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Achievements Give Bonuses


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#1
Brass_Buckles

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This was inspired by the thread about having more difficult achievements.  Personally, I don't care if there are oodles of difficult ones and easy ones and the like.

 

I want something like the first Mass Effect game, where meeting an achievement unlocked things or gave you stat boosts or gold, or... well, generally just rewarded you for actually bothering to meet that goal.  That was great.  The stat boosts were never large, but in DA, gold's always in short supply.  So gold, or some tiny boost to skills/abilities/stats would be nice.

 

I'm one of those people who doesn't really care what achievements my friends or people who poke around on my profile see.  If I barely managed any achievements, why should it matter to me if my friend has almost all of them?  If I got something in-game for meeting these goals, though, suddenly it's something I want to do in order to improve my gameplay experience.  I'll replay the game so that I can romance all the Love Interests.  I will try a higher difficulty.  Etc.

 

I keep asking for this to happen again; I've asked since ME2 and DA2.  It hasn't happened yet, though.  Please make me a happy gamer, and give us bonuses for achievements.  I can't be the only person who wants this.


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#2
luckycooky

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I would agree whit you if it was a mmo. But it just a singel player game so i am against it. Just because it just dont make sense lets say the make a achievement Dont die of nightmare lvl on act 1 and 2 and you geth gold from it. Or do crit for like 1.500 damage and the gold just appear out of nowhere or you geth stronger just because of that, or you can collect gold from someone just because you dont die .

 

it would make more sense to me if you geth pentaly for beeing a pro in a singel player rpg and i would rather have that the other way around 



#3
LiketheRiver

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I like that idea. I enjoy getting the achievements on the Next Gen because they have a different look to them. Would be great if it saved a recording of what you were doing in the game when you got the achievement. It would be neat to get some gold or maybe a piece of armor or weapon when you unlock an achievement. It could show up at your camp, or they could create a "Courier" type charachter that finds you on the map and gives you the award. He could be like So & So from wherever wanted The Inquisitor to have this.



#4
LPPrince

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I can support certain achievements earning bonuses for all future playthroughs. Even better if there's an option to turn achievement-bonuses off since I'm sure some folks would be against them.

 

But I'd dig it.


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#5
JeffZero

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Literally the only way I ever even remotely care about this stuff, myself, so... sure. :)



#6
Guest_Lady Glint_*

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I replay my Bioware games a lot, so achievements giving bonuses would be awesome for me, like in the first ME game. But the people who don't replay probably wouldn't find it very useful, and I think they are in the majority. :)

#7
Fast Jimmy

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I loved this about Mass Effect. And I would be extremely happy if they did something similar in DA:I.

 

My only voice of concern would be how DA:O did it, where unlocking a Specialty in one playthrough and getting the achievement unlocked it for all other playthroughs. You could, for instance, save your game, got to the Urn, defile them, watch the cutscene of becoming a Reaver, and then reload your game and have the spec unlocked for that and all other playthroughs. I really thought that side-stepped how the spec was/could be integrated into the story.

 

But since we have been told that Specialties are going to play a bigger role in the overall story experience, I don't think this is a real issue.



#8
snackrat

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So long as they are things that one can typically get in a normal play also (gold, crafting mats, etc), otherwise it can create the impression people are playing 'wrong' if they don't/can't get those cheevos.

 

ME worked well because you were getting mats (which were inifinite) and gold (not infinite, but flexible), and the cheevos were relatively simple to achieve (beat the game and import, etc).

Some of the ones across games were less 'a reward for your achievement' and more 'lets not waste your time and work' (ie: the 'rich' imports).

 

Seeing as DAI can't really do that latter (due to use of the Keep) any rewards should be limited to the former, imo.



#9
Fast Jimmy

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So long as they are things that one can typically get in a normal play also (gold, crafting mats, etc), otherwise it can create the impression people are playing 'wrong' if they don't/can't get those cheevos.

 

ME worked well because you were getting mats (which were inifinite) and gold (not infinite, but flexible), and the cheevos were relatively simple to achieve (beat the game and import, etc).

Some of the ones across games were less 'a reward for your achievement' and more 'lets not waste your time and work' (ie: the 'rich' imports).

 

Seeing as DAI can't really do that latter (due to use of the Keep) any rewards should be limited to the former, imo.

 

Actually, ME1 let you create a new character that was able to add any skill that you had previously maxed out (and gotten the achievement for). So, for instance, it let you make an Adept that also wielded a shotgun, or a Soldier who was able to hack. 

Very cool, but also definitely not something you could obtain in-game.



#10
Darth Krytie

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I had mentioned this in that other thread, so I whole-heartedly agree. I don't think every cheevo needs bonuses. But maybe a few of the tricky ones. It'd be nice since DA world doesn't seem to know the meaning of "new game+".



#11
Brass_Buckles

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It could also do something like Borderlands 2 and have just mini-bonuses carried over through all playthroughs, until you uninstalled the game.  Unlocking skill trees you couldn't use before might be nice in theory, as well--i.e. I'm a warrior but I want to use that one skill tree mages have--but in practice we probably won't have enough skill points to put into the existing skill trees that we might choose to upgrade.

 

So small stat bonuses, or small item rewards, etc.  Perhaps implemented like someone above said--Arl So-And-So heard that you did X or Y, so he sent you this gold/item as a reward for your efforts.



#12
bairdduvessa

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i'd like to see achievements give you things out of the game too.  things like costumes or "home" spaces on playstation home.  unlock trailers or character art.  things like that.

or maybe even if you master a certain talent tree, it becomes available mastered on a later play through, or even gives future characters a certain bonus.  Forexample I mastered the Assassin tree, while now my future Warriors or Mages have a critical bonus.



#13
Sylvius the Mad

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Only if I can turn it off.  Having this happen damages the coherence of the game's setting.  There's no in-game justification for these bonuses.

 

So they need to be optional.



#14
Wulfram

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From a gameplay perspective I'd want to be able to turn them off too.  On later playthroughs I probably want the game to be harder, not easier.

 

Or have them as ignorable, like the unlocked specialisations - I was free to decide that I wasn't going to take advantage of them being available, and do the quests anyway.



#15
colemanshane

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I'd prefer it to be like Dragon Age Origins where certain Achievements got you in game Items.
You don't have to use them unless you want to,



#16
Maclimes

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Only if I can turn it off.  Having this happen damages the coherence of the game's setting.  There's no in-game justification for these bonuses.

 

So they need to be optional.

 

I disagree. Consider it like this:

 

Assume a regular character starts the game with 100 gold. The in-game justification is nonexistent; That's just how much they had on them at the start of the game.

 

That character earns the achievement "Lots of Gold" for accumulating 10,000 gold. So all your future characters (in this fictional system) start with 200 gold instead of the default 100.

 

The in-game justification for your next character is exactly the same as it was before. Which is to say, nonexistent. It just is.



#17
Sylvius the Mad

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I disagree. Consider it like this:

 

Assume a regular character starts the game with 100 gold. The in-game justification is nonexistent; That's just how much they had on them at the start of the game.

 

That character earns the achievement "Lots of Gold" for accumulating 10,000 gold. So all your future characters (in this fictional system) start with 200 gold instead of the default 100.

 

The in-game justification for your next character is exactly the same as it was before. Which is to say, nonexistent. It just is.

But I can't then replay the same game (which is a different argument, yes, but still one I care about).  Unless there's some way for me to discard half of my gold at the start of the game so I don't get that advantage I don't want, that would be fine.

 

But advantages should not be forced upon me.

 

Furthermore, any features available on subsequent playthroughs (NG+) should be available on the first playthrough.  So, in ME, I loved that I could give my Engineer skill with a Sniper Rifle, but I should have been able to do that the first time.



#18
luckyloser_62

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I would prefer bonuses in the form of items rather than bonuses. That you could use a better item to give an early game boost, or just drop, sell, or store the item to avoid being given that bonus. I also like avatar pics and whatnot for getting achievements. 



#19
bairdduvessa

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fair enough



#20
Stigweird85

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I like the idea, of achievements meaning something other than being a basic achievement/trophy

 

Gives you a reason to play again and experience different stories, I for one plan at least 2 playthroughs in the most basic terms - one female good and one male bad

 

so I'd welcome little boosts between playthroughs


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#21
Eveangaline

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Getting the romance achievments gives you a bigger dick. Not that you'll be able to see it ever, but you'll know.

 

You'll know.