the character. If you get stuck, ask the character "what do you want to do?" If the answer is "I want to shoot Wrex," then shoot Wrex. Damn the consequences. When that refinery worker comes running out yelling, "Help! Help!" if your character says to you, "What the f*** do I know about putting out a refinery fire? Vido needs to die." Then go with that. If your character wants to save the council then save the council. If your character likes Jack but not Miranda, then do what your character wants to do. Maybe your character might not want to choose the red or blue? Maybe your character wants to side with Jack. Ask your character. Just remember, you'd be nothing if it wasn't for Tali. You'd still be a Anderson's XO and leading ground teams. You wouldn't be a Spectre.

 

Forget this completionist stuff, and this renegade, paragon stuff. Come up with the character's personality, and let the character determine the actions.



#14
The Sarendoctrinator

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Think about the character. If you get stuck, ask the character "what do you want to do?" 

Good advice. I've done this too, and the character's answer is not always what I previously expected. 

 

 

"On the eleventh of April, 2154, Commander Thomas Shepard was born. He hated pretty much everything."

Funny, my EvilShep is also named Thomas.  :lol: He does like messing with people though.



#15
congokong

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When you start a character that you're role-playing you have to go into it with a certain mindset. Sometimes this mindset will change as your character progresses through the series but this should be a factor whenever you make a choice; even in dialogue.

 

Ex: My canon Shepard is colonist/ruthless and her mentality was "get the job done." She also has a hard time letting anyone get close for several reasons. She's a hard woman but much of it has to do with Mindoir and what followed. Being in command and role-playing realism without meta-gaming means she'd have to make hard calls. That often meant sacrificing people she had come to know. To prevent herself from letting these losses cripple her and/or not be able to make the hard call she puts up a wall between her and everyone else.

 

 

That's my example. While I agree a lot with this Shepard's big decisions her personality isn't much like mine. Yet through role-playing imagination I knew what to say/do in any situation as Nocturnal Shepard. That's how you have to approach it.



#16
congokong

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Since I see people posting their stories I'll put this up. It's a bit longer though but it explains how I approached the game in a role-playing perspective. Honestly, writing out a Shepard's story that did everything perfect through meta-gaming would be very boring.

 

 

Name: Nocturnal Shepard

Gender: Female

Class: Vanguard

Background: Colonist/Ruthless

Personality: “Reasonable” renegade: She’s potty-mouthed but not a racist and won’t gun down civilians. She won’t take idealistic risks and focuses on getting the job done for the greater good. My big rule was to never once choose a paragon (blue) persuasion.

Love interest: Liara T’Soni

 

Mass Effect 1:

The massacre on Mindoir largely shaped her into becoming a very hard woman. It drove her ruthless pursuit of the batarian slavers in the campaign that finally ended on Torfan. Nocturnal’s vanguard close-quarters specialization allowed her to excel in the underground slaver base. Shepard’s squadmates weren’t so lucky. Her actions were harsh but justifiable yet losing so many soldiers only hardened her more. She almost never lets her guard down and puts a wall up that keeps anyone from getting close until she meets Liara T’Soni . Nocturnal acts almost like a different person around her for reasons she cannot explain. They share an instant connection and Liara sees a side to Shepard that most never do.

 

The first major decision came regarding saving the Feros colonists. Shepard was reluctant to endanger the mission by immobilizing them with gas grenades rather than shooting them outright. After pressure from Tali and Liara she reluctantly agreed but told them to not take any chances. It turned out to be easier to throw grenades from cover than shoot them until she ran out of grenades. Shepard ended up killing 4 colonists. The colony was saved and Exogeni was intimidated into funding Feros in the future.

 

The second major choice involved the rachni queen. Shepard had been “nicer” to Benezia than she normally would with someone working with Saren because Liara was right beside her. Yet she couldn’t compromise the mission by taking idealistic risks now. Nocturnal read her history. The rachni ravaged the galaxy without negotiation and the bugs on Noveria weren’t any different. The only evidence the queen had that she wasn’t like every other rachni encountered in the galaxy was her claim that she wasn’t. But with acid tanks over her head she’d say anything to be freed; even encouraging the death of her children. There was no option to just leave the queen there but that fate would be worse than death because the council would only experiment on her. With encouragement from Wrex Shepard did the smart thing even if it felt a bit wrong by euthanizing the queen.

 

Later Nocturnal had to decide whether to let Balak go on Terra Nova. This wasn’t too difficult for Nocturnal Shepard as she knew too well what batarian terrorists were capable of. Balak could easily kill 3 humans (the amount of hostages) on his way to his ship. He also could detonate the charges once he escaped anyway and Shepard would not negotiate with this monster. So the hostages died and Balak was executed.

 

A very difficult choice came on Virmire involving Urdnot Wrex. Shepard understood his feelings about destroying the base but it had to be done. She patiently explained that the cure was actually a weapon and none would be around to benefit from it. Wrex responded by raising his weapon on his commander. The ruthless side of Nocturnal Shepard instantly came to the surface as she lifted her own shotgun and pulled rank on him by telling to fall in line. That only made him angrier. There was no way she was going to lower her weapon on an angry krogan in a stand-off so she reluctantly did the smart thing. She shot Wrex. Kaidan briefly saw her vulnerable side as he asked if she was alright and she stated she wasn’t. Then her guard came up and Nocturnal stated Wrex proved just why this base had to be destroyed. Shepard had just killed someone who had been a war-buddy and friend, or so she thought. The fact that Wrex would raise a weapon unprovoked eliminated the little sympathy she had for the krogan people. This would play into events in the future.

 

Shepard chose to save Kirahee during her Team Shadow infiltration. The choice became a bit difficult when deciding whether to activate alarms on the other side of the base or compromise the mission by just disabling the alarms. Confident they could handle a few more geth though Nocturnal just disabled the alarms.

 

Afterwards she had to choose between saving Kaidan or Ashley. Since she had already been heading towards rescuing Ash and Kaidan had made the choice to activate the bomb Shepard kept pursuing Ashley. The decision had been hard but numbed a bit by the fact that she already had to personally kill another squadmate a short time ago. After Virmire a third of the squad was now dead.

The final ME1 decision involved whether to sacrifice vital reinforcements to save the council or focus on Sovereign. Even though the council was filled with idiots that didn’t mean they should die. Nevertheless, the stakes were too high to spare assets to save the Ascension even with civilians aboard. If those assets resulted in Sovereign succeeding the galaxy was doomed. Nocturnal decided to focus on Sovereign even if it meant sacrificing the Ascension; doing what had to be done.

 

After the battle Shepard was weary of a human council but she was no politician so she stayed neutral as Udina ranted. However, she hated Udina and did not want him leading so she recommended Anderson; someone she could trust.

 

Mass Effect 2:

On the new Normandy Shepard let everyone know who was in charge quickly. She runs a tight ship and told Kelly Chambers to keep her distance with her emotional crap. After that their relationship was strictly platonic which is what Nocturnal wanted.

The cover-up involving the reapers made the attack appear to the Citadel public eye like the Alliance just let the council die so they could seize power. Even though the original council being aliens had nothing to do with Shepard’s decision to not rescue them the new council and the Citadel’s people didn’t see it that way.  They wouldn’t even speak to Shepard. No one in the general public knew Sovereign’s intentions. Now humans were prejudiced and people looked at Shepard with heavy scrutiny just like they did after Torfan even though she did what had to be done.

 

Zaeed’s loyalty mission put Shepard into a situation similar to the one on Terra Nova; save the slaves from fire or pursue Vito the Blue Suns leader. This was Zaeed’s mission and getting everyone’s loyalty was vital to the safety of the galaxy. Also, stopping Vito Santiago in the long run would save more lives and cripple the Blue Suns in the process. So she reluctantly pursued Vito and completed the mission.

 

If the mission didn’t require it Shepard probably would not have made contact with Liara on Illium. Nocturnal feared a reunion worse than Ashley’s on Horizon. She was not aware of Liara’s involvement in Lazarus and didn’t think it would be fair to come back into Liara’s life after being dead for 2 years only to likely die again on a suicide mission. However, they rekindled their love on Hagalaz; giving Shepard something to live for besides her mission.

 

On Tuchanka there was a bit of tension. Urdnot Wreav was not a pleasant fellow although he admired Shepard’s strength as a warrior. Seeing krogans ’hostility towards aliens, love for violence, and past history with Wrex made Shepard lean towards destroying Maelon’s research during Mordin’s loyalty mission after allowing Mordin to execute him for his monstrous experiments. The data could be stolen and what use was it unless they wanted the genophage cured? How could a violent 1000-year life span species that can lay 1000 eggs a year be part of the galactic community? Given krogan history and the fact that every krogan Shepard ever encountered was violent made the genophage seem like the right thing. The data was destroyed. It was tragic that a whole species had to suffer to ensure the safety of the rest but Shepard thought the alternative was worse.

 

I was fully aware that it was wise to complete the loyalty missions before getting the reaper IFF if you want everything to be “perfect”, but I was pretending not to have a crystal ball so I acquired it with 3 loyalty missions remaining. Afterwards I did Project Overlord (saving David Archer because it wasn’t a forced ends justify the means circumstance and Shepard was gaining sympathy for geth through Legion) and FireWalker and then the crew was abducted. So should Nocturnal Shepard pursue the lost crew or wait until they were fully prepared? The mission could not be compromised. Samara had to kill her daughter, Legion had to kill geth heretics, and Jack had to blow up a building.

 

Legion requested my decision on whether to destroy or rewrite the heretics. It wasn’t too difficult. The heretics were hardly innocent for siding with the reapers and brainwashing them was certainly not ethical, and not without risks. Could the geth be trusted in the future? Would the heretics revert to their old beliefs? Would rewriting them sway the beliefs of the other geth? Even the geth were largely in favor of destruction and they understood the situation better. They also had more reason to want them spared. She’d killed hundreds of heretics already and Legion was fine with either choice so she destroyed them.

 

Samara’s loyalty was a no-brainer. Renegade or not, choosing Morinth made no sense except for the humor of it so Morinth died.

My Shepard wasn’t going to lose squadmates by skipping loyalty missions or give bad calls so all 12 survived. The crew wasn’t so lucky. At the collector base only Chakwas was left by the time they arrived. Even though Nocturnal cared about Chakwas there was no way she would compromise the mission by sending an escort for 1 person. The stakes were too high. The only person who might make her flinch from her duty was Liara but luckily Liara wasn’t there. The mission came first and Chakwas tried to make it back alone after giving Shepard a farewell handshake; both knowing they’d likely not see each other again. They were correct.

Shepard had to decide whether to stick to the original mission objective and destroy the base or leave it to Cerberus. She knew the war wouldn’t be won with spears and they had to use any resource possible. Idealism could cost them everything. Cerberus had earned some trust for all TIM did for Shepard to reach this point. She still would never give this much power to one man if there wasn’t a reaper threat but there was a reaper threat. If they survived it Nocturnal would have to accept the galaxy would be a very different place; including having to potentially deal with a newly empowered Cerberus. So after some convincing Shepard reluctantly radiated the base. The mission was a success.

 

Mass Effect 3:

 

There was a lot of tension between Nocturnal and Ashley on Mars. Ash would have been collector goo if not for Shepard’s Horizon intervention and the collectors would still be out there if not for Cerberus. Shepard had been in detention for 6 months and was now killing Cerberus troopers but Ash was still suspicious. She never visited Shepard on earth and ignored the trust others put in Shepard over the past year; more than enough time to get to know Shepard again. She let Ash have it and didn’t hold back; old squadmate or not. The conflict would come into play later.

 

Shepard was hesitant to cure the genophage for the krogan but had no choice. On the way to Surkesh Wreav stated that he knew (somehow) that Shepard destroyed Maelon’s data. Technically Mordin did but Shepard stated the krogan weren’t ready for a cure which created more tension.

 

Wreav sends Shepard to deal with a possible rachni threat. Considering how dangerous the rachni were there was no way Shepard was sacrificing Arlakh company to save that rachni queen abomination. The thing creeped her out too. It was an easy call.

Wreav’s violent behavior only reinforced Shepard’s low view of the krogan until getting to know Eve. Seeing Eve and knowing that destroying Maelon’s data had possibly condemned her to death made Shepard dismayed. She was possibly responsible but not guilty since she didn’t even know Eve existed. And even though Eve appeared to be civil it didn’t necessarily mean the genophage should be cured but there was no choice …until the final Tuchanka mission.

 

The dalatrass offers a way out of what appears to be inevitable war with the tyrant Wreav in control of a grateful and newly fertile krogan. She suggests sabotaging the cure to get both salarian and krogan support and ensuring the korgan won’t threaten the galaxy in the near future. It was treacherous. It would shatter the hope of the krogan. But could Shepard stick with honor considering the stakes? She couldn’t see herself willingly allowing Wreav to come into power. Besides, the krogan had over 1450 years to cure the genophage themselves but they’d rather fight as Wrex had once put it. If the krogan truly deserved a cure then they should put their guns down, get into a lab, and work on it. All she had seen from krogan was their love for violence; including Grunt the “perfect” krogan who loved killing way too much. Even Wrex who had been something of a friend turned on her on Virmire. Wrex had loved fighting too. If there wasn’t a war to fight the krogan would likely make one.

 

Shepard made the difficult but right choice as she saw it for the galaxy’s sake by not telling the krogan about the sabotage. She felt guilty but with Eve dead it was easier. Mordin detected the sabotage so Nocturnal tried to delay him. He was committed to curing the genophage but she convinced him that Wreav was too dangerous to trust. He might use threats to get what he wanted for a time as he stockpiled weapons and grew an army but once threats weren’t enough he would wage war. Mordin reluctantly walked away and went to work on the crucible and the cure failed.

 

During the Citadel coup Shepard was forced into a confrontation with Ashley Williams. Like the stand-off with Wrex, there was no way Nocturnal was lowering her weapon unless her squadmates raised theirs. She tried to convince Ash that Udina was behind the attack but it wasn’t enough; even with Garrus and James beside Shepard. Ash chose the snake Udina over Shepard the hero so Shepard was forced to kill her once she told Udina to open the door. Shepard was sad but more angry at Ashley for having so little faith and putting her in this position; never giving her the benefit of the doubt. Ash was now with Kaidan.

 

At the Ardat-Yakshi monastery Shepard hesitated as Samara proceeded to shoot herself to save Falere. She chose her path. Following the code was more important to her than stopping the reapers. Falere was spared.

 

Just how far Nocturnal was willing to go to ensure the success of the mission came into play while retaking Omega with Aria. Aria and Nyreen were under fire and Aria ordered Shepard to overload the reactor to break them out despite killing thousands. Shepard couldn’t sacrifice thousands even if it meant jeopardizing Aria’s life. Aria only had to hold out an extra minute roughly so she rerouted the power and everyone survived.

 

Nocturnal had sympathy for the geth and did believe they were alive. She managed to achieve peace by warning the quarian fleet; getting 2 armies for the war renegade-style by yelling.

 

After Thessia Joker made an inappropriate joke about asari and an insensitive comment about Shepard putting her squad “through a meat grinder” on Torfan. She yelled at him for this causing tension in their relationship that was never resolved.

Miranda Lawson dying on Horizon felt very fitting. She had been reckless and stupid. She refused to give Shepard details on what she was up to so Shepard refused to give her Alliance intel without further information. Miranda then stormed Sanctuary alone without informing anyone about any of it. It was a sad end but she managed to provide TIM’s base location.

 

I felt a void in the Citadel DLC without Wrex. He was clearly the star of the DLC and it felt off without him and a few less party members but whatever.

 

Shepard addressed her soldiers before the final push in London. On the way to the beam Liara was injured and had to be evacuated. She briefly saw Shepard’s vulnerable side as Nocturnal assured her that Liara meant everything to her and always would. Then Shepard saw Harbinger and Shepard-the-soldier resurfaced and ordered Liara to leave; just as she did the first time Shepard died on the SR1.

 

Shepard barely hesitated as she decided to destroy the reapers. It was her mission since the beginning and she didn’t trust the creator of these monsters enough to jump into a laser even if she wanted to control the reapers or achieve synthesis. Controlling the reapers was playing with fire and synthesis was too invasive. There was some guilt over losing the geth but they were a safer sacrifice than an organic race. Nocturnal Shepard always got the job done.



#17
cap and gown

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Nocturnal sounds alot like my Colonist/Ruthless. Pretty much the same choices, except Tabitha had Mordin save the cure data. She couldn't see any value in just destroying the data. Keep it away from the Krogan, sure, but not destroy it. That would be like saying governments should never collect intel because someone might find out about it. So when she got to Tuchanka she was forced to shoot Mordin. (Also, I just can't live without Gabby. Meta-gaming, I know, but she brightens my day.)

 

One thing I would say, though, is that to make the transition between ME2 and ME3 more seemless you should time Overlord based on whether you will destroy or keep the Collector Base. (Even when role playing you know ahead of time what your decision is going to be based on who your Shepard is.) If you are going to keep it, then it makes more sense to do Overlord after the SM. This gives Shepard more motivation for breaking away from Cerberus and helps explains his/her attitude towards the organization in ME3. If you are going to destroy the base, then it makes sense to do Overlord before the SM. This can help further motivate Shepard in to not trusting TIM. (Also, it doesn't really make sense to do a Cerberus mission after you just quit.)



#18
Bob from Accounting

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Pretty much the same choices, except Tabitha had Mordin save the cure data. She couldn't see any value in just destroying the data. Keep it away from the Krogan, sure, but not destroy it. That would be like saying governments should never collect intel because someone might find out about it.

 

 

I don't think that's generally the reasoning behind destroying the cure data.



#19
congokong

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Nocturnal sounds alot like my Colonist/Ruthless. Pretty much the same choices, except Tabitha had Mordin save the cure data. She couldn't see any value in just destroying the data. Keep it away from the Krogan, sure, but not destroy it. That would be like saying governments should never collect intel because someone might find out about it. So when she got to Tuchanka she was forced to shoot Mordin. (Also, I just can't live without Gabby. Meta-gaming, I know, but she brightens my day.)

 

One thing I would say, though, is that to make the transition between ME2 and ME3 more seemless you should time Overlord based on whether you will destroy or keep the Collector Base. (Even when role playing you know ahead of time what your decision is going to be based on who your Shepard is.) If you are going to keep it, then it makes more sense to do Overlord after the SM. This gives Shepard more motivation for breaking away from Cerberus and helps explains his/her attitude towards the organization in ME3. If you are going to destroy the base, then it makes sense to do Overlord before the SM. This can help further motivate Shepard in to not trusting TIM. (Also, it doesn't really make sense to do a Cerberus mission after you just quit.)

 

Hey, it's Bioware's job to make the ME2/ME3 transition seem more seamless. Not mine. If Shepard betraying Cerberus in ME3 seems contradictive to her ME2 actions that's their fault. I never let "will this make sense in the next game" factor into when/how I played a mission.

 

The only thing I did after the SM was Arrival because of how it felt like an epilogue. I was still skeptical about doing anything after the suicide mission because I feel that should be the end of the game.

 

About the genophage data... Nocturnal Shepard has had many experiences with krogans; all violent/hostile. Even her friend Wrex betrayed her which motivated her to destroy the data. And I think back to a few ME quotes regarding holding onto valuable knowledge.

 

"No secret stays hidden forever." - SB's agent in ME1

"I say when people know you're hiding something valuable they'll want to steal it." -Kirrahee in ME3

 

Even Shepard's defense for destroying the data is the risk that it could get stolen. If you don't want the genophage cured in the near future keeping the data is going to cause trouble. It will change hands eventually until someone sympathetic to the krogan receives it. This happens to be Mordin who gives it to Padok Wiks.



#20
Darks1d3

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@Burning Blood-I know. There are a few things about this particular Shep that I relate with(I'd have to, otherwise I couldn't effectively role play). But there are other things that I can't relate with. I'm hoping that this play-through will prove more interesting than all the others I've done. I don't quite have everything figured out, but that's half the fun. I'm just hoping to avoid meta-gaming and actually role play.

 

@The Sarendoctrinator- I'm sensing that this Shep doesn't mind merc groups in general, except the Blue Suns who deal with slave trafficking. Should make Zaeed's LM and Jack's recruitment mission a little more interesting(I could never find an excuse to use the renegade response in the beginning of Jack's recruitment mission "I'll relinquish one bullet, where do you want it?" I now have that excuse ^_^) One of the consequences that I didn't put all that much thought into(kind of dense in retrospect) is that this Shep will more than likely have an antagonistic relationship with Cerberus in ME2(too bad, I was hoping to have an excuse to save the base this time).

 

@Deinon Slayer-Wow, I appreciate your detailed response. Like your Shep, I think John(Just decided to stay with that name this time. My middle name is a different version of John anyways) will save the Zhu's Hope colonists(due to his own colonist upbringing), and save Kirrahe(he can always respect a talented Soldier). However, I don't see the Racni Queen surviving this play-through. As for talking down Wrex and the VS, I don't know yet. I'll have to wait until I get to that point. Same for the Council decision. I didn't even think of making John a fatalist, but that does add a nice caveat to his possible outlook in the beginning of ME2 with his resurrection(Thanks by the way). I am thinking that this time around Legion will die in the SM, which means unlike my previous play-throughs, he is going to side with Tali this time instead of trying to be the peaceful negotiator. I thought about selling Legion to Cerberus instead, but I want to destroy the heretics so when I go ahead and choose the Quarians over the Geth in ME3(and for the love of god, lets not open that can of worms in this thread please), the number of Quarians who survive will be greater. I think I have finally decided on Tali for my LI this time as well. Despite that fact that I do want Mordin to die in the SM(again, I'm am intrigued by Padok Wiks), I can not skip his LM(one of my favorites). I really like his character, but this will help me relate with this Shepard more in ME3(it will also make those silly dreams make a little more sense as well). I haven't decided on whether or not I'll save the Genophage data, though I could never find a logical reason to destroy it. I'd rather have it and not need it. As for Sidonis in Garrus' LM, I don't know yet. As for the ending choice, Destroy makes the most sense for this Shepard.

 

@sH0tgUn jUliA- I know, avoiding the meta-gaming trap this time around will be difficult. I also like your approach to deciding how I should role play this Shepard. Obviously, I am not going to ask the TV screen what it wants to do, but I can ask this Shepard what he wants to do through empathetic reflection. By the way, I do appreciate the fact that you have been helpful to me since I first joined these boards months ago. :)

 

@congokong- Like Deinon Slayer, thanks for the detailed post. I never really thought of actually killing Vito Santiago since I thought the cost of all those deaths in the refinery wasn't worth letting someone have their selfish revenge. However, killing him may save more lives in the long run, so maybe I can use that as an excuse to finish the mission differently this time. The Wrex decision will prove tough when I get there, maybe he'll die in this play-through, or maybe not. Nocturnal seems a little more "pragmatic" than John, but he may share her views in other ways as well.

 

And out of curiosity, how is Bring Down the Sky? I never really thought about buying it since it never appealed to me. However, it may add some interesting role playing opportunities for me this time around. Is it worth the money though? 


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#21
Darks1d3

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I think I may go into more detail, he has varying degrees of hate

 

Heh, I'm guessing his personal mantra is something akin to "Birds, fly-eaters, lizard men, space dikes, and suit rats. You are all equally worthless. Except you Kal'Reegar, you're a gorram hero." Or is his eternal hate reserved solely for the space dikes?



#22
BurningBlood

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And out of curiosity, how is Bring Down the Sky? I never really thought about buying it since it never appealed to me. However, it may add some interesting role playing opportunities for me this time around. Is it worth the money though? 

 

It's free now, at least for PC.  I enjoyed it.



#23
The Sarendoctrinator

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@The Sarendoctrinator- I'm sensing that this Shep doesn't mind merc groups in general, except the Blue Suns who deal with slave trafficking. Should make Zaeed's LM and Jack's recruitment mission a little more interesting(I could never find an excuse to use the renegade response in the beginning of Jack's recruitment mission "I'll relinquish one bullet, where do you want it?" I now have that excuse ^_^) One of the consequences that I didn't put all that much thought into(kind of dense in retrospect) is that this Shep will more than likely have an antagonistic relationship with Cerberus in ME2(too bad, I was hoping to have an excuse to save the base this time).

 

One of my Shepards is a Colonist/Sole Survivor who will actually end up keeping the base. He starts out with a more antagonistic relationship towards Cerberus, but starts to trust them more throughout the game, mainly as a result of his conversations with TIM. The fact that Miranda says TIM didn't want to put a control chip in his brain left a good first impression, and combined with the conversation after Horizon where TIM's words could be considered comforting to a Shepard who felt bad about failing to save the colonists (coming from a colonist background himself, that loss especially hurt this Shepard) and their last conversation at the Collector base all lead up to it. Particularly that last one - "Shepard, you died fighting for what you believed. I brought you back so you could keep fighting." (This response comes from taking the neutral/middle dialogue choice when TIM is trying to convince Shepard to keep the base.) 

 

Also, this one from the first time they spoke works well too - "You’re unique. Not just in ability or what you’ve experienced, but in what you represent. You stood for humanity at a key moment. You’re more than a soldier - you’re a symbol. And I don’t know if the Reapers understand fear, but you killed one. They have to respect that."

 

TIM's lines just work very well for the kind of person that Shepard is, and are very convincing to him personally. Not sure the same would apply to your character.



#24
cap and gown

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I have a hard time seeing the Sole Survivor background being compatible with trust in TIM or Cerberus. Especially if you do Dead Scientists. I think the character I used for siding with Cerberus was Colonist/Ruthless.



#25
The Sarendoctrinator

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I have a hard time seeing the Sole Survivor background being compatible with trust in TIM or Cerberus. Especially if you do Dead Scientists. I think the character I used for siding with Cerberus was Colonist/Ruthless.

 

It really depends on the character. My Colonist/Sole Survivor felt betrayed by the Alliance, like they just left him for dead, while Cerberus brought him back to life and gave him everything he needed to fight back against the Collectors who were stealing colonists (a cause very close to his heart). TIM told him that he stood for humanity at a key moment, and in his mind, that's what Cerberus did for him in ME2. He's very loyal to the people who rescue him. He might not entirely believe the stories that all of the factions participating in those experiments went rogue, but he wants to believe it because they're the only group willing to help. 

 

And then I have my Earthborn/Sole Survivor, who was driven to new heights of paranoia by working with Cerberus.